[openjk] 01/04: Merge tag 'upstream/0_20150318+ds1'
Simon McVittie
smcv at debian.org
Fri Mar 20 21:37:49 UTC 2015
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch master
in repository openjk.
commit 7ca646161c33bc7c2029ff0a5f443974c13e5d48
Merge: 75ed570 689c6bd
Author: Simon McVittie <smcv at debian.org>
Date: Thu Mar 19 09:12:31 2015 +0000
Merge tag 'upstream/0_20150318+ds1'
Upstream version 0~20150318+ds1
CHANGELOG.txt | 1 -
CMakeLists.txt | 60 +-
CMakeModules/InstallZIP.cmake | 64 +
code/CMakeLists.txt | 21 +-
code/Ragl/graph_region.h | 27 +-
code/Ragl/graph_triangulate.h | 27 +-
code/Ragl/graph_vs.h | 27 +-
code/Ragl/kdtree_vs.h | 27 +-
code/Ragl/ragl_common.h | 27 +-
code/Ratl/array_vs.h | 27 +-
code/Ratl/bits_vs.h | 27 +-
code/Ratl/grid_vs.h | 27 +-
code/Ratl/handle_pool_vs.h | 27 +-
code/Ratl/hash_pool_vs.h | 27 +-
code/Ratl/heap_vs.h | 27 +-
code/Ratl/list_vs.h | 27 +-
code/Ratl/map_vs.h | 27 +-
code/Ratl/pool_vs.h | 27 +-
code/Ratl/queue_vs.h | 27 +-
code/Ratl/ratl.cpp | 27 +-
code/Ratl/ratl_common.h | 27 +-
code/Ratl/scheduler_vs.h | 27 +-
code/Ratl/stack_vs.h | 27 +-
code/Ratl/string_vs.h | 27 +-
code/Ratl/vector_vs.h | 27 +-
code/Ravl/CBounds.cpp | 27 +-
code/Ravl/CBounds.h | 29 +-
code/Ravl/CMatrix.h | 29 +-
code/Ravl/CVec.cpp | 34 +-
code/Ravl/CVec.h | 27 +-
code/Rufl/hfile.cpp | 27 +-
code/Rufl/hfile.h | 36 +-
code/Rufl/hstring.cpp | 27 +-
code/Rufl/hstring.h | 27 +-
code/cgame/FX_ATSTMain.cpp | 28 +-
code/cgame/FX_Blaster.cpp | 28 +-
code/cgame/FX_Bowcaster.cpp | 30 +-
code/cgame/FX_BryarPistol.cpp | 28 +-
code/cgame/FX_Concussion.cpp | 30 +-
code/cgame/FX_DEMP2.cpp | 28 +-
code/cgame/FX_Disruptor.cpp | 28 +-
code/cgame/FX_Emplaced.cpp | 30 +-
code/cgame/FX_Flechette.cpp | 30 +-
code/cgame/FX_HeavyRepeater.cpp | 30 +-
code/cgame/FX_NoghriShot.cpp | 28 +-
code/cgame/FX_RocketLauncher.cpp | 29 +-
code/cgame/FX_TuskenShot.cpp | 28 +-
code/cgame/FxPrimitives.cpp | 28 +-
code/cgame/FxPrimitives.h | 27 +-
code/cgame/FxScheduler.cpp | 28 +-
code/cgame/FxScheduler.h | 27 +-
code/cgame/FxSystem.cpp | 28 +-
code/cgame/FxSystem.h | 27 +-
code/cgame/FxTemplate.cpp | 28 +-
code/cgame/FxUtil.cpp | 28 +-
code/cgame/FxUtil.h | 27 +-
code/cgame/animtable.h | 34 +-
code/cgame/cg_camera.cpp | 28 +-
code/cgame/cg_camera.h | 34 +-
code/cgame/cg_consolecmds.cpp | 35 +-
code/cgame/cg_credits.cpp | 29 +-
code/cgame/cg_draw.cpp | 35 +-
code/cgame/cg_drawtools.cpp | 35 +-
code/cgame/cg_effects.cpp | 35 +-
code/cgame/cg_ents.cpp | 35 +-
code/cgame/cg_event.cpp | 35 +-
code/cgame/cg_headers.cpp | 28 +-
code/cgame/cg_headers.h | 27 +-
code/cgame/cg_info.cpp | 35 +-
code/cgame/cg_lights.cpp | 28 +-
code/cgame/cg_local.h | 34 +-
code/cgame/cg_localents.cpp | 35 +-
code/cgame/cg_main.cpp | 34 +-
code/cgame/cg_marks.cpp | 35 +-
code/cgame/cg_media.h | 34 +-
code/cgame/cg_players.cpp | 35 +-
code/cgame/cg_playerstate.cpp | 34 +-
code/cgame/cg_predict.cpp | 34 +-
code/cgame/cg_public.h | 34 +-
code/cgame/cg_scoreboard.cpp | 35 +-
