[irrlicht] branch upstream updated (ceb76dd -> af3fe37)
Vincent Cheng
vcheng at moszumanska.debian.org
Thu Sep 10 19:23:25 UTC 2015
This is an automated email from the git hooks/post-receive script.
vcheng pushed a change to branch upstream
in repository irrlicht.
from ceb76dd Imported Upstream version 1.8.1+dfsg1
new af3fe37 Imported Upstream version 1.8.2+dfsg1
The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
changes.txt | 25 +
examples/01.HelloWorld/HelloWorld.cbp | 12 +-
examples/01.HelloWorld/HelloWorld_vc10.vcxproj | 2 +
examples/01.HelloWorld/HelloWorld_vc11.vcxproj | 8 +-
...oWorld_vc10.vcxproj => HelloWorld_vc12.vcxproj} | 6 +-
examples/02.Quake3Map/Quake3Map.cbp | 12 +-
examples/02.Quake3Map/Quake3Map_vc10.vcxproj | 4 +
examples/02.Quake3Map/Quake3Map_vc11.vcxproj | 8 +-
...ake3Map_vc10.vcxproj => Quake3Map_vc12.vcxproj} | 6 +-
examples/03.CustomSceneNode/CustomSceneNode.cbp | 14 +-
.../CustomSceneNode_vc10.vcxproj | 4 +
.../CustomSceneNode_vc11.vcxproj | 8 +-
...e_vc10.vcxproj => CustomSceneNode_vc12.vcxproj} | 6 +-
examples/04.Movement/Movement.cbp | 12 +-
examples/04.Movement/Movement_vc10.vcxproj | 4 +
examples/04.Movement/Movement_vc11.vcxproj | 8 +-
...Movement_vc10.vcxproj => Movement_vc12.vcxproj} | 6 +-
examples/05.UserInterface/UserInterface.cbp | 12 +-
.../05.UserInterface/UserInterface_vc10.vcxproj | 4 +
.../05.UserInterface/UserInterface_vc11.vcxproj | 8 +-
...ace_vc10.vcxproj => UserInterface_vc12.vcxproj} | 6 +-
examples/06.2DGraphics/2DGraphics.cbp | 12 +-
examples/06.2DGraphics/2DGraphics_vc10.vcxproj | 4 +
examples/06.2DGraphics/2DGraphics_vc11.vcxproj | 8 +-
...aphics_vc10.vcxproj => 2DGraphics_vc12.vcxproj} | 6 +-
examples/07.Collision/Collision.cbp | 12 +-
examples/07.Collision/Collision_vc10.vcxproj | 4 +
examples/07.Collision/Collision_vc11.vcxproj | 8 +-
...llision_vc10.vcxproj => Collision_vc12.vcxproj} | 6 +-
examples/08.SpecialFX/SpecialFX.cbp | 12 +-
examples/08.SpecialFX/SpecialFX_vc10.vcxproj | 4 +
examples/08.SpecialFX/SpecialFX_vc11.vcxproj | 8 +-
...ecialFX_vc10.vcxproj => SpecialFX_vc12.vcxproj} | 6 +-
examples/09.Meshviewer/Meshviewer.cbp | 12 +-
examples/09.Meshviewer/Meshviewer_vc10.vcxproj | 4 +
examples/09.Meshviewer/Meshviewer_vc11.vcxproj | 8 +-
...viewer_vc10.vcxproj => Meshviewer_vc12.vcxproj} | 6 +-
examples/10.Shaders/Shaders.cbp | 12 +-
examples/10.Shaders/Shaders_vc10.vcxproj | 4 +
examples/10.Shaders/Shaders_vc11.vcxproj | 8 +-
.../{Shaders_vc10.vcxproj => Shaders_vc12.vcxproj} | 6 +-
examples/11.PerPixelLighting/PerPixelLighting.cbp | 12 +-
.../PerPixelLighting_vc10.vcxproj | 4 +
.../PerPixelLighting_vc11.vcxproj | 8 +-
..._vc10.vcxproj => PerPixelLighting_vc12.vcxproj} | 6 +-
examples/12.TerrainRendering/TerrainRendering.cbp | 12 +-
.../TerrainRendering_vc10.vcxproj | 4 +
.../TerrainRendering_vc11.vcxproj | 8 +-
