[ioquake3] branch debian/master updated (b893302 -> 4d254b7)

Simon McVittie smcv at debian.org
Mon Jun 27 10:09:39 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch debian/master
in repository ioquake3.

      from  b893302   1.36+u20160122+dfsg1-2
       new  a8a6dbc   AppArmor: allow enumerating direct-rendering devices (graphics cards)
       new  ca354c5   AppArmor: allow use of Wayland shared memory buffers
       new  6bf3731   AppArmor: allow Zenity popup to read GLib schemas
       new  f478761   Use SDL 2 instead of SDL 1.2
       new  61ed67b   Make the mousewheel work
       new  3105d62   Allow hardware gamma, in theory
       new  aaea838   Convert SDL text input to UTF-32
       new  9b8711d   Fix wacky patch for r_ignorehwgamma
       new  42586b7   Improve console key situation
       new  b43f766   Update bundled SDL headers/libs
       new  b9355c5   The in_mouse stuff makes no sense in SDL2
       new  d9d52f0   Merge branch 'master' into sdl2
       new  bde7665   Merge branch 'master' into sdl2
       new  e6d075e   SDL2 libs for OSX, thanks to MAN-AT-ARMS
       new  e13773d   Update prebuilt SDL2 libs for Windows
       new  32a859c   More updates to SDL2 libs from MAN-AT-ARMS
       new  273b9ab   Update SDL2 headers... oops
       new  fb92703   Fix initial window position being top left
       new  58b8cfa   Various fixes from Fuma
       new  76e49b6   Merge branch 'master' into sdl2
       new  1ec9f8d   Fix building sdl2 branch on travis-ci
       new  d7444b8   Don't set the window title twice
       new  7d83bba   Set com_minimized to 0 when the window is restored
       new  11c3bed   Send key up events for the mouse wheel
       new  6831db0   Merge pull request #16 from cmf028/sdl2
       new  c6a61d2   Fix SDL2 losing event subsystem
       new  cb153f2   Fix warning that SDL_GetKeyboardState return value is used non-const
       new  983ebbb   Ignore -psn* arguments on Mac OS X
       new  8c1d3c6   Use bundle icon on Mac OS X instead of internal 32x32 window icon
       new  5fdff01   Check #ifdef MACOS_X not #if MACOS_X
       new  779ebfa   Merge branch 'master' into sdl2
       new  3736968   Merge branch 'master' into sdl2
       new  ad514c9   Merge branch 'master' into sdl2
       new  952fd04   Readd backspace char event for UI VM text fields
       new  cc9072d   Check for buffer overflow for rail/lightning surfaces
       new  1611188   Fix check for jpeg_mem_ to work with libjpeg-turbo
       new  49d7563   Merge pull request #34 from robo9k/issue/libjpeg-turbo
       new  36a4075   Try default OpenAL driver if user set one fails to load
       new  280b526   don't clear screen during CA_LOADING and CA_PRIMED
       new  aedb151   Merge pull request #33 from inolen/widescreen_clear_fix
       new  278d753   restart the renderer after the hunk mark has been set
       new  d8e42cf   Merge pull request #35 from inolen/no_renderer_restart
       new  2de3408   Upgrade libogg 1.3.0 to 1.3.1
       new  b0aed02   Upgrade opusfile 0.2 to 0.5
       new  166f5ab   Merge branch 'features/upgrade-opusfile-0.5' of https://github.com/xhairball/ioq3 into opus_update
       new  9e0c602   Upgrade opus 1.0.2 -> 1.1
       new  d0b1fb4   Merge branch 'features/upgrade-opus-1.1' of https://github.com/xhairball/ioq3 into opus_update
       new  6fa6ab1   When cross compiling on mingw32, make sure it finds a CC
       new  c2e2514   Merge pull request #41 from xhairball/fixes/check-cc-when-cross-compiling-mingw32
       new  ed087bb   Merge branch 'master' into sdl2
       new  90eb32c   Clear referenced paks when disconnecting
       new  718d0a0   Fix sending pk3 download error messages to clients
       new  1435e78   Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29)
       new  922d704   Merge branch 'master' into features/upgrade-curl-7.35.0
       new  6beab9c   Merge pull request #45 from xhairball/features/upgrade-curl-7.35.0
       new  79e9bae   OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
       new  7a23bb1   OpenGL2: Fix bug in ColorToRGBM().
       new  78f8100   OpenGL2: Oops, set lightmap alpha to 1.
       new  3cfc1bb   Rebuilt Windows libcurl-7.35.0 static libraries
       new  5fabc28   OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
       new  1250b35   Merge branch 'master' into sdl2
       new  3740c55   OpenGL2: Remove and force r_softOverbright.
       new  6887a69   Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec
       new  5bf4f26   Remove references to alDopplerVelocity
       new  71386be   OpenGL2: Fix pshadows for MDR models
       new  950dc72   Fix native trap_BotMutateGoalFuzzyLogic
       new  89fab09   Fix s_alDopplerSpeed default value
       new  ea2810c   OpenGL2: Minor GLSL shader improvements.
