[openjk] branch master updated (b7110fe -> a574531)

Simon McVittie smcv at debian.org
Wed Oct 7 07:36:17 UTC 2015


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch master
in repository openjk.

      from  b7110fe   release
       new  39cd86b   Drop patch to avoid direct libX11 dependency, no longer needed with CMake 3.2
       new  d22ff89   Imported Upstream version 0~20150731+dfsg1
       new  5ad277b   Merge tag 'upstream/0_20150731+dfsg1'
       new  9eb80c0   New upstream snapshot
       new  b648e6d   debian/rules: add convenience "maintainer-get-orig-source" target
       new  8c30d25   debian/rules: use CMAKE_BUILD_TYPE=None now that that works
       new  f83c159   debian/copyright: license packaging GPL-2+ for ease of sharing with ioquake3
       new  caa9e4a   Refresh patches
       new  4be8381   Add patch to replace __DATE__ with PRODUCT_DATE, and define that from the changelog date
       new  cae0229   Imported Upstream version 0~20150815+dfsg1
       new  67a772b   Merge tag 'upstream/0_20150815+dfsg1'
       new  e92028e   Newer upstream snapshot
       new  0a1cc62   Update patches
       new  37b688a   Revert "Add patch to replace __DATE__ with PRODUCT_DATE, and define that from the changelog date"
       new  a574531   0~20150815+dfsg1-1