..._vc10.vcxproj => TerrainRendering_vc12.vcxproj} | 6 +-
examples/13.RenderToTexture/RenderToTexture.cbp | 12 +-
.../RenderToTexture_vc10.vcxproj | 4 +
.../RenderToTexture_vc11.vcxproj | 8 +-
...e_vc10.vcxproj => RenderToTexture_vc12.vcxproj} | 6 +-
examples/14.Win32Window/Win32Window_vc10.vcxproj | 4 +
examples/14.Win32Window/Win32Window_vc11.vcxproj | 8 +-
...indow_vc10.vcxproj => Win32Window_vc12.vcxproj} | 6 +-
examples/15.LoadIrrFile/LoadIrrFile.cbp | 12 +-
examples/15.LoadIrrFile/LoadIrrFile_vc10.vcxproj | 4 +
examples/15.LoadIrrFile/LoadIrrFile_vc11.vcxproj | 8 +-
...rFile_vc10.vcxproj => LoadIrrFile_vc12.vcxproj} | 6 +-
examples/16.Quake3MapShader/Quake3MapShader.cbp | 14 +-
.../Quake3MapShader_vc10.vcxproj | 4 +
.../Quake3MapShader_vc11.vcxproj | 8 +-
...r_vc10.vcxproj => Quake3MapShader_vc12.vcxproj} | 6 +-
...elloWorld for Windows Mobile on PC_vc10.vcxproj | 4 +
...elloWorld for Windows Mobile on PC_vc11.vcxproj | 8 +-
...lloWorld for Windows Mobile on PC_vc12.vcxproj} | 10 +-
examples/18.SplitScreen/SplitScreen.cbp | 12 +-
examples/18.SplitScreen/SplitScreen_vc10.vcxproj | 4 +
examples/18.SplitScreen/SplitScreen_vc11.vcxproj | 8 +-
...creen_vc10.vcxproj => SplitScreen_vc12.vcxproj} | 6 +-
examples/19.MouseAndJoystick/MouseAndJoystick.cbp | 12 +-
.../MouseAndJoystick_vc10.vcxproj | 4 +
.../MouseAndJoystick_vc11.vcxproj | 8 +-
..._vc10.vcxproj => MouseAndJoystick_vc12.vcxproj} | 6 +-
examples/20.ManagedLights/ManagedLights.cbp | 12 +-
.../20.ManagedLights/ManagedLights_vc10.vcxproj | 4 +
.../20.ManagedLights/ManagedLights_vc11.vcxproj | 8 +-
...hts_vc10.vcxproj => ManagedLights_vc12.vcxproj} | 6 +-
examples/21.Quake3Explorer/Quake3Explorer.cbp | 12 +-
.../21.Quake3Explorer/Quake3Explorer_vc10.vcxproj | 4 +
.../21.Quake3Explorer/Quake3Explorer_vc11.vcxproj | 8 +-
...er_vc10.vcxproj => Quake3Explorer_vc12.vcxproj} | 6 +-
examples/22.MaterialViewer/MaterialViewer.cbp | 12 +-
.../22.MaterialViewer/MaterialViewer_vc10.vcxproj | 4 +
.../22.MaterialViewer/MaterialViewer_vc11.vcxproj | 8 +-
...er_vc10.vcxproj => MaterialViewer_vc12.vcxproj} | 6 +-
examples/22.MaterialViewer/main.cpp | 4 +-
examples/23.SMeshHandling/SMeshHandling.cbp | 12 +-
.../23.SMeshHandling/SMeshHandling_vc10.vcxproj | 4 +
.../23.SMeshHandling/SMeshHandling_vc11.vcxproj | 8 +-
...ing_vc11.vcxproj => SMeshHandling_vc12.vcxproj} | 10 +-
examples/24.CursorControl/CursorControl.cbp | 13 +-
.../24.CursorControl/CursorControl_vc10.vcxproj | 4 +
.../24.CursorControl/CursorControl_vc11.vcxproj | 8 +-
...rol_vc10.vcxproj => CursorControl_vc12.vcxproj} | 6 +-
examples/25.XmlHandling/XmlHandling.cbp | 12 +-
examples/25.XmlHandling/XmlHandling_vc10.vcxproj | 4 +
examples/25.XmlHandling/XmlHandling_vc11.vcxproj | 8 +-
...dling_vc10.vcxproj => XmlHandling_vc12.vcxproj} | 6 +-
examples/26.OcclusionQuery/OcclusionQuery.cbp | 12 +-
