[ioquake3] branch debian/master updated (b893302 -> 4d254b7)
Simon McVittie
smcv at debian.org
Mon Jun 27 10:09:39 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch debian/master
in repository ioquake3.
from b893302 1.36+u20160122+dfsg1-2
new a8a6dbc AppArmor: allow enumerating direct-rendering devices (graphics cards)
new ca354c5 AppArmor: allow use of Wayland shared memory buffers
new 6bf3731 AppArmor: allow Zenity popup to read GLib schemas
new f478761 Use SDL 2 instead of SDL 1.2
new 61ed67b Make the mousewheel work
new 3105d62 Allow hardware gamma, in theory
new aaea838 Convert SDL text input to UTF-32
new 9b8711d Fix wacky patch for r_ignorehwgamma
new 42586b7 Improve console key situation
new b43f766 Update bundled SDL headers/libs
new b9355c5 The in_mouse stuff makes no sense in SDL2
new d9d52f0 Merge branch 'master' into sdl2
new bde7665 Merge branch 'master' into sdl2
new e6d075e SDL2 libs for OSX, thanks to MAN-AT-ARMS
new e13773d Update prebuilt SDL2 libs for Windows
new 32a859c More updates to SDL2 libs from MAN-AT-ARMS
new 273b9ab Update SDL2 headers... oops
new fb92703 Fix initial window position being top left
new 58b8cfa Various fixes from Fuma
new 76e49b6 Merge branch 'master' into sdl2
new 1ec9f8d Fix building sdl2 branch on travis-ci
new d7444b8 Don't set the window title twice
new 7d83bba Set com_minimized to 0 when the window is restored
new 11c3bed Send key up events for the mouse wheel
new 6831db0 Merge pull request #16 from cmf028/sdl2
new c6a61d2 Fix SDL2 losing event subsystem
new cb153f2 Fix warning that SDL_GetKeyboardState return value is used non-const
new 983ebbb Ignore -psn* arguments on Mac OS X
new 8c1d3c6 Use bundle icon on Mac OS X instead of internal 32x32 window icon
new 5fdff01 Check #ifdef MACOS_X not #if MACOS_X
new 779ebfa Merge branch 'master' into sdl2
new 3736968 Merge branch 'master' into sdl2
new ad514c9 Merge branch 'master' into sdl2
new 952fd04 Readd backspace char event for UI VM text fields
new cc9072d Check for buffer overflow for rail/lightning surfaces
new 1611188 Fix check for jpeg_mem_ to work with libjpeg-turbo
new 49d7563 Merge pull request #34 from robo9k/issue/libjpeg-turbo
new 36a4075 Try default OpenAL driver if user set one fails to load
new 280b526 don't clear screen during CA_LOADING and CA_PRIMED
new aedb151 Merge pull request #33 from inolen/widescreen_clear_fix
new 278d753 restart the renderer after the hunk mark has been set
new d8e42cf Merge pull request #35 from inolen/no_renderer_restart
new 2de3408 Upgrade libogg 1.3.0 to 1.3.1
new b0aed02 Upgrade opusfile 0.2 to 0.5
new 166f5ab Merge branch 'features/upgrade-opusfile-0.5' of https://github.com/xhairball/ioq3 into opus_update
new 9e0c602 Upgrade opus 1.0.2 -> 1.1
new d0b1fb4 Merge branch 'features/upgrade-opus-1.1' of https://github.com/xhairball/ioq3 into opus_update
new 6fa6ab1 When cross compiling on mingw32, make sure it finds a CC
new c2e2514 Merge pull request #41 from xhairball/fixes/check-cc-when-cross-compiling-mingw32
new ed087bb Merge branch 'master' into sdl2
new 90eb32c Clear referenced paks when disconnecting
new 718d0a0 Fix sending pk3 download error messages to clients
new 1435e78 Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29)
new 922d704 Merge branch 'master' into features/upgrade-curl-7.35.0
new 6beab9c Merge pull request #45 from xhairball/features/upgrade-curl-7.35.0
new 79e9bae OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
new 7a23bb1 OpenGL2: Fix bug in ColorToRGBM().
new 78f8100 OpenGL2: Oops, set lightmap alpha to 1.
new 3cfc1bb Rebuilt Windows libcurl-7.35.0 static libraries
new 5fabc28 OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
new 1250b35 Merge branch 'master' into sdl2
new 3740c55 OpenGL2: Remove and force r_softOverbright.
new 6887a69 Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec
new 5bf4f26 Remove references to alDopplerVelocity
new 71386be OpenGL2: Fix pshadows for MDR models
new 950dc72 Fix native trap_BotMutateGoalFuzzyLogic
new 89fab09 Fix s_alDopplerSpeed default value
new ea2810c OpenGL2: Minor GLSL shader improvements.
