[game-data-packager] 01/01: Update changelog
Simon McVittie
smcv at debian.org
Sun Oct 9 21:36:28 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch master
in repository game-data-packager.
commit 109d56f5b0702eb44b7e6c7c78557e3213e00c79
Author: Simon McVittie <smcv at debian.org>
Date: Sun Oct 9 22:36:22 2016 +0100
Update changelog
---
debian/changelog | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/debian/changelog b/debian/changelog
index 67d791d..4d15994 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -8,11 +8,26 @@ game-data-packager (46) UNRELEASED; urgency=medium
* Enhancements and bug fixes:
- also search for games assets in 'Program Files (x86)' directories
[adetiste]
+ - add experimental support for building packages for another system, for
+ example Fedora RPMs on Debian [smcv]
+ - append distribution to RPM release number, for example
+ many data packages are now version 46-0.fedora if built for Fedora
+ [smcv]
+ - split out game-data-packager-runtime into a separate binary
+ package so g-d-p doesn't have to remain installed alongside
+ the games [smcv]
* Internal changes:
- switch to debhelper 10, no change needed [adetiste]
- - manual-check: move tmp/ to out/manual-check/ [smcv]
- mark the out/ directory with CACHEDIR.TAG to make it easy to avoid
backups [smcv]
+ - games can use more variables, which are expanded recursively
+ ($docdir -> $datadir/doc -> $prefix/share/doc -> /usr/share/doc)
+ [smcv]
+ - expand $assets etc. to absolute paths, to make the .desktop files
+ less weird [smcv]
+ - factor out most packaging-specifics into modules [smcv]
+ - convert 'make manual-check' into an ordinary test, which is
+ skipped if the necessary files are not in ~/Downloads [smcv]
-- Simon McVittie <smcv at debian.org> Fri, 01 Jul 2016 10:30:08 +0100
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/game-data-packager.git
More information about the Pkg-games-commits
mailing list