[rbdoom3bfg] 01/03: Imported Upstream version 1.0.3+repack1+git20151103

Tobias Frost tobi at moszumanska.debian.org
Tue Nov 3 21:47:59 UTC 2015


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tobi pushed a commit to branch master
in repository rbdoom3bfg.

commit 95ac24ecd26381ca5f757e3a712e8c038b60874b
Author: Tobias Frost <tobi at coldtobi.de>
Date:   Tue Nov 3 21:07:35 2015 +0100

    Imported Upstream version 1.0.3+repack1+git20151103
---
 ChangeLog                               | 48 +++++++++++++++++++++++++++++++++
 neo/framework/FileSystem.cpp            |  2 +-
 neo/renderer/RenderProgs.h              | 10 ++++---
 neo/renderer/tr_backend_rendertools.cpp |  3 +++
 4 files changed, 59 insertions(+), 4 deletions(-)

diff --git a/ChangeLog b/ChangeLog
index 2df21b9..541bfb6 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,11 @@
+2015-10-22  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
+2015-10-22  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Defaulted fs_resourceLoadPriority to 0
+
 2015-08-05  Robert Beckebans  <robert.beckebans at gmail.com>
 
 	* Merge pull request #240 from DanielGibson/fix-rb-crashes
@@ -96,8 +104,16 @@
 
 2015-05-01  Robert Beckebans  <robert.beckebans at gmail.com>
 
+	* Merge remote-tracking branch 'RBDOOM/master'
+
+2015-05-01  Robert Beckebans  <robert.beckebans at gmail.com>
+
 	* Fixed warnings with Clang 3.6
 
+2015-05-01  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Merge remote-tracking branch 'RBDOOM/master'
+
 2015-03-26  Robert Beckebans  <robert.beckebans at gmail.com>
 
 	* Merge pull request #221 from Tea23/patch-1
@@ -118,6 +134,10 @@
 
 	* Tweaked shadowmap bias to fight Peter Pan effect
 
+2015-03-15  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
 2015-03-07  Robert Beckebans  <robert.beckebans at gmail.com>
 
 	* Updated release notes
@@ -134,6 +154,10 @@
 
 	* Added release notes to prepare new release
 
+2015-02-15  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
 2015-02-09  Robert Beckebans  <robert.beckebans at gmail.com>
 
 	* Merge pull request #216 from DanielGibson/rb_astyle_2.05.1_upd
@@ -632,6 +656,10 @@
 
 2014-05-15  Robert Beckebans  <robert.beckebans at gmail.com>
 
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
+2014-05-15  Robert Beckebans  <robert.beckebans at gmail.com>
+
 	* Added cvar r_useHalfLambertLighting to make it optional, it requires reloadShaders
 
 2014-05-15  Robert Beckebans  <robert.beckebans at gmail.com>
@@ -1068,6 +1096,10 @@
 
 2013-10-30  Robert Beckebans  <robert.beckebans at gmail.com>
 
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
+2013-10-30  Robert Beckebans  <robert.beckebans at gmail.com>
+
 	* Astyle
 
 2013-10-19  Jonathan Young  <young.jpc at gmail.com>
@@ -1142,6 +1174,10 @@
 
 	* Fix compilation with SDL2 Release
 
+2013-07-13  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
 2013-06-23  Robert Beckebans  <robert.beckebans at gmail.com>
 
 	* Merge pull request #51 from DanielGibson/debug-threads-freebsd
@@ -1180,6 +1216,10 @@
 
 2013-05-24  Robert Beckebans  <robert.beckebans at gmail.com>
 
+	* Merge remote-tracking branch 'RBDOOM-3-BFG/master'
+
+2013-05-24  Robert Beckebans  <robert.beckebans at gmail.com>
+
 	* Allow slow-motion sound effect for OpenAL sounds
 
 2013-04-23  Robert Beckebans  <robert.beckebans at gmail.com>
@@ -1226,6 +1266,14 @@
 