new ee67d0a OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
new 11ed883 OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
new 8caeb62 Merge pull request #57 from MAN-AT-ARMS/specularScale
new e7f4354 Don't wash out HDR vertex lite surfaces in OpenGL2
new 9ec7931 Merge branch 'master' into sdl2
new dafed0f Update SDL2 to 2.0.2
new 8455b5a Don't crash when fail to create SDL window
new 344ff23 Fix multisampling on X11
new 9f22ae9 Fix ctrl-c etc codes for edit fields
new b98e6d5 Fix error handling in R_ParseSpawnVars
new 5a3e10d Don't say cubemap is outside lightgrid 6 times
new c8c7bb1 Fix R_GetEntityToken ending prematurely
new 07290a7 Fix typo in animMap and videoMap warnings
new 63d1911 Parse q3map_sunExt in OpenGL1 too
new a167110 Don't mix sfx with NULL soundData
new 0e6632f DMA 44100Hz needs more memory for sound buffers
new baca82d Bunch of comment fixes
new d0d1883 Merge pull request #60 from smokin-guns/master
new 375f624 OpenGL2: Parallax corrected cubemap (cheaper trick)
new 0861d3c Revert "DMA 44100Hz needs more memory for sound buffers"
new 67d9ecd Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
new b099255 #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
new 73aa7ef Merge branch 'master' (early part) into sdl2
new 5e1011b Update SDL 1.2.15 to Revision 8040
new 9027365 Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg
new 8b06986 Skip merging sdl1.2 commit into sdl2
new 94e36c2 Fix colored name padding and allow IPv6 address to fit in output of 'status' command
new 2393c8f Merge pull request #55 from MAN-AT-ARMS/status_command
new cc40051 Add vorbis 1.3.4 build support
new 31d8f95 Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIS
new 1cbb5e9 Merge pull request #44 from xhairball/features/add-vorbis-1.3.4
new 8661e05 Release netowrk bindings on shutdown
new 3185ae6 Merge pull request #56 from MAN-AT-ARMS/net_stop
new 9f3fd12 Remove unused extern qboolean charSet
new cf7d8ef Remove -falign-loops and -falign-jumps from Makefile
new 63463d1 Fix compiling game VM with OBSTACLEDEBUG defined
new c55df2c Merge branch 'master' into sdl2
new d426ed3 Update SDL2 to 2.0.3
new cfcd2d2 Merge pull request #65 from MAN-AT-ARMS/sdl2_203
new 6a33a69 Disable key repeat if key catcher is 0
new 40985b5 Add misc/msvc12/ to support Microsoft Visual Studio 2012 Express Edition
new 20086f3 Merge pull request #63 from kungfooman/visualstudio
new b87d889 Merge branch 'master' (early part 1) into sdl2
new 880a7c6 Add MSVC SDL 1.2.15 Revision 8040 import libs
new b5a17f3 Skip merging a SDL 1.2 commit into sdl2
new 4fe69cb OpenGL2: Remove sRGB support, replace with gamma cvars.
new b12a9ac Merge branch 'master' (early part 2) into sdl2
new b9b6703 Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs
new cd3b713 Skip merging a SDL 1.2 commit into sdl2
new 7beff8b OpenGL2: Remove misleading documentation for gamma cvars.
new b9061c8 Fix cg.skulltrails out of bounds access in Team Arena Harvester mode
new 3a7298d Make R_LerpTag return qfalse if MDR tag does not exist
new adc1b2c Switched runtime library to Multithreaded DLL to fix build on VS2012.
new d44f4ed Merge pull request #69 from RobertoEstrada/master
new 6d47ff8 Don't install libvorbis-dev on Travis
new 4e67034 Add support for x86_64 cross compiling in Travis CI
new 5c4e429 Merge branch 'features/add-x86_64-travis-ci-support' of github.com:xhairball/ioq3
new daa570c Fix always switching back to mgun in Q3 controls menu
new a3c2f77 Fix Gauntlet barrel axis in UI
new 4947896 Try to fix Travis CI MinGW builds
new 9d74227 Fix potential out of bounds access caused by CM_GridPlane
new e21ff01 Don't use memset with non-zero value to fill ints
new 078d004 Fix potential buffer overflow in PS_ReadPrimitive
new eea9fbd Fix unchecked buffer size issues in l_script.c and l_precomp.c
new 7a4ef47 Fix max bans range check in SV_AddBanToList
new 9c99cf2 Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
new eeeaf3f Fix potential buffer overflow caused by long tcMod args
new 077ab4c Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlane
new 347b429 Fix potential OOB in Windows Dedicated TTY CON_Show
new 318d45c OpenGL2: Reimplement MD3 tangent space calculation.
new 9efaf81 OpenGL2: Really obvious optimization to previous commit.
new af79d2c Fix an invalid null deref check in the slider code.
