[ioquake3] branch master updated (105b4cf -> 78febeb)
Simon McVittie
smcv at debian.org
Sun May 3 20:54:17 UTC 2015
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch master
in repository ioquake3.
from 105b4cf Build-depend on libjpeg-dev for jpeg-turbo transition
adds cab1ec9 Imported Upstream version 1.36+u20140929+g918eed9
adds e0dc24b Merge tag 'upstream/1.36+u20140929+g918eed9' into debian-experimental
adds 4cee857 gbp.conf: switch to debian-experimental
adds bd75297 New upstream snapshot
adds 2a1ea0c Add patch to avoid crashing if SDL reports more than 128 video modes
adds c686248 release
adds db289b7 Strip embedded code copy of SDL2 headers so we don't need to mention them in debian/copyright, since the tarball is repacked anyway
adds 50ec4ec Imported Upstream version 1.36+u20140929+g918eed9+dfsg1
adds f417a2a Merge tag 'upstream/1.36+u20140929+g918eed9+dfsg1' into debian-experimental
adds 1a9bd89 New upstream snapshot
adds e58642a Remove debian/source/local-options, dpkg-source behaves sensibly on its own (unapplies patches iff they were initially applied)
adds a53a636 Standards-Version: 3.9.6 (no changes)
adds 12ab123 Mangle upstream version correctly in watch file
adds 35d6293 mark patches with forwardedness
adds fc14590 Imported Upstream version 1.36+u20150114+dfsg1
adds b2eb11f New upstream snapshot
adds b2e94bb Add patch so the UI can see whether we're playing the demo
adds a33361d q3arch: add support for the modified architecture string used by iortcw
adds 5d3ac24 README.Debian: update instructions for integrating new games to point to src:openarena and src:quake as examples
adds 0443ffa Install symlinks to native-code cgame, qagame and ui modules for quake3
adds d29d782 prepare release
adds 06c072c Imported Upstream version 1.36+u20150114+dfsg1
adds 3c1073c Imported Upstream version 1.36+u20150228+dfsg1
adds 0e86884 Merge tag 'upstream/1.36+u20150228+dfsg1' into debian-experimental
adds 2828f75 New upstream snapshot
adds bd33ae0 Canonicalize Vcs-Browser and use https
adds ea0b528 release
adds 9887074 Add and use a patch to avoid __DATE__, for reproducible builds; we use the date of the latest changelog entry instead
new fe3418c Imported Upstream version 1.36+u20150412+dfsg1
new 85b2ca9 Merge tag 'upstream/1.36+u20150412+dfsg1' into debian-experimental
new 05dcbc1 New upstream snapshot
new 78febeb Upload to unstable
The 4 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.travis.yml | 35 +-
Makefile | 102 +-
README.md | 101 +-
code/asm/ftola.asm | 3 +-
code/asm/snapvector.asm | 4 +-
code/botlib/be_aas_reach.c | 4 +-
code/botlib/be_aas_route.c | 4 +-
code/botlib/l_precomp.c | 9 +-
code/cgame/cg_consolecmds.c | 2 +-
code/cgame/cg_draw.c | 39 +-
code/cgame/cg_ents.c | 11 +-
code/cgame/cg_event.c | 4 +
code/cgame/cg_info.c | 1 -
code/cgame/cg_marks.c | 2 +-
code/cgame/cg_newdraw.c | 6 +-
code/cgame/cg_snapshot.c | 1 +
code/cgame/cg_weapons.c | 18 +-
code/client/cl_cin.c | 11 +-
code/client/cl_console.c | 8 +-
code/client/cl_keys.c | 8 +-
code/client/cl_main.c | 3 +-
code/client/libmumblelink.c | 6 +-
code/client/snd_mix.c | 8 +
code/client/snd_openal.c | 4 +-
code/client/snd_wavelet.c | 4 +-
code/game/ai_dmq3.c | 4 +-
code/game/ai_main.c | 7 +-
code/game/ai_main.h | 2 +-
code/game/ai_team.c | 8 +-
code/game/ai_vcmd.c | 4 +-
code/game/bg_misc.c | 1 -
code/game/g_bot.c | 2 +-
code/game/g_cmds.c | 7 +
code/game/g_items.c | 10 +-
code/game/g_main.c | 3 +-
code/game/g_mover.c | 4 +
code/game/g_svcmds.c | 10 +-
code/null/null_input.c | 3 -
code/null/null_main.c | 45 +-
code/q3_ui/ui_gameinfo.c | 2 +-
code/q3_ui/ui_players.c | 22 +-
code/q3_ui/ui_preferences.c | 1 -
code/q3_ui/ui_splevel.c | 4 +-
code/q3_ui/ui_startserver.c | 2 +-
code/q3_ui/ui_team.c | 1 -
code/q3_ui/ui_video.c | 1 -
code/qcommon/common.c | 3 +-
code/qcommon/cvar.c | 109 ++
code/qcommon/md4.c | 10 +-
code/qcommon/msg.c | 2 +-
code/qcommon/net_ip.c | 2 +-
