[ioquake3] branch master updated (105b4cf -> 78febeb)

Simon McVittie smcv at debian.org
Sun May 3 20:54:17 UTC 2015


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch master
in repository ioquake3.

      from  105b4cf   Build-depend on libjpeg-dev for jpeg-turbo transition
      adds  cab1ec9   Imported Upstream version 1.36+u20140929+g918eed9
      adds  e0dc24b   Merge tag 'upstream/1.36+u20140929+g918eed9' into debian-experimental
      adds  4cee857   gbp.conf: switch to debian-experimental
      adds  bd75297   New upstream snapshot
      adds  2a1ea0c   Add patch to avoid crashing if SDL reports more than 128 video modes
      adds  c686248   release
      adds  db289b7   Strip embedded code copy of SDL2 headers so we don't need to mention them in debian/copyright, since the tarball is repacked anyway
      adds  50ec4ec   Imported Upstream version 1.36+u20140929+g918eed9+dfsg1
      adds  f417a2a   Merge tag 'upstream/1.36+u20140929+g918eed9+dfsg1' into debian-experimental
      adds  1a9bd89   New upstream snapshot
      adds  e58642a   Remove debian/source/local-options, dpkg-source behaves sensibly on its own (unapplies patches iff they were initially applied)
      adds  a53a636   Standards-Version: 3.9.6 (no changes)
      adds  12ab123   Mangle upstream version correctly in watch file
      adds  35d6293   mark patches with forwardedness
      adds  fc14590   Imported Upstream version 1.36+u20150114+dfsg1
      adds  b2eb11f   New upstream snapshot
      adds  b2e94bb   Add patch so the UI can see whether we're playing the demo
      adds  a33361d   q3arch: add support for the modified architecture string used by iortcw
      adds  5d3ac24   README.Debian: update instructions for integrating new games to point to src:openarena and src:quake as examples
      adds  0443ffa   Install symlinks to native-code cgame, qagame and ui modules for quake3
      adds  d29d782   prepare release
      adds  06c072c   Imported Upstream version 1.36+u20150114+dfsg1
      adds  3c1073c   Imported Upstream version 1.36+u20150228+dfsg1
      adds  0e86884   Merge tag 'upstream/1.36+u20150228+dfsg1' into debian-experimental
      adds  2828f75   New upstream snapshot
      adds  bd33ae0   Canonicalize Vcs-Browser and use https
      adds  ea0b528   release
      adds  9887074   Add and use a patch to avoid __DATE__, for reproducible builds; we use the date of the latest changelog entry instead
       new  fe3418c   Imported Upstream version 1.36+u20150412+dfsg1
       new  85b2ca9   Merge tag 'upstream/1.36+u20150412+dfsg1' into debian-experimental
       new  05dcbc1   New upstream snapshot
       new  78febeb   Upload to unstable