new 107cae6 Merge branch 'master' into sdl2
new 7d02617 Fix assorted warnings
new 95b241b OpenGL2 don't try to dlight surfaces that had all dlights culled
new 5c1091b Fix SkipRestOfLine going past end of string
new 5994564 Remove unused array joy_pressed
new 1d664a3 Remove unused cvar in_joystickDebug
new d9309ac Fix overstrike/insert logic being reversed in q3_ui
new b9e0398 Don't draw client console buffer past top of screen
new 0fe2e8d Restore drawing a cut off client console line in 1920x1080
new 7afb433 Fix fast-math optimize flag for MinGW x86_64 build
new 16b48b5 -ffast-math for msvc
new 1fe4e0c Add USE_INTERNAL_LIBS, a default for USE_INTERNAL_*
new 608347c Centralize checks for Freetype, with a user override
new b1da355 Allow libcurl to be in a non-standard location on all platforms
new 2821aa4 Allow OpenAL to be in a non-standard location on all platforms
new 9ff2fc3 Allow system libjpeg to be in a non-standard location
new c817ab5 Find system zlib via user override, pkg-config or in standard locations
new cff1fcd Look for system Vorbis, Opus and Ogg via pkg-config
new 6999928 Find Speex via user override, pkg-config or default search path
new efa9555 Merge branch 'pkg-config' of github.com:smcv/ioq3 into master
new b02b548 Fix up vorbis handling in Makefile
new 574f6d1 Allow overriding external opus libs/cflags in Makefile
new a8dcf60 Fix compiling on Linux Mint
new 4873859 Allow user override of cURL, OpenAL, and SDL libs/cflags
new 3d01543 OpenGL2: Replace R_MipMapsRGB() with faster version.
new 75cce50 Don't load external GLSL files by default
new 3c52f2d Don't use -mwindows with Clang on Windows
new 7b866ae guard against out-of-bounds jump table targets
new 2b2d696 OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
new ff1f093 OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB()
new ca9eebb OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
new 2a33684 Merge branch 'master' into sdl2
new cf7004f Fix OSX build
new 00909a4 Add SDL libraries to the builds
new 077f6bd Fix binding KP_NUMLOCK
new 137ddb9 Get clipboard data from SDL
new 02d197c Bullshit change to test jenkins configuration
new 0c0019a Fix some warnings
new 86b75ba There have been 0 days since the last compiler warning
new 19ee6a8 Add cppcheck stage to jenkins script
new 4646115 Link instead of copy
new 67e24c8 Show environment variables from jenkins
new e130c1f Use scan-build when invoking clang
new d7f477c added systemd unit for easier server-deployment
new d775154 removed a few defaults to make it completely usable out of the box
new c082b7b removed absolute path to binary, removed sv_pure parameter
new 0a70da8 Merge pull request #80 from dictvm/master
new bb64bd7 Moved the systemd to /misc/linux
new b059624 Remove unused functions from null_main.c and null_input.c
new 0853c85 Fix incorrect strncat usage in CL_ServerInfoPacket
new e5f54c5 Fix incorrect rgbGen const reading uninitialized memory
new f17f587 Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
new ab41267 Only run scan-build on one of the clang builds
new eeef7cb Don't scale cinematic time by timescale twice
new 18e0812 Add ColorIndexForNumber macro replacing '& 0x07'
new 1d95ef2 SDL 2 scroll/caps/num lock keys send KEYUP event when key is released
new e742952 Port COM_ParseExt fixes to CommaParse
new de30626 Use ColorIndexForNumber in Con_DrawSolidConsole
new c621589 Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
new 621a72e Fix a few warnings
new 4444202 Fix cgame warnings
new b55809b Fix ui warnings
new fbdb3e0 Fix game warnings
new 4f3c95c Fix client warnings
new eeaf022 Suppress warning of (deliberate) null pointer deference
new d38039f Fix renderergl1 warnings
new 6665ea4 Fix renderergl2 warnings
new 7277d8d Fix more warnings
new 43b2105 Actually, that's not suppressing, that's changing behaviour
new 28fa7c6 Coverity travis integration experiment
new 2dc7c5a Fix .travis.yml indentation
new 441fa1d Add USE_RENDERER_DLOPEN note to README
new 494aa41 Fix screwed up whitespace in README
new dd83cbd Fix possible division by zero in S_PaintChannelFrom16_altivec
new 36f65fd Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
new dd69576 Fix building with curl on Linux PPC and Sparc
new d5ddb72 Merge pull request #85 from MAN-AT-ARMS/curl_fixes
new a3653e4 Change default value for s_alDopplerSpeed
new a5d641b Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
new 25bde42 fixed formatting of a few GLSL float constants remove unneeded version number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
new 4529f12 Merge pull request #29 from inolen/shader_tidying
new 878cda6 Fix binding 'context menu' key using SDL2
new 9fbbf42 Fix Windows key bind name on non-Mac using SDL2
new 2492361 Don't add duplicate resolutions to r_availableModes
new f9c202f Use correct type for thinktime
new f83334d Add facility to describe cvars
new a955d97 Add function for clearing global shader instead of duplicating the code
new 0e5835a Remove r_softOverbright from opengl2-readme.txt
new 918eed9 OpenGL2: Don't segfault if r_ext_multitexture is disabled
new a90c17a OpenGL2: Better BSP surface merging.
