[colobot] annotated tag debian/0.1.6-1 created (now feaa568)
Didier Raboud
odyx at moszumanska.debian.org
Thu Sep 17 12:21:45 UTC 2015
This is an automated email from the git hooks/post-receive script.
odyx pushed a change to annotated tag debian/0.1.6-1
in repository colobot.
at feaa568 (tag)
tagging f51474094a79be44beb5c21544908b33ceecc2b3 (commit)
replaces debian/0.1.5-2
tagged by Didier Raboud
on Thu Sep 17 12:31:59 2015 +0200
- Log -----------------------------------------------------------------
colobot 0.1.6-1 Debian release
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Adrian Korzeniowski (1):
Add missing wget dependency for OS X
Artur Czajka (1):
#257 Destructor is parsed and (by some magic) already used
Didier Raboud (6):
Update french translation for 0.1.6
Merge tag 'upstream/0.1.6' into debian/master
Drop debian/source/local-options that is now obsolete
Rework the handling of music re-encoding:
Update debian/gbp.conf
colobot 0.1.6-1 Debian release
Mateusz Przybył (1):
Merge pull request #553 from Schocker/patch-1
MrSimbax (13):
Add filter parameter to radar editor hint
Ignore QtCreator temp files
Fix flatspace editor hint
Update submodule
Update data submodule
Add an ability to cancel making a building (fixes #509)
Fix interrupting Me building when he's not selected (fixes #548)
Update data submodule
Update data submodule
Update data submodule
Update data submodule
Update data submodule
Update data submodule
Piotr Dziwinski (151):
Create CObjectFactory
Rename objman.h/cpp -> object_manger.h/cpp
Proper CObject lifetime management
Some syntax sugar for iterating through all objects
Fix setting position of power cells
Fix introduced compilation warnings
Fix some more warnings reported by Clang
Refactor level parser code
Fix saving addresses instead of data in user profile
Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
Remove unused field "material" from CObject class in CBot
CObject interface cleanup
Disable GCC build in travis
Get rid of some more manual memory management
Drop GCC 4.6 support
Create CExchangePost subclass
Further cleaning of CObject interface
Regenerated translation files
Rename fret/truck to cargo/transporter
Fix comment changed by mistake
Introduce new CObject base class and mixin class framework
Fix for issue #492
Sound enum refactoring
Refactor model-related code
Use boost::lexical_cast instead of std::to_string
Refactor CObject interface related to crash spheres
Fix not updating track texture mapping
CTransportableObject interface
Remove unused variable
CProgrammableObject interface
CJostleableObject interface
CCarrierObject interface
Fix crash in appearance menu
CPoweredObject interface
GlobalSphere -> CameraCollisionSphere refactoring
CStaticObject subclass using new model framework
Fix some more CObject interface issues
Added check to avoid possible object deletion bug
GetPostion(), GetRotation() and GetScale() in CObject interface
Fix PNGSaveSurface not closing file sometimes
Fix missing curly braces
Make object deletion safe while iterating through their list
Fix crash when replacing power cell
Make CAuto classes use COldObject
Make CMotion classes use COldObject
Make CPhysics and CBrain use COldObject
Make CTask classes use COldObject
Remove unnecessary #include "object/object.h"
Clean up more functions from COldObjectInterface
Fix for #503
Fix for #504
Remove unused reset code
Refactor ResetCap -> AnimateOnReset
Fix checking boolean like int
Add exception handling when creating new objects on level loading
Better exception handling in CRobotMain
Fix reading new model format with CRLF line endings
Refactor old Get/SetPosition -> Get/SetPartPosition
Refactor old Get/SetAngle/Zoom -> Get/SetPartRotation/Scale
Fix setting wrong explosion type
DeselList refactoring
Fix focusing issues with controls and cheat console
Fix some memory problems reported by valgrind
Remove manual memory management in oalsound
Fix double increment bug in OpenAL channel allocation
Extracted CSDLFileHandler from CResourceManager
Refactor CSNDFile -> CSNDFileWrapper
Add MakeUnique template to avoid use of naked new
Use MakeUnique with level parser classes
Add MakeUniqueArray for array types
Fix for #516
Add some CMake code for use with colobot-lint
Fix for incorrect compile flags in colobot-lint
Add missing forward declaration in CBotToken.h
