[game-data-packager] 01/06: Rename to_yaml to to_data
Simon McVittie
smcv at debian.org
Mon Jan 25 10:26:29 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch master
in repository game-data-packager.
commit f1e04ac3998c9ca331398c930330e97c359f71ad
Author: Simon McVittie <smcv at debian.org>
Date: Mon Jan 25 08:14:33 2016 +0000
Rename to_yaml to to_data
It has never actually produced YAML.
---
game_data_packager/__init__.py | 10 +++++-----
game_data_packager/build.py | 4 ++--
game_data_packager/data.py | 2 +-
tools/check_equivalence.py | 8 ++++----
tools/check_syntax.py | 2 +-
5 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/game_data_packager/__init__.py b/game_data_packager/__init__.py
index 96d14a5..3b3a009 100644
--- a/game_data_packager/__init__.py
+++ b/game_data_packager/__init__.py
@@ -230,7 +230,7 @@ class GameDataPackage(object):
assert type(value) is str
self.langs = [value]
- def to_yaml(self, expand=True):
+ def to_data(self, expand=True):
ret = {
'architecture': self.architecture,
'component': self.component,
@@ -591,7 +591,7 @@ class GameData(object):
return help_text
- def to_yaml(self, expand=True):
+ def to_data(self, expand=True):
files = {}
groups = {}
packages = {}
@@ -606,12 +606,12 @@ class GameData(object):
for filename, f in self.files.items():
if f.group_members is not None:
- groups[filename] = f.to_yaml(expand=expand)
+ groups[filename] = f.to_data(expand=expand)
else:
- files[filename] = f.to_yaml(expand=expand)
+ files[filename] = f.to_data(expand=expand)
for name, package in self.packages.items():
- packages[name] = package.to_yaml(expand=expand)
+ packages[name] = package.to_data(expand=expand)
if files:
ret['files'] = files
diff --git a/game_data_packager/build.py b/game_data_packager/build.py
index 7180e5c..71caf4b 100644
--- a/game_data_packager/build.py
+++ b/game_data_packager/build.py
@@ -1941,9 +1941,9 @@ class PackagingTask(object):
def run_command_line(self, args):
if logging.getLogger().isEnabledFor(logging.DEBUG):
logger.debug('package description:\n%s',
- yaml.safe_dump(self.game.to_yaml(expand=False)))
+ yaml.safe_dump(self.game.to_data(expand=False)))
logger.debug('package description after expansion:\n%s',
- yaml.safe_dump(self.game.to_yaml(expand=True)))
+ yaml.safe_dump(self.game.to_data(expand=True)))
self.verbose = getattr(args, 'verbose', False)
diff --git a/game_data_packager/data.py b/game_data_packager/data.py
index 12fba35..7fb2ee3 100644
--- a/game_data_packager/data.py
+++ b/game_data_packager/data.py
@@ -236,7 +236,7 @@ class WantedFile(HashedFile):
def provides(self, value):
self._provides = set(value)
- def to_yaml(self, expand=True):
+ def to_data(self, expand=True):
ret = {
'name': self.name,
}
diff --git a/tools/check_equivalence.py b/tools/check_equivalence.py
index 4826d41..d698741 100755
--- a/tools/check_equivalence.py
+++ b/tools/check_equivalence.py
@@ -76,15 +76,15 @@ if __name__ == '__main__':
game.load_file_data()
ascii_safe(game.longname, force=True).encode('ascii')
ascii_safe(game.help_text, force=True).encode('ascii')
- vfs_to_json = dump(game.to_yaml())
+ vfs_to_json = dump(game.to_data())
json_game = from_json[name]
json_game.load_file_data()
- json_to_json = dump(json_game.to_yaml())
+ json_to_json = dump(json_game.to_data())
yaml_game = from_yaml[name]
yaml_game.load_file_data()
- yaml_to_json = dump(yaml_game.to_yaml())
+ yaml_to_json = dump(yaml_game.to_data())
if yaml_to_json != vfs_to_json:
sys.stdout.writelines(difflib.unified_diff(
@@ -105,7 +105,7 @@ if __name__ == '__main__':
if from_ref is not None:
ref_game = from_ref[name]
ref_game.load_file_data(use_vfs='ref.zip')
- ref_to_json = dump(ref_game.to_yaml())
+ ref_to_json = dump(ref_game.to_data())
if ref_to_json != vfs_to_json:
sys.stdout.writelines(difflib.unified_diff(
diff --git a/tools/check_syntax.py b/tools/check_syntax.py
index 6c8e230..21f0838 100755
--- a/tools/check_syntax.py
+++ b/tools/check_syntax.py
@@ -34,4 +34,4 @@ if __name__ == '__main__':
ascii_safe(game.help_text, force=True).encode('ascii')
if 'DEBUG' in os.environ or 'GDP_DEBUG' in os.environ:
print('# %s -----------------------------------------' % name)
- print(yaml.safe_dump(game.to_yaml()))
+ print(yaml.safe_dump(game.to_data()))
--
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