new c04d05f Correct too many parameters in q3gl2_sun description in docs.
new 873a02b OpenGL2: VBO cleanup.
new 84206c8 OpenGL2: Vertex array object support.
new 0578b70 OpenGL2: Reduce redundant GL calls.
new 05e0731 OpenGL2: Fix invalid texture parameter.
new 541d3a4 OpenGL2: Interleave vertex data for static MD3s.
new e34972b OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
new 03ac964 Fix a bug in previous commit.
new 4f5ebf8 OpenGL2: Bit of multidraw optimization.
new 3765652 OpenGL2: Fix corrupt models.
new 7e808f9 OpenGL2: Speed up tonemap shader.
new e488663 OpenGL2: Change normal/tangent vertex encoding.
new 3273df1 Add missing EV_USE_ITEM15 cases
new 39cf21b Fix pid file ignoring user set fs_homepath
new 1ba9e7a Always use GL_Cull to change cull state
new 943259f OpenGL2: Support half floats for texcoords and vertex colors.
new 1ad2b41 Remove accidentally added increment.
new 1d016e6 Clear window buffer when it's created
new b1821e3 OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewer shaders.
new d9e2184 OpenGL2: Add support for parallax occlusion mapping.
new 89b719e OpenGL2: Bit more parallax optimization.
new 22bcda0 Correct a few OpenGL variable types
new 60d2872 Remove unfinished OpenGL display list code
new d06deb4 Don't set fog image border color
new c787cf3 Fix stencil shadows not drawing if has 500 or more vertexes
new fd23249 OpenGL2: Ensure tess VAO is bound before using it.
new 8c7fedb OpenGL2: Fix face culling.
new 08ddb99 Fix saving/loading glyph 255 in RegisterFont
new b21a59a Fix negative glyph index in Team Arena text functions
new 424122c Fix bot's teamleader name field being too short
new b0561e5 Fix weapon barrel angle on Gauntlet and BFG items in Team Arena
new 65121c6 Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
new a700b76 Fix reading 4 byte UTF-8 text input
new 5cf45c5 Don't use dead view angles after stop following a dead player
new 4463af8 When player stops following a player, keep view angles
new 70e3d61 Fix cg.intermissionStarted only being enabled at first intermission
new 4756826 Fix warning
new a2bbb74 Unfix warning
new 55c15e4 Fix compile error with ml64 assembler
new 3cc16d6 Merge pull request #94 from wombat23/asmfix
new 7de09c3 Include stdint.h instead of inttypes.h in libmumblelink.c
new 458ab77 Make travis do all the builds again
new dd82b9d Fix case where interval overflows (thanks jackeri)
new 8469c40 Stop LCC from warning about null pointer conversion to function pointer
new ff7ff32 Ensure that mbstowcs does not overflow its buffer
new 0440602 Merge pull request #104 from smcv/mbstowcs
new 6de3f51 Renaming outp to outbufp because outp() is an existing function
new 0108213 Merge pull request #97 from Pan7/outp
new a82fb6d Windows header files for q3lcc
new aa1aad9 Merge pull request #98 from Pan7/lcc
new bd2af6e Use MSVC mode marcos for creat in q3cpp on Windows
new c4f8516 q3lcc option -lcppdir and -lrccdir
new e7c7ca1 Merge pull request #100 from Pan7/q3lcc
new 37de879 Add cvar_modified command
new 1ff28f2 Merge pull request #22 from zturtleman/cvar_modified
new d62dfd8 Set float rounding mode on non-Windows platforms
new 5020361 Fix off-by-one range checks in Team Arena UI
new 07eb0f6 Fix possible string buffer overflows in Team Arena UI
new f74479a Fix handling too many characters or aliases in Team Arena UI
new 84e792f Fix (unused) "orders" menu script logic
new 78e7656 Make Window_Paint check if w is NULL before dereference
new 9c4b75c Remove logically dead code from UI_GetServerStatusInfo
new daa604a Fix parsing bots in arena info with trailing spaces
new af617bc Fix possible levelPicNames buffer overflow in q3_ui
new af8acbd Make barrel/flash model name buffer safe
new 10e2caa Fix crash in MSVC x64 qsnapvectorsse, bug #5905
new d7f00e2 Fix Team Arena tauntGauntlet command
new b9e97b3 Move Event processor call down below the mouse checks.
