[game-data-packager] 02/03: Adjust changelog

Simon McVittie smcv at debian.org
Sat Jan 23 00:29:03 UTC 2016


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smcv pushed a commit to branch master
in repository game-data-packager.

commit 4dac2dcf881decb4dad38840f1e2c766dcb59a4a
Author: Simon McVittie <smcv at debian.org>
Date:   Fri Jan 22 23:01:20 2016 +0000

    Adjust changelog
---
 debian/changelog | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/debian/changelog b/debian/changelog
index 89c0da8..06e98d7 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -95,7 +95,7 @@ game-data-packager (44) UNRELEASED; urgency=medium
 
   [ Alexandre Detiste ]
   * fedora: prepare initial release
-  * make install: fix inclusion game_data_packager/unpack in .deb
+  * make install: fix inclusion of game_data_packager/unpack in .deb
   * man pages: install man pages in Makefile
   * refactor packaging for various games
   * avoid computing known md5 again in our dh_md5sums implementation
@@ -112,8 +112,8 @@ game-data-packager (44) UNRELEASED; urgency=medium
   * Add an abstraction and limited auto-detection for archive unpacking
   * Add library code to extract Unreal mods and installers
   * make-template: always capture SHA1 and SHA256: we can edit them out
-    later if desired, but if the g-d-p owners don't own a particular game,
-    more information is better than less
+    later if desired, but if the g-d-p maintainers don't own a particular
+    game, more information is better than less
   * make-template: use groups
   * make-template: refactor to support auto-detection and recursion into
     (some) archives

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