[eduke32] 01/01: rebuild this unofficial package for libpng16

Alexandre Detiste detiste-guest at moszumanska.debian.org
Sun Apr 10 00:03:58 UTC 2016


This is an automated email from the git hooks/post-receive script.

detiste-guest pushed a commit to branch master
in repository eduke32.

commit 267eb2ca983669b39f02b3b51b0670330810efc6
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date:   Sun Apr 10 02:00:28 2016 +0200

    rebuild this unofficial package for libpng16
---
 debian/changelog       |   5 +
 debian/compat          |   1 +
 debian/control         |  33 ++++
 debian/copyright       | 496 +++++++++++++++++++++++++++++++++++++++++++++++++
 debian/eduke32.6       | 207 +++++++++++++++++++++
 debian/eduke32.desktop |  12 ++
 debian/install         |   2 +
 debian/manpages        |   1 +
 debian/rules           |   8 +
 debian/source/format   |   1 +
 10 files changed, 766 insertions(+)

diff --git a/debian/changelog b/debian/changelog
new file mode 100644
index 0000000..e6019de
--- /dev/null
+++ b/debian/changelog
@@ -0,0 +1,5 @@
+eduke32 (2.0.0devel.20160410) UNRELEASED; urgency=medium
+
+  * Initial release. (Closes: #XXXXXX)
+
+ -- Alexandre Detiste <alexandre.detiste at gmail.com>  Sun, 10 Apr 2016 01:13:50 +0200
diff --git a/debian/compat b/debian/compat
new file mode 100644
index 0000000..ec63514
--- /dev/null
+++ b/debian/compat
@@ -0,0 +1 @@
+9
diff --git a/debian/control b/debian/control
new file mode 100644
index 0000000..b8a2d14
--- /dev/null
+++ b/debian/control
@@ -0,0 +1,33 @@
+Source: eduke32
+Section: non-free/games
+Priority: optional
+Maintainer: Alexandre Detiste <alexandre.detiste at gmail.com>
+Build-Depends:
+ libgl1-mesa-dev,
+ libglu1-mesa-dev,
+ libgtk2.0-dev,
+ libsdl-mixer1.2-dev,
+ libogg-dev,
+ libpng-dev,
+ libsdl1.2-dev,
+ libvorbis-dev,
+ libvpx-dev,
+ zlib1g-dev,
+Standards-Version: 3.9.7
+Homepage: http://www.eduke32.com
+
+Package: eduke32
+Architecture: any
+Depends: freepats,
+         ${shlibs:Depends},
+         ${misc:Depends},
+Suggests: duke3d-shareware, timidity | fluidsynth | wildmidi
+Description: Open source enhanced port of the game Duke Nukem 3D
+ EDuke32 is a cross-plateform first-person shooter. It includes several
+ features like the Polymost and Polymer renderers, editing functions
+ and scripting extensions for mod authors and map makers, full-featured
+ console, Quake-style key bindings, client/server based networking
+ with in-game joining (beta) and many others.
+ .
+ The data of the original game are not free, it means that a 'duke3d.grp'
+ file is required to play EDuke32.
diff --git a/debian/copyright b/debian/copyright
new file mode 100644
index 0000000..764064e
--- /dev/null
+++ b/debian/copyright
@@ -0,0 +1,496 @@
+Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Upstream-Name: EDuke32
+Upstream-Contact: Richard Gobeille "TerminX" <terminx at gmail.com>
+				  Pierre-Loup Griffais "Plagman" <eduke32 at plagman.net>
+				  Philipp Kutin "Helixhorned" <helixhorned at googlemail.com>
+				  Hendricks266 <Hendricks266 at gmail.com>
+Source: http://dukeworld.duke4.net/eduke32/synthesis
+Disclaimer: This package is not part of the Debian and Ubuntu distributions.
+ Engine license is free for non-commercial use.
+Comment:
+ EDuke32 is derived from EDuke and JFDuke3D. Which have been developed from
+ the Duke Nukem 3D source code, published by 3D Realms Entertainment and
+ the Build engine source code, published by Ken Silverman.
+ Data are commercial and they are not included along with the packages.
+
+Files: * source/* build/include/m32script.h
+Comment: Game source code. Original code available from http://www.3drealms.com.