       new  ee67d0a   OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
       new  11ed883   OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
       new  8caeb62   Merge pull request #57 from MAN-AT-ARMS/specularScale
       new  e7f4354   Don't wash out HDR vertex lite surfaces in OpenGL2
       new  9ec7931   Merge branch 'master' into sdl2
       new  dafed0f   Update SDL2 to 2.0.2
       new  8455b5a   Don't crash when fail to create SDL window
       new  344ff23   Fix multisampling on X11
       new  9f22ae9   Fix ctrl-c etc codes for edit fields
       new  b98e6d5   Fix error handling in R_ParseSpawnVars
       new  5a3e10d   Don't say cubemap is outside lightgrid 6 times
       new  c8c7bb1   Fix R_GetEntityToken ending prematurely
       new  07290a7   Fix typo in animMap and videoMap warnings
       new  63d1911   Parse q3map_sunExt in OpenGL1 too
       new  a167110   Don't mix sfx with NULL soundData
       new  0e6632f   DMA 44100Hz needs more memory for sound buffers
       new  baca82d   Bunch of comment fixes
       new  d0d1883   Merge pull request #60 from smokin-guns/master
       new  375f624   OpenGL2: Parallax corrected cubemap (cheaper trick)
       new  0861d3c   Revert "DMA 44100Hz needs more memory for sound buffers"
       new  67d9ecd   Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
       new  b099255   #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
       new  73aa7ef   Merge branch 'master' (early part) into sdl2
       new  5e1011b   Update SDL 1.2.15 to Revision 8040
       new  9027365   Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg
       new  8b06986   Skip merging sdl1.2 commit into sdl2
       new  94e36c2   Fix colored name padding and allow IPv6 address to fit in output of 'status' command
       new  2393c8f   Merge pull request #55 from MAN-AT-ARMS/status_command
       new  cc40051   Add vorbis 1.3.4 build support
       new  31d8f95   Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIS
       new  1cbb5e9   Merge pull request #44 from xhairball/features/add-vorbis-1.3.4
       new  8661e05   Release netowrk bindings on shutdown
       new  3185ae6   Merge pull request #56 from MAN-AT-ARMS/net_stop
       new  9f3fd12   Remove unused extern qboolean charSet
       new  cf7d8ef   Remove -falign-loops and -falign-jumps from Makefile
       new  63463d1   Fix compiling game VM with OBSTACLEDEBUG defined
       new  c55df2c   Merge branch 'master' into sdl2
       new  d426ed3   Update SDL2 to 2.0.3
       new  cfcd2d2   Merge pull request #65 from MAN-AT-ARMS/sdl2_203
       new  6a33a69   Disable key repeat if key catcher is 0
       new  40985b5   Add misc/msvc12/ to support Microsoft Visual Studio 2012 Express Edition
       new  20086f3   Merge pull request #63 from kungfooman/visualstudio
       new  b87d889   Merge branch 'master' (early part 1) into sdl2
       new  880a7c6   Add MSVC SDL 1.2.15 Revision 8040 import libs
       new  b5a17f3   Skip merging a SDL 1.2 commit into sdl2
       new  4fe69cb   OpenGL2: Remove sRGB support, replace with gamma cvars.
       new  b12a9ac   Merge branch 'master' (early part 2) into sdl2
       new  b9b6703   Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs
       new  cd3b713   Skip merging a SDL 1.2 commit into sdl2
       new  7beff8b   OpenGL2: Remove misleading documentation for gamma cvars.
       new  b9061c8   Fix cg.skulltrails out of bounds access in Team Arena Harvester mode
       new  3a7298d   Make R_LerpTag return qfalse if MDR tag does not exist
       new  adc1b2c   Switched runtime library to Multithreaded DLL to fix build on VS2012.
       new  d44f4ed   Merge pull request #69 from RobertoEstrada/master
       new  6d47ff8   Don't install libvorbis-dev on Travis
       new  4e67034   Add support for x86_64 cross compiling in Travis CI
       new  5c4e429   Merge branch 'features/add-x86_64-travis-ci-support' of github.com:xhairball/ioq3
       new  daa570c   Fix always switching back to mgun in Q3 controls menu
       new  a3c2f77   Fix Gauntlet barrel axis in UI
       new  4947896   Try to fix Travis CI MinGW builds
       new  9d74227   Fix potential out of bounds access caused by CM_GridPlane
       new  e21ff01   Don't use memset with non-zero value to fill ints
       new  078d004   Fix potential buffer overflow in PS_ReadPrimitive
       new  eea9fbd   Fix unchecked buffer size issues in l_script.c and l_precomp.c
       new  7a4ef47   Fix max bans range check in SV_AddBanToList
       new  9c99cf2   Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
       new  eeeaf3f   Fix potential buffer overflow caused by long tcMod args
       new  077ab4c   Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlane
       new  347b429   Fix potential OOB in Windows Dedicated TTY CON_Show
       new  318d45c   OpenGL2: Reimplement MD3 tangent space calculation.
       new  9efaf81   OpenGL2: Really obvious optimization to previous commit.
       new  af79d2c   Fix an invalid null deref check in the slider code.
