[game-data-packager] 12/14: launcher: add support for launching a SMP/threaded engine

Simon McVittie smcv at debian.org
Fri Oct 14 00:09:50 UTC 2016


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smcv pushed a commit to branch master
in repository game-data-packager.

commit 5538590f997f357437e83569ffb1e9e14b944530
Author: Simon McVittie <smcv at debian.org>
Date:   Wed Oct 12 11:35:20 2016 +0100

    launcher: add support for launching a SMP/threaded engine
    
    For feature parity with quake4 and etcw.
---
 runtime/launcher.py | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/runtime/launcher.py b/runtime/launcher.py
index a22706a..eb76ade 100755
--- a/runtime/launcher.py
+++ b/runtime/launcher.py
@@ -188,6 +188,8 @@ class Launcher:
                 help='use the specified game engine, if supported')
         parser.add_argument('--expansion', default=None,
                 help='expansion to launch')
+        parser.add_argument('--smp', default=False, action='store_true',
+                help='use a multi-threaded game engine, if supported')
         parser.add_argument('arguments', nargs='*',
                 help='arguments for the launched game')
         self.args = parser.parse_args(argv)
@@ -242,6 +244,9 @@ class Launcher:
         else:
             self.engines = []
 
+        if self.args.smp and 'smp_engine' in self.data:
+            self.engines.insert(0, self.data['smp_engine'])
+
         self.engine = None
 
         self.base_directories = list(map(expand,

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