Updated MacOSX install instructions
Updated MacOSX install instructions
Fix using Debug build type by default
Updated data submodule
Remove unneeded LoadTexture calls
Replace std::regex with boost::regex
Some style and whitespace fixes
More style fixes
Include refactoring
Make saving screenshot thread- and exception-safe
Class naming fix
Fix segfault in unit tests
Add virtual destructor to CScreen to fix memory corruption issue
Fix Clang compilation
Fix crash in glDeleteTexture
Fix very subtle memory access bug
Add proper initializations in basic graphics structures
Add proper initializations in OpenGL classes
Add proper initializations in CPlanet and refactor planet mode
Add proper initializations in CWater, CTerrain and CCloud
Add proper initializations in remaining graphics classes
Get rid of memsets
Normalize static variables and functions
Address comments on commit d7bc28a
Fix for cursor particles in main menu
Fix for Clang compilation
Replace size_t with std::size_t
Indent style fix
Add proper initializers to common classes
Fix Clang warnings about use of abs()
Replace anonymous union in Event with pointer to appropriate struct
Add proper initializations and remove manual memory management in app classes
Remove obsolete test environments
Add proper initializers and remove manual memory management from common classes
Add missing includes
Fix Clang compilation
Remove old CBot console
Add missing initializers to sound classes
Add proper initializers and remove manual memory management in ui classes
Add missing include
Remove manual memory management from graphics classes
Add missing include
Add more missing includes and forward declarations
Fix memory leak in creating textures
Fix for gtest build with Clang libc++
Add missing include
Add other missing #include <stdexcept>
Further fixes for GCC 4.7 build
Remove old CModelFile test
Remove travis config
Add proper initializations and remove manual memory management in remaining classes
Addressed comments on commit efedb44
Fix some stupid mistakes connected with implicit bool casts
Fix possibly incorrect code in OpenAL Buffer class
Fix implicit bool casts in CSettings
Better parsing of bool properties
Compile fix
Compile fixes for MSVC2013
Fix reporting unhandled exceptions in MSVC
Replace NULL -> nullptr
Refactor Character::posPower
Apply clang-modernize -add-override
Apply clang-modernize -use-nullptr
Update LICENSE-HEADER.txt
Fix license header in all files
Fix missing empty line after license header
Get rid of "blacklisting shadowXX.png" logs
Add script for running colobot-lint on changed files
Fix #607
Fix MSVC compilation
Fix #619
Whitespace fixes
Temporarily revert new tree0 model code
Refactor CRobotMain::DeleteObject -> DestroySelectedObject
Fix for #621
Compile fix
Fix another issue in #621
Piotr Dziwiński (3):
Merge pull request #490 from dreamer-dead/change-cbotvar-init-type
Merge pull request #530 from vieux/dev
Merge pull request #567 from colobot/dev-user-friendly-abort
Tomasz Kapuściński (24):
Added ShadowRange option
Added automatic graphics detection (-graphics auto)
Corrected compilation errors and warning
Removed VBO override switch and some unnecessary code
Corrected compilation errors on Linux builds
Defaulted shadow color value to 0.5
Merge branch 'dev' of https://github.com/colobot/colobot into dev
Refactored framebuffer implementations
Merge branch 'dev' of https://github.com/colobot/colobot into dev
Added Multisample anti-aliasing (MSAA)
Possible fix for #458
Small corrections in MSAA implementation
Corrected small rendering problem
Corrected problem with loading level background images
Corrected energy cell's angle when created with robot
Potential fix for rendering problems in OpenGL 2.1 engine under Linux
Fix for issues #486 and #487
Fix for issue #488
Removed spoiler from tooltip in options menu (fixes #489)
Added 'speed ###' cheat for changing simulation speed to arbitrary value
Potential fix to #511
Game displays an error message and uses default graphics device when unknown device is selected with -graphics switch
Corrected some problems with dynamic shadows
Possible fix for issue #520
Victor Vieux (3):
add 2 missing dependencies for MacOSX
this is not a type
fix highlighting
dreamer.dead (2):
Set CBotVar::m_binit type to specific enum instead of plain int.