new 2742dfa Add arrow key support for win32 console
new 43c7f1e Inform how many shader stages the max is in the warning message
new 4e029b1 Fix compiling lcc using mingw under cygwin
new 4fb053b Fix incorrect strncpy in S_AL_StartBackgroundTrack
new 99b74fc OpenGL2: Remove unused function prototype from tr_fbo.c
new dbd6f6d Fix AAS_Reachability_Grapple's sky surface check
new c4f5176 Set bsp_trace_t::surface.flags to surfaceFlags in server and game
new 148603c Don't run vid_restart when "resized" to current size
new 40cfbc9 OpenGL2: Fix culling again.
new c4a2836 Fix Com_RandomBytes weak-random case
new 5fb49ac Clean up CG_DrawProxWarning design
new 1897afb Fix crosshair drawing not clearing color
new 7a39f4a Fix attacker icon being default image if attacker left
new 33efe82 OpenGL2: Fix shadow cubemap size
new 1ce8ba0 Fix return values in nested system calls from QVMs
new f47d148 Add a comment about non-functional bot code
new 1a76281 OpenGL2: Fix shadow cubemap segfault
new c755d75 Fix MDR surface indexes overflow check
new 3ebc230 OpenGL2: Use signed value in case value goes below 0.
new 0fc86e9 Use pkg-config for a system libjpeg if available: libjpeg-turbo has it
new caf08fd unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
new 10c5f0b Merge pull request #116 from smcv/system-minizip
new 8265af8 Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK
new 2292bf5 Save bot accompany distance across map change or restart
new 5082548 Horizontal scroll should not cause K_MWHEELDOWN key press
new a0d2e85 s/.txt/.md/
new 92b74e5 clang gets upset by some of these compiler options (and they're probably pretty pointless in 2015 anyway)
new 0127569 Fix cppcheck warning
new 68dbb8a Commit newly generated gram.c
new 708fe69 use osxcross compilers
new 31fea24 added mingw64 (msys2) platform support
new 76e0c51 Merge pull request #110 from zsoltm/mingw64
new df7dab7 Don't crash if more than 128 modes are available
new 77ad758 Merge pull request #105 from smcv/sdl-modes
new e5af084 Remove erroneous new line from error message
new f110f66 Move image load function prototypes to tr_common.h
new 9522028 Sort tr_image_*.c filenames in Makefile
new 63e6c82 fix buffer overflow in CL_CheckForResend
new e857ed7 Merge pull request #118 from jkent/master
new 66edc4b Add mingw prefix for cygwin32 and mingw32
new d0a3ba3 Merge pull request #89 from bostick/master
new 16c67b9 No unix memmove for msvc
new 9e03e60 Merge pull request #108 from Pan7/memmove
new 9c52d6c SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
new 5d7612e Merge pull request #109 from Pan7/SIGABRT
new c52e35b fix a stupid use of strcpy()
new ea9161f Merge pull request #125 from jkent/master
new 61825d8 Check SDL_GetNumDisplayModes return value for errors
new da8a74d Fix variable declaration for C89 compilers
new f0c4c18 Remove check for cg_recordSPDemoName.string array address
new b27e0fb Remove unused function WRITE_1BYTES from cl_avi.c
new 70eb1fa Make cinematic times be int like CL_ScaledMilliseconds
new 1d09a7d Fix abs() being used for long int in l_precomp.c
new 6d62dc3 Fix abs() being used for float in cl_input.c
new ebb69f6 Add support for Aarch64 (ARM64)
new 5953929 Merge pull request #128 from tbm/master
new 540e422 Add support for the GNU/Hurd architecture
new 6a03817 Merge pull request #4 from smcv/hurd
new 08ac364 Fix CG_WaterLevel() checks for waterlevel 2 and 3
new 386a00f Fix CGame CG_WaterLevel() comparisons
new 5e575ae Apply greyscaling to fog blocks
new b152cf1 Don't fog 3D crosshair sprite
new 993b838 Fix Windows file list extension check
new 2758eeb server_compile.sh & start_server.sh for Linux ioq3 sysadmins
new e79af0d Fix server_compile.sh to exit after completed
new 5768e23 Remove unused fpucw from snapvector.asm
new 1bb2bc3 Fix OpenGL2 ignoring last light grid point on each axis
new 9f57fea Backport ignoring values outside lightgrid to OpenGL1
new ee2541e Fix range checks for numBorders in CM_AddFacetBevels
new 2e90414 Make more vm_x86 macros use braces so they work with if blah run macro
new c7500bb Don't segfault in FS_CreatePath when there are no path seperators
new 4473924 Remove logically dead code in R_CheckFBO
new a5fbc1b Fix alloc size for default skin and single shader skin