+Copyright: 1994-2012 Apogee Software, Ltd
+		   2003-2012 3D Realms Entertainment
+		   2000-2012 Matt Saettler
+		   2003-2012 Jonathon Fowler
+		   2004-2012 EDuke32 team
+License: GPL-2+
+
+Files: build/*/quicklz.*
+Comment: Data compression library (http://www.quicklz.com).
+Copyright: 2006-2012 Lasse Mikkel Reinhold
+License: GPL-1+ or QuickLZ-Commercial
+
+Files: build/src/util/md3_export.py
+Copyright: 2004-2012 Bob Holocombe
+License: GPL-2+
+
+Files: build/src/util/ase_import.py
+Copyright: 2006-2012 Goofos
+License: GPL-2+
+
+Files: build/src/util/unpackssi.c
+Copyright: 2003-2012 Jonathon Fowler
+License: GPL-2+
+
+Files: debian/*
+Copyright: 2009-2012 Chris Johnson <zebioman at free.fr>
+License: GPL-2+
+
+Files: debian/icons/*
+Copyright: 2006-2012 Hendricks266 <Hendricks266 at gmail.com>
+License: GPL-2+
+
+License: GPL-1+
+ This program is free software; you can redistribute it
+ and/or modify it under the terms of the GNU General Public
+ License as published by the Free Software Foundation; either
+ version 1 of the License, or (at your option) any later
+ version.
+ .
+ This program is distributed in the hope that it will be
+ useful, but WITHOUT ANY WARRANTY; without even the implied
+ warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE.  See the GNU General Public License for more
+ details.
+ .
+ You should have received a copy of the GNU General Public
+ License along with this package; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ Boston, MA  02110-1301 USA
+ .
+ On Debian systems, the full text of the GNU General Public
+ License version 1 can be found in the file
+ "/usr/share/common-licenses/GPL-1".
+
+License: GPL-2+
+ This program is free software; you can redistribute it
+ and/or modify it under the terms of the GNU General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later
+ version.
+ .
+ This program is distributed in the hope that it will be
+ useful, but WITHOUT ANY WARRANTY; without even the implied
+ warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE.  See the GNU General Public License for more
+ details.
+ .
+ You should have received a copy of the GNU General Public
+ License along with this package; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ Boston, MA  02110-1301 USA
+ .
+ On Debian systems, the full text of the GNU General Public
+ License version 2 can be found in the file
+ "/usr/share/common-licenses/GPL-2".
+
+License: QuickLZ-Commercial
+ 1. GRANT OF LICENSE
+ .
+ This commercial license lets you use QuickLZ version 1.0.0 to 1.9.9,
+ both inclusive, for development within the company for any amount of
+ closed source products and product titles with unlimited distribution/sales.
+ .
+ The license is persistent, non-exclusive and non-transferable.
+ .
+ The license does not cover derived or ported versions created by third
+ parties under GPL.
+ .
+ The license does not need to be renewed if the amount of employees increases.
+ .
+ 2. APPLICABLE LAW
+ .
+ This license shall be deemed to have been made in, and shall be construed
+ pursuant to, the laws of Denmark.
+ .
+ 3. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
+ .
+ 3.1. No warranties. To the maximum extent permitted by applicable law,
+ the software is provided “as is” without warranty, express or implied,
+ of any kind or nature, including, but not limited to, any warranties of
+ performance or merchantability or fitness for a particular purpose.
+ .
+ 3.2. No Liability for Consequential Damages. To the maximum extent permitted
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+ incidental, indirect or consequential damages whatsoever (including,
+ without limitation, damages for loss of business profits, business interruption,
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+ 4. LIMITED INTELLECTUAL PROPERTY INDEMNIFICATION
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+ Licensor agrees that in the event of any actual or alleged infringement
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+Files: source/enet/include/* source/enet/src/*
+Comment: Network part (http://enet.bespin.org).
+Copyright: 2002-2012 Lee Salzman
+License: ENet
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the "Software"),
+ to deal in the Software without restriction, including without limitation
+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ and/or sell copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following conditions:
+ .
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+ .
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ OTHER DEALINGS IN THE SOFTWARE.
+
+Files: build/*
+Comment: Concerns the game engine, the maps editor and engine utilities.