.../26.OcclusionQuery/OcclusionQuery_vc10.vcxproj | 4 +
.../26.OcclusionQuery/OcclusionQuery_vc11.vcxproj | 8 +-
...ry_vc10.vcxproj => OcclusionQuery_vc12.vcxproj} | 6 +-
...Examples_vc11.sln => BuildAllExamples_vc12.sln} | 91 +-
examples/Demo/CDemo.cpp | 4 +-
examples/Demo/Demo_vc10.vcxproj | 8 +-
examples/Demo/Demo_vc11.vcxproj | 8 +-
.../Demo/{Demo_vc10.vcxproj => Demo_vc12.vcxproj} | 8 +-
examples/Demo/demo.cbp | 14 +-
include/IGUISkin.h | 2 +-
include/IrrCompileConfig.h | 4 +-
include/irrpack.h | 2 +-
readme.txt | 2 +-
scripts/doc/irrlicht/doxygen-pdf.cfg | 1644 +++++++++++++-------
scripts/doc/irrlicht/doxygen.cfg | 1642 ++++++++++++-------
scripts/doc/irrlicht/doxygen.css | 314 ----
scripts/doc/irrlicht/footer.html | 31 +-
scripts/doc/irrlicht/header.html | 19 -
scripts/doc/irrlicht/irrlichtlogo.png | Bin 0 -> 12792 bytes
scripts/doc/irrlicht/makedocumentation.bat | 8 +
scripts/libIrrlicht1.spec | 4 +-
scripts/packages/OSX/Irrlicht.pmdoc/index.xml | 4 +-
source/Irrlicht/CB3DMeshFileLoader.cpp | 3 +
source/Irrlicht/CGUIEditBox.cpp | 17 +-
source/Irrlicht/CGUIListBox.cpp | 6 +-
source/Irrlicht/CGUIStaticText.cpp | 16 +-
source/Irrlicht/CImageLoaderJPG.cpp | 2 +
source/Irrlicht/CImageLoaderPNG.cpp | 2 +-
source/Irrlicht/CIrrDeviceLinux.cpp | 15 +-
source/Irrlicht/CNullDriver.cpp | 4 +-
source/Irrlicht/COBJMeshFileLoader.cpp | 20 +-
source/Irrlicht/COpenGLDriver.cpp | 13 +-
source/Irrlicht/CXMeshFileLoader.cpp | 1 +
source/Irrlicht/Irrlicht-gcc.cbp | 710 ++++-----
source/Irrlicht/Irrlicht10.0.vcxproj | 7 +
source/Irrlicht/Irrlicht11.0.vcxproj | 14 +-
.../{Irrlicht10.0.vcxproj => Irrlicht12.0.vcxproj} | 9 +-
...cxproj.filters => Irrlicht12.0.vcxproj.filters} | 0
source/Irrlicht/Makefile | 4 +-
tools/GUIEditor/CGUIEditWorkspace.cpp | 11 +-
tools/GUIEditor/GUI Editor_vc10.vcxproj | 4 +
tools/GUIEditor/GUI Editor_vc11.vcxproj | 8 +-
...Editor_vc10.vcxproj => GUI Editor_vc12.vcxproj} | 6 +-
tools/GUIEditor/GUIEditor_gcc.cbp | 11 +-
tools/IrrFontTool/newFontTool/Makefile | 2 +-
.../newFontTool/irrFontTool_vc10.vcxproj | 4 +
.../newFontTool/irrFontTool_vc11.vcxproj | 8 +-
...tTool_vc10.vcxproj => irrFontTool_vc12.vcxproj} | 6 +-
tools/MeshConverter/MeshConverter.cbp | 11 +-
tools/MeshConverter/MeshConverter_vc10.vcxproj | 4 +
tools/MeshConverter/MeshConverter_vc11.vcxproj | 8 +-
...ter_vc10.vcxproj => MeshConverter_vc12.vcxproj} | 6 +-
153 files changed, 3301 insertions(+), 2236 deletions(-)
copy examples/01.HelloWorld/{HelloWorld_vc10.vcxproj => HelloWorld_vc12.vcxproj} (95%)
copy examples/02.Quake3Map/{Quake3Map_vc10.vcxproj => Quake3Map_vc12.vcxproj} (95%)
copy examples/03.CustomSceneNode/{CustomSceneNode_vc10.vcxproj => CustomSceneNode_vc12.vcxproj} (96%)
copy examples/04.Movement/{Movement_vc10.vcxproj => Movement_vc12.vcxproj} (95%)
copy examples/05.UserInterface/{UserInterface_vc10.vcxproj => UserInterface_vc12.vcxproj} (95%)