Address review remarks, fix names and errors in code.
krzys-h (374):
Post-release alpha-0.1.5
Fixed program arguments not being parsed on restart (#483)
Fixed Destroyer object destruction (fixes #308)
Vault now locks only objects created during level loading (fixed #164)
Basic support for teams and code battle missions
Refactored EndMissionTake and AudioChange
Added support for teams in EndMissionTake
Don't finish mission if there are no win conditions
Added object.team in CBot
Support for team filters in radar()
Added Any constant in CBot
Added TeamName
Fixed radar() detecting neutral objects as enemies
Don't use binary literals in radar filters
Renamed Mission -> Level, MissionController -> LevelController
Added All back to ObjectType parser
Updated data submodule
Updated data submodule
Fixed counting of nautral objects in EndMissionTake
Fixed build() particles
Fixed F12 debug screen background
Remove program limit in scene files, closes #494
Don't hardcode script4Runnable=in exercises, closes #493
Made autosave timer independent from simulation speed, closes #485
Implemented basic joystick selection
Fixed unused variable warnings
Refactored keybindings storage
Added joystick settings in colobot.ini
Don't open joystick if it's not enabled in ChangeJoystick
Fixed EndMissionTake conditions (again)
Removed old Teen objects
Removed old level parser functions (cmdtoken.cpp)
Renamed some CAuto and CMotion classes
Removed cmdline limit
Added x6 speed option
Updated Russian translation
Cleaned up GetHelpFilename
Better splashscreen scaling on widescreen resolutions
Fixed file.readln() help file
Added aspect ratio in resolution list (#501)
Updated data submodule
Better mouse scaling on widescreen resolutions
Added system mouse option
Refactored EnableBuild, EnableResearch and DoneResearch
Separate DoneResearch for teams
Hacked CBot engine to get pointers to CObject* in calls to class members
Disallow controlling enemy objects from CBot
Updated data submodule
Updated data submodule
Merged destructor parsing from tr00per/dev
TraceColor enum
Removed unused particle types
Updated data submodule
Made pendown() trace opaque
Fixed system mouse setting
Fixed shortcuts behavior
Fixed Robby (OBJECT_TOTO) animations
Added global magnifyDamage setting
Fixed enemy ruins not becoming neutral on destruction
Separate shortcut bars for teams
Addressed commit comments on a0e0ee363197e05d94fad92152cc75d240be9f30
Movie lock refactoring
More TraceColor refactoring
Replaced CLogger::GetInstancePointer() calls with GetLogger()
Fixed Alt+Enter starting not runnable programs, fixes #510
Fixed line endings in pathman.cpp
Removed old CBot-related files
Fixed a crash
Refactored Scribbler recorder to std::string
Fixed Polish translations for Scribbler
Fixed brain.cpp compilation under MSVC
Removed manual memory management in CBrain in program list
Fixed potential error in locale logging
Addressed commit comments on a872ea128bc8beeb78551e5b2a257c02325f86f4
LevelCategory enum
Finished support for up to 999 chapters and levels
CPlayerProgress
Fixed #346
CProfile -> CConfigFile
CPlayerProgress -> CPlayerProfile
Changed scene loading to use CPlayerProfile for paths
Removed obsolete save directory configuration
Fixed EndMissionTake processing order with immediat=1
Fixed particle rendering (#518)
Fixed huge lag on closing settings
Refactor reading "object" class in CBot
Refactored CBot class "file" to PHYSFS
Combined all level list phases into one, removed PHASE_TERM
Renamed some phases to more meaningful names
Fixed CEditValue crash
Removed unused texture quality setting
Added FilterMode, MipmapLevel and Anisotropy to settings screen
Added MSAA to settings screen
Fixed a crash on exiting from win scene to level list
Made settings unavailable during in simulation setup visible but not editable
Added shadow mapping to settings screen
Renamed original shadows to simple shadows
Shadow mapping now disables old shadows
Proper fix to #94 (finally!!!!)
