[blockattack] branch upstream updated (a95a8d9 -> 8c52d0f)
Markus Koschany
apo at moszumanska.debian.org
Sun Jun 5 18:57:45 UTC 2016
This is an automated email from the git hooks/post-receive script.
apo pushed a change to branch upstream
in repository blockattack.
from a95a8d9 Imported Upstream version 1.4.2
new 8c52d0f Imported Upstream version 2.0.0
The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.gitignore | 24 +
.travis.yml | 33 +
CMakeLists.txt | 83 +
Game/COPYING.TXT | 1 +
Game/SConscript | 13 -
Game/data/fonts/freeserif.ttf | Bin 0 -> 974044 bytes
.../fonts/penguin_attack_license.txt} | 705 ++-
Game/data/fonts/penguinattack.ttf | Bin 0 -> 70356 bytes
Game/{music/bgMusic.ogg => data/music/bgmusic.ogg} | Bin
Game/{ => data}/music/highbeat.ogg | Bin
Game/{ => data}/puzzles/copy | 0
Game/{ => data}/puzzles/puzzle.levels | 0
Game/{ => data}/puzzles/testPuzzles | 0
Game/{sound => data/sounds}/applause.ogg | Bin
Game/{sound => data/sounds}/cameraclick.ogg | Bin
Game/{sound => data/sounds}/counter.ogg | Bin
.../sounds/counter_final.ogg} | Bin
Game/{sound => data/sounds}/pop.ogg | Bin
Game/{sound => data/sounds}/typing.ogg | Bin
Game/data/sprites/blockattack.sprite | 181 +
Game/data/sprites/blockattack1.sprite | 626 ++
Game/data/sprites/gui_rect_white.sprite | 75 +
Game/data/sprites/gui_rect_yellow.sprite | 75 +
Game/data/textures/b_blank.png | Bin 0 -> 341 bytes
Game/{gfx/bExit.png => data/textures/b_exit.png} | Bin
.../textures/b_highscore.png} | Bin
.../BackBoard.png => data/textures/back_board.png} | Bin
Game/{gfx => data/textures}/background.png | Bin
.../ballBlue.png => data/textures/ball_blue.png} | Bin
.../ballGray.png => data/textures/ball_gray.png} | Bin
.../ballGreen.png => data/textures/ball_green.png} | Bin
.../textures/ball_purple.png} | Bin
.../ballRed.png => data/textures/ball_red.png} | Bin
.../textures/ball_turkish.png} | Bin
.../textures/ball_yellow.png} | Bin
.../textures/black_back_ground.png} | Bin
.../blackLine.png => data/textures/black_line.png} | Bin
Game/{gfx/bricks => data/textures}/blue.png | Bin
Game/data/textures/board_back_back.png | Bin 0 -> 11743 bytes
Game/data/textures/bomb.png | Bin 0 -> 2776 bytes
.../textures/chain_frame.png} | Bin
.../counter/1.png => data/textures/counter_1.png} | Bin
.../counter/2.png => data/textures/counter_2.png} | Bin
.../counter/3.png => data/textures/counter_3.png} | Bin
Game/{gfx => data/textures}/crossover.png | Bin
Game/data/textures/cursor.png | Bin 0 -> 675 bytes
Game/{gfx => data/textures}/dialogbox.png | Bin
.../0.png => data/textures/explosion0.png} | Bin
.../1.png => data/textures/explosion1.png} | Bin
.../2.png => data/textures/explosion2.png} | Bin
.../3.png => data/textures/explosion3.png} | Bin
Game/data/textures/fallback.png | Bin 0 -> 391 bytes
Game/{gfx => data/textures}/fileDialogbox.png | Bin
.../garbageB.png => data/textures/garbage_b.png} | Bin
.../garbageBL.png => data/textures/garbage_bl.png} | Bin
.../garbageBR.png => data/textures/garbage_br.png} | Bin
.../textures/garbage_fill.png} | Bin
.../garbageGM.png => data/textures/garbage_gm.png} | Bin
.../textures/garbage_gml.png} | Bin
.../textures/garbage_gmr.png} | Bin
.../garbageL.png => data/textures/garbage_l.png} | Bin
.../garbageM.png => data/textures/garbage_m.png} | Bin
.../garbageML.png => data/textures/garbage_ml.png} | Bin
.../garbageMR.png => data/textures/garbage_mr.png} | Bin