       new  107cae6   Merge branch 'master' into sdl2
       new  7d02617   Fix assorted warnings
       new  95b241b   OpenGL2 don't try to dlight surfaces that had all dlights culled
       new  5c1091b   Fix SkipRestOfLine going past end of string
       new  5994564   Remove unused array joy_pressed
       new  1d664a3   Remove unused cvar in_joystickDebug
       new  d9309ac   Fix overstrike/insert logic being reversed in q3_ui
       new  b9e0398   Don't draw client console buffer past top of screen
       new  0fe2e8d   Restore drawing a cut off client console line in 1920x1080
       new  7afb433   Fix fast-math optimize flag for MinGW x86_64 build
       new  16b48b5   -ffast-math for msvc
       new  1fe4e0c   Add USE_INTERNAL_LIBS, a default for USE_INTERNAL_*
       new  608347c   Centralize checks for Freetype, with a user override
       new  b1da355   Allow libcurl to be in a non-standard location on all platforms
       new  2821aa4   Allow OpenAL to be in a non-standard location on all platforms
       new  9ff2fc3   Allow system libjpeg to be in a non-standard location
       new  c817ab5   Find system zlib via user override, pkg-config or in standard locations
       new  cff1fcd   Look for system Vorbis, Opus and Ogg via pkg-config
       new  6999928   Find Speex via user override, pkg-config or default search path
       new  efa9555   Merge branch 'pkg-config' of github.com:smcv/ioq3 into master
       new  b02b548   Fix up vorbis handling in Makefile
       new  574f6d1   Allow overriding external opus libs/cflags in Makefile
       new  a8dcf60   Fix compiling on Linux Mint
       new  4873859   Allow user override of cURL, OpenAL, and SDL libs/cflags
       new  3d01543   OpenGL2: Replace R_MipMapsRGB() with faster version.
       new  75cce50   Don't load external GLSL files by default
       new  3c52f2d   Don't use -mwindows with Clang on Windows
       new  7b866ae   guard against out-of-bounds jump table targets
       new  2b2d696   OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
       new  ff1f093   OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB()
       new  ca9eebb   OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
       new  2a33684   Merge branch 'master' into sdl2
       new  cf7004f   Fix OSX build
       new  00909a4   Add SDL libraries to the builds
       new  077f6bd   Fix binding KP_NUMLOCK
       new  137ddb9   Get clipboard data from SDL
       new  02d197c   Bullshit change to test jenkins configuration
       new  0c0019a   Fix some warnings
       new  86b75ba   There have been 0 days since the last compiler warning
       new  19ee6a8   Add cppcheck stage to jenkins script
       new  4646115   Link instead of copy
       new  67e24c8   Show environment variables from jenkins
       new  e130c1f   Use scan-build when invoking clang
       new  d7f477c   added systemd unit for easier server-deployment
       new  d775154   removed a few defaults to make it completely usable out of the box
       new  c082b7b   removed absolute path to binary, removed sv_pure parameter
       new  0a70da8   Merge pull request #80 from dictvm/master
       new  bb64bd7   Moved the systemd to /misc/linux
       new  b059624   Remove unused functions from null_main.c and null_input.c
       new  0853c85   Fix incorrect strncat usage in CL_ServerInfoPacket
       new  e5f54c5   Fix incorrect rgbGen const reading uninitialized memory
       new  f17f587   Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
       new  ab41267   Only run scan-build on one of the clang builds
       new  eeef7cb   Don't scale cinematic time by timescale twice
       new  18e0812   Add ColorIndexForNumber macro replacing '& 0x07'
       new  1d95ef2   SDL 2 scroll/caps/num lock keys send KEYUP event when key is released
       new  e742952   Port COM_ParseExt fixes to CommaParse
       new  de30626   Use ColorIndexForNumber in Con_DrawSolidConsole
       new  c621589   Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
       new  621a72e   Fix a few warnings
       new  4444202   Fix cgame warnings
       new  b55809b   Fix ui warnings
       new  fbdb3e0   Fix game warnings
       new  4f3c95c   Fix client warnings
       new  eeaf022   Suppress warning of (deliberate) null pointer deference
       new  d38039f   Fix renderergl1 warnings
       new  6665ea4   Fix renderergl2 warnings
       new  7277d8d   Fix more warnings
       new  43b2105   Actually, that's not suppressing, that's changing behaviour
       new  28fa7c6   Coverity travis integration experiment
       new  2dc7c5a   Fix .travis.yml indentation
       new  441fa1d   Add USE_RENDERER_DLOPEN note to README
       new  494aa41   Fix screwed up whitespace in README
       new  dd83cbd   Fix possible division by zero in S_PaintChannelFrom16_altivec
       new  36f65fd   Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
       new  dd69576   Fix building with curl on Linux PPC and Sparc
       new  d5ddb72   Merge pull request #85 from MAN-AT-ARMS/curl_fixes
       new  a3653e4   Change default value for s_alDopplerSpeed
       new  a5d641b   Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
       new  25bde42   fixed formatting of a few GLSL float constants remove unneeded version number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
       new  4529f12   Merge pull request #29 from inolen/shader_tidying
       new  878cda6   Fix binding 'context menu' key using SDL2
       new  9fbbf42   Fix Windows key bind name on non-Mac using SDL2
       new  2492361   Don't add duplicate resolutions to r_availableModes
       new  f9c202f   Use correct type for thinktime
       new  f83334d   Add facility to describe cvars
       new  a955d97   Add function for clearing global shader instead of duplicating the code
       new  0e5835a   Remove r_softOverbright from opengl2-readme.txt
       new  918eed9   OpenGL2: Don't segfault if r_ext_multitexture is disabled
       new  a90c17a   OpenGL2: Better BSP surface merging.