code/cgame/cg_servercmds.cpp | 35 +-
code/cgame/cg_snapshot.cpp | 35 +-
code/cgame/cg_syscalls.cpp | 36 +-
code/cgame/cg_text.cpp | 27 +-
code/cgame/cg_view.cpp | 34 +-
code/cgame/cg_weapons.cpp | 35 +-
code/cgame/common_headers.h | 28 +-
code/cgame/strip_objectives.h | 27 +-
code/client/cl_cgame.cpp | 34 +-
code/client/cl_cin.cpp | 37 +-
code/client/cl_console.cpp | 38 +-
code/client/cl_input.cpp | 107 +-
code/client/cl_keys.cpp | 37 +-
code/client/cl_main.cpp | 38 +-
code/client/cl_mp3.cpp | 31 +-
code/client/cl_mp3.h | 27 +-
code/client/cl_parse.cpp | 37 +-
code/client/cl_scrn.cpp | 38 +-
code/client/cl_ui.cpp | 37 +-
code/client/client.h | 38 +-
code/client/client_ui.h | 28 +-
code/client/keycodes.h | 28 +-
code/client/keys.h | 28 +-
code/client/snd_ambient.cpp | 30 +-
code/client/snd_ambient.h | 27 +-
code/client/snd_dma.cpp | 36 +-
code/client/snd_local.h | 34 +-
code/client/snd_mem.cpp | 38 +-
code/client/snd_mix.cpp | 38 +-
code/client/snd_music.cpp | 27 +-
code/client/snd_music.h | 29 +-
code/client/snd_public.h | 34 +-
code/client/vmachine.cpp | 28 +-
code/client/vmachine.h | 34 +-
code/game/AI_Animal.cpp | 27 +-
code/game/AI_AssassinDroid.cpp | 27 +-
code/game/AI_Atst.cpp | 27 +-
code/game/AI_BobaFett.cpp | 27 +-
code/game/AI_Civilian.cpp | 27 +-
code/game/AI_Default.cpp | 27 +-
code/game/AI_Droid.cpp | 27 +-
code/game/AI_GalakMech.cpp | 27 +-
code/game/AI_Grenadier.cpp | 27 +-
code/game/AI_HazardTrooper.cpp | 27 +-
code/game/AI_Howler.cpp | 27 +-
code/game/AI_ImperialProbe.cpp | 27 +-
code/game/AI_Interrogator.cpp | 28 +-
code/game/AI_Jedi.cpp | 27 +-
code/game/AI_Mark1.cpp | 27 +-
code/game/AI_Mark2.cpp | 27 +-
code/game/AI_MineMonster.cpp | 27 +-
code/game/AI_Rancor.cpp | 27 +-
code/game/AI_Remote.cpp | 27 +-
code/game/AI_RocketTrooper.cpp | 27 +-
code/game/AI_SaberDroid.cpp | 27 +-
code/game/AI_SandCreature.cpp | 28 +-
code/game/AI_Seeker.cpp | 28 +-
code/game/AI_Sentry.cpp | 27 +-
code/game/AI_Sniper.cpp | 27 +-
code/game/AI_Stormtrooper.cpp | 28 +-
code/game/AI_Tusken.cpp | 27 +-
code/game/AI_Utils.cpp | 27 +-
code/game/AI_Wampa.cpp | 28 +-
code/game/AnimalNPC.cpp | 27 +-
code/game/CMakeLists.txt | 22 +-
code/game/FighterNPC.cpp | 27 +-
code/game/G_Timer.cpp | 27 +-
code/game/NPC.cpp | 27 +-
code/game/NPC_behavior.cpp | 27 +-
code/game/NPC_combat.cpp | 27 +-
code/game/NPC_goal.cpp | 27 +-
code/game/NPC_misc.cpp | 27 +-
code/game/NPC_move.cpp | 27 +-
code/game/NPC_reactions.cpp | 27 +-
code/game/NPC_senses.cpp | 27 +-
code/game/NPC_sounds.cpp | 27 +-
code/game/NPC_spawn.cpp | 27 +-
code/game/NPC_stats.cpp | 27 +-
code/game/NPC_utils.cpp | 27 +-
code/game/Q3_Interface.cpp | 27 +-
code/game/Q3_Interface.h | 27 +-
code/game/SpeederNPC.cpp | 27 +-
code/game/WalkerNPC.cpp | 27 +-
code/game/ai.h | 27 +-
code/game/anims.h | 27 +-
code/game/b_local.h | 27 +-
code/game/b_public.h | 27 +-
code/game/bg_local.h | 34 +-
code/game/bg_misc.cpp | 29 +-
code/game/bg_pangles.cpp | 35 +-
code/game/bg_panimate.cpp | 28 +-