.../garbageR.png => data/textures/garbage_r.png} | Bin
.../garbageT.png => data/textures/garbage_t.png} | Bin
.../garbageTL.png => data/textures/garbage_tl.png} | Bin
.../garbageTR.png => data/textures/garbage_tr.png} | Bin
Game/{gfx/bricks => data/textures}/green.png | Bin
Game/{gfx/bricks => data/textures}/grey.png | Bin
Game/data/textures/gui_back_white.png | Bin 0 -> 1999 bytes
Game/data/textures/gui_back_yellow.png | Bin 0 -> 1934 bytes
.../textures/i_check_box_area.png} | Bin
Game/{gfx/iDraw.png => data/textures/i_draw.png} | Bin
.../textures/i_game_over.png} | Bin
.../textures/i_level_check.png} | Bin
.../textures/i_level_check_box.png} | Bin
Game/data/textures/i_level_check_box_marked.png | Bin 0 -> 180 bytes
Game/{gfx/iLoser.png => data/textures/i_loser.png} | Bin
.../textures/i_stage_clear_limit.png} | Bin
.../iWinner.png => data/textures/i_winner.png} | Bin
Game/{gfx => data/textures}/icon.png | Bin
Game/data/textures/menu_marked.png | Bin 0 -> 1704 bytes
Game/data/textures/menu_unmarked.png | Bin 0 -> 1716 bytes
Game/{gfx => data/textures}/mouse.png | Bin
Game/{gfx/bricks => data/textures}/purple.png | Bin
Game/data/textures/ready.png | Bin 0 -> 3721 bytes
Game/{gfx/bricks => data/textures}/red.png | Bin
.../smileys/0.png => data/textures/smileys0.png} | Bin
.../smileys/1.png => data/textures/smileys1.png} | Bin
.../smileys/2.png => data/textures/smileys2.png} | Bin
.../smileys/3.png => data/textures/smileys3.png} | Bin
Game/data/textures/touchcursor.png | Bin 0 -> 901 bytes
.../textures/trans_cover.png} | Bin
Game/{gfx/bricks => data/textures}/turkish.png | Bin
Game/{gfx/bricks => data/textures}/yellow.png | Bin
Game/gfx/14P_Arial_Angle_Red.png | Bin 20313 -> 0 bytes
Game/gfx/24P_Arial_Blue.png | Bin 58472 -> 0 bytes
Game/gfx/SmallStone.png | Bin 27639 -> 0 bytes
Game/gfx/animations/bomb/bomb_1.png | Bin 1463 -> 0 bytes
Game/gfx/animations/bomb/bomb_2.png | Bin 1439 -> 0 bytes
Game/gfx/animations/cursor/1.png | Bin 480 -> 0 bytes
Game/gfx/animations/cursor/2.png | Bin 463 -> 0 bytes
Game/gfx/animations/ready/ready_1.png | Bin 1867 -> 0 bytes
Game/gfx/animations/ready/ready_2.png | Bin 1951 -> 0 bytes
Game/gfx/b1024.png | Bin 3436 -> 0 bytes
Game/gfx/bBack.png | Bin 2912 -> 0 bytes
Game/gfx/bChange.png | Bin 2728 -> 0 bytes
Game/gfx/bConfigure.png | Bin 2204 -> 0 bytes
Game/gfx/bConnect.png | Bin 2191 -> 0 bytes
Game/gfx/bEndless.png | Bin 3623 -> 0 bytes
Game/gfx/bForward.png | Bin 3245 -> 0 bytes
Game/gfx/bHost.png | Bin 2239 -> 0 bytes
Game/gfx/bHowToPlay.png | Bin 12290 -> 0 bytes
Game/gfx/bInternet.png | Bin 11721 -> 0 bytes
Game/gfx/bLoad.png | Bin 1922 -> 0 bytes
Game/gfx/bNetwork.png | Bin 3711 -> 0 bytes
Game/gfx/bNewGame.png | Bin 2500 -> 0 bytes
Game/gfx/bNext.png | Bin 2827 -> 0 bytes
Game/gfx/bOff.png | Bin 1383 -> 0 bytes
Game/gfx/bOn.png | Bin 1306 -> 0 bytes
Game/gfx/bOnePlayer.png | Bin 2620 -> 0 bytes
Game/gfx/bOptions.png | Bin 3160 -> 0 bytes
Game/gfx/bPuzzle.png | Bin 3532 -> 0 bytes
Game/gfx/bReplays.png | Bin 2771 -> 0 bytes
Game/gfx/bRetry.png | Bin 2966 -> 0 bytes
Game/gfx/bSave.png | Bin 2137 -> 0 bytes
Game/gfx/bSelectPuzzle.png | Bin 1849 -> 0 bytes
Game/gfx/bSkip.png | Bin 2935 -> 0 bytes
Game/gfx/bStageClear.png | Bin 2208 -> 0 bytes
Game/gfx/bTheme.png | Bin 1970 -> 0 bytes
Game/gfx/bTimeTrial.png | Bin 2894 -> 0 bytes