       new  c04d05f   Correct too many parameters in q3gl2_sun description in docs.
       new  873a02b   OpenGL2: VBO cleanup.
       new  84206c8   OpenGL2: Vertex array object support.
       new  0578b70   OpenGL2: Reduce redundant GL calls.
       new  05e0731   OpenGL2: Fix invalid texture parameter.
       new  541d3a4   OpenGL2: Interleave vertex data for static MD3s.
       new  e34972b   OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
       new  03ac964   Fix a bug in previous commit.
       new  4f5ebf8   OpenGL2: Bit of multidraw optimization.
       new  3765652   OpenGL2: Fix corrupt models.
       new  7e808f9   OpenGL2: Speed up tonemap shader.
       new  e488663   OpenGL2: Change normal/tangent vertex encoding.
       new  3273df1   Add missing EV_USE_ITEM15 cases
       new  39cf21b   Fix pid file ignoring user set fs_homepath
       new  1ba9e7a   Always use GL_Cull to change cull state
       new  943259f   OpenGL2: Support half floats for texcoords and vertex colors.
       new  1ad2b41   Remove accidentally added increment.
       new  1d016e6   Clear window buffer when it's created
       new  b1821e3   OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewer shaders.
       new  d9e2184   OpenGL2: Add support for parallax occlusion mapping.
       new  89b719e   OpenGL2: Bit more parallax optimization.
       new  22bcda0   Correct a few OpenGL variable types
       new  60d2872   Remove unfinished OpenGL display list code
       new  d06deb4   Don't set fog image border color
       new  c787cf3   Fix stencil shadows not drawing if has 500 or more vertexes
       new  fd23249   OpenGL2: Ensure tess VAO is bound before using it.
       new  8c7fedb   OpenGL2: Fix face culling.
       new  08ddb99   Fix saving/loading glyph 255 in RegisterFont
       new  b21a59a   Fix negative glyph index in Team Arena text functions
       new  424122c   Fix bot's teamleader name field being too short
       new  b0561e5   Fix weapon barrel angle on Gauntlet and BFG items in Team Arena
       new  65121c6   Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
       new  a700b76   Fix reading 4 byte UTF-8 text input
       new  5cf45c5   Don't use dead view angles after stop following a dead player
       new  4463af8   When player stops following a player, keep view angles
       new  70e3d61   Fix cg.intermissionStarted only being enabled at first intermission
       new  4756826   Fix warning
       new  a2bbb74   Unfix warning
       new  55c15e4   Fix compile error with ml64 assembler
       new  3cc16d6   Merge pull request #94 from wombat23/asmfix
       new  7de09c3   Include stdint.h instead of inttypes.h in libmumblelink.c
       new  458ab77   Make travis do all the builds again
       new  dd82b9d   Fix case where interval overflows (thanks jackeri)
       new  8469c40   Stop LCC from warning about null pointer conversion to function pointer
       new  ff7ff32   Ensure that mbstowcs does not overflow its buffer
       new  0440602   Merge pull request #104 from smcv/mbstowcs
       new  6de3f51   Renaming outp to outbufp because outp() is an existing function
       new  0108213   Merge pull request #97 from Pan7/outp
       new  a82fb6d   Windows header files for q3lcc
       new  aa1aad9   Merge pull request #98 from Pan7/lcc
       new  bd2af6e   Use MSVC mode marcos for creat in q3cpp on Windows
       new  c4f8516   q3lcc option -lcppdir and -lrccdir
       new  e7c7ca1   Merge pull request #100 from Pan7/q3lcc
       new  37de879   Add cvar_modified command
       new  1ff28f2   Merge pull request #22 from zturtleman/cvar_modified
       new  d62dfd8   Set float rounding mode on non-Windows platforms
       new  5020361   Fix off-by-one range checks in Team Arena UI
       new  07eb0f6   Fix possible string buffer overflows in Team Arena UI
       new  f74479a   Fix handling too many characters or aliases in Team Arena UI
       new  84e792f   Fix (unused) "orders" menu script logic
       new  78e7656   Make Window_Paint check if w is NULL before dereference
       new  9c4b75c   Remove logically dead code from UI_GetServerStatusInfo
       new  daa604a   Fix parsing bots in arena info with trailing spaces
       new  af617bc   Fix possible levelPicNames buffer overflow in q3_ui
       new  af8acbd   Make barrel/flash model name buffer safe
       new  10e2caa   Fix crash in MSVC x64 qsnapvectorsse, bug #5905
       new  d7f00e2   Fix Team Arena tauntGauntlet command
       new  b9e97b3   Move Event processor call down below the mouse checks.
