[ioquake3] branch debian-experimental updated (f417a2a -> 0443ffa)
Simon McVittie
smcv at debian.org
Fri Jan 23 01:15:47 UTC 2015
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch debian-experimental
in repository ioquake3.
from f417a2a Merge tag 'upstream/1.36+u20140929+g918eed9+dfsg1' into debian-experimental
new 1a9bd89 New upstream snapshot
new e58642a Remove debian/source/local-options, dpkg-source behaves sensibly on its own (unapplies patches iff they were initially applied)
new a53a636 Standards-Version: 3.9.6 (no changes)
new 12ab123 Mangle upstream version correctly in watch file
new 35d6293 mark patches with forwardedness
new fc14590 Imported Upstream version 1.36+u20150114+dfsg1
new b2eb11f New upstream snapshot
new b2e94bb Add patch so the UI can see whether we're playing the demo
new a33361d q3arch: add support for the modified architecture string used by iortcw
new 5d3ac24 README.Debian: update instructions for integrating new games to point to src:openarena and src:quake as examples
new 0443ffa Install symlinks to native-code cgame, qagame and ui modules for quake3
The 11 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.travis.yml | 26 +-
README.md | 3 +
code/asm/ftola.asm | 3 +-
code/asm/snapvector.asm | 4 +-
code/cgame/cg_draw.c | 12 +-
code/cgame/cg_ents.c | 9 +-
code/cgame/cg_event.c | 4 +
code/cgame/cg_newdraw.c | 2 +-
code/cgame/cg_weapons.c | 15 +-
code/client/libmumblelink.c | 6 +-
code/game/ai_dmq3.c | 1 +
code/game/ai_main.h | 2 +-
code/game/g_bot.c | 2 +-
code/game/g_cmds.c | 7 +
code/game/g_main.c | 1 +
code/q3_ui/ui_players.c | 10 +-
code/q3_ui/ui_splevel.c | 4 +-
code/q3_ui/ui_startserver.c | 2 +-
code/qcommon/cvar.c | 85 ++
code/renderercommon/qgl.h | 11 +
code/renderercommon/tr_font.c | 17 +-
code/renderergl1/tr_backend.c | 4 +-
code/renderergl1/tr_image.c | 12 -
code/renderergl1/tr_local.h | 6 -
code/renderergl1/tr_shade.c | 4 +-
code/renderergl1/tr_shadows.c | 48 +-
code/renderergl1/tr_surface.c | 12 +-
code/renderergl2/glsl/dlight_vp.glsl | 2 +-
code/renderergl2/glsl/fogpass_vp.glsl | 3 +-
code/renderergl2/glsl/generic_fp.glsl | 33 -
code/renderergl2/glsl/generic_vp.glsl | 12 +-
code/renderergl2/glsl/lightall_fp.glsl | 20 +-
code/renderergl2/glsl/lightall_vp.glsl | 9 +-
code/renderergl2/glsl/pshadow_vp.glsl | 2 +-
code/renderergl2/glsl/shadowfill_vp.glsl | 1 -
code/renderergl2/glsl/tonemap_fp.glsl | 43 +-
code/renderergl2/glsl/tonemap_vp.glsl | 14 +
code/renderergl2/tr_animation.c | 2 +-
code/renderergl2/tr_backend.c | 108 +-
code/renderergl2/tr_bsp.c | 650 ++++-------
code/renderergl2/tr_cmds.c | 5 +-
code/renderergl2/tr_extensions.c | 54 +-
code/renderergl2/tr_extramath.c | 61 +-
code/renderergl2/tr_fbo.c | 3 +-
code/renderergl2/tr_glsl.c | 309 +-----
code/renderergl2/tr_image.c | 15 +-
code/renderergl2/tr_init.c | 25 +-
code/renderergl2/tr_light.c | 2 +-
code/renderergl2/tr_local.h | 209 ++--
code/renderergl2/tr_main.c | 2 +-
code/renderergl2/tr_mesh.c | 4 +-
code/renderergl2/tr_model.c | 200 ++--
code/renderergl2/tr_model_iqm.c | 4 +-
code/renderergl2/tr_shade.c | 63 +-
code/renderergl2/tr_shade_calc.c | 12 +-
code/renderergl2/tr_shader.c | 167 ---
code/renderergl2/tr_shadows.c | 48 +-
code/renderergl2/tr_sky.c | 5 +-
code/renderergl2/tr_surface.c | 181 ++--
code/renderergl2/tr_vbo.c | 1134 +++++++++-----------
code/renderergl2/tr_world.c | 4 +-
code/sdl/sdl_glimp.c | 4 +
code/sdl/sdl_input.c | 2 +-
code/server/sv_main.c | 2 +-
code/sys/sys_main.c | 2 +-
code/sys/sys_unix.c | 2 +
code/ui/ui_main.c | 82 +-
code/ui/ui_players.c | 10 +-
code/ui/ui_shared.c | 9 +-
debian/changelog | 19 +
debian/control | 28 +-
debian/copyright | 2 +-
debian/ioquake3-server.install | 12 +-
debian/ioquake3.README.Debian | 14 +-
debian/ioquake3.install | 17 +-
...Add-support-for-the-GNU-Hurd-architecture.patch | 4 +
...start-which-can-be-set-by-game-code-to-re.patch | 2 +-
...rash-if-more-than-128-modes-are-available.patch | 3 +-
...-a-window-by-default-on-new-installations.patch | 4 +-
debian/patches/series | 1 +
...e-minimal-code-to-determine-whether-this-.patch | 29 +
debian/q3arch | 12 +-
debian/rules | 41 +-
debian/source/local-options | 1 -
debian/watch | 1 +
opengl2-readme.txt | 7 +-
86 files changed, 1731 insertions(+), 2297 deletions(-)
create mode 100644 debian/patches/ui-reinstate-minimal-code-to-determine-whether-this-.patch
delete mode 100644 debian/source/local-options
--
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