Game/gfx/bTwoPlayers.png | Bin 3489 -> 0 bytes
Game/gfx/bVsGame.png | Bin 2482 -> 0 bytes
Game/gfx/bVsGameConfig.png | Bin 2218 -> 0 bytes
Game/gfx/blockAttack.ico | Bin 25766 -> 0 bytes
Game/gfx/boardBackBack.png | Bin 19018 -> 0 bytes
Game/gfx/changeButtonsBack.png | Bin 4249 -> 0 bytes
Game/gfx/changeButtonsBack1.png | Bin 4550 -> 0 bytes
Game/gfx/options.png | Bin 30310 -> 0 bytes
Makefile | 88 -
README.md | 63 +
ReleaseNotes-2.0.0.txt | 31 +
SConstruct | 27 -
man/README | 6 +-
man/SConscript | 8 -
man/blockattack.man | 62 +
man/blockattack.sgml | 115 -
packdata.sh | 13 +-
source/AUTH | 191 +-
source/assets/gfx/UIpack_vector.svg | 2782 +++++++++
source/assets/gfx/backgrounds/boardBack.svg | 59 +-
source/code/.editorconfig | 12 +
source/code/AUTHORS | 8 +-
source/code/BlockAttackWin32.dev | 24 +-
source/code/BlockGame.cpp | 1887 ++++++
source/code/BlockGame.hpp | 2589 +-------
source/code/BlockGameSdl.inc | 408 ++
source/code/DialogBox.cpp | 149 +
source/code/DialogBox.hpp | 58 +
source/code/Libs/.editorconfig | 2 +
source/code/Libs/NFont.cpp | 1107 ++++
source/code/Libs/NFont.h | 316 +
source/code/Libs/SDL_FontCache.c | 2587 ++++++++
source/code/Libs/SDL_FontCache.h | 301 +
source/code/Libs/include/cereal/ABOUT | 9 +
source/code/Libs/include/cereal/LICENSE | 24 +
source/code/Libs/include/cereal/access.hpp | 427 ++
.../code/Libs/include/cereal/archives/adapters.hpp | 163 +
.../code/Libs/include/cereal/archives/binary.hpp | 165 +
source/code/Libs/include/cereal/archives/json.hpp | 912 +++
.../include/cereal/archives/portable_binary.hpp | 245 +
source/code/Libs/include/cereal/archives/xml.hpp | 882 +++
source/code/Libs/include/cereal/cereal.hpp | 955 +++
.../code/Libs/include/cereal/details/helpers.hpp | 360 ++
.../include/cereal/details/polymorphic_impl.hpp | 437 ++
.../Libs/include/cereal/details/static_object.hpp | 90 +
source/code/Libs/include/cereal/details/traits.hpp | 1325 ++++
source/code/Libs/include/cereal/details/util.hpp | 84 +
.../code/Libs/include/cereal/external/base64.hpp | 125 +
.../include/cereal/external/rapidjson/document.h | 821 +++
.../include/cereal/external/rapidjson/filestream.h | 47 +
.../cereal/external/rapidjson/genericstream.h | 105 +
.../cereal/external/rapidjson/internal/pow10.h | 54 +
.../cereal/external/rapidjson/internal/stack.h | 82 +
.../cereal/external/rapidjson/internal/strfunc.h | 24 +
.../include/cereal/external/rapidjson/license.txt | 19 +
.../cereal/external/rapidjson/prettywriter.h | 156 +
.../include/cereal/external/rapidjson/rapidjson.h | 525 ++
.../include/cereal/external/rapidjson/reader.h | 749 +++
.../cereal/external/rapidjson/stringbuffer.h | 49 +
.../include/cereal/external/rapidjson/writer.h | 330 +
.../include/cereal/external/rapidxml/license.txt | 52 +
.../include/cereal/external/rapidxml/manual.html | 406 ++
.../include/cereal/external/rapidxml/rapidxml.hpp | 2618 ++++++++
.../external/rapidxml/rapidxml_iterators.hpp | 173 +
.../cereal/external/rapidxml/rapidxml_print.hpp | 424 ++
.../cereal/external/rapidxml/rapidxml_utils.hpp | 121 +
source/code/Libs/include/cereal/macros.hpp | 82 +
source/code/Libs/include/cereal/types/array.hpp | 79 +
.../code/Libs/include/cereal/types/base_class.hpp | 164 +
source/code/Libs/include/cereal/types/bitset.hpp | 112 +
.../Libs/include/cereal/types/boost_variant.hpp | 106 +
source/code/Libs/include/cereal/types/chrono.hpp | 72 +