       new  2742dfa   Add arrow key support for win32 console
       new  43c7f1e   Inform how many shader stages the max is in the warning message
       new  4e029b1   Fix compiling lcc using mingw under cygwin
       new  4fb053b   Fix incorrect strncpy in S_AL_StartBackgroundTrack
       new  99b74fc   OpenGL2: Remove unused function prototype from tr_fbo.c
       new  dbd6f6d   Fix AAS_Reachability_Grapple's sky surface check
       new  c4f5176   Set bsp_trace_t::surface.flags to surfaceFlags in server and game
       new  148603c   Don't run vid_restart when "resized" to current size
       new  40cfbc9   OpenGL2: Fix culling again.
       new  c4a2836   Fix Com_RandomBytes weak-random case
       new  5fb49ac   Clean up CG_DrawProxWarning design
       new  1897afb   Fix crosshair drawing not clearing color
       new  7a39f4a   Fix attacker icon being default image if attacker left
       new  33efe82   OpenGL2: Fix shadow cubemap size
       new  1ce8ba0   Fix return values in nested system calls from QVMs
       new  f47d148   Add a comment about non-functional bot code
       new  1a76281   OpenGL2: Fix shadow cubemap segfault
       new  c755d75   Fix MDR surface indexes overflow check
       new  3ebc230   OpenGL2: Use signed value in case value goes below 0.
       new  0fc86e9   Use pkg-config for a system libjpeg if available: libjpeg-turbo has it
       new  caf08fd   unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
       new  10c5f0b   Merge pull request #116 from smcv/system-minizip
       new  8265af8   Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK
       new  2292bf5   Save bot accompany distance across map change or restart
       new  5082548   Horizontal scroll should not cause K_MWHEELDOWN key press
       new  a0d2e85   s/.txt/.md/
       new  92b74e5   clang gets upset by some of these compiler options (and they're probably pretty pointless in 2015 anyway)
       new  0127569   Fix cppcheck warning
       new  68dbb8a   Commit newly generated gram.c
       new  708fe69   use osxcross compilers
       new  31fea24   added mingw64 (msys2) platform support
       new  76e0c51   Merge pull request #110 from zsoltm/mingw64
       new  df7dab7   Don't crash if more than 128 modes are available
       new  77ad758   Merge pull request #105 from smcv/sdl-modes
       new  e5af084   Remove erroneous new line from error message
       new  f110f66   Move image load function prototypes to tr_common.h
       new  9522028   Sort tr_image_*.c filenames in Makefile
       new  63e6c82   fix buffer overflow in CL_CheckForResend
       new  e857ed7   Merge pull request #118 from jkent/master
       new  66edc4b   Add mingw prefix for cygwin32 and mingw32
       new  d0a3ba3   Merge pull request #89 from bostick/master
       new  16c67b9   No unix memmove for msvc
       new  9e03e60   Merge pull request #108 from Pan7/memmove
       new  9c52d6c   SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
       new  5d7612e   Merge pull request #109 from Pan7/SIGABRT
       new  c52e35b   fix a stupid use of strcpy()
       new  ea9161f   Merge pull request #125 from jkent/master
       new  61825d8   Check SDL_GetNumDisplayModes return value for errors
       new  da8a74d   Fix variable declaration for C89 compilers
       new  f0c4c18   Remove check for cg_recordSPDemoName.string array address
       new  b27e0fb   Remove unused function WRITE_1BYTES from cl_avi.c
       new  70eb1fa   Make cinematic times be int like CL_ScaledMilliseconds
       new  1d09a7d   Fix abs() being used for long int in l_precomp.c
       new  6d62dc3   Fix abs() being used for float in cl_input.c
       new  ebb69f6   Add support for Aarch64 (ARM64)
       new  5953929   Merge pull request #128 from tbm/master
       new  540e422   Add support for the GNU/Hurd architecture
       new  6a03817   Merge pull request #4 from smcv/hurd
       new  08ac364   Fix CG_WaterLevel() checks for waterlevel 2 and 3
       new  386a00f   Fix CGame CG_WaterLevel() comparisons
       new  5e575ae   Apply greyscaling to fog blocks
       new  b152cf1   Don't fog 3D crosshair sprite
       new  993b838   Fix Windows file list extension check
       new  2758eeb   server_compile.sh & start_server.sh for Linux ioq3 sysadmins
       new  e79af0d   Fix server_compile.sh to exit after completed
       new  5768e23   Remove unused fpucw from snapvector.asm
       new  1bb2bc3   Fix OpenGL2 ignoring last light grid point on each axis
       new  9f57fea   Backport ignoring values outside lightgrid to OpenGL1
       new  ee2541e   Fix range checks for numBorders in CM_AddFacetBevels
       new  2e90414   Make more vm_x86 macros use braces so they work with if blah run macro
       new  c7500bb   Don't segfault in FS_CreatePath when there are no path seperators
       new  4473924   Remove logically dead code in R_CheckFBO
       new  a5fbc1b   Fix alloc size for default skin and single shader skin
       new  604b63f   Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