Added new options to configuration presets
Better scaling of shortcut buttons on widescreen resolutions
Fixed minimap texture disappearing on texture settings change
Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522)
Fixed public program save directory
Team object recoloring (#514)
Fixed bug with object loading introduced in 083f21652949d48fc1c9dada0cfb8937e9ee2b71
Moved "object" class management to CScriptFunctions
Added object.velocity, closes #523
Fixed warning in CBrain
Removed the need for progfunc() in object.factory()
Added researched(), canresearch() and buildingenabled()
Fix #529
Fix #528
Fixed code pause editor bug (#527)
Added flatspace()
Possible fix to #482
Fixed #541
Fixed early profile creation (#538)
Fixed reversed Arrow colors (#537)
Fixed shadow mapping disable when not supported (#522)
Fixed #542
Fixed ExchangePost info saving
Fixed "this" (#547)
Updated help file paths
Fixed program from object.factory() being kept in BotFactory for every next manual operation
Fixed InterfaceGlint and InterfaceRain using the same config value name
Cleaned up "textures/"+something, fixed more possible occurences of #531
Save screenshot image in a separate background thread (#546)
Fixed screenshot image lag on old GPUs that have problems with not power-of-2 textures (#546)
Possible fix for MXE builds
Fixed position & direction when copying object from F12 menu
Fixed this.orientation values outside of 0-360 range
Moved saved scene loading to CPlayerProfile
Moved scene to load out of CMainDialog
Moved settings out of CMainDialog into a separate class
Removed unused m_access* variables
Moved window position and font size storage from CRobotMain to CSettings
Split CMainDialog
Removed GetChapPassed from maindialog.h
Fixed log message
Updated submodule
Added #Include support in level files
Updated submodule
Fixed a bug in 47d79c9977027e8f66abc74832c433d7623c02be
Fixed cheat console and particles during loading
Split CScreenSetup
Separated CMainUserInterface from CMainDialog
Moved all UI controls to a subdirectory
Check available texture units in shadow mapping settings
Fixed saving of selected object in autosaves
Fixed mouse particles appearing in simulation
Fixed version text disappearing during loading
Fixed dialog opening animation and particles
Refactored CMainDialog
Don't rotate autosaves if not needed
Always clear tooltip and highlighted object on phase change
Drop (now unused) m_phase from CMainDialog
GUI loading error popup
Reimplemented hiding mouse during loading
Fixed level loading error message
Removed unused LOD level setting
Moved some interface controls around
Fixed a typo in Polish translation
Added "No userlevels installed" message
Added "saving in progress" indicator
Fixed crash in IntroduceVirus if robot doesn't have any programs
Fixed RedArrow and BlackArrow transparency (#545)
Rename text.png to effect03.png
Fixed a crash when trying to infect an empty program
Remove unneeded empty map.png file
Use CText for virus particle rendering
Changed TAB character rendering to be red, like in the original game
More random virus particles
Fixed selection save when saving manually
Fixed version being displayed during intro
Hide some things in save screenshots
Implemented loading progress bar
Fixed ULTRA LONG loading time bug introduced in 5593f427f6f36b6c1b61329aeabead714cc2e778
Fixed -runscene
Fixed "unable to open shadow??.png texture" errors again
Updated Polish translations to fit in limited loading screen space
More details on terrain loading
Backported some thread classes cleanup from dev-threads (1ad8ff6e47fb9e249e6bcbc2f4a3a94933a1168a)
Improved stats display
Fixed apperance interface (#551)
Added Anisotropy to configuration presets
Fixed too high BlackArrow density
Fixed version display being invisible during loading
Fixed gun targetting with mouse
Fixed screen_level_list.cpp warnings
Removed some unused CBrain members
Fixed AlienQueen crash
CTaskExecutorObject interface; some general task and CBrain cleanup
Removed m_event from script.h
Moved all UI code out of CBrain into Ui::CObjectInterface
Fixed manual control overriding tasks
Fixed editor being unavailable after starting the program
Removed manual memory management in CBrain and CObjectInterface
Merged CBrain into CProgrammableObject
CMovableObject, CControllableObject
