[game-data-packager] 01/03: unreal: correct StartupFullscreen edits to ini file
Simon McVittie
smcv at debian.org
Wed Jan 13 00:35:15 UTC 2016
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smcv pushed a commit to branch master
in repository game-data-packager.
commit e24e839ee8f98c29dc60915205e17d0915b78a83
Author: Simon McVittie <smcv at debian.org>
Date: Wed Jan 13 00:08:48 2016 +0000
unreal: correct StartupFullscreen edits to ini file
---
runtime/launch-unreal-gold.yaml.in | 2 +-
runtime/launch-unreal.yaml.in | 5 +++--
2 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/runtime/launch-unreal-gold.yaml.in b/runtime/launch-unreal-gold.yaml.in
index 97460d1..1031a24 100644
--- a/runtime/launch-unreal-gold.yaml.in
+++ b/runtime/launch-unreal-gold.yaml.in
@@ -22,7 +22,7 @@ edit_unreal_ini:
System/UnrealLinux.ini:
once:
# Debian Games Team policy: games start windowed
- - section: SDLDrv.SDL
+ - section: SDLDrv.SDLClient
replace_key:
StartupFullscreen: "False"
always:
diff --git a/runtime/launch-unreal.yaml.in b/runtime/launch-unreal.yaml.in
index 39c8b50..812b7f1 100644
--- a/runtime/launch-unreal.yaml.in
+++ b/runtime/launch-unreal.yaml.in
@@ -21,8 +21,9 @@ edit_unreal_ini:
System/UnrealLinux.ini:
once:
# Debian Games Team policy: games start windowed
- - section: SDLDrv.SDL
- replace: StartupFullscreen=False
+ - section: SDLDrv.SDLClient
+ replace_key:
+ StartupFullscreen: False
always:
- section: Core.System
append_unique:
--
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