[game-data-packager] 13/293: now using quilt to patch the sources, tested on SVN 544

Simon McVittie smcv at debian.org
Fri Oct 14 00:11:51 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch quake
in repository game-data-packager.

commit dafcf7e293a2637b5cbb2933ae553577689e0d78
Author: Marc Leeman <marc.leeman at gmail.com>
Date:   Fri Feb 17 11:29:14 2006 +0000

    now using quilt to patch the sources, tested on SVN 544
---
 code/qcommon/q_shared.h                 | 1215 -------------------------------
 code/qcommon/qcommon.h                  | 1099 ----------------------------
 code/server/sv_init.c                   |  701 ------------------
 debian/changelog                        |   10 +-
 debian/patches/authorize-localhost.diff |   15 +
 debian/patches/ioquake3-debian.diff     |   24 +
 debian/patches/series                   |    2 +
 debian/quiltrc                          |    1 +
 8 files changed, 51 insertions(+), 3016 deletions(-)

diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h
deleted file mode 100644
index ad1c0c1..0000000
--- a/code/qcommon/q_shared.h
+++ /dev/null
@@ -1,1215 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-===========================================================================
-*/
-//
-#ifndef __Q_SHARED_H
-#define __Q_SHARED_H
-
-// q_shared.h -- included first by ALL program modules.
-// A user mod should never modify this file
-
-#define	Q3_VERSION		"GNU/Debian ioQ3 1.33"
-// 1.32 released 7-10-2002
-
-#define MAX_TEAMNAME 32
-
-#ifdef _MSC_VER
-
-#pragma warning(disable : 4018)     // signed/unsigned mismatch
-#pragma warning(disable : 4032)
-#pragma warning(disable : 4051)
-#pragma warning(disable : 4057)		// slightly different base types
-#pragma warning(disable : 4100)		// unreferenced formal parameter
-#pragma warning(disable : 4115)
-#pragma warning(disable : 4125)		// decimal digit terminates octal escape sequence
-#pragma warning(disable : 4127)		// conditional expression is constant
-#pragma warning(disable : 4136)
-#pragma warning(disable : 4152)		// nonstandard extension, function/data pointer conversion in expression
-//#pragma warning(disable : 4201)
-//#pragma warning(disable : 4214)
-#pragma warning(disable : 4244)
-#pragma warning(disable : 4142)		// benign redefinition
-//#pragma warning(disable : 4305)		// truncation from const double to float
-//#pragma warning(disable : 4310)		// cast truncates constant value
-//#pragma warning(disable:  4505) 	// unreferenced local function has been removed
-#pragma warning(disable : 4514)
-#pragma warning(disable : 4702)		// unreachable code
-#pragma warning(disable : 4711)		// selected for automatic inline expansion
-#pragma warning(disable : 4220)		// varargs matches remaining parameters
-//#pragma intrinsic( memset, memcpy )
-#endif
-
-//Ignore __attribute__ on non-gcc platforms
-#ifndef __GNUC__
-#ifndef __attribute__
-#define __attribute__(x)
-#endif
-#endif
-
-/**********************************************************************
-  VM Considerations
-
-  The VM can not use the standard system headers because we aren't really
-  using the compiler they were meant for.  We use bg_lib.h which contains
-  prototypes for the functions we define for our own use in bg_lib.c.
-
-  When writing mods, please add needed headers HERE, do not start including
-  stuff like <stdio.h> in the various .c files that make up each of the VMs
-  since you will be including system headers files can will have issues.
-
-  Remember, if you use a C library function that is not defined in bg_lib.c,
-  you will have to add your own version for support in the VM.