The 4 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .travis.yml                                        |   35 +-
 Makefile                                           |  102 +-
 README.md                                          |  101 +-
 code/asm/ftola.asm                                 |    3 +-
 code/asm/snapvector.asm                            |    4 +-
 code/botlib/be_aas_reach.c                         |    4 +-
 code/botlib/be_aas_route.c                         |    4 +-
 code/botlib/l_precomp.c                            |    9 +-
 code/cgame/cg_consolecmds.c                        |    2 +-
 code/cgame/cg_draw.c                               |   39 +-
 code/cgame/cg_ents.c                               |   11 +-
 code/cgame/cg_event.c                              |    4 +
 code/cgame/cg_info.c                               |    1 -
 code/cgame/cg_marks.c                              |    2 +-
 code/cgame/cg_newdraw.c                            |    6 +-
 code/cgame/cg_snapshot.c                           |    1 +
 code/cgame/cg_weapons.c                            |   18 +-
 code/client/cl_cin.c                               |   11 +-
 code/client/cl_console.c                           |    8 +-
 code/client/cl_keys.c                              |    8 +-
 code/client/cl_main.c                              |    3 +-
 code/client/libmumblelink.c                        |    6 +-
 code/client/snd_mix.c                              |    8 +
 code/client/snd_openal.c                           |    4 +-
 code/client/snd_wavelet.c                          |    4 +-
 code/game/ai_dmq3.c                                |    4 +-
 code/game/ai_main.c                                |    7 +-
 code/game/ai_main.h                                |    2 +-
 code/game/ai_team.c                                |    8 +-
 code/game/ai_vcmd.c                                |    4 +-
 code/game/bg_misc.c                                |    1 -
 code/game/g_bot.c                                  |    2 +-
 code/game/g_cmds.c                                 |    7 +
 code/game/g_items.c                                |   10 +-
 code/game/g_main.c                                 |    3 +-
 code/game/g_mover.c                                |    4 +
 code/game/g_svcmds.c                               |   10 +-
 code/null/null_input.c                             |    3 -
 code/null/null_main.c                              |   45 +-
 code/q3_ui/ui_gameinfo.c                           |    2 +-
 code/q3_ui/ui_players.c                            |   22 +-
 code/q3_ui/ui_preferences.c                        |    1 -
 code/q3_ui/ui_splevel.c                            |    4 +-
 code/q3_ui/ui_startserver.c                        |    2 +-
 code/q3_ui/ui_team.c                               |    1 -
 code/q3_ui/ui_video.c                              |    1 -
 code/qcommon/common.c                              |    3 +-
 code/qcommon/cvar.c                                |  109 ++
 code/qcommon/md4.c                                 |   10 +-
 code/qcommon/msg.c                                 |    2 +-
 code/qcommon/net_ip.c                              |    2 +-
 code/qcommon/q_shared.h                            |    4 +-
 code/qcommon/qcommon.h                             |    1 +
 code/qcommon/unzip.c                               |    6 +
 code/qcommon/vm_x86.c                              |    7 +-
 code/renderercommon/qgl.h                          |   15 +-
 code/renderercommon/tr_font.c                      |   17 +-
 code/renderercommon/tr_public.h                    |    3 +-
 code/renderergl1/tr_animation.c                    |    2 +-
 code/renderergl1/tr_backend.c                      |    4 +-
 code/renderergl1/tr_bsp.c                          |    8 +-
 code/renderergl1/tr_image.c                        |   26 +-
 code/renderergl1/tr_init.c                         |    4 +
 code/renderergl1/tr_local.h                        |    7 +-
 code/renderergl1/tr_model_iqm.c                    |    2 +-
 code/renderergl1/tr_shade.c                        |    4 +-
 code/renderergl1/tr_shade_calc.c                   |    2 +-
 code/renderergl1/tr_shader.c                       |   55 +-
 code/renderergl1/tr_shadows.c                      |   48 +-
 code/renderergl1/tr_surface.c                      |   12 +-
 code/renderergl2/glsl/dlight_vp.glsl               |    2 +-
 code/renderergl2/glsl/fogpass_vp.glsl              |    3 +-
 code/renderergl2/glsl/generic_fp.glsl              |   33 -
 code/renderergl2/glsl/generic_vp.glsl              |   14 +-
 code/renderergl2/glsl/lightall_fp.glsl             |   22 +-