copy examples/06.2DGraphics/{2DGraphics_vc10.vcxproj => 2DGraphics_vc12.vcxproj} (95%)
copy examples/07.Collision/{Collision_vc10.vcxproj => Collision_vc12.vcxproj} (95%)
copy examples/08.SpecialFX/{SpecialFX_vc10.vcxproj => SpecialFX_vc12.vcxproj} (95%)
copy examples/09.Meshviewer/{Meshviewer_vc10.vcxproj => Meshviewer_vc12.vcxproj} (95%)
copy examples/10.Shaders/{Shaders_vc10.vcxproj => Shaders_vc12.vcxproj} (95%)
copy examples/11.PerPixelLighting/{PerPixelLighting_vc10.vcxproj => PerPixelLighting_vc12.vcxproj} (95%)
copy examples/12.TerrainRendering/{TerrainRendering_vc10.vcxproj => TerrainRendering_vc12.vcxproj} (95%)
copy examples/13.RenderToTexture/{RenderToTexture_vc10.vcxproj => RenderToTexture_vc12.vcxproj} (95%)
copy examples/14.Win32Window/{Win32Window_vc10.vcxproj => Win32Window_vc12.vcxproj} (95%)
copy examples/15.LoadIrrFile/{LoadIrrFile_vc10.vcxproj => LoadIrrFile_vc12.vcxproj} (95%)
copy examples/16.Quake3MapShader/{Quake3MapShader_vc10.vcxproj => Quake3MapShader_vc12.vcxproj} (95%)
copy examples/17.HelloWorld_Mobile/{17. HelloWorld for Windows Mobile on PC_vc11.vcxproj => 17. HelloWorld for Windows Mobile on PC_vc12.vcxproj} (95%)
copy examples/18.SplitScreen/{SplitScreen_vc10.vcxproj => SplitScreen_vc12.vcxproj} (95%)
copy examples/19.MouseAndJoystick/{MouseAndJoystick_vc10.vcxproj => MouseAndJoystick_vc12.vcxproj} (95%)
copy examples/20.ManagedLights/{ManagedLights_vc10.vcxproj => ManagedLights_vc12.vcxproj} (96%)
copy examples/21.Quake3Explorer/{Quake3Explorer_vc10.vcxproj => Quake3Explorer_vc12.vcxproj} (95%)
copy examples/22.MaterialViewer/{MaterialViewer_vc10.vcxproj => MaterialViewer_vc12.vcxproj} (95%)
copy examples/23.SMeshHandling/{SMeshHandling_vc11.vcxproj => SMeshHandling_vc12.vcxproj} (95%)
copy examples/24.CursorControl/{CursorControl_vc10.vcxproj => CursorControl_vc12.vcxproj} (95%)
copy examples/25.XmlHandling/{XmlHandling_vc10.vcxproj => XmlHandling_vc12.vcxproj} (95%)
copy examples/26.OcclusionQuery/{OcclusionQuery_vc10.vcxproj => OcclusionQuery_vc12.vcxproj} (95%)
copy examples/{BuildAllExamples_vc11.sln => BuildAllExamples_vc12.sln} (90%)
copy examples/Demo/{Demo_vc10.vcxproj => Demo_vc12.vcxproj} (96%)
delete mode 100644 scripts/doc/irrlicht/doxygen.css
delete mode 100644 scripts/doc/irrlicht/header.html
create mode 100644 scripts/doc/irrlicht/irrlichtlogo.png
copy source/Irrlicht/{Irrlicht10.0.vcxproj => Irrlicht12.0.vcxproj} (97%)
copy source/Irrlicht/{Irrlicht10.0.vcxproj.filters => Irrlicht12.0.vcxproj.filters} (100%)
copy tools/GUIEditor/{GUI Editor_vc10.vcxproj => GUI Editor_vc12.vcxproj} (95%)
copy tools/IrrFontTool/newFontTool/{irrFontTool_vc10.vcxproj => irrFontTool_vc12.vcxproj} (95%)
copy tools/MeshConverter/{MeshConverter_vc10.vcxproj => MeshConverter_vc12.vcxproj} (95%)
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