+ Original code available from http://www.advsys.net/ken/buildsrc/default.htm
+Copyright: 2000-2012 Ken Silverman
+		   2003-2012 Jonathon Fowler
+		   2004-2012 EDuke32 team
+License: Build-Engine
+ BUILD SOURCE CODE LICENSE TERMS:                             06/20/2000
+ .
+ [1] I give you permission to make modifications to my Build source and
+       distribute it, BUT:
+ .
+ [2] Any derivative works based on my Build source may be distributed ONLY
+       through the INTERNET.
+ .
+ [3] Distribution of any derivative works MUST be done completely FREE of
+       charge - no commercial exploitation whatsoever.
+ .
+ [4] Anything you distribute which uses a part of my Build Engine source
+       code MUST include:
+ .
+   [A] The following message somewhere in the archive:
+ .
+       // "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
+       // Ken Silverman's official web site: "http://www.advsys.net/ken"
+       // See the included license file "BUILDLIC.TXT" for license info.
+ .
+   [B] This text file "BUILDLIC.TXT" along with it.
+ .
+   [C] Any source files that you modify must include this message as well:
+ .
+       // This file has been modified from Ken Silverman's original release
+ .
+ [5] The use of the Build Engine for commercial purposes will require an
+       appropriate license arrangement with me. Contact information is
+       on my web site.
+ .
+ [6] I take no responsibility for damage to your system.
+ .
+ [7] Technical support: Before contacting me with questions, please read
+       and do ALL of the following!
+ .
+   [A] Look through ALL of my text files. There are 7 of them (including this
+          one). I like to think that I wrote them for a reason. You will find
+          many of your answers in the history section of BUILD.TXT and
+          BUILD2.TXT (they're located inside SRC.ZIP).
+ .
+   [B] If that doesn't satisfy you, then try going to:
+ .
+             "http://www.advsys.net/ken/buildsrc"
+ .
+          where I will maintain a Build Source Code FAQ (or perhaps I might
+          just provide a link to a good FAQ).
+ .
+   [C] I am willing to respond to questions, but ONLY if they come at a rate
+          that I can handle.
+ .
+             PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
+ .
+          As my line of defense, I will post my current policy about
+          answering Build source questions (right below the E-mail address
+          on my web site.) You can check there to see if I'm getting
+          overloaded with questions or not.
+ .
+          If I'm too busy, it might say something like this:
+ .
+               I'm too busy to answer Build source questions right now.
+               Sorry, but don't expect a reply from me any time soon.
+ .
+          If I'm open for Build source questions, please state your question
+             clearly and don't include any unsolicited attachments unless
+             they're really small (like less than 50k). Assume that I have
+             a 28.8k modem. Also, don't leave out important details just
+             to make your question appear shorter - making me guess what
+             you're asking doesn't save me time!
+ .
+ ----------------------------------------------------------------------------
+ -Ken S. (official web site: http://www.advsys.net/ken)
+
+Files: build/include/glext.h
+Comment: OpenGL header (http://www.opengl.org).
+Copyright: 2007-2012 The Khronos Group Inc
+License: SGI-2
+ Permission is hereby granted, free of charge, to any person obtaining a
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+
+Files: build/*/md4.*
+Comment: Cryptographic hash function
+Copyright: 1990-2012 RSA Data Security
+License: RSA-MD4
+ License to copy and use this software is granted provided that it
+ is identified as the "RSA Data Security, Inc. MD4 Message-Digest
+ Algorithm" in all material mentioning or referencing this software
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+Files: build/src/util/bsuite.c
+Copyright: 2004-2012 Jonathon Fowler
+License: Build-Customisation-Suite
+ You can use this code for any purpose you want.
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+Files: build/src/util/arttool.cc
+Copyright: 2008-2012 Jonathon Fowler
+License: Artistic-2
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diff --git a/debian/eduke32.6 b/debian/eduke32.6
new file mode 100644
index 0000000..4dac554
--- /dev/null
+++ b/debian/eduke32.6
@@ -0,0 +1,207 @@
+.TH EDUKE32 6 "2012-11-18" "" "EDuke32 manual page"
+.SH NAME
+eduke32 \- Open source enhanced port of the game Duke Nukem 3D
+.SH SYNOPSIS
+\fBeduke32\fP [\fIoption\fP ...]
+.SH DESCRIPTION
+\fBEDuke32\fP is a cross-plateform first-person shooter.