 code/renderergl2/glsl/lightall_vp.glsl             |    9 +-
 code/renderergl2/glsl/pshadow_vp.glsl              |    2 +-
 code/renderergl2/glsl/shadowfill_vp.glsl           |    1 -
 code/renderergl2/glsl/texturecolor_fp.glsl         |    2 -
 code/renderergl2/glsl/texturecolor_vp.glsl         |    2 -
 code/renderergl2/glsl/tonemap_fp.glsl              |   43 +-
 code/renderergl2/glsl/tonemap_vp.glsl              |   14 +
 code/renderergl2/tr_animation.c                    |    4 +-
 code/renderergl2/tr_backend.c                      |  120 ++-
 code/renderergl2/tr_bsp.c                          |  663 +++++-------
 code/renderergl2/tr_cmds.c                         |    5 +-
 code/renderergl2/tr_extensions.c                   |   58 +-
 code/renderergl2/tr_extramath.c                    |   61 +-
 code/renderergl2/tr_fbo.c                          |    6 +-
 code/renderergl2/tr_glsl.c                         |  316 +-----
 code/renderergl2/tr_image.c                        |   31 +-
 code/renderergl2/tr_init.c                         |   29 +-
 code/renderergl2/tr_light.c                        |    2 +-
 code/renderergl2/tr_local.h                        |  210 ++--
 code/renderergl2/tr_main.c                         |    2 +-
 code/renderergl2/tr_mesh.c                         |    4 +-
 code/renderergl2/tr_model.c                        |  200 ++--
 code/renderergl2/tr_model_iqm.c                    |    6 +-
 code/renderergl2/tr_shade.c                        |   93 +-
 code/renderergl2/tr_shade_calc.c                   |   14 +-
 code/renderergl2/tr_shader.c                       |  256 +----
 code/renderergl2/tr_shadows.c                      |   48 +-
 code/renderergl2/tr_sky.c                          |    5 +-
 code/renderergl2/tr_surface.c                      |  181 ++--
 code/renderergl2/tr_vbo.c                          | 1134 +++++++++-----------
 code/renderergl2/tr_world.c                        |    4 +-
 code/sdl/sdl_gamma.c                               |    4 +-
 code/sdl/sdl_glimp.c                               |  424 ++++----
 code/sdl/sdl_input.c                               |  592 +++++-----
 code/sdl/sdl_snd.c                                 |    5 +-
 code/server/sv_bot.c                               |    6 +-
 code/server/sv_main.c                              |    2 +-
 code/sys/con_win32.c                               |   70 +-
 code/sys/sys_local.h                               |    8 +-
 code/sys/sys_main.c                                |   48 +-
 code/sys/sys_unix.c                                |   66 +-
 code/sys/sys_win32.c                               |   68 --
 code/ui/ui_main.c                                  |   82 +-
 code/ui/ui_players.c                               |   22 +-
 code/ui/ui_shared.c                                |   32 +-
 debian/changelog                                   |   52 +
 debian/control                                     |   32 +-
 debian/copyright                                   |    2 +-
 debian/ioquake3-server.install                     |   12 +-
 debian/ioquake3.README.Debian                      |   14 +-
 debian/ioquake3.install                            |   17 +-
 ...al-vmMagic-that-causes-equivalent-native-.patch |    4 +-
 ...Add-support-for-the-GNU-Hurd-architecture.patch |   12 +-
 ...start-which-can-be-set-by-game-code-to-re.patch |    2 +-
 ...E__-to-be-avoided-for-reproducible-builds.patch |   99 ++
 ...rash-if-more-than-128-modes-are-available.patch |   55 +
 ...-a-window-by-default-on-new-installations.patch |    8 +-
 debian/patches/series                              |    3 +
 ...e-minimal-code-to-determine-whether-this-.patch |   29 +
 debian/q3arch                                      |   12 +-
 debian/rules                                       |   58 +-
 debian/source/local-options                        |    1 -
 debian/watch                                       |    1 +
 jenkins-ci-build.sh                                |   30 +-
 misc/linux/q3a.service                             |   21 +
 opengl2-readme.txt                                 |   13 +-
 141 files changed, 3028 insertions(+), 3371 deletions(-)
 create mode 100644 debian/patches/Allow-__DATE__-to-be-avoided-for-reproducible-builds.patch
 create mode 100644 debian/patches/Don-t-crash-if-more-than-128-modes-are-available.patch
 create mode 100644 debian/patches/ui-reinstate-minimal-code-to-determine-whether-this-.patch
 delete mode 100644 debian/source/local-options
 create mode 100644 misc/linux/q3a.service

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git



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