-
- **********************************************************************/
-
-#ifdef Q3_VM
-
-#include "../game/bg_lib.h"
-
-#else
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdarg.h>
-#include <string.h>
-#include <stdlib.h>
-#include <time.h>
-#include <ctype.h>
-#include <limits.h>
-
-#endif
-
-#include "q_platform.h"
-
-//=============================================================
-
-typedef unsigned char 		byte;
-
-typedef enum {qfalse, qtrue}	qboolean;
-
-typedef int		qhandle_t;
-typedef int		sfxHandle_t;
-typedef int		fileHandle_t;
-typedef int		clipHandle_t;
-
-#define PAD(x,y) (((x)+(y)-1) & ~((y)-1))
-
-#ifdef __GNUC__
-#define ALIGN(x) __attribute__((aligned(x)))
-#else
-#define ALIGN(x)
-#endif
-
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
-
-#define	MAX_QINT			0x7fffffff
-#define	MIN_QINT			(-MAX_QINT-1)
-
-
-// angle indexes
-#define	PITCH				0		// up / down
-#define	YAW					1		// left / right
-#define	ROLL				2		// fall over
-
-// the game guarantees that no string from the network will ever
-// exceed MAX_STRING_CHARS
-#define	MAX_STRING_CHARS	1024	// max length of a string passed to Cmd_TokenizeString
-#define	MAX_STRING_TOKENS	1024	// max tokens resulting from Cmd_TokenizeString
-#define	MAX_TOKEN_CHARS		1024	// max length of an individual token
-
-#define	MAX_INFO_STRING		1024
-#define	MAX_INFO_KEY		  1024
-#define	MAX_INFO_VALUE		1024
-
-#define	BIG_INFO_STRING		8192  // used for system info key only
-#define	BIG_INFO_KEY		  8192
-#define	BIG_INFO_VALUE		8192
-
-
-#define	MAX_QPATH			64		// max length of a quake game pathname
-#ifdef PATH_MAX
-#define MAX_OSPATH			PATH_MAX
-#else
-#define	MAX_OSPATH			256		// max length of a filesystem pathname
-#endif
-
-#define	MAX_NAME_LENGTH		32		// max length of a client name
-
-#define	MAX_SAY_TEXT	150
-
-// paramters for command buffer stuffing
-typedef enum {
-	EXEC_NOW,			// don't return until completed, a VM should NEVER use this,
-						// because some commands might cause the VM to be unloaded...
-	EXEC_INSERT,		// insert at current position, but don't run yet
-	EXEC_APPEND			// add to end of the command buffer (normal case)
-} cbufExec_t;
-
-
-//
-// these aren't needed by any of the VMs.  put in another header?
-//
-#define	MAX_MAP_AREA_BYTES		32		// bit vector of area visibility
-
-
-// print levels from renderer (FIXME: set up for game / cgame?)
-typedef enum {
-	PRINT_ALL,
-	PRINT_DEVELOPER,		// only print when "developer 1"
-	PRINT_WARNING,
-	PRINT_ERROR
-} printParm_t;
-
-
-#ifdef ERR_FATAL
-#undef ERR_FATAL			// this is be defined in malloc.h
-#endif
-
-// parameters to the main Error routine
-typedef enum {
-	ERR_FATAL,					// exit the entire game with a popup window
-	ERR_DROP,					// print to console and disconnect from game
-	ERR_SERVERDISCONNECT,		// don't kill server
-	ERR_DISCONNECT,				// client disconnected from the server
-	ERR_NEED_CD					// pop up the need-cd dialog
-} errorParm_t;
-
-
-// font rendering values used by ui and cgame
-
-#define PROP_GAP_WIDTH			3
-#define PROP_SPACE_WIDTH		8
-#define PROP_HEIGHT				27
-#define PROP_SMALL_SIZE_SCALE	0.75
-
-#define BLINK_DIVISOR			200
-#define PULSE_DIVISOR			75
-
-#define UI_LEFT			0x00000000	// default
-#define UI_CENTER		0x00000001
-#define UI_RIGHT		0x00000002
-#define UI_FORMATMASK	0x00000007
-#define UI_SMALLFONT	0x00000010
-#define UI_BIGFONT		0x00000020	// default
-#define UI_GIANTFONT	0x00000040
-#define UI_DROPSHADOW	0x00000800
-#define UI_BLINK		0x00001000
-#define UI_INVERSE		0x00002000
-#define UI_PULSE		0x00004000
-
-#if defined(_DEBUG) && !defined(BSPC)
-	#define HUNK_DEBUG
