[game-data-packager] 01/03: unreal: correct StartupFullscreen edits to ini file

Simon McVittie smcv at debian.org
Wed Jan 13 00:35:15 UTC 2016


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smcv pushed a commit to branch master
in repository game-data-packager.

commit e24e839ee8f98c29dc60915205e17d0915b78a83
Author: Simon McVittie <smcv at debian.org>
Date:   Wed Jan 13 00:08:48 2016 +0000

    unreal: correct StartupFullscreen edits to ini file
---
 runtime/launch-unreal-gold.yaml.in | 2 +-
 runtime/launch-unreal.yaml.in      | 5 +++--
 2 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/runtime/launch-unreal-gold.yaml.in b/runtime/launch-unreal-gold.yaml.in
index 97460d1..1031a24 100644
--- a/runtime/launch-unreal-gold.yaml.in
+++ b/runtime/launch-unreal-gold.yaml.in
@@ -22,7 +22,7 @@ edit_unreal_ini:
   System/UnrealLinux.ini:
     once:
       # Debian Games Team policy: games start windowed
-      - section: SDLDrv.SDL
+      - section: SDLDrv.SDLClient
         replace_key:
           StartupFullscreen: "False"
     always:
diff --git a/runtime/launch-unreal.yaml.in b/runtime/launch-unreal.yaml.in
index 39c8b50..812b7f1 100644
--- a/runtime/launch-unreal.yaml.in
+++ b/runtime/launch-unreal.yaml.in
@@ -21,8 +21,9 @@ edit_unreal_ini:
   System/UnrealLinux.ini:
     once:
       # Debian Games Team policy: games start windowed
-      - section: SDLDrv.SDL
-        replace: StartupFullscreen=False
+      - section: SDLDrv.SDLClient
+        replace_key:
+          StartupFullscreen: False
     always:
       - section: Core.System
         append_unique:

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