source/code/Libs/include/cereal/types/common.hpp | 129 +
source/code/Libs/include/cereal/types/complex.hpp | 56 +
source/code/Libs/include/cereal/types/deque.hpp | 62 +
.../Libs/include/cereal/types/forward_list.hpp | 68 +
source/code/Libs/include/cereal/types/list.hpp | 62 +
source/code/Libs/include/cereal/types/map.hpp | 108 +
source/code/Libs/include/cereal/types/memory.hpp | 392 ++
.../code/Libs/include/cereal/types/polymorphic.hpp | 462 ++
source/code/Libs/include/cereal/types/queue.hpp | 130 +
source/code/Libs/include/cereal/types/set.hpp | 103 +
source/code/Libs/include/cereal/types/stack.hpp | 76 +
source/code/Libs/include/cereal/types/string.hpp | 61 +
source/code/Libs/include/cereal/types/tuple.hpp | 123 +
.../Libs/include/cereal/types/unordered_map.hpp | 100 +
.../Libs/include/cereal/types/unordered_set.hpp | 99 +
source/code/Libs/include/cereal/types/utility.hpp | 47 +
source/code/Libs/include/cereal/types/valarray.hpp | 89 +
source/code/Libs/include/cereal/types/vector.hpp | 112 +
source/code/Makefile | 78 -
source/code/MenuSystem.cpp | 405 ++
source/code/MenuSystem.h | 147 +
source/code/NetworkThing.hpp | 400 --
source/code/README | 12 +-
source/code/ReadKeyboard.cpp | 450 +-
source/code/ReadKeyboard.h | 73 +-
source/code/SConscript | 29 -
source/code/SFont.cpp | 178 -
source/code/SFont.h | 83 -
source/code/ScoresDisplay.cpp | 219 +
source/code/ScoresDisplay.hpp | 60 +
source/code/common.cpp | 454 +-
source/code/common.h | 282 +-
source/code/editor/BoardHolder.cpp | 154 -
source/code/editor/BoardHolder.hpp | 54 -
source/code/editor/EditorInterface.cpp | 234 -
source/code/editor/EditorInterface.hpp | 68 -
source/code/editor/TheBoard.cpp | 141 -
source/code/editor/TheBoard.hpp | 55 -
source/code/editor/editorMain.cpp | 163 -
source/code/editor/editorMain.hpp | 101 -
source/code/gamecontroller.cpp | 256 +
source/code/gamecontroller.h | 61 +
source/code/global.hpp | 66 +
source/code/highscore.cpp | 304 +-
source/code/highscore.h | 86 +-
source/code/icon.cpp | 43 +
source/code/icon.hpp | 32 +
source/code/icon.inc | 220 +
source/code/joypad.cpp | 177 -
source/code/joypad.h | 70 -
source/code/listFiles.cpp | 181 -
source/code/listFiles.h | 69 -
source/code/main.cpp | 6480 ++++++--------------
source/code/mainVars.hpp | 361 --
source/code/mainVars.inc | 237 +
source/code/menu/MenuItem.hpp | 26 +
source/code/menudef.cpp | 300 +
source/code/os.cpp | 70 +
source/code/os.hpp | 37 +
source/code/physfs_stream.hpp | 437 --
source/code/puzzlehandler.cpp | 136 +
source/code/puzzlehandler.hpp | 40 +
source/code/replay.cpp | 287 -
source/code/replay.h | 94 -
source/code/sago/GameStateInterface.hpp | 43 +
source/code/sago/LICENSE | 22 +
source/code/sago/Makefile.sago | 4 +
source/code/sago/SagoDataHolder.cpp | 247 +
source/code/sago/SagoDataHolder.hpp | 61 +
source/code/sago/SagoMisc.cpp | 88 +
source/code/sago/SagoMisc.hpp | 56 +
source/code/sago/SagoMiscSdl2.cpp | 54 +
source/code/sago/SagoMiscSdl2.hpp | 46 +
source/code/sago/SagoSprite.cpp | 145 +
source/code/sago/SagoSprite.hpp | 80 +
source/code/sago/SagoSpriteHolder.cpp | 139 +
source/code/sago/SagoSpriteHolder.hpp | 51 +
source/code/sago/platform_folders.cpp | 350 ++
source/code/sago/platform_folders.h | 172 +
source/code/scopeHelpers.hpp | 55 +
source/code/stageclearhandler.cpp | 133 +
source/code/stageclearhandler.hpp | 49 +
source/code/stats.cpp | 170 +-
