[aseprite] 28/128: Include <cstring> needed in standby_state.cpp

Tobias Hansen thansen at moszumanska.debian.org
Mon May 9 21:24:19 UTC 2016


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thansen pushed a commit to branch master
in repository aseprite.

commit 065188aea36ce850a4afbc4b78ead4bff1af160d
Author: David Capello <davidcapello at gmail.com>
Date:   Tue Apr 19 14:24:27 2016 -0300

    Include <cstring> needed in standby_state.cpp
---
 src/app/ui/editor/standby_state.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/app/ui/editor/standby_state.cpp b/src/app/ui/editor/standby_state.cpp
index 4f4b348..288d47b 100644
--- a/src/app/ui/editor/standby_state.cpp
+++ b/src/app/ui/editor/standby_state.cpp
@@ -56,6 +56,7 @@
 #include "ui/view.h"
 
 #include <cmath>
+#include <cstring>
 
 namespace app {
 
@@ -463,7 +464,7 @@ bool StandbyState::onUpdateStatusBar(Editor* editor)
       (mask ? mask->bounds().h: sprite->height()));
     if (sprite->totalFrames() > 1) {
       sprintf(
-        buf+strlen(buf), " :frame: %d :clock: %d",
+        buf+std::strlen(buf), " :frame: %d :clock: %d",
         editor->frame()+1,
         sprite->frameDuration(editor->frame()));
     }

-- 
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