CScript user pointer cleanup; moved some functions from COldObjectInterface to main CObject
CPowerContainerObject interface
Removed SetCapacity()
Moved StartDetectEffect to CRobotMain
Moved SetHighlight to CControllableObject
Move GetTooltipText and Get/SetLock to CObject; remove Get/SetEnable
Moved common interface implementations to separate classes
Removed some old, unused code
Removed SetShowLimitRadius
CRangedObject
CFlyingObject; CJetFlyingObject
Moved GetPhysics() and GetMotion() to CMovableObject; moved trace drawing to CTraceDrawingObject
Moved files not directly related to CObject into src/level/ directory
Updated data submodule
CDestroyableObject, CFragileObject, CShieldedObject and CShieldedAutoRegenObject
Removed image, link and marker limits in SatCom, closes #554
Refactored ExplodeObject
Fixed falling OrgaMatter object destruction
Added some notes in function documentation
Removed old Scrap objects; cleaned up some more if()'s
Use +infinity instead of -1 for immediate object destruction
Somehow missed some more Scraps :/
Fixed OrgaShooter bug
Fixed astronaut death bug
Fixed flying checkpoints activating multile times
Fixed Thumper crash
Prevent reloading background if not needed
When flushing texture cache, also remove device textures
Workaround for too fast calling of m_app->Render
Fixed game save being always blocked
Removed incorrect assert in CTaskTake
Don't assert a powered object unless asked to take a cell from youself in CTaskManip
Fixed CEngine trying to use unsupported values as defaults, closes #552
Fixed proxyActivate not working, closes #557
Removed a lot of useless settings (#556)
Moved some interface controls
Better shadow type selection UI
Renamed old-style shadows to shadow spots in the code
Fixed broken Damageable hack in COldObject, closes #559
Refactored object creation
Changed amount of damage done by shooters, fixes #560
Fixed a bug in CTaskShield
Fixed win/lost scene music cached at startup not being ever used
Split global.h
Removed CTaskManager
Fixed another bug in CTaskShield
Fixed tabs instead of spaces
Split Programmable and ProgramStorage
Rewritten program storage, closes #534
Updated progress bar values
Fixed user programs disappearing after swapping them with level programs
Removed Get/SetDefRank
User-friendly abort error messages
Don't demangle the exception class name on MSVC
Never save copy of programs from level files when saving scene
Fixed CBot editor being inaccessible while running program
Fixed all portable objects being usable as energy cells
Removed some unneccessary includes
Prevent big simulation step after loading
Fixed aliens not becoming controllable after "selectinsect"
Fixed AlienSpider explosion
Refactor object dying status and GetActive
Moved GetActive and GetDetectable to CObject
Improved documentation of new object interface; removed unused Get/SetSoluceName
Removed Get/SetInfoReturn
Fixed ExchangePost interface not updating
COldObjectInterface::SetViewFromHere -> CControllableObject::AdjustCamera
Created base classes for aliens, robots and buildings
Moved SetFixed/GetFixed to CBaseAlien
Shielder subclass
Fixed problems with motor() + fire() in CBot while the robot was selected
Fixed OrgaMatter destroying itself and the wasp
Fixed regex in checking object.factory parameter
Fixed failing assert in CMotionHuman with Tech
Implemented emergency save on crash, closes #572
Fixed paths to RemoveDirectory
Removed unused variables
Fixed #561
Fixed too small AlienAnt damage
Removed unused OBJECT_FIX and OBJECT_FRET
Cleaned up some long lists of ifs
Fixed music stopping during apperance phase, closes #573
Fixed not working Converter, closes #574
Render some things in code instead of using effect03.png texture (in CEdit)
Render trace colors in the code instead of using texture
New CBot syntax highlighting
Fixed no monospace font in the editor
Made all colors a bit darker
Syntax highlighting in SatCom
Removed unused references to effect03.png from the code
Merge branch 'dev-cbot-syntax-highlighting' into dev (#575)
Close game window on error (mentioned in #570)
Fixed object creation after loading save file
Revert "Backported some thread classes cleanup from dev-threads (1ad8ff6e47fb9e249e6bcbc2f4a3a94933a1168a)"
Added missing license headers again
Fixed #585