new 604b63f Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
new b4b68b8 Remove logically dead code from CL_GetServerStatus
new c91fe0b Fix handling too many teams in Team Arena UI
new 071965b Makefile: confine $(LIB) to the one platform that needs it, namely irix64
new c91fab3 build: canonicalize all ARM variants to "arm", matching q_platform.h
new 2a71948 build: define ARCH_STRING in Makefile on Linux and other GNU platforms
new 61a49ba Merge pull request #129 from smcv/generic-platform
new ad24cfc build: if tput fails, fall back to a reasonable text width
new 26ed99e Merge pull request #131 from smcv/tput
new 2a38bca SDL_Init zero check
new 605dfab Merge pull request #132 from Pan7/SDL_Init
new 9e08cdb SDL_FALSE/TRUE for SDL_SetWindowGrab
new 30c8844 Merge pull request #133 from Pan7/SDL_bool
new 2003a05 SDL_SetWindowGammaRamp check
new 19c4048 Added SDL_GetError()
new 19fe4f8 Merge pull request #134 from Pan7/GammaCheck
new 9694e93 SDL_GetWindowDisplayIndex check
new 4b17629 Added SDL_GetError()
new 5a495d5 Merge pull request #135 from Pan7/SDL_Index
new 6fb47ce SDL_CreateWindow NULL check
new c35e0fa Merge pull request #136 from Pan7/SDL_NULL
new 50038a7 qcurl_multi_add_handle error check
new 0dad4ce Merge pull request #92 from Pan7/curl_error
new 56808ab SDL_GetWindowDisplayIndex() check2
new 793708a Merge pull request #137 from Pan7/SDL_display
new 525eac0 SDL_GL_SetSwapInterval() check
new db941dc Merge pull request #138 from Pan7/SDL_Swap
new 2a8bf94 Fix 'Invalid architecture' message in make-macosx-app.sh
new 85faec9 qcurl_multi_remove_handle check
new 4db5c3a qcurl_multi_strerror not curl_multi_strerror
new da79a3e Merge pull request #140 from Pan7/qcurl_remove
new c2e146c qcurl_easy_setopt dev warning
new ed4cb4f Merge pull request #142 from Pan7/qcurl_warn
new e9e1e25 qcurl_multi_cleanup check
new eb3dda5 Merge pull request #143 from Pan7/qcurl_cleanup
new 4e1cf7a Return the result from qcurl_easy_setopt_warn
new 017af35 Add missing qcurl handle cleanup
new ca2743c Merge pull request #144 from Pan7/qurl_handle2
new 8fddf5d Fix va_list warning
new 57a463d Merge pull request #145 from Pan7/va_list
new 49ab0cc Fix (unused) watertype checks in PM_WaterMove
new eaaaf62 Remove MSVC user configuation files
new 4ad0e51 Ignore MSVC non-project files
new af30a0e Update msvc10 renderer filenames (copied from msvc11)
new beddd71 Fix msvc11 x86_64 runtime
new d021150 Fix mscv11 libcurl include path
new 24c7563 Copy msvc11 build changes to msvc10
new 40e9a31 Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet"
new 1d83dcc Update msvc10/11 for SDL2
new d64a75f add post-build event for msvc10/11 to copy SDL2.dll to build folder
new b5e9e13 Make msvc10/11 x86_64 copy SDL264.dll
new 1c628c0 Update headers in VS (10 and 11) projects
new f4aa39a Remove unused define CG_FONT_THRESHOLD
new 4667210 more helpful error message
new ede113b Githalytics seems to have stopped being a thing.
new 80a61f5 Moving large chunks of README to wiki step 1
new 752b9ba Point to the moved information
new 11a65db Removing more large chunks of outdated text
new 87e0bf6 Better language, less tense
new 2917077 Ensure reads from /dev/urandom are unbuffered
new ed845a5 Merge pull request #153 from dionrhys/read-urandom-unbuffered
new ce2b8db Fix Cvar_Unset not notifying cvar_modifiedFlags
new 9767a0e Merge pull request #152 from dionrhys/cvar-unset-notify
new 566e2a1 Fix wonky va_list usage
new ec6916d Fix the wonky fix to the wonky va_list usage
new b85935d Fix glyph width calculation in Text_Paint_Limit
new 3001cac Make add bots menu use standard menu drawing
new f860a75 Add Steam's Quake 3 Arena dir to game dirs on Windows.
new 5e09f20 Use correct array size for facets in cm_patch.c
new 68ab4e9 Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
new 750fdc0 Align indent of defines at top of q_shared.h to 4 space tabs
new 7e96fd9 Make steam path optional at compile time for standalone games
new c138659 A mac dedicated server script
new 45162a3 Fixed the os x path and now both scripts will take arguments
new e0b58ab Don't quote me.
new 3bd7a8d Search for mods in steam path as well as home and base paths.
new 2f77a98 Use Windows uninstall path to find Steam Quake 3 install. Thanks Pan- and Ensiform for pointing this out.
