[colobot] 161/390: #335, #348, #352

Didier Raboud odyx at moszumanska.debian.org
Fri Jun 12 14:21:41 UTC 2015


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odyx pushed a commit to branch upstream/latest
in repository colobot.

commit 11a874207935f86248c0b9034a11b415ee14b1cf
Author: krzys-h <krzys_h at interia.pl>
Date:   Sat Nov 1 14:02:39 2014 +0100

     #335, #348, #352
    
    I don't know what I'm doing anymore :/
    I should set up dev envrioment on Windows so I don't have to commit every time I want somebody on Windows to test if my changes work
---
 src/object/robotmain.cpp | 9 +++++++--
 src/ui/maindialog.cpp    | 8 ++++----
 src/ui/studio.cpp        | 5 ++++-
 3 files changed, 15 insertions(+), 7 deletions(-)

diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index cc330f6..2c9384c 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -32,6 +32,7 @@
 #include "common/profile.h"
 #include "common/restext.h"
 
+#include "common/resources/resourcemanager.h"
 #include "common/resources/inputstream.h"
 
 #include "graphics/engine/camera.h"
@@ -5482,8 +5483,10 @@ void CRobotMain::LoadFileScript(CObject *obj, const char* filename, int objRank,
 
     
     std::string fnstr = filename;
+    std::string savedir = CResourceManager::GetSaveLocation()+"/";
     boost::replace_all(fnstr, "\\", "/");
-    boost::replace_all(fnstr, m_dialog->GetSavegameDir(), m_dialog->GetPHYSFSSavegameDir()); //TODO: Refactor to get physfs path here
+    boost::replace_all(savedir, "\\", "/");
+    boost::replace_all(fnstr, savedir, ""); //TODO: Refactor to get physfs path here
     //TODO: Refactor to std::string
     char fn[MAX_FNAME];
     strcpy(fn, fnstr.c_str());
@@ -5554,8 +5557,10 @@ void CRobotMain::SaveFileScript(CObject *obj, const char* filename, int objRank)
     if (type == OBJECT_HUMAN) return;
 
     std::string fnstr = filename;
+    std::string savedir = CResourceManager::GetSaveLocation()+"/";
     boost::replace_all(fnstr, "\\", "/");
-    boost::replace_all(fnstr, m_dialog->GetSavegameDir(), m_dialog->GetPHYSFSSavegameDir()); //TODO: Refactor to get physfs path here
+    boost::replace_all(savedir, "\\", "/");
+    boost::replace_all(fnstr, savedir, ""); //TODO: Refactor to get physfs path here
     //TODO: Refactor to std::string
     char fn[MAX_FNAME];
     strcpy(fn, fnstr.c_str());
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index 32fa6e8..4b1c8f2 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -4166,8 +4166,10 @@ void CMainDialog::IOUpdateList()
         return;
 
     std::string filename = (m_saveList.at(sel) / "screen.png").make_preferred().string();
+    std::string savedir = CResourceManager::GetSaveLocation()+"/";
     boost::replace_all(filename, "\\", "/");
-    boost::replace_all(filename, GetSavegameDir(), GetPHYSFSSavegameDir()); //TODO: Refactor everything to PHYSFS, see issue #334
+    boost::replace_all(savedir, "\\", "/");
+    boost::replace_all(filename, savedir, ""); //TODO: Refactor everything to PHYSFS, see issue #334
     filename = "../"+filename;
     if ( m_phase == PHASE_WRITE  || m_phase == PHASE_WRITEs )
     {
@@ -6002,9 +6004,7 @@ bool CMainDialog::GetSceneSoluce()
 
 std::string CMainDialog::GetSavegameDir()
 {
-    std::string out = CResourceManager::GetSaveLocation()+"/"+m_savegameDir;
-    boost::replace_all(out, "\\", "/");
-    return out;
+    return CResourceManager::GetSaveLocation()+"/"+m_savegameDir;
 }
 
 //TODO: Use PHYSFS everywhere
diff --git a/src/ui/studio.cpp b/src/ui/studio.cpp
index 93fd050..efdbbbc 100644
--- a/src/ui/studio.cpp
+++ b/src/ui/studio.cpp
@@ -1546,7 +1546,10 @@ std::string CStudio::SearchDirectory(bool bCreate, bool physfsReady)
 
     std::string dir2 = dir;
     if(physfsReady) {
-        boost::replace_all(dir2, CResourceManager::GetSaveLocation()+"/", "");
+        std::string savedir = CResourceManager::GetSaveLocation()+"/";
+        boost::replace_all(dir2, "\\", "/");
+        boost::replace_all(savedir, "\\", "/");
+        boost::replace_all(dir2, savedir, "");
     }
     return dir2;
 }

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