The 15 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .travis.yml                                        |  22 +++
 CMakeLists.txt                                     |  90 +++++----
 CMakeModules/InstallZIP.cmake                      |  21 ++
 CMakeModules/Toolchains/i686-w64-mingw32.cmake     |  18 ++
 CMakeModules/Toolchains/linux-i686.cmake           |   5 +
 CMakeModules/Toolchains/x86_64-w64-mingw32.cmake   |  18 ++
 ...jects.bat => CreateVisualStudio2015Projects.bat |   4 +-
 LICENSE.txt                                        |  73 ++++++-
 README.md                                          | 108 +++++------
 code/CMakeLists.txt                                |  13 +-
 code/Ragl/ragl_common.h                            |   2 +-
 code/Ratl/handle_pool_vs.h                         |  14 +-
 code/Ratl/map_vs.h                                 |  17 +-
 code/Ratl/pool_vs.h                                |  14 +-
 code/Ratl/queue_vs.h                               |   7 -
 code/Ratl/ratl_common.h                            |  18 --
 code/Ratl/stack_vs.h                               |   4 -
 code/Ratl/vector_vs.h                              |   4 -
 code/Rufl/hfile.cpp                                |   2 +-
 code/Rufl/hstring.cpp                              |   2 +-
 code/cgame/FxScheduler.cpp                         |   4 +-
 code/cgame/cg_draw.cpp                             |   3 +
 code/client/cl_ui.cpp                              |   2 +
 code/client/snd_ambient.cpp                        |   7 +-
 code/client/snd_ambient.h                          |  18 --
 code/client/snd_dma.cpp                            |   9 +-
 code/client/snd_local.h                            |  10 +-
 code/client/vmachine.cpp                           |   4 +-
 code/game/CMakeLists.txt                           |  11 +-
 code/game/g_client.cpp                             |   2 -
 code/game/g_utils.cpp                              |   6 -
 code/game/g_vehicles.cpp                           |   9 +-
 code/game/genericparser2.h                         |   3 -
 code/game/ghoul2_shared.h                          |  15 --
 code/game/wp_saber.cpp                             | 116 ++++++++---
 code/ghoul2/ghoul2_gore.h                          |   5 -
 code/icarus/IcarusImplementation.h                 |   9 -
 code/icarus/StdAfx.h                               |   8 -
 code/mp3code/cdct.c                                |   4 -
 code/mp3code/config.h                              |   2 -
 code/mp3code/csbtb.c                               |   3 -
 code/mp3code/csbtl3.c                              |   3 -
 code/mp3code/cup.c                                 |   6 -
 code/mp3code/cupini.c                              |  10 -
 code/mp3code/cupl1.c                               |   4 -
 code/mp3code/cwin.c                                |  39 ++--
 code/mp3code/cwinb.c                               |   3 -
 code/mp3code/cwinm.c                               |   6 -
 code/mp3code/l3dq.c                                |   8 -
 code/mp3code/l3init.c                              |  14 +-
 code/mp3code/mhead.h                               |   4 -
 code/mp3code/mp3struct.h                           |   9 -
 code/mp3code/uph.c                                 |   7 -
 code/mp3code/wavep.c                               |   3 -
 code/qcommon/common.cpp                            |  11 +-
 code/qcommon/files.cpp                             |  21 +-
 code/qcommon/msg.cpp                               |   2 +-
 code/qcommon/q_math.cpp                            | 189 +++++++++---------
 code/qcommon/q_platform.h                          |  49 ++---
 code/qcommon/q_shared.h                            |  28 +--
 code/qcommon/stringed_ingame.cpp                   |   6 -
 code/qcommon/stringed_interface.cpp                |   6 -
 code/qcommon/stringed_interface.h                  |   3 -
 code/qcommon/strip.cpp                             |  16 --
 code/qcommon/timing.h                              |   6 +-
 code/rd-common/tr_font.cpp                         |   2 -
 code/rd-vanilla/CMakeLists.txt                     |  11 +-
 code/rd-vanilla/G2_API.cpp                         |  30 +--
 code/rd-vanilla/G2_misc.cpp                        |   4 -
 code/rd-vanilla/G2_surfaces.cpp                    |   4 -
 code/rd-vanilla/qgl.h                              |   2 +-
 code/rd-vanilla/tr_WorldEffects.cpp                |   7 -
 code/rd-vanilla/tr_image.cpp                       |   7 -
 code/rd-vanilla/tr_local.h                         |   5 +-
 code/rd-vanilla/tr_shade_calc.cpp                  |   7 -
 code/rd-vanilla/tr_skin.cpp                        |   8 +-
 code/rd-vanilla/tr_stl.cpp                         |  17 --
 code/server/sv_savegame.cpp                        |   6 -
 code/ui/ui_local.h                                 |  32 ++-
 code/ui/ui_main.cpp                                | 163 +++++++++++-----
 code/ui/ui_shared.cpp                              |   8 +-
 codeJK2/cgame/FxScheduler.cpp                      |   4 +-
 codeJK2/cgame/cg_draw.cpp                          |   3 +
 codeJK2/game/CMakeLists.txt                        |  13 +-
 codeJK2/icarus/BlockStream.cpp                     |   5 -
 codeJK2/icarus/blockstream.h                       |  12 --
 codeJK2/icarus/icarus.h                            |  16 --
 codeJK2/icarus/sequencer.h                         |  10 -
 codemp/CMakeLists.txt                              |  42 ++--
 codemp/Ratl/ratl_common.h                          |   4 -
 codemp/Ratl/vector_vs.h                            |   4 -
 codemp/botlib/be_aas_entity.cpp                    |   4 +-
 codemp/botlib/be_aas_move.cpp                      |   2 +-
 codemp/botlib/be_aas_reach.cpp                     |   8 +-
 codemp/botlib/be_ai_move.cpp                       |   2 +-
 codemp/cgame/CMakeLists.txt                        |  11 +-
 codemp/cgame/cg_draw.c                             | 216 +++++++++++++++++----
 codemp/cgame/cg_ents.c                             |   2 +-
 codemp/cgame/cg_predict.c                          |  14 --
 codemp/cgame/cg_xcvar.h                            |   1 -
 codemp/client/FxScheduler.cpp                      |   2 +-