source/code/stats.h | 93 +-
source/code/ttfont.cpp | 119 -
source/code/ttfont.h | 65 -
source/code/version.h | 26 +
source/code/winicon.rc | 2 +-
source/manual/block_attack_manual.tex | 178 -
source/misc/astyle/runAstyle.sh | 1 +
source/misc/blockattack.desktop | 4 +-
source/misc/cmake/FindSDL2.cmake | 46 +
source/misc/cmake/LibFindMacros.cmake | 267 +
source/misc/icons/blockattack.ico | Bin 0 -> 32038 bytes
source/misc/icons/blockattack128.xpm | 236 +
source/misc/icons/blockattack16.xpm | 41 +
source/misc/icons/blockattack256.xpm | 384 ++
source/misc/icons/blockattack32.xpm | 84 +
source/misc/icons/blockattack48.xpm | 108 +
source/misc/icons/blockattack64.xpm | 134 +
source/misc/screenshots/screen_shot_2016_01_19.png | Bin 0 -> 137576 bytes
source/misc/translation/build_mo_all.sh | 4 +
source/misc/translation/build_mo_single_file.sh | 12 +
source/misc/translation/extractTexts.sh | 2 +
source/misc/translation/po/da_DK.po | 421 ++
.../translation/template/blockattack_roftb.pot | 383 ++
.../misc/travis_help/utf8_v2_3_4/doc/ReleaseNotes | 12 +
.../misc/travis_help/utf8_v2_3_4/doc/utf8cpp.html | 1789 ++++++
source/misc/travis_help/utf8_v2_3_4/source/utf8.h | 34 +
.../travis_help/utf8_v2_3_4/source/utf8/checked.h | 327 +
.../travis_help/utf8_v2_3_4/source/utf8/core.h | 329 +
.../utf8_v2_3_4/source/utf8/unchecked.h | 228 +
travis_build.script | 11 +
.../misc => windows installer}/install_script.nsi | 39 +-
318 files changed, 39113 insertions(+), 12702 deletions(-)
create mode 100644 .gitignore
create mode 100644 .travis.yml
create mode 100644 CMakeLists.txt
create mode 120000 Game/COPYING.TXT
delete mode 100644 Game/SConscript
create mode 100644 Game/data/fonts/freeserif.ttf
rename Game/{COPYING.txt => data/fonts/penguin_attack_license.txt} (93%)
mode change 100755 => 100644
create mode 100644 Game/data/fonts/penguinattack.ttf
rename Game/{music/bgMusic.ogg => data/music/bgmusic.ogg} (100%)
rename Game/{ => data}/music/highbeat.ogg (100%)
rename Game/{ => data}/puzzles/copy (100%)
rename Game/{ => data}/puzzles/puzzle.levels (100%)
rename Game/{ => data}/puzzles/testPuzzles (100%)
rename Game/{sound => data/sounds}/applause.ogg (100%)
rename Game/{sound => data/sounds}/cameraclick.ogg (100%)
rename Game/{sound => data/sounds}/counter.ogg (100%)
rename Game/{sound/counterFinal.ogg => data/sounds/counter_final.ogg} (100%)
rename Game/{sound => data/sounds}/pop.ogg (100%)
rename Game/{sound => data/sounds}/typing.ogg (100%)
create mode 100644 Game/data/sprites/blockattack.sprite
create mode 100644 Game/data/sprites/blockattack1.sprite
create mode 100644 Game/data/sprites/gui_rect_white.sprite
create mode 100644 Game/data/sprites/gui_rect_yellow.sprite
create mode 100644 Game/data/textures/b_blank.png
rename Game/{gfx/bExit.png => data/textures/b_exit.png} (100%)
rename Game/{gfx/bHighScore.png => data/textures/b_highscore.png} (100%)
rename Game/{gfx/BackBoard.png => data/textures/back_board.png} (100%)
rename Game/{gfx => data/textures}/background.png (100%)
rename Game/{gfx/balls/ballBlue.png => data/textures/ball_blue.png} (100%)
rename Game/{gfx/balls/ballGray.png => data/textures/ball_gray.png} (100%)
rename Game/{gfx/balls/ballGreen.png => data/textures/ball_green.png} (100%)
rename Game/{gfx/balls/ballPurple.png => data/textures/ball_purple.png} (100%)
rename Game/{gfx/balls/ballRed.png => data/textures/ball_red.png} (100%)