 	* Make it compile with SDL2 again
 
+2013-03-24  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Fixed some render debugging tools
+
+2013-03-24  Robert Beckebans  <robert.beckebans at gmail.com>
+
+	* Fixed some render debugging tools
+
 2013-03-23  Robert Beckebans  <robert.beckebans at gmail.com>
 
 	* Removed obsolete old renderer SMP code
diff --git a/neo/framework/FileSystem.cpp b/neo/framework/FileSystem.cpp
index e6608ce..fe87096 100644
--- a/neo/framework/FileSystem.cpp
+++ b/neo/framework/FileSystem.cpp
@@ -307,7 +307,7 @@ idCVar  idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_
 
 idCVar	fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
 idCVar	fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
-idCVar	fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
+idCVar	fs_resourceLoadPriority( "fs_resourceLoadPriority", "0", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
 idCVar	fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" );
 
 idFileSystemLocal	fileSystemLocal;
diff --git a/neo/renderer/RenderProgs.h b/neo/renderer/RenderProgs.h
index ccabd23..687a971 100644
--- a/neo/renderer/RenderProgs.h
+++ b/neo/renderer/RenderProgs.h
@@ -232,6 +232,7 @@ public:
 	{
 		BindShader_Builtin( BUILTIN_TEXTURE_TEXGEN_VERTEXCOLOR );
 	};
+	
 	void	BindShader_Interaction()
 	{
 		BindShader_Builtin( BUILTIN_INTERACTION );
@@ -288,6 +289,7 @@ public:
 	{
 		BindShader_Builtin( BUILTIN_SIMPLESHADE );
 	}
+	
 	void	BindShader_Environment()
 	{
 		BindShader_Builtin( BUILTIN_ENVIRONMENT );
@@ -350,6 +352,7 @@ public:
 	{
 		BindShader_Builtin( BUILTIN_BLENDLIGHT );
 	}
+	
 	void	BindShader_Fog()
 	{
 		BindShader_Builtin( BUILTIN_FOG );
@@ -406,6 +409,7 @@ public:
 	{
 		BindShader_Builtin( BUILTIN_BINK_GUI );
 	}
+	
 	void	BindShader_MotionBlur()
 	{
 		BindShader_Builtin( BUILTIN_MOTION_BLUR );
@@ -572,14 +576,14 @@ protected:
 		idList<glslUniformLocation_t> uniformLocations;
 	};
 	int	currentRenderProgram;
-	idList<glslProgram_t> glslPrograms;
+	idList<glslProgram_t, TAG_RENDER> glslPrograms;
 	idStaticList < idVec4, RENDERPARM_USER + MAX_GLSL_USER_PARMS > glslUniforms;
 	
 	
 	int				currentVertexShader;
 	int				currentFragmentShader;
-	idList<vertexShader_t > vertexShaders;
-	idList<fragmentShader_t > fragmentShaders;
+	idList<vertexShader_t, TAG_RENDER> vertexShaders;
+	idList<fragmentShader_t, TAG_RENDER> fragmentShaders;
 };
 
 extern idRenderProgManager renderProgManager;
diff --git a/neo/renderer/tr_backend_rendertools.cpp b/neo/renderer/tr_backend_rendertools.cpp
index 2f87af7..7279cef 100644
--- a/neo/renderer/tr_backend_rendertools.cpp
+++ b/neo/renderer/tr_backend_rendertools.cpp
@@ -587,6 +587,7 @@ static void RB_ShowLightCount()
 	}
 }
 
+#if 0
 /*
 ===============
 RB_SetWeaponDepthHack
@@ -669,6 +670,7 @@ static void RB_LoadMatrixWithBypass( const float m[16] )
 	glLoadMatrixf( m );
 }
 
+#endif
 /*
 ====================
 RB_RenderDrawSurfListWithFunction
@@ -690,6 +692,7 @@ static void RB_RenderDrawSurfListWithFunction( drawSurf_t** drawSurfs, int numDr
 		{
 			continue;
 		}
+		
 		assert( drawSurf->space != NULL );
 		
 		// RB begin

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