 codemp/client/FxScheduler.h                        |   6 -
 codemp/client/cl_main.cpp                          |   2 +-
 codemp/client/snd_ambient.cpp                      |   7 +-
 codemp/client/snd_ambient.h                        |  20 --
 codemp/client/snd_dma.cpp                          |   4 +
 codemp/client/snd_local.h                          |   4 +-
 codemp/client/snd_mix.cpp                          |   2 +-
 codemp/client/snd_music.cpp                        |  19 +-
 codemp/game/CMakeLists.txt                         |  11 +-
 codemp/game/bg_pmove.c                             |   2 +-
 codemp/game/g_cmds.c                               |   2 +-
 codemp/game/g_local.h                              |   2 +
 codemp/game/g_main.c                               |   7 +
 codemp/game/g_vehicles.c                           |   8 +-
 codemp/ghoul2/G2_gore.h                            |   5 -
 codemp/ghoul2/ghoul2_shared.h                      |  13 --
 codemp/icarus/BlockStream.cpp                      |   6 -
 codemp/icarus/blockstream.h                        |  12 --
 codemp/icarus/icarus.h                             |  18 --
 codemp/icarus/sequencer.h                          |  12 --
 codemp/icarus/tokenizer.h                          |  10 -
 codemp/mp3code/cdct.c                              |   4 -
 codemp/mp3code/config.h                            |   2 -
 codemp/mp3code/csbtb.c                             |   3 -
 codemp/mp3code/csbtl3.c                            |   3 -
 codemp/mp3code/cup.c                               |   5 -
 codemp/mp3code/cupini.c                            |   9 -
 codemp/mp3code/cupl1.c                             |   4 -
 codemp/mp3code/cwin.c                              |  39 ++--
 codemp/mp3code/cwinb.c                             |   3 -
 codemp/mp3code/cwinm.c                             |   6 -
 codemp/mp3code/l3dq.c                              |   8 -
 codemp/mp3code/l3init.c                            |  14 +-
 codemp/mp3code/mhead.h                             |   5 -
 codemp/mp3code/mp3struct.h                         |   9 -
 codemp/mp3code/uph.c                               |   7 -
 codemp/mp3code/wavep.c                             |   3 -
 codemp/qcommon/RoffSystem.cpp                      |  16 +-
 codemp/qcommon/RoffSystem.h                        |   6 -
 codemp/qcommon/cm_load.cpp                         |  25 ++-
 codemp/qcommon/common.cpp                          |  13 +-
 codemp/qcommon/files.cpp                           |  26 ++-
 codemp/qcommon/msg.cpp                             |   2 +-
 codemp/qcommon/q_platform.h                        |  45 ++---
 codemp/qcommon/stringed_ingame.cpp                 |  10 -
 codemp/qcommon/stringed_interface.cpp              |   6 -
 codemp/qcommon/stringed_interface.h                |   3 -
 codemp/rd-common/tr_types.h                        |   3 -
 codemp/rd-dedicated/G2_API.cpp                     |   7 -
 codemp/rd-dedicated/G2_misc.cpp                    |   8 -
 codemp/rd-dedicated/G2_surfaces.cpp                |   3 -
 codemp/rd-dedicated/tr_ghoul2.cpp                  |   3 -
 codemp/rd-dedicated/tr_local.h                     |   3 -
 codemp/rd-dedicated/tr_model.cpp                   |  10 +-
 codemp/rd-dedicated/tr_skin.cpp                    |   7 +-
 codemp/rd-vanilla/CMakeLists.txt                   |  11 +-
 codemp/rd-vanilla/G2_API.cpp                       |   7 -
 codemp/rd-vanilla/G2_misc.cpp                      |  10 +-
 codemp/rd-vanilla/G2_surfaces.cpp                  |   3 -
 codemp/rd-vanilla/qgl.h                            |  12 +-
 codemp/rd-vanilla/tr_WorldEffects.cpp              |   6 -
 codemp/rd-vanilla/tr_arb.cpp                       |  64 ++++--
 codemp/rd-vanilla/tr_backend.cpp                   |  57 +++++-
 codemp/rd-vanilla/tr_cmds.cpp                      |  30 +--
 codemp/rd-vanilla/tr_ghoul2.cpp                    |   3 -
 codemp/rd-vanilla/tr_image.cpp                     | 109 ++++++++---
 codemp/rd-vanilla/tr_init.cpp                      |  51 ++++-
 codemp/rd-vanilla/tr_local.h                       |  14 +-
 codemp/rd-vanilla/tr_model.cpp                     |  10 +-
 codemp/rd-vanilla/tr_scene.cpp                     |   4 -
 codemp/rd-vanilla/tr_shader.cpp                    |   2 +-
 codemp/server/NPCNav/navigator.cpp                 |  16 +-
 codemp/server/NPCNav/navigator.h                   |   4 -
 codemp/server/sv_ccmds.cpp                         | 104 ++++++++--
 codemp/server/sv_world.cpp                         |   7 +-
 codemp/ui/CMakeLists.txt                           |  11 +-
 codemp/ui/ui_local.h                               |  31 ++-
 codemp/ui/ui_main.c                                | 170 ++++++++++------
 codemp/ui/ui_shared.c                              |   6 +
 debian/changelog                                   |  14 ++
 debian/copyright                                   |   5 +
 ...renderer-and-clients-to-a-bunch-of-unnece.patch |  57 ------
 ...leViewAngles-fix-use-of-uninitialized-var.patch |  26 ---
 ...ep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch |  25 +--
 ...arm-debug-code-that-writes-to-c-nofreeent.patch |   2 +-
 debian/patches/series                              |   2 -
 debian/rules                                       |  22 ++-
 shared/sdl/sdl_input.cpp                           |   8 +-
 shared/sdl/sdl_window.cpp                          |  11 +-
 shared/sys/con_win32.cpp                           |   2 +-
 shared/sys/sys_win32.cpp                           |   4 +-
 192 files changed, 1606 insertions(+), 1653 deletions(-)
 create mode 100644 .travis.yml
 create mode 100644 CMakeModules/Toolchains/i686-w64-mingw32.cmake
 create mode 100644 CMakeModules/Toolchains/linux-i686.cmake
 create mode 100644 CMakeModules/Toolchains/x86_64-w64-mingw32.cmake
 copy CreateVisualStudio2010Projects.bat => CreateVisualStudio2015Projects.bat (74%)
 delete mode 100644 debian/patches/Don-t-link-renderer-and-clients-to-a-bunch-of-unnece.patch
 delete mode 100644 debian/patches/MP-PM_VehicleViewAngles-fix-use-of-uninitialized-var.patch

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



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