code/qcommon/q_shared.h | 4 +-
code/qcommon/qcommon.h | 1 +
code/qcommon/unzip.c | 6 +
code/qcommon/vm_x86.c | 7 +-
code/renderercommon/qgl.h | 15 +-
code/renderercommon/tr_font.c | 17 +-
code/renderercommon/tr_public.h | 3 +-
code/renderergl1/tr_animation.c | 2 +-
code/renderergl1/tr_backend.c | 4 +-
code/renderergl1/tr_bsp.c | 8 +-
code/renderergl1/tr_image.c | 26 +-
code/renderergl1/tr_init.c | 4 +
code/renderergl1/tr_local.h | 7 +-
code/renderergl1/tr_model_iqm.c | 2 +-
code/renderergl1/tr_shade.c | 4 +-
code/renderergl1/tr_shade_calc.c | 2 +-
code/renderergl1/tr_shader.c | 55 +-
code/renderergl1/tr_shadows.c | 48 +-
code/renderergl1/tr_surface.c | 12 +-
code/renderergl2/glsl/dlight_vp.glsl | 2 +-
code/renderergl2/glsl/fogpass_vp.glsl | 3 +-
code/renderergl2/glsl/generic_fp.glsl | 33 -
code/renderergl2/glsl/generic_vp.glsl | 14 +-
code/renderergl2/glsl/lightall_fp.glsl | 22 +-
code/renderergl2/glsl/lightall_vp.glsl | 9 +-
code/renderergl2/glsl/pshadow_vp.glsl | 2 +-
code/renderergl2/glsl/shadowfill_vp.glsl | 1 -
code/renderergl2/glsl/texturecolor_fp.glsl | 2 -
code/renderergl2/glsl/texturecolor_vp.glsl | 2 -
code/renderergl2/glsl/tonemap_fp.glsl | 43 +-
code/renderergl2/glsl/tonemap_vp.glsl | 14 +
code/renderergl2/tr_animation.c | 4 +-
code/renderergl2/tr_backend.c | 120 ++-
code/renderergl2/tr_bsp.c | 663 +++++-------
code/renderergl2/tr_cmds.c | 5 +-
code/renderergl2/tr_extensions.c | 58 +-
code/renderergl2/tr_extramath.c | 61 +-
code/renderergl2/tr_fbo.c | 6 +-
code/renderergl2/tr_glsl.c | 316 +-----
code/renderergl2/tr_image.c | 31 +-
code/renderergl2/tr_init.c | 29 +-
code/renderergl2/tr_light.c | 2 +-
code/renderergl2/tr_local.h | 210 ++--
code/renderergl2/tr_main.c | 2 +-
code/renderergl2/tr_mesh.c | 4 +-
code/renderergl2/tr_model.c | 200 ++--
code/renderergl2/tr_model_iqm.c | 6 +-
code/renderergl2/tr_shade.c | 93 +-
code/renderergl2/tr_shade_calc.c | 14 +-
code/renderergl2/tr_shader.c | 256 +----
code/renderergl2/tr_shadows.c | 48 +-
code/renderergl2/tr_sky.c | 5 +-
code/renderergl2/tr_surface.c | 181 ++--
code/renderergl2/tr_vbo.c | 1134 +++++++++-----------
code/renderergl2/tr_world.c | 4 +-
code/sdl/sdl_gamma.c | 4 +-
code/sdl/sdl_glimp.c | 424 ++++----
code/sdl/sdl_input.c | 592 +++++-----
code/sdl/sdl_snd.c | 5 +-
code/server/sv_bot.c | 6 +-
code/server/sv_main.c | 2 +-
code/sys/con_win32.c | 70 +-
code/sys/sys_local.h | 8 +-
code/sys/sys_main.c | 48 +-
code/sys/sys_unix.c | 66 +-
code/sys/sys_win32.c | 68 --
code/ui/ui_main.c | 82 +-
code/ui/ui_players.c | 22 +-
code/ui/ui_shared.c | 32 +-
debian/changelog | 52 +
debian/control | 32 +-
debian/copyright | 2 +-
debian/ioquake3-server.install | 12 +-
debian/ioquake3.README.Debian | 14 +-
debian/ioquake3.install | 17 +-
...al-vmMagic-that-causes-equivalent-native-.patch | 4 +-
...Add-support-for-the-GNU-Hurd-architecture.patch | 12 +-
...start-which-can-be-set-by-game-code-to-re.patch | 2 +-
...E__-to-be-avoided-for-reproducible-builds.patch | 99 ++
...rash-if-more-than-128-modes-are-available.patch | 55 +
...-a-window-by-default-on-new-installations.patch | 8 +-
debian/patches/series | 3 +
...e-minimal-code-to-determine-whether-this-.patch | 29 +
debian/q3arch | 12 +-
debian/rules | 58 +-
debian/source/local-options | 1 -
debian/watch | 1 +
jenkins-ci-build.sh | 30 +-
misc/linux/q3a.service | 21 +
opengl2-readme.txt | 13 +-
141 files changed, 3028 insertions(+), 3371 deletions(-)
create mode 100644 debian/patches/Allow-__DATE__-to-be-avoided-for-reproducible-builds.patch
create mode 100644 debian/patches/Don-t-crash-if-more-than-128-modes-are-available.patch
create mode 100644 debian/patches/ui-reinstate-minimal-code-to-determine-whether-this-.patch
delete mode 100644 debian/source/local-options
create mode 100644 misc/linux/q3a.service
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git
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