[game-data-packager] 04/11: Fix syntax when editing Unreal Classic Manifest.ini

Simon McVittie smcv at debian.org
Wed Jan 13 00:06:50 UTC 2016


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smcv pushed a commit to branch master
in repository game-data-packager.

commit d90af1bae167b32415cc7fa73f9d7f88fe17ab4e
Author: Simon McVittie <smcv at debian.org>
Date:   Tue Jan 12 23:26:18 2016 +0000

    Fix syntax when editing Unreal Classic Manifest.ini
---
 game_data_packager/games/unreal.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game_data_packager/games/unreal.py b/game_data_packager/games/unreal.py
index 204abc7..4c98dd5 100644
--- a/game_data_packager/games/unreal.py
+++ b/game_data_packager/games/unreal.py
@@ -63,7 +63,7 @@ class UnrealTask(PackagingTask):
                             '100'))
                 sample_file = 'System\\UnrealTournament.ini'
             else:
-                groups = (('Unreal', package.name, package.version))
+                groups = (('Unreal', package.name, package.version),)
                 sample_file = 'System\\UnrealLinux.ini'
 
             lines = ['[Setup]', 'MasterProduct=' + groups[0][0]]

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