rename Game/{gfx/balls/ballTurkish.png => data/textures/ball_turkish.png} (100%)
rename Game/{gfx/balls/ballYellow.png => data/textures/ball_yellow.png} (100%)
rename Game/{gfx/blackBackGround.png => data/textures/black_back_ground.png} (100%)
rename Game/{gfx/blackLine.png => data/textures/black_line.png} (100%)
rename Game/{gfx/bricks => data/textures}/blue.png (100%)
create mode 100755 Game/data/textures/board_back_back.png
create mode 100644 Game/data/textures/bomb.png
rename Game/{gfx/chainFrame.png => data/textures/chain_frame.png} (100%)
rename Game/{gfx/counter/1.png => data/textures/counter_1.png} (100%)
rename Game/{gfx/counter/2.png => data/textures/counter_2.png} (100%)
rename Game/{gfx/counter/3.png => data/textures/counter_3.png} (100%)
rename Game/{gfx => data/textures}/crossover.png (100%)
create mode 100644 Game/data/textures/cursor.png
rename Game/{gfx => data/textures}/dialogbox.png (100%)
rename Game/{gfx/animations/explosion/0.png => data/textures/explosion0.png} (100%)
rename Game/{gfx/animations/explosion/1.png => data/textures/explosion1.png} (100%)
rename Game/{gfx/animations/explosion/2.png => data/textures/explosion2.png} (100%)
rename Game/{gfx/animations/explosion/3.png => data/textures/explosion3.png} (100%)
create mode 100644 Game/data/textures/fallback.png
rename Game/{gfx => data/textures}/fileDialogbox.png (100%)
rename Game/{gfx/garbage/garbageB.png => data/textures/garbage_b.png} (100%)
rename Game/{gfx/garbage/garbageBL.png => data/textures/garbage_bl.png} (100%)
rename Game/{gfx/garbage/garbageBR.png => data/textures/garbage_br.png} (100%)
rename Game/{gfx/garbage/garbageFill.png => data/textures/garbage_fill.png} (100%)
rename Game/{gfx/garbage/garbageGM.png => data/textures/garbage_gm.png} (100%)
rename Game/{gfx/garbage/garbageGML.png => data/textures/garbage_gml.png} (100%)
rename Game/{gfx/garbage/garbageGMR.png => data/textures/garbage_gmr.png} (100%)
rename Game/{gfx/garbage/garbageL.png => data/textures/garbage_l.png} (100%)
rename Game/{gfx/garbage/garbageM.png => data/textures/garbage_m.png} (100%)
rename Game/{gfx/garbage/garbageML.png => data/textures/garbage_ml.png} (100%)
rename Game/{gfx/garbage/garbageMR.png => data/textures/garbage_mr.png} (100%)
rename Game/{gfx/garbage/garbageR.png => data/textures/garbage_r.png} (100%)
rename Game/{gfx/garbage/garbageT.png => data/textures/garbage_t.png} (100%)
rename Game/{gfx/garbage/garbageTL.png => data/textures/garbage_tl.png} (100%)
rename Game/{gfx/garbage/garbageTR.png => data/textures/garbage_tr.png} (100%)
rename Game/{gfx/bricks => data/textures}/green.png (100%)
rename Game/{gfx/bricks => data/textures}/grey.png (100%)
create mode 100644 Game/data/textures/gui_back_white.png
create mode 100644 Game/data/textures/gui_back_yellow.png
rename Game/{gfx/iCheckBoxArea.png => data/textures/i_check_box_area.png} (100%)
rename Game/{gfx/iDraw.png => data/textures/i_draw.png} (100%)
rename Game/{gfx/iGameOver.png => data/textures/i_game_over.png} (100%)
rename Game/{gfx/iLevelCheck.png => data/textures/i_level_check.png} (100%)
rename Game/{gfx/iLevelCheckBox.png => data/textures/i_level_check_box.png} (100%)
create mode 100755 Game/data/textures/i_level_check_box_marked.png
rename Game/{gfx/iLoser.png => data/textures/i_loser.png} (100%)
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