[yquake2] 10/11: Do not hard-code WITH_SYSTEMDIR at build time anymore. The engine expects the renderer in the same directory anyway and game data is expected in /usr/share/games/quake2, where this defaults to (Closes: #800118)
Fabian Greffrath
fabian at moszumanska.debian.org
Tue Sep 29 08:43:39 UTC 2015
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fabian pushed a commit to branch master
in repository yquake2.
commit c7807e6527a33c05597c8dea1db788b7d5f54df4
Author: Fabian Greffrath <fabian at debian.org>
Date: Tue Sep 29 10:38:08 2015 +0200
Do not hard-code WITH_SYSTEMDIR at build time anymore. The engine expects the renderer in the same directory anyway and game data is expected in /usr/share/games/quake2, where this defaults to (Closes: #800118)
---
debian/rules | 1 -
1 file changed, 1 deletion(-)
diff --git a/debian/rules b/debian/rules
index 29e0a5c..15657db 100755
--- a/debian/rules
+++ b/debian/rules
@@ -23,7 +23,6 @@ override_dh_auto_build: debian/yquake2.h
DLOPEN_OPENAL=no \
VERBOSE=1 \
WITH_SYSTEMWIDE=yes \
- WITH_SYSTEMDIR="/usr/lib/yamagi-quake2/" \
WITH_X11GAMMA=yes
override_dh_installchangelogs:
--
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