+.P
+It includes several features like the \fBPolymost\fP and \fBPolymer\fP 
+renderers, editing functions and scripting extensions for mod authors and 
+map makers, full-featured console, Quake-style key bindings, client/server 
+based networking with in-game joining (beta) and many others.
+.SH OPTIONS
+.TP
+\fB-?\fP, \fB-help\fP, \fB--help\fP
+Print a short help text describing the supported command-line options and exit.
+.TP
+\fB-\fP\fIslot\fP
+Load and run a game from slot (0-9).
+.TP
+\fB-c\fP\fImode\fP
+Use MP mode: 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn).
+.TP
+\fB-cfg\fP \fIcfg_file\fP
+Use an alternate configuration file.
+.TP
+\fB-clipmap\fP \fImap_file\fP
+Load an additional clipping map for use with clipshape.
+.TP
+\fB-connect\fP \fIhost\fP[\fB:\fP\fIport_num\fP]
+Connect to a multiplayer game. 'UDP 23513' is the default network port 
+to connect. The \fB-port\fP parameter can also be used to specify 
+a different number.
+.TP
+\fB-d\fP\fIedm_file\fP|\fIdemo_number\fP[:\fIframe_per_gametic\fP[,\fIrepeat_time\fP]]
+Play a demo. The number of frame by gametic (range 0-8) allows to start 
+the demo faster.
+.br
+e.g., \fBeduke32 -d3:1,8\fP
+.br
+For 8 repetitions of the demo number 3 at 1 frame per gametic.
+.TP
+\fB-g\fP\fIfile\fP, \fB-grp\fP \fIfile\fP ...
+Use an extra group file (.grp, .zip).
+.TP
+\fB-h\fP\fIdef_file\fP
+Use definitions file.
+.TP
+\fB-j\fP\fIdir\fP
+Add a directory to EDuke32's search list.
+.TP
+\fB-l\fP\fInum\fP
+Warp to level \fInum\fP, see -v.
+.TP
+\fB-m\fP
+Disable monsters.
+.TP
+\fB-map\fP \fImap_file\fP
+Load a map.
+.TP
+\fB-mh\fP \fIdef_file\fP
+Include an additional definitions module.
+.TP
+\fB-mx\fP \fIcon_file\fP
+Include an additional CON script module.
+.TP
+\fB-nam\fP
+Run in NAM compatible mode.
+.TP
+\fB-napalm\fP
+Run in Napalm compatibility mode.
+.TP
+\fB-port\fP \fIport_num\fP
+Specify the network port to use. If defined, it must always precede the 
+\fB-connect\fP parameter.
+.TP
+\fB-r\fP
+Record demo.
+.TP
+\fB-rts\fP \fIrts_file\fP
+Load custom Remote Ridicule sound bank.
+.TP
+\fB-s\fP\fIskill\fP
+Set skill level (1-4).
+.TP
+\fB-server\fP
+Start a multiplayer game for other players to join. 'UDP 23513' is the 
+default listen port. Use the \fB-port\fP parameter to specify a different
+number.
+.TP
+\fB-setup/-nosetup\fP
+Enable/disable the configuration dialog at startup.
+.TP
+\fB-t\fP\fImode\fP
+Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All.
+.TP
+\fB-u\fP\fIweapons_order\fP
+User's favorite weapons order (default: 3425689071).
+.TP
+\fB-usecwd\fP
+Read game data and configuration file from working directory.
+.TP
+\fB-v\fP\fInum\fP
+Warp to volume \fInum\fP, see -l.
+.TP
+\fB-x\fP\fIcon_file\fP
+Load custom CON script.
+.TP
+\fB-ww2gi\fP
+Run in WWII GI compatible mode.
+.TP
+\fB-debughelp\fP
+Display debug parameters and exit.
+.SS DEBUG PARAMETERS
+.TP
+\fB-a\fP
+Use fake player AI (fake multiplayer only).
+.TP
+\fB-cachesize\fP \fIsize\fP
+Set cache size, in Kb.
+.TP
+\fB-condebug\fP, \fB-z\fP\fIlevel\fP
+Enable line-by-line CON compile debugging at \fIlevel\fP.
+.TP
+\fB-conversion\fP \fIYYYYMMDD\fP
+Select CON script version for compatibility with older mods.
+.TP
+\fB-game_dir\fP \fIdir\fP
+Duke3d_w32 compatibility option, see -j.