       new  b4b68b8   Remove logically dead code from CL_GetServerStatus
       new  c91fe0b   Fix handling too many teams in Team Arena UI
       new  071965b   Makefile: confine $(LIB) to the one platform that needs it, namely irix64
       new  c91fab3   build: canonicalize all ARM variants to "arm", matching q_platform.h
       new  2a71948   build: define ARCH_STRING in Makefile on Linux and other GNU platforms
       new  61a49ba   Merge pull request #129 from smcv/generic-platform
       new  ad24cfc   build: if tput fails, fall back to a reasonable text width
       new  26ed99e   Merge pull request #131 from smcv/tput
       new  2a38bca   SDL_Init zero check
       new  605dfab   Merge pull request #132 from Pan7/SDL_Init
       new  9e08cdb   SDL_FALSE/TRUE for SDL_SetWindowGrab
       new  30c8844   Merge pull request #133 from Pan7/SDL_bool
       new  2003a05   SDL_SetWindowGammaRamp check
       new  19c4048   Added SDL_GetError()
       new  19fe4f8   Merge pull request #134 from Pan7/GammaCheck
       new  9694e93   SDL_GetWindowDisplayIndex check
       new  4b17629   Added SDL_GetError()
       new  5a495d5   Merge pull request #135 from Pan7/SDL_Index
       new  6fb47ce   SDL_CreateWindow NULL check
       new  c35e0fa   Merge pull request #136 from Pan7/SDL_NULL
       new  50038a7   qcurl_multi_add_handle error check
       new  0dad4ce   Merge pull request #92 from Pan7/curl_error
       new  56808ab   SDL_GetWindowDisplayIndex() check2
       new  793708a   Merge pull request #137 from Pan7/SDL_display
       new  525eac0   SDL_GL_SetSwapInterval() check
       new  db941dc   Merge pull request #138 from Pan7/SDL_Swap
       new  2a8bf94   Fix 'Invalid architecture' message in make-macosx-app.sh
       new  85faec9   qcurl_multi_remove_handle check
       new  4db5c3a   qcurl_multi_strerror not curl_multi_strerror
       new  da79a3e   Merge pull request #140 from Pan7/qcurl_remove
       new  c2e146c   qcurl_easy_setopt dev warning
       new  ed4cb4f   Merge pull request #142 from Pan7/qcurl_warn
       new  e9e1e25   qcurl_multi_cleanup check
       new  eb3dda5   Merge pull request #143 from Pan7/qcurl_cleanup
       new  4e1cf7a   Return the result from qcurl_easy_setopt_warn
       new  017af35   Add missing qcurl handle cleanup
       new  ca2743c   Merge pull request #144 from Pan7/qurl_handle2
       new  8fddf5d   Fix va_list warning
       new  57a463d   Merge pull request #145 from Pan7/va_list
       new  49ab0cc   Fix (unused) watertype checks in PM_WaterMove
       new  eaaaf62   Remove MSVC user configuation files
       new  4ad0e51   Ignore MSVC non-project files
       new  af30a0e   Update msvc10 renderer filenames (copied from msvc11)
       new  beddd71   Fix msvc11 x86_64 runtime
       new  d021150   Fix mscv11 libcurl include path
       new  24c7563   Copy msvc11 build changes to msvc10
       new  40e9a31   Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet"
       new  1d83dcc   Update msvc10/11 for SDL2
       new  d64a75f   add post-build event for msvc10/11 to copy SDL2.dll to build folder
       new  b5e9e13   Make msvc10/11 x86_64 copy SDL264.dll
       new  1c628c0   Update headers in VS (10 and 11) projects
       new  f4aa39a   Remove unused define CG_FONT_THRESHOLD
       new  4667210   more helpful error message
       new  ede113b   Githalytics seems to have stopped being a thing.
       new  80a61f5   Moving large chunks of README to wiki step 1
       new  752b9ba   Point to the moved information
       new  11a65db   Removing more large chunks of outdated text
       new  87e0bf6   Better language, less tense
       new  2917077   Ensure reads from /dev/urandom are unbuffered
       new  ed845a5   Merge pull request #153 from dionrhys/read-urandom-unbuffered
       new  ce2b8db   Fix Cvar_Unset not notifying cvar_modifiedFlags
       new  9767a0e   Merge pull request #152 from dionrhys/cvar-unset-notify
       new  566e2a1   Fix wonky va_list usage
       new  ec6916d   Fix the wonky fix to the wonky va_list usage
       new  b85935d   Fix glyph width calculation in Text_Paint_Limit
       new  3001cac   Make add bots menu use standard menu drawing
       new  f860a75   Add Steam's Quake 3 Arena dir to game dirs on Windows.
       new  5e09f20   Use correct array size for facets in cm_patch.c
       new  68ab4e9   Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
       new  750fdc0   Align indent of defines at top of q_shared.h to 4 space tabs
       new  7e96fd9   Make steam path optional at compile time for standalone games
       new  c138659   A mac dedicated server script
       new  45162a3   Fixed the os x path and now both scripts will take arguments
       new  e0b58ab   Don't quote me.
       new  3bd7a8d   Search for mods in steam path as well as home and base paths.
       new  2f77a98   Use Windows uninstall path to find Steam Quake 3 install. Thanks Pan- and Ensiform for pointing this out.
