[game-data-packager] 01/01: steam: speed-up identification

Alexandre Detiste detiste-guest at moszumanska.debian.org
Sun May 31 07:40:45 UTC 2015


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detiste-guest pushed a commit to branch master
in repository game-data-packager.

commit 2c5a2ac82c81a53bcd96a956f1361093ffe5d35a
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date:   Sun May 31 09:39:38 2015 +0200

    steam: speed-up identification
    
    use realpth() to avoid to have to re-hash the same
    files several times if there are symlinked directories
---
 game_data_packager/__init__.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game_data_packager/__init__.py b/game_data_packager/__init__.py
index fb481d3..7402900 100644
--- a/game_data_packager/__init__.py
+++ b/game_data_packager/__init__.py
@@ -2640,7 +2640,7 @@ class GameData(object):
                     if os.path.isdir(path):
                         logger.debug('possible %s found in Steam at %s',
                                 self.shortname, path)
-                        yield path
+                        yield os.path.realpath(path)
 
     def iter_origin_paths(self, packages=None):
         if packages is None:

-- 
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