new c70e10d Effectively revert c2e146c1
new 9732f1b Now with less infinite recursion
new 1902b6e Fix compiling on Windows without Steam path/appid
new 7e0dac7 Fix check for empty rconpassword in CL_Rcon_f
new 7f4b34b Remove unused define MAC_EVENT_PUMP_MSEC
new fad66ae Maybe fix old MSYS when there is an empty for loop
new ce35188 Add support for uncompressed image upload flag to OpenGL1
new 8531162 Fix not swapping buffers because out of cmd buffer space
new e6209f3 Fix crash from reading past end of tr.refdef.drawSurfs
new 81e2b6c Fix reserved size for swap buffer command being too small on x86_64
new 41f83ac Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
new f663104 Access 32-bit registry key from 64-bit Windows correctly.
new 2954bdf OpenGL2: automatically load textures with a _s suffix as specular.
new e5aabda OpenGL2: Remove some rendering options for simplicity.
new 92d4b20 OpenGL2: Add option in code for alternate overbright method.
new b52ede0 OpenGL2: Add r_glossIsRoughness.
new f9c72ee OpenGL2: Parse radius entries from misc_cubemap entities.
new 08ecc3a OpenGL2: Forgot a multiply.
new c07cc28 OpenGL2: Use correct sunlight color for sunlight specular.
new cbfc347 OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics.
new 3364192 OpenGL2: Some tr_image.c cleanup.
new f965f3c OpenGL2: DDS (compressed textures) support.
new f78d04e OpenGL2: Add null dereference checks to DDS loader.
new d8fd07b Make jpeg loading errors non-fatal.
new e250356 Fix error handling in RE_SaveJPGToBuffer().
new 06feb61 OpenGL2: Support picmip for DDS textures.
new a6a6162 OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
new c3216f5 OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
new e2b2437 OpenGL2: Add r_cubemapSize.
new 7c5feef Have custom intro cinematics for standalone game
new 5555788 Merge pull request #103 from openmoh/ioq3-intro
new f62d4c7 sayto cmd with player name completion
new fe61968 Merge pull request #73 from Pan7/sayto
new 615b732 Use Opus for VoIP
new 8d38e23 Fix some opus_decode issues
new 42dee17 Merge pull request #42 from zturtleman/opus_voip_2
new 63e45fa OpenGL2: Remove specular ambient.
new 3089df0 Add msvc12 project files.
new 275317f OpenGL2: Direct state access, part 1: Texture binds
new f70e9da OpenGL2: Direct state access, part 2: Uniforms.
new 28ff383 OpenGL2: Direct state access, part 3: Framebuffers.
new 558da25 OpenGL2: Some FBO related cleanup/fixes.
new 2b2f1ae OpenGL2: Load existing per-map cubemaps.
new 41791c6 Fix frame_msec possibly being zero in cl_input.c.
new ad952b9 OpenGL2: Merge several cvars into r_pbr.
new 8718726 OpenGL2: Add named cubemaps and per-map env.json parsing.
new 0f6f2be OpenGL2: Typos.
new d11cfc8 OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
new a331637 OpenGL2: Shader optimization, and add dither to tonemap.
new 90d6f94 OpenGL2: Add r_shadowBlur.
new 5738d09 OpenGL2: Add r_glossType.
new 65b9994 OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
new 934014e OpenGL2: Create FBOs if target image exists, not cvar settings.
new 87cb216 OpenGL2: Fixes to depth blur and ssao.
new 93e1fea OpenGL2: More ssao/depth blur improvements.
new eb7408d OpenGL2: Fix r_lightmap.
new f911e32 OpenGL2: Fix horribly broken metallic shader.
new 2a3c331 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
new 11668bb Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
new ee7fdef OpenGL2: Improve cubemap outside error.
new 80357ff Remove incorrect documentation from q3a.service
new 60f5667 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
new 1f67038 OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
new d8afce6 Cross-compiling using mingw should only pick one gcc executable
new 8b458e5 Fix warnings that names passed to Name_PlayerNameCompletion is not const
new acd659b OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
new 2dcc571 Explicitly set cull type for skybox
new 6394180 OpenGL2: Speed up surface merging.
new d875c1f Improve keyboard/joystick input in Team Arena UI
new 7811b2a Fix iamamonkey printing 'levels' instead of 'awards'
new e0b2256 Include SDL2 dll from repository in NSIS installer
new a40588c OpenGL2: Set cubemap mip selection to match output from ggxcc.
