[colobot] 351/390: Transparent textures no longer cast shadows in transparent parts
Didier Raboud
odyx at moszumanska.debian.org
Fri Jun 12 14:22:03 UTC 2015
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odyx pushed a commit to branch upstream/latest
in repository colobot.
commit b033e35385c0cbd3636e1851b79a16cc41a245ba
Author: Tomasz Kapuściński <tomaszkax86 at gmail.com>
Date: Mon May 11 18:00:02 2015 +0200
Transparent textures no longer cast shadows in transparent parts
---
src/graphics/engine/engine.cpp | 2 ++
src/graphics/opengl/gldevice.cpp | 1 +
2 files changed, 3 insertions(+)
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 849b585..5009254 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -3620,6 +3620,8 @@ void CEngine::RenderShadowMap()
{
EngineBaseObjTexTier& p2 = p1.next[l2];
+ SetTexture(p2.tex1, 0);
+
for (int l3 = 0; l3 < static_cast<int>(p2.next.size()); l3++)
{
EngineBaseObjLODTier& p3 = p2.next[l3];
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 8380088..87ab61b 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -299,6 +299,7 @@ bool CGLDevice::Create()
// Minimal depth bias to avoid Z-fighting
//SetDepthBias(0.001f);
+ glAlphaFunc(GL_GREATER, 0.1f);
// Set just to be sure
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
--
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