[ioquake3] branch upstream updated (6025b17 -> 807a1c5)

Simon McVittie smcv at debian.org
Fri Jan 22 12:06:13 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream
in repository ioquake3.

      from  6025b17   Imported Upstream version 1.36+u20151017+dfsg1
       new  807a1c5   Imported Upstream version 1.36+u20160122+dfsg1

The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 Makefile                                 |  82 +--
 code/client/cl_cgame.c                   |  36 +-
 code/client/cl_input.c                   |   4 +-
 code/client/cl_main.c                    | 206 +++++--
 code/client/cl_parse.c                   | 105 ++--
 code/client/client.h                     |  21 +-
 code/client/snd_openal.c                 |   8 +-
 code/qcommon/common.c                    | 178 +++++-
 code/qcommon/q_shared.h                  |   4 +
 code/qcommon/qcommon.h                   |  11 +-
 code/renderercommon/qgl.h                |  57 +-
 code/renderercommon/tr_image_jpg.c       |  59 +-
 code/renderergl2/glsl/lightall_fp.glsl   | 251 ++------
 code/renderergl2/tr_backend.c            | 274 ++++-----
 code/renderergl2/tr_bsp.c                |  32 +-
 code/renderergl2/tr_dsa.c                | 284 +++++++++
 code/renderergl2/tr_dsa.h                |  80 +++
 code/renderergl2/tr_extensions.c         | 135 ++++-
 code/renderergl2/tr_fbo.c                | 290 ++-------
 code/renderergl2/tr_fbo.h                |   1 +
 code/renderergl2/tr_glsl.c               | 124 +---
 code/renderergl2/tr_image.c              | 781 ++++++++++++-------------
 code/renderergl2/tr_image_dds.c          | 498 ++++++++++++++++
 code/renderergl2/tr_init.c               |  57 +-
 code/renderergl2/tr_light.c              |   2 +-
 code/renderergl2/tr_local.h              |  35 +-
 code/renderergl2/tr_main.c               |   4 +-
 code/renderergl2/tr_postprocess.c        | 105 ++--
 code/renderergl2/tr_scene.c              |  21 +-
 code/renderergl2/tr_shade.c              |  47 +-
 code/renderergl2/tr_shader.c             |  70 ++-
 code/renderergl2/tr_shadows.c            |   4 +-
 code/renderergl2/tr_sky.c                |   2 +-
 code/renderergl2/tr_surface.c            |   4 +-
 code/server/server.h                     |   3 +-
 code/server/sv_ccmds.c                   | 104 ++++
 code/server/sv_client.c                  |  22 +-
 code/server/sv_init.c                    |   3 +-
 code/server/sv_main.c                    |   5 +-
 code/server/sv_snapshot.c                |   2 +-
 code/sys/sys_win32.c                     |  10 +-
 misc/{msvc => msvc12}/cgame.def          |   0
 misc/msvc12/cgame.vcxproj                | 604 +++++++++++++++++++
 misc/{msvc => msvc12}/game.def           |   0
 misc/msvc12/game.vcxproj                 | 695 ++++++++++++++++++++++
 misc/{msvc => msvc12}/glsl_stringify.vbs |   0
 misc/{msvc => msvc12}/ioq3.sln           |  20 +-
 misc/msvc12/opengl1.vcxproj              | 428 ++++++++++++++
 misc/msvc12/opengl1.vcxproj.filters      | 260 +++++++++
 misc/msvc12/opengl2.vcxproj              | 589 +++++++++++++++++++
 misc/msvc12/opengl2.vcxproj.filters      | 355 +++++++++++
 misc/{msvc => msvc12}/q3_ui.def          |   0
 misc/msvc12/q3_ui.vcxproj                | 967 ++++++++++++++++++++++++++++++
 misc/msvc12/quake3.vcxproj               | 970 +++++++++++++++++++++++++++++++
 misc/msvc12/quake3.vcxproj.filters       | 708 ++++++++++++++++++++++
 misc/{msvc => msvc12}/ui.def             |   0
 misc/msvc12/ui.vcxproj                   | 451 ++++++++++++++
 opengl2-readme.md                        |  32 +-
 58 files changed, 8545 insertions(+), 1555 deletions(-)
 create mode 100644 code/renderergl2/tr_dsa.c
 create mode 100644 code/renderergl2/tr_dsa.h
 create mode 100644 code/renderergl2/tr_image_dds.c
 copy misc/{msvc => msvc12}/cgame.def (100%)
 create mode 100644 misc/msvc12/cgame.vcxproj
 copy misc/{msvc => msvc12}/game.def (100%)
 create mode 100644 misc/msvc12/game.vcxproj
 copy misc/{msvc => msvc12}/glsl_stringify.vbs (100%)
 copy misc/{msvc => msvc12}/ioq3.sln (90%)
 create mode 100644 misc/msvc12/opengl1.vcxproj
 create mode 100644 misc/msvc12/opengl1.vcxproj.filters
 create mode 100644 misc/msvc12/opengl2.vcxproj
 create mode 100644 misc/msvc12/opengl2.vcxproj.filters
 copy misc/{msvc => msvc12}/q3_ui.def (100%)
 create mode 100644 misc/msvc12/q3_ui.vcxproj
 create mode 100644 misc/msvc12/quake3.vcxproj
 create mode 100644 misc/msvc12/quake3.vcxproj.filters
 copy misc/{msvc => msvc12}/ui.def (100%)
 create mode 100644 misc/msvc12/ui.vcxproj

-- 
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