code/game/bg_pmove.cpp | 35 +-
code/game/bg_public.h | 34 +-
code/game/bg_slidemove.cpp | 35 +-
code/game/bg_vehicleLoad.cpp | 27 +-
code/game/bset.h | 27 +-
code/game/bstate.h | 27 +-
code/game/channels.h | 27 +-
code/game/common_headers.h | 27 +-
code/game/dmstates.h | 27 +-
code/game/events.h | 27 +-
code/game/fields.h | 27 +-
code/game/g_active.cpp | 34 +-
code/game/g_breakable.cpp | 27 +-
code/game/g_camera.cpp | 28 +-
code/game/g_client.cpp | 34 +-
code/game/g_cmds.cpp | 35 +-
code/game/g_combat.cpp | 34 +-
code/game/g_emplaced.cpp | 27 +-
code/game/g_functions.cpp | 27 +-
code/game/g_functions.h | 27 +-
code/game/g_fx.cpp | 27 +-
code/game/g_inventory.cpp | 27 +-
code/game/g_itemLoad.cpp | 27 +-
code/game/g_items.cpp | 35 +-
code/game/g_items.h | 34 +-
code/game/g_local.h | 36 +-
code/game/g_main.cpp | 34 +-
code/game/g_mem.cpp | 34 +-
code/game/g_misc.cpp | 34 +-
code/game/g_misc_model.cpp | 27 +-
code/game/g_missile.cpp | 34 +-
code/game/g_mover.cpp | 34 +-
code/game/g_nav.cpp | 27 +-
code/game/g_nav.h | 27 +-
code/game/g_navigator.cpp | 27 +-
code/game/g_navigator.h | 27 +-
code/game/g_navnew.cpp | 27 +-
code/game/g_object.cpp | 28 +-
code/game/g_objectives.cpp | 28 +-
code/game/g_public.h | 38 +-
code/game/g_rail.cpp | 27 +-
code/game/g_ref.cpp | 27 +-
code/game/g_roff.cpp | 27 +-
code/game/g_roff.h | 27 +-
code/game/g_savegame.cpp | 27 +-
code/game/g_session.cpp | 34 +-
code/game/g_shared.h | 27 +-
code/game/g_spawn.cpp | 35 +-
code/game/g_svcmds.cpp | 34 +-
code/game/g_target.cpp | 35 +-
code/game/g_trigger.cpp | 34 +-
code/game/g_turret.cpp | 27 +-
code/game/g_usable.cpp | 28 +-
code/game/g_utils.cpp | 34 +-
code/game/g_vehicles.cpp | 28 +-
code/game/g_vehicles.h | 27 +-
code/game/g_weapon.cpp | 34 +-
code/game/g_weaponLoad.cpp | 27 +-
code/game/genericparser2.cpp | 37 +-
code/game/genericparser2.h | 30 +-
code/game/ghoul2_shared.h | 27 +-
code/game/hitlocs.h | 27 +-
code/game/npc_headers.h | 27 +-
code/game/objectives.h | 27 +-
code/game/say.h | 28 +-
code/game/statindex.h | 34 +-
code/game/surfaceflags.h | 31 +-
code/game/teams.h | 28 +-
code/game/weapons.h | 34 +-
code/game/wp_atst.cpp | 27 +-
code/game/wp_blaster_pistol.cpp | 27 +-
code/game/wp_blaster_rifle.cpp | 27 +-
code/game/wp_bot_laser.cpp | 27 +-
code/game/wp_bowcaster.cpp | 27 +-
code/game/wp_concussion.cpp | 27 +-
code/game/wp_demp2.cpp | 27 +-
code/game/wp_det_pack.cpp | 27 +-
code/game/wp_disruptor.cpp | 27 +-
code/game/wp_emplaced_gun.cpp | 27 +-
code/game/wp_flechette.cpp | 27 +-
code/game/wp_melee.cpp | 27 +-
code/game/wp_noghri_stick.cpp | 27 +-
code/game/wp_repeater.cpp | 27 +-
code/game/wp_rocket_launcher.cpp | 27 +-
code/game/wp_saber.cpp | 27 +-
code/game/wp_saber.h | 27 +-
code/game/wp_saberLoad.cpp | 27 +-
code/game/wp_stun_baton.cpp | 27 +-
code/game/wp_thermal.cpp | 28 +-
code/game/wp_trip_mine.cpp | 28 +-
code/game/wp_tusken.cpp | 27 +-
code/ghoul2/G2.h | 27 +-
code/ghoul2/ghoul2_gore.h | 27 +-
code/icarus/BlockStream.cpp | 27 +-