+.TP
+\fB-gamegrp\fP
+Select which file to use as main grp.
+.TP
+\fB-i\fP\fImode\fP
+Use networking mode (1/0).
+.TP
+\fB-name\fP \fIname\fP
+Player name in multiplay.
+.TP
+\fB-nm\fP
+Disable music.
+.TP
+\fB-noautoload\fP
+Disable loading content from autoload dir.
+.TP
+\fB-nologo\fP
+Skip the logo anim.
+.TP
+\fB-ns\fP
+Disable sound.
+.TP
+\fB-q\fP\fInum\fP
+Fake multiplayer with \fInum\fP (2-8) players.
+.TP
+\fB-w\fP
+Show coordinates.
+.SS DEPRECATED OPTIONS
+.TP
+\fB-f\fP\fInum\fP
+Send fewer packets in multiplayer (1, 2, 4).
+.TP
+\fB-nD\fP
+Dump default gamevars to gamevars.txt.
+.TP
+\fB-net\fP
+Enable multiplayer.
+.TP
+\fB-rmnet\fP
+Use network config file.
+.TP
+\fB-stun\fP
+Use UDP hole punching for multiplayer connections.
+.SH ENVIRONMENT VARIABLES
+.TP
+.B BUILD_LOGSTDOUT
+If set to "TRUE", write standard output and error streams to stdout.txt 
+in the current directory.
+.TP
+.B EDUKE32_MUSIC_CMD
+An external command to play back MIDI music. It should accept a MIDI file 
+after the command.
+.br
+Example, 
+\fBexport EDUKE32_MUSIC_CMD="fluidsynth\fP \fIasoundfont\fP \fB-a alsa"\fP
+.TP
+.B SDL_VIDEO_WINDOW_POS
+Can be "center" for starting with a screen-centered window.
+.SH FILES
+.TP
+.I duke3d.grp
+EDuke32 main data file, contains game art, sounds, music, levels, etc.
+It can be installed in a search path to allow the game to find it automatically.
+The \fB-gamegrp\fP parameter can be used to specify a different location.
+.TP
+.I $HOME/.eduke32
+Search path and user configuration folder. EDuke32 looks here for game 
+data and mods, it also contains the user configuration files, saved games, 
+recorded demo files, logs and textures cache.
+.TP
+.I /usr/share/games/eduke32
+System-wide search path. The game looks here for game data.
+.SH AUTHORS
+See files \fI/usr/share/doc/eduke32/copyright\fP and 
+\fI/usr/share/doc/eduke32/THANKS\fP for the list of EDuke32 developers 
+and contributors.
+.SH SEE ALSO
+.BR mapster32 (6)
diff --git a/debian/eduke32.desktop b/debian/eduke32.desktop
new file mode 100644
index 0000000..968872f
--- /dev/null
+++ b/debian/eduke32.desktop
@@ -0,0 +1,12 @@
+[Desktop Entry]
+Type=Application
+Version=1.0
+Name=EDuke32
+GenericName=Action Games
+NoDisplay=false
+Comment=Open source enhanced port of the game Duke Nukem 3D
+Comment[fr]=Port amélioré open source du jeu Duke Nukem 3D
+Icon=eduke32
+Exec=/usr/games/eduke32
+Terminal=false
+Categories=Game;ActionGame;
diff --git a/debian/install b/debian/install
new file mode 100644
index 0000000..2ae62fd
--- /dev/null
+++ b/debian/install
@@ -0,0 +1,2 @@
+eduke32                usr/games
+debian/eduke32.desktop usr/share/applications
diff --git a/debian/manpages b/debian/manpages
new file mode 100644
index 0000000..e74f8c7
--- /dev/null
+++ b/debian/manpages
@@ -0,0 +1 @@
+debian/eduke32.6
diff --git a/debian/rules b/debian/rules
new file mode 100755
index 0000000..12c2c36
--- /dev/null
+++ b/debian/rules
@@ -0,0 +1,8 @@
+#!/usr/bin/make -f
+%:
+	dh $@
+
+override_dh_auto_build:
+	make
+
+override_dh_auto_test:
diff --git a/debian/source/format b/debian/source/format
new file mode 100644
index 0000000..163aaf8
--- /dev/null
+++ b/debian/source/format
@@ -0,0 +1 @@
+3.0 (quilt)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/eduke32.git



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