[ioquake3] branch upstream updated (6025b17 -> 807a1c5)
Simon McVittie
smcv at debian.org
Fri Jan 22 12:06:13 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream
in repository ioquake3.
from 6025b17 Imported Upstream version 1.36+u20151017+dfsg1
new 807a1c5 Imported Upstream version 1.36+u20160122+dfsg1
The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
Makefile | 82 +--
code/client/cl_cgame.c | 36 +-
code/client/cl_input.c | 4 +-
code/client/cl_main.c | 206 +++++--
code/client/cl_parse.c | 105 ++--
code/client/client.h | 21 +-
code/client/snd_openal.c | 8 +-
code/qcommon/common.c | 178 +++++-
code/qcommon/q_shared.h | 4 +
code/qcommon/qcommon.h | 11 +-
code/renderercommon/qgl.h | 57 +-
code/renderercommon/tr_image_jpg.c | 59 +-
code/renderergl2/glsl/lightall_fp.glsl | 251 ++------
code/renderergl2/tr_backend.c | 274 ++++-----
code/renderergl2/tr_bsp.c | 32 +-
code/renderergl2/tr_dsa.c | 284 +++++++++
code/renderergl2/tr_dsa.h | 80 +++
code/renderergl2/tr_extensions.c | 135 ++++-
code/renderergl2/tr_fbo.c | 290 ++-------
code/renderergl2/tr_fbo.h | 1 +
code/renderergl2/tr_glsl.c | 124 +---
code/renderergl2/tr_image.c | 781 ++++++++++++-------------
code/renderergl2/tr_image_dds.c | 498 ++++++++++++++++
code/renderergl2/tr_init.c | 57 +-
code/renderergl2/tr_light.c | 2 +-
code/renderergl2/tr_local.h | 35 +-
code/renderergl2/tr_main.c | 4 +-
code/renderergl2/tr_postprocess.c | 105 ++--
code/renderergl2/tr_scene.c | 21 +-
code/renderergl2/tr_shade.c | 47 +-
code/renderergl2/tr_shader.c | 70 ++-
code/renderergl2/tr_shadows.c | 4 +-
code/renderergl2/tr_sky.c | 2 +-
code/renderergl2/tr_surface.c | 4 +-
code/server/server.h | 3 +-
code/server/sv_ccmds.c | 104 ++++
code/server/sv_client.c | 22 +-
code/server/sv_init.c | 3 +-
code/server/sv_main.c | 5 +-
code/server/sv_snapshot.c | 2 +-
code/sys/sys_win32.c | 10 +-
misc/{msvc => msvc12}/cgame.def | 0
misc/msvc12/cgame.vcxproj | 604 +++++++++++++++++++
misc/{msvc => msvc12}/game.def | 0
misc/msvc12/game.vcxproj | 695 ++++++++++++++++++++++
misc/{msvc => msvc12}/glsl_stringify.vbs | 0
misc/{msvc => msvc12}/ioq3.sln | 20 +-
misc/msvc12/opengl1.vcxproj | 428 ++++++++++++++
misc/msvc12/opengl1.vcxproj.filters | 260 +++++++++
misc/msvc12/opengl2.vcxproj | 589 +++++++++++++++++++
misc/msvc12/opengl2.vcxproj.filters | 355 +++++++++++
misc/{msvc => msvc12}/q3_ui.def | 0
misc/msvc12/q3_ui.vcxproj | 967 ++++++++++++++++++++++++++++++
misc/msvc12/quake3.vcxproj | 970 +++++++++++++++++++++++++++++++
misc/msvc12/quake3.vcxproj.filters | 708 ++++++++++++++++++++++
misc/{msvc => msvc12}/ui.def | 0
misc/msvc12/ui.vcxproj | 451 ++++++++++++++
opengl2-readme.md | 32 +-
58 files changed, 8545 insertions(+), 1555 deletions(-)
create mode 100644 code/renderergl2/tr_dsa.c
create mode 100644 code/renderergl2/tr_dsa.h
create mode 100644 code/renderergl2/tr_image_dds.c
copy misc/{msvc => msvc12}/cgame.def (100%)
create mode 100644 misc/msvc12/cgame.vcxproj
copy misc/{msvc => msvc12}/game.def (100%)
create mode 100644 misc/msvc12/game.vcxproj
copy misc/{msvc => msvc12}/glsl_stringify.vbs (100%)
copy misc/{msvc => msvc12}/ioq3.sln (90%)
create mode 100644 misc/msvc12/opengl1.vcxproj
create mode 100644 misc/msvc12/opengl1.vcxproj.filters
create mode 100644 misc/msvc12/opengl2.vcxproj
create mode 100644 misc/msvc12/opengl2.vcxproj.filters
copy misc/{msvc => msvc12}/q3_ui.def (100%)
create mode 100644 misc/msvc12/q3_ui.vcxproj
create mode 100644 misc/msvc12/quake3.vcxproj
create mode 100644 misc/msvc12/quake3.vcxproj.filters
copy misc/{msvc => msvc12}/ui.def (100%)
create mode 100644 misc/msvc12/ui.vcxproj
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git
More information about the Pkg-games-commits
mailing list