code/icarus/IcarusImplementation.cpp | 27 +-
code/icarus/IcarusImplementation.h | 27 +-
code/icarus/IcarusInterface.h | 27 +-
code/icarus/Sequence.cpp | 27 +-
code/icarus/Sequencer.cpp | 27 +-
code/icarus/StdAfx.h | 27 +-
code/icarus/TaskManager.cpp | 27 +-
code/icarus/blockstream.h | 27 +-
code/icarus/sequence.h | 27 +-
code/icarus/sequencer.h | 27 +-
code/icarus/taskmanager.h | 27 +-
code/macosx/OpenJK.icns | Bin 246869 -> 0 bytes
code/qcommon/MiniHeap.h | 27 +-
code/qcommon/cm_load.cpp | 34 +-
code/qcommon/cm_local.h | 34 +-
code/qcommon/cm_patch.cpp | 35 +-
code/qcommon/cm_patch.h | 34 +-
code/qcommon/cm_polylib.cpp | 30 +-
code/qcommon/cm_polylib.h | 34 +-
code/qcommon/cm_public.h | 34 +-
code/qcommon/cm_test.cpp | 34 +-
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code/qcommon/cmd.cpp | 30 +-
code/qcommon/common.cpp | 45 +-
code/qcommon/cvar.cpp | 35 +-
code/qcommon/files.cpp | 35 +-
code/qcommon/matcomp.cpp | 22 +
code/qcommon/md4.cpp | 410 ++---
code/qcommon/msg.cpp | 36 +-
code/qcommon/net_chan.cpp | 34 +-
code/qcommon/persistence.cpp | 20 +
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code/qcommon/q_platform.h | 26 +-
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code/qcommon/sstring.h | 27 +-
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code/qcommon/stv_version.h | 27 +-
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code/qcommon/tri_coll_test.cpp | 17 -
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code/rd-common/tr_public.h | 35 +-
code/rd-common/tr_types.h | 35 +-
code/rd-vanilla/CMakeLists.txt | 27 +-
code/rd-vanilla/G2_API.cpp | 29 +-
code/rd-vanilla/G2_bolts.cpp | 31 +-
code/rd-vanilla/G2_bones.cpp | 31 +-
code/rd-vanilla/G2_misc.cpp | 31 +-
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code/rd-vanilla/qgl.h | 23 +
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code/ui/gameinfo.cpp | 31 +-
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codeJK2/game/AI_Sniper.cpp | 30 +-
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codeJK2/game/events.h | 27 +-
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shared/sys/con_local.h | 21 +
shared/sys/con_log.cpp | 21 +
shared/sys/snapvector.cpp | 23 +
shared/sys/sys_event.cpp | 24 +
shared/sys/sys_loadlib.h | 21 +
shared/sys/sys_local.h | 21 +
shared/sys/sys_main.cpp | 25 +-
shared/sys/sys_public.h | 23 +-
shared/sys/sys_unix.cpp | 38 +-
shared/sys/sys_win32.cpp | 30 +-
tools/Ibize/BlockStream.cpp | 675 --------
tools/Ibize/IBIze.dsp | 125 --
tools/Ibize/IBIze.dsw | 37 -
tools/Ibize/Interpreter.cpp | 2508 ---------------------------
tools/Ibize/Makefile | 18 -
tools/Ibize/Tokenizer.cpp | 2859 -------------------------------
tools/Ibize/blockstream.h | 181 --
tools/Ibize/ibize.cpp | 209 ---
tools/Ibize/interpreter.h | 221 ---
tools/Ibize/md4.c | 277 ---
tools/Ibize/tokenizer.h | 597 -------
978 files changed, 19571 insertions(+), 14871 deletions(-)
--
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