[colobot] 133/390: Corrected clamping mode in textures

Didier Raboud odyx at moszumanska.debian.org
Fri Jun 12 14:21:37 UTC 2015


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odyx pushed a commit to branch upstream/latest
in repository colobot.

commit 990ecf729038baa995fd7d58d17aceecce343d4b
Author: Tomasz Kapuściński <tomaszkax86 at gmail.com>
Date:   Sun Oct 26 22:24:12 2014 +0100

    Corrected clamping mode in textures
---
 src/graphics/opengl/gldevice.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 9cf3235..a197b18 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -803,13 +803,13 @@ void CGLDevice::UpdateTextureParams(int index)
         glActiveTexture(GL_TEXTURE0 + index);
 
     if      (params.wrapS == TEX_WRAP_CLAMP)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     else if (params.wrapS == TEX_WRAP_REPEAT)
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
     else  assert(false);
 
     if      (params.wrapT == TEX_WRAP_CLAMP)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
     else if (params.wrapT == TEX_WRAP_REPEAT)
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
     else  assert(false);
@@ -942,13 +942,13 @@ void CGLDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wr
         glActiveTexture(GL_TEXTURE0 + index);
 
     if      (wrapS == TEX_WRAP_CLAMP)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     else if (wrapS == TEX_WRAP_REPEAT)
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
     else  assert(false);
 
     if      (wrapT == TEX_WRAP_CLAMP)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
     else if (wrapT == TEX_WRAP_REPEAT)
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
     else  assert(false);

-- 
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