       new  c70e10d   Effectively revert c2e146c1
       new  9732f1b   Now with less infinite recursion
       new  1902b6e   Fix compiling on Windows without Steam path/appid
       new  7e0dac7   Fix check for empty rconpassword in CL_Rcon_f
       new  7f4b34b   Remove unused define MAC_EVENT_PUMP_MSEC
       new  fad66ae   Maybe fix old MSYS when there is an empty for loop
       new  ce35188   Add support for uncompressed image upload flag to OpenGL1
       new  8531162   Fix not swapping buffers because out of cmd buffer space
       new  e6209f3   Fix crash from reading past end of tr.refdef.drawSurfs
       new  81e2b6c   Fix reserved size for swap buffer command being too small on x86_64
       new  41f83ac   Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
       new  f663104   Access 32-bit registry key from 64-bit Windows correctly.
       new  2954bdf   OpenGL2: automatically load textures with a _s suffix as specular.
       new  e5aabda   OpenGL2: Remove some rendering options for simplicity.
       new  92d4b20   OpenGL2: Add option in code for alternate overbright method.
       new  b52ede0   OpenGL2: Add r_glossIsRoughness.
       new  f9c72ee   OpenGL2: Parse radius entries from misc_cubemap entities.
       new  08ecc3a   OpenGL2: Forgot a multiply.
       new  c07cc28   OpenGL2: Use correct sunlight color for sunlight specular.
       new  cbfc347   OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics.
       new  3364192   OpenGL2: Some tr_image.c cleanup.
       new  f965f3c   OpenGL2: DDS (compressed textures) support.
       new  f78d04e   OpenGL2: Add null dereference checks to DDS loader.
       new  d8fd07b   Make jpeg loading errors non-fatal.
       new  e250356   Fix error handling in RE_SaveJPGToBuffer().
       new  06feb61   OpenGL2: Support picmip for DDS textures.
       new  a6a6162   OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
       new  c3216f5   OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
       new  e2b2437   OpenGL2: Add r_cubemapSize.
       new  7c5feef   Have custom intro cinematics for standalone game
       new  5555788   Merge pull request #103 from openmoh/ioq3-intro
       new  f62d4c7   sayto cmd with player name completion
       new  fe61968   Merge pull request #73 from Pan7/sayto
       new  615b732   Use Opus for VoIP
       new  8d38e23   Fix some opus_decode issues
       new  42dee17   Merge pull request #42 from zturtleman/opus_voip_2
       new  63e45fa   OpenGL2: Remove specular ambient.
       new  3089df0   Add msvc12 project files.
       new  275317f   OpenGL2: Direct state access, part 1: Texture binds
       new  f70e9da   OpenGL2: Direct state access, part 2: Uniforms.
       new  28ff383   OpenGL2: Direct state access, part 3: Framebuffers.
       new  558da25   OpenGL2: Some FBO related cleanup/fixes.
       new  2b2f1ae   OpenGL2: Load existing per-map cubemaps.
       new  41791c6   Fix frame_msec possibly being zero in cl_input.c.
       new  ad952b9   OpenGL2: Merge several cvars into r_pbr.
       new  8718726   OpenGL2: Add named cubemaps and per-map env.json parsing.
       new  0f6f2be   OpenGL2: Typos.
       new  d11cfc8   OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
       new  a331637   OpenGL2: Shader optimization, and add dither to tonemap.
       new  90d6f94   OpenGL2: Add r_shadowBlur.
       new  5738d09   OpenGL2: Add r_glossType.
       new  65b9994   OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
       new  934014e   OpenGL2: Create FBOs if target image exists, not cvar settings.
       new  87cb216   OpenGL2: Fixes to depth blur and ssao.
       new  93e1fea   OpenGL2: More ssao/depth blur improvements.
       new  eb7408d   OpenGL2: Fix r_lightmap.
       new  f911e32   OpenGL2: Fix horribly broken metallic shader.
       new  2a3c331   Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
       new  11668bb   Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
       new  ee7fdef   OpenGL2: Improve cubemap outside error.
       new  80357ff   Remove incorrect documentation from q3a.service
       new  60f5667   OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
       new  1f67038   OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
       new  d8afce6   Cross-compiling using mingw should only pick one gcc executable
       new  8b458e5   Fix warnings that names passed to Name_PlayerNameCompletion is not const
       new  acd659b   OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
       new  2dcc571   Explicitly set cull type for skybox
       new  6394180   OpenGL2: Speed up surface merging.
       new  d875c1f   Improve keyboard/joystick input in Team Arena UI
       new  7811b2a   Fix iamamonkey printing 'levels' instead of 'awards'
       new  e0b2256   Include SDL2 dll from repository in NSIS installer
       new  a40588c   OpenGL2: Set cubemap mip selection to match output from ggxcc.