Destroy static buffers after resolution change
Removed Windows restart on resolution change workaround
Unlocked free window resolution change
Fixed %lvl% in saved games, closes #586
Fixed failing assertion when turning objects into ruins, closes #598
Fixed Destroyer destroying itself, closes #599
Fixed Shielder shutdown animation, closes #595
Fixed Shielder not being destructible by OrgaMatter even when the shield is not active, closes #597
Fixed wrong energy level in CBot (mentioned in #601)
Possible fix to #601
Fixed RepairCenter repairing itself, closes #579 and #589
Fixed PowerCaptor not recharging transported objects, closes #594
Fixed memory corruption in produce(), closes #600
Don't allow buildings to work before they are built, closes #582
Fixed crash when loading SatCom files with both images and code, closes #587
Fixed CBot scripts in SatCom not being sometimes colorized
Legacy 0-255 color support in level files, closes #591
Support for #rrggbbaa syntax for colors (mentioned in #591)
Fixed MXE builds
Fixed MXE builds, 2nd try
Fixed Derrick output direction, closes #605
Revert "Fix reporting unhandled exceptions in MSVC"
Added information when no exception object is returned from std::current_exception
Recalculate camera projection matrix after aspect ratio change
Fixed shooters detecting all objects as friendly, closes #581
Fixed selection markers not disappearing when moving gun away
Restored astronaut damage multiplier, closes #578
Fixed EndMissionDelay win=-1 not working, closes #592
Fixed objects being able to move while executing tasks, closes #603
Fixed #581 for aliens
Fixed saving object activity state (#610)
Indentation! :/
Fixed produce() and NewScript not marking programs as loaded from level files (closes #613); refactored NewScript to std::vector and std::string
Fixed wrong program being highlighted after loading (closes #616)
Possible fix to #608
Fixed new text in editor not being monospace
Refactored CPauseManager
Fixed #596
Made CPauseManager not a singleton
Fixed crash after removing last program from a robot
Don't allow saving if crashed during loading
Fixed possible problems if another crash occurs while saving crash state
Don't show level completion marks in free games
Clear player name text field on delete
Removed cancel button from player selection screen
Updated data repo
Moved free camera controls to numpad; added 'camtype %d', 'camspeed %f', 'freecam'
Added command to hide the UI
Added option to move camera lookat point in free cam
Added code battle start button; fixed bug with starting code battle
New code battle camera behavior
Do not (auto)save code battles
Allow controlling free camera with arrows when no object is selected
Allow controlling plane camera with number keys
Minor improvments to plane camera
Fixed a possible bug in CObjectManager::GetObjectByRank (might fix #611)
Fixed code battle start button not disappearing in the editor
Fixed save button being always unavailable
Fixed objects being deselected if not clicked on any object
Added code battles button to the main menu
Updated data submodule
Hide completion marks in code battle level list
Fixed cheat console actiaving multiple times, closes #627
Fixed mouse cursor scaling (again)
Fixed CInterface::SetFocus not recursing into windows, this fixes highlighting of compilation errors in the editor
Fixed code battle start button becoming visible after closing file selection dialog
Possible fix to #628 crash
Made 'invui' work in main menu
Fixed 'invui' disabling too much
Added code battle spectator mode switch
Fixed #633
Merge branch '016-l10n-fr' of https://github.com/OdyX/colobot into dev (PR #629)
Small fix to French translation (#629)
Added Polish translation for code battles
Updated data submodule
Updated data submodule
Release 0.1.6
Removed polish README
krzys_h (3):
Update CONTRIBUTING.md
Added find_package(Gettext) to po/CMakeLists.txt
Merge pull request #544 from vieux/this_not_type
-----------------------------------------------------------------------
This annotated tag includes the following new commits:
new 7beee71 Rework the handling of music re-encoding:
new ef1e42c Update debian/gbp.conf
new f514740 colobot 0.1.6-1 Debian release
The 3 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
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