[game-data-packager] 02/03: support 0-byte files

Alexandre Detiste detiste-guest at moszumanska.debian.org
Sun Jun 21 13:09:14 UTC 2015


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detiste-guest pushed a commit to branch master
in repository game-data-packager.

commit 818694c77ffedbd94e306bcfa312eb617cae0c6f
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date:   Sun Jun 21 14:36:16 2015 +0200

    support 0-byte files
---
 game_data_packager/__init__.py | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game_data_packager/__init__.py b/game_data_packager/__init__.py
index fbca4d8..1508523 100644
--- a/game_data_packager/__init__.py
+++ b/game_data_packager/__init__.py
@@ -165,7 +165,7 @@ class HashedFile(object):
                     update_progress(human_size(done))
                 else:
                     update_progress('%.0f%% %s/%s' % (
-                                100 * done / size,
+                                100 * done / size if size != 0 else 100,
                                 human_size(done),
                                 human_size(size)))
 
@@ -744,7 +744,7 @@ class GameData(object):
                 assert wanted.size is None, wanted.name
             # FIXME: find out file size and add to yaml
             else:
-                assert wanted.size or filename in (
+                assert wanted.size is not None or filename in (
                    'hipnotic/pak0.pak_qdq_glquake_compat'
                    'resource.1_106_cd'
                    ), (self.shortname, wanted.name)

-- 
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