       new  398dea3   Fix Makefile for OSX Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__
       new  360ec03   Merge pull request #190 from wtfbbqhax/OSX_64bit_builds
       new  3041322   Add temporary backup text files to .gitignore
       new  ef2184d   Erroneously removed that line in .gitignore
       new  420bd09   OpenGL2: Remove loading (unused) glDrawBuffersARB
       new  0334f4a   OpenGL2: Remove duplicate textureFloat = qfalse
       new  780f0a5   Prevent CL_RunCinematic from reading cinTable[-1]
       new  9f6c494   Remove note that r_allowResize requires SDL backend
       new  bb7ad55   Only play logo/intro if their filenames have been defined in q_shared.h
       new  9d6a95d   Missed this Cvar_Get() on com_introPlayed
       new  7f70075   Imported Upstream version 1.36+u20160616+dfsg1
       new  7b0e2c3   Merge tag 'upstream/1.36+u20160616+dfsg1'
       new  30b85a9   New upstream snapshot
       new  3efef01   debian/gbp.conf: use DEP-14 branch names
       new  a2f6390   debian/rules: maintainer-get-orig-source: suggest a gbp import-orig command line
       new  159915d   refresh patches
       new  31a22e4   Standards-Version: 3.9.8 (no changes needed)
       new  862cebc   Correct date(1) syntax when using SOURCE_DATE_EPOCH
       new  4d254b7   1.36+u20160616+dfsg1-1

The 539 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .gitignore                                         |   1 +
 Makefile                                           |  32 +-
 README.md                                          |   2 +-
 code/client/cl_cin.c                               |   1 +
 code/client/cl_curl.h                              |   2 +-
 code/client/cl_input.c                             |   6 +
 code/client/cl_main.c                              |   6 +-
 code/client/qal.h                                  |   3 +-
 code/client/snd_mix.c                              |   2 +-
 code/client/snd_openal.c                           |   6 +-
 code/q3_ui/ui_gameinfo.c                           |   2 +-
 code/qcommon/common.c                              |  10 +-
 code/qcommon/files.c                               |   4 +-
 code/qcommon/json.h                                | 353 +++++++++++++++++++++
 code/qcommon/net_ip.c                              |   2 +-
 code/qcommon/q_platform.h                          |   9 +-
 code/qcommon/qcommon.h                             |   4 +-
 code/renderercommon/qgl.h                          |  23 --
 code/renderergl1/tr_shade.c                        |   2 +-
 code/renderergl1/tr_shade_calc.c                   |   2 +-
 code/renderergl1/tr_sky.c                          |   1 +
 code/renderergl1/tr_surface.c                      |   2 +-
 code/renderergl2/glsl/calclevels4x_fp.glsl         |   4 +-
 code/renderergl2/glsl/depthblur_fp.glsl            |  76 +++--
 code/renderergl2/glsl/depthblur_vp.glsl            |   6 +-
 code/renderergl2/glsl/lightall_fp.glsl             | 147 ++++-----
 code/renderergl2/glsl/lightall_vp.glsl             |  21 +-
 code/renderergl2/glsl/ssao_fp.glsl                 |  54 ++--
 code/renderergl2/glsl/tonemap_fp.glsl              |  11 +-
 code/renderergl2/tr_backend.c                      | 165 +++++++---
 code/renderergl2/tr_bsp.c                          | 169 ++++++++--
 code/renderergl2/tr_dsa.c                          |   5 +-
 code/renderergl2/tr_extensions.c                   |  18 --
 code/renderergl2/tr_fbo.c                          | 172 +++++-----
 code/renderergl2/tr_fbo.h                          |   2 +-
 code/renderergl2/tr_glsl.c                         |  53 +++-
 code/renderergl2/tr_image.c                        | 333 ++++++++++---------
 code/renderergl2/tr_init.c                         |  24 +-
 code/renderergl2/tr_local.h                        |  15 +-
 code/renderergl2/tr_main.c                         |  10 +-
 code/renderergl2/tr_postprocess.c                  |  51 +--
 code/renderergl2/tr_scene.c                        |   2 +-
 code/renderergl2/tr_shade.c                        | 101 ++++--
 code/renderergl2/tr_shade_calc.c                   |   2 +-
 code/renderergl2/tr_shader.c                       |  60 +++-
 code/renderergl2/tr_sky.c                          |   1 +
 code/renderergl2/tr_surface.c                      |   2 +-
 code/sdl/sdl_input.c                               |   2 +-
 code/server/sv_ccmds.c                             |   2 +-
 code/sys/sys_local.h                               |   2 +-
 code/sys/sys_main.c                                |  14 +-
 code/sys/sys_osx.m                                 |   2 +-
 code/sys/sys_unix.c                                |   6 +-
 code/ui/ui_main.c                                  | 344 +++++++++-----------
 code/ui/ui_shared.c                                |  93 +++++-
 code/ui/ui_shared.h                                |   1 +
 debian/apparmor.d/usr.lib.ioquake3.ioquake3        |   8 +
 debian/changelog                                   |  15 +
 debian/control                                     |   2 +-
 debian/gbp.conf                                    |   4 +-
 ...al-vmMagic-that-causes-equivalent-native-.patch |   4 +-
 ...start-which-can-be-set-by-game-code-to-re.patch |   2 +-
 ...HLIBLDFLAGS-used-to-link-executables-only.patch |   8 +-
 ...m-SOURCE_DATE_EPOCH-for-reproducible-buil.patch |  18 +-
 ...-a-window-by-default-on-new-installations.patch |   4 +-
 ...e-minimal-code-to-determine-whether-this-.patch |   2 +-
 debian/rules                                       |   8 +-
 misc/linux/q3a.service                             |   3 -
 misc/nsis/Makefile                                 |  11 +-
 misc/nsis/ioquake3.nsi.in                          |  10 +-
 opengl2-readme.md                                  |  20 +-
 71 files changed, 1598 insertions(+), 966 deletions(-)
 create mode 100644 code/qcommon/json.h

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git



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