new 398dea3 Fix Makefile for OSX Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__
new 360ec03 Merge pull request #190 from wtfbbqhax/OSX_64bit_builds
new 3041322 Add temporary backup text files to .gitignore
new ef2184d Erroneously removed that line in .gitignore
new 420bd09 OpenGL2: Remove loading (unused) glDrawBuffersARB
new 0334f4a OpenGL2: Remove duplicate textureFloat = qfalse
new 780f0a5 Prevent CL_RunCinematic from reading cinTable[-1]
new 9f6c494 Remove note that r_allowResize requires SDL backend
new bb7ad55 Only play logo/intro if their filenames have been defined in q_shared.h
new 9d6a95d Missed this Cvar_Get() on com_introPlayed
new 7f70075 Imported Upstream version 1.36+u20160616+dfsg1
new 7b0e2c3 Merge tag 'upstream/1.36+u20160616+dfsg1'
new 30b85a9 New upstream snapshot
new 3efef01 debian/gbp.conf: use DEP-14 branch names
new a2f6390 debian/rules: maintainer-get-orig-source: suggest a gbp import-orig command line
new 159915d refresh patches
new 31a22e4 Standards-Version: 3.9.8 (no changes needed)
new 862cebc Correct date(1) syntax when using SOURCE_DATE_EPOCH
new 4d254b7 1.36+u20160616+dfsg1-1
The 539 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.gitignore | 1 +
Makefile | 32 +-
README.md | 2 +-
code/client/cl_cin.c | 1 +
code/client/cl_curl.h | 2 +-
code/client/cl_input.c | 6 +
code/client/cl_main.c | 6 +-
code/client/qal.h | 3 +-
code/client/snd_mix.c | 2 +-
code/client/snd_openal.c | 6 +-
code/q3_ui/ui_gameinfo.c | 2 +-
code/qcommon/common.c | 10 +-
code/qcommon/files.c | 4 +-
code/qcommon/json.h | 353 +++++++++++++++++++++
code/qcommon/net_ip.c | 2 +-
code/qcommon/q_platform.h | 9 +-
code/qcommon/qcommon.h | 4 +-
code/renderercommon/qgl.h | 23 --
code/renderergl1/tr_shade.c | 2 +-
code/renderergl1/tr_shade_calc.c | 2 +-
code/renderergl1/tr_sky.c | 1 +
code/renderergl1/tr_surface.c | 2 +-
code/renderergl2/glsl/calclevels4x_fp.glsl | 4 +-
code/renderergl2/glsl/depthblur_fp.glsl | 76 +++--
code/renderergl2/glsl/depthblur_vp.glsl | 6 +-
code/renderergl2/glsl/lightall_fp.glsl | 147 ++++-----
code/renderergl2/glsl/lightall_vp.glsl | 21 +-
code/renderergl2/glsl/ssao_fp.glsl | 54 ++--
code/renderergl2/glsl/tonemap_fp.glsl | 11 +-
code/renderergl2/tr_backend.c | 165 +++++++---
code/renderergl2/tr_bsp.c | 169 ++++++++--
code/renderergl2/tr_dsa.c | 5 +-
code/renderergl2/tr_extensions.c | 18 --
code/renderergl2/tr_fbo.c | 172 +++++-----
code/renderergl2/tr_fbo.h | 2 +-
code/renderergl2/tr_glsl.c | 53 +++-
code/renderergl2/tr_image.c | 333 ++++++++++---------
code/renderergl2/tr_init.c | 24 +-
code/renderergl2/tr_local.h | 15 +-
code/renderergl2/tr_main.c | 10 +-
code/renderergl2/tr_postprocess.c | 51 +--
code/renderergl2/tr_scene.c | 2 +-
code/renderergl2/tr_shade.c | 101 ++++--
code/renderergl2/tr_shade_calc.c | 2 +-
code/renderergl2/tr_shader.c | 60 +++-
code/renderergl2/tr_sky.c | 1 +
code/renderergl2/tr_surface.c | 2 +-
code/sdl/sdl_input.c | 2 +-
code/server/sv_ccmds.c | 2 +-
code/sys/sys_local.h | 2 +-
code/sys/sys_main.c | 14 +-
code/sys/sys_osx.m | 2 +-
code/sys/sys_unix.c | 6 +-
code/ui/ui_main.c | 344 +++++++++-----------
code/ui/ui_shared.c | 93 +++++-
code/ui/ui_shared.h | 1 +
debian/apparmor.d/usr.lib.ioquake3.ioquake3 | 8 +
debian/changelog | 15 +
debian/control | 2 +-
debian/gbp.conf | 4 +-
...al-vmMagic-that-causes-equivalent-native-.patch | 4 +-
...start-which-can-be-set-by-game-code-to-re.patch | 2 +-
...HLIBLDFLAGS-used-to-link-executables-only.patch | 8 +-
...m-SOURCE_DATE_EPOCH-for-reproducible-buil.patch | 18 +-
...-a-window-by-default-on-new-installations.patch | 4 +-
...e-minimal-code-to-determine-whether-this-.patch | 2 +-
debian/rules | 8 +-
misc/linux/q3a.service | 3 -
misc/nsis/Makefile | 11 +-
misc/nsis/ioquake3.nsi.in | 10 +-
opengl2-readme.md | 20 +-
71 files changed, 1598 insertions(+), 966 deletions(-)
create mode 100644 code/qcommon/json.h
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git
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