[mupen64plus-video-rice] 69/191: Fix z coordinate in 3d line rendering
Sven Eckelmann
ecsv-guest at moszumanska.debian.org
Thu Nov 26 06:17:18 UTC 2015
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ecsv-guest pushed a commit to branch armhf_test
in repository mupen64plus-video-rice.
commit 10a7cd7e4ec4729261eb8cbebb06a873c7d8bd51
Author: Sven Eckelmann <sven at narfation.org>
Date: Sun Jul 24 11:01:38 2011 +0200
Fix z coordinate in 3d line rendering
---
debian/changelog | 1 +
debian/patches/series | 1 +
debian/patches/z_coordinate_lines.patch | 20 ++++++++++++++++++++
3 files changed, 22 insertions(+)
diff --git a/debian/changelog b/debian/changelog
index 3589914..6ef0a31 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -16,6 +16,7 @@ mupen64plus-video-rice (1.99.4-3) UNRELEASED; urgency=low
- Add infinit_loop.patch, Fix double infinit loop in GetValidTmemInfoIndex
- Add wom_corruption.patch, Remove write-only member variables m_bClampS and
m_bClampT
+ - Add z_coordinate_lines.patch, Fix z coordinate in 3d line rendering
* Depend on pkg-config in debian/control for new Makefile
-- Sven Eckelmann <sven at narfation.org> Sat, 23 Jul 2011 16:42:59 +0200
diff --git a/debian/patches/series b/debian/patches/series
index e042794..a46d49a 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -6,3 +6,4 @@ undefined_functions.patch
portable_movsxl.patch
infinit_loop.patch
wom_corruption.patch
+z_coordinate_lines.patch
diff --git a/debian/patches/z_coordinate_lines.patch b/debian/patches/z_coordinate_lines.patch
new file mode 100644
index 0000000..0715564
--- /dev/null
+++ b/debian/patches/z_coordinate_lines.patch
@@ -0,0 +1,20 @@
+Description: Fix z coordinate in 3d line rendering
+Origin: upstream, https://bitbucket.org/richard42/mupen64plus-video-rice/changeset/ceb723921445
+Author: Sven Eckelmann <sven at narfation.org>
+
+---
+diff --git a/src/OGLRender.cpp b/src/OGLRender.cpp
+index 8b883bf7cc73de70c2fe343ae5f90e5c38115ad4..1cc7de5eceb581ad820406c6ac7517e02fad36b4 100644
+--- a/src/OGLRender.cpp
++++ b/src/OGLRender.cpp
+@@ -577,8 +577,8 @@ bool OGLRender::RenderLine3D()
+ glBegin(GL_TRIANGLE_FAN);
+
+ glColor4f(m_line3DVtx[1].r, m_line3DVtx[1].g, m_line3DVtx[1].b, m_line3DVtx[1].a);
+- glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[3].z);
+- glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[2].z);
++ glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z);
++ glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z);
+
+ glColor4ub(m_line3DVtx[0].r, m_line3DVtx[0].g, m_line3DVtx[0].b, m_line3DVtx[0].a);
+ glVertex3f(m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z);
--
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