-#endif
-
-typedef enum {
-	h_high,
-	h_low,
-	h_dontcare
-} ha_pref;
-
-#ifdef HUNK_DEBUG
-#define Hunk_Alloc( size, preference )				Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
-void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
-#else
-void *Hunk_Alloc( int size, ha_pref preference );
-#endif
-
-#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(MACOS_X)
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
-// custom Snd_Memset implementation for glibc memset bug workaround
-void Snd_Memset (void* dest, const int val, const size_t count);
-#else
-#define Snd_Memset Com_Memset
-#endif
-
-#define Com_Memset memset
-#define Com_Memcpy memcpy
-
-#define CIN_system	1
-#define CIN_loop	2
-#define	CIN_hold	4
-#define CIN_silent	8
-#define CIN_shader	16
-
-/*
-==============================================================
-
-MATHLIB
-
-==============================================================
-*/
-
-
-typedef float vec_t;
-typedef vec_t vec2_t[2];
-typedef vec_t vec3_t[3];
-typedef vec_t vec4_t[4];
-typedef vec_t vec5_t[5];
-
-typedef	int	fixed4_t;
-typedef	int	fixed8_t;
-typedef	int	fixed16_t;
-
-#ifndef M_PI
-#define M_PI		3.14159265358979323846f	// matches value in gcc v2 math.h
-#endif
-
-#define NUMVERTEXNORMALS	162
-extern	vec3_t	bytedirs[NUMVERTEXNORMALS];
-
-// all drawing is done to a 640*480 virtual screen size
-// and will be automatically scaled to the real resolution
-#define	SCREEN_WIDTH		640
-#define	SCREEN_HEIGHT		480
-
-#define TINYCHAR_WIDTH		(SMALLCHAR_WIDTH)
-#define TINYCHAR_HEIGHT		(SMALLCHAR_HEIGHT/2)
-
-#define SMALLCHAR_WIDTH		8
-#define SMALLCHAR_HEIGHT	16
-
-#define BIGCHAR_WIDTH		16
-#define BIGCHAR_HEIGHT		16
-
-#define	GIANTCHAR_WIDTH		32
-#define	GIANTCHAR_HEIGHT	48
-
-extern	vec4_t		colorBlack;
-extern	vec4_t		colorRed;
-extern	vec4_t		colorGreen;
-extern	vec4_t		colorBlue;
-extern	vec4_t		colorYellow;
-extern	vec4_t		colorMagenta;
-extern	vec4_t		colorCyan;
-extern	vec4_t		colorWhite;
-extern	vec4_t		colorLtGrey;
-extern	vec4_t		colorMdGrey;
-extern	vec4_t		colorDkGrey;
-
-#define Q_COLOR_ESCAPE	'^'
-#define Q_IsColorString(p)	( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
-
-#define COLOR_BLACK		'0'
-#define COLOR_RED		'1'
-#define COLOR_GREEN		'2'
-#define COLOR_YELLOW	'3'
-#define COLOR_BLUE		'4'
-#define COLOR_CYAN		'5'
-#define COLOR_MAGENTA	'6'
-#define COLOR_WHITE		'7'
-#define ColorIndex(c)	( ( (c) - '0' ) & 7 )
-
-#define S_COLOR_BLACK	"^0"
-#define S_COLOR_RED		"^1"
-#define S_COLOR_GREEN	"^2"
-#define S_COLOR_YELLOW	"^3"
-#define S_COLOR_BLUE	"^4"
-#define S_COLOR_CYAN	"^5"
-#define S_COLOR_MAGENTA	"^6"
-#define S_COLOR_WHITE	"^7"
-
-extern vec4_t	g_color_table[8];
-
-#define	MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
-#define	MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
-
-#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
-#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
-
-struct cplane_s;
-
-extern	vec3_t	vec3_origin;
-extern	vec3_t	axisDefault[3];
-
-#define	nanmask (255<<23)
-
-#define	IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
-
-#if idppc
-
-static ID_INLINE float Q_rsqrt( float number ) {
-		float x = 0.5f * number;
-                float y;
-#ifdef __GNUC__            
-                asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
-#else
-		y = __frsqrte( number );
-#endif
-		return y * (1.5f - (x * y * y));
-	}
-
-#ifdef __GNUC__            
-static ID_INLINE float Q_fabs(float x) {
-    float abs_x;
-    
-    asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
-    return abs_x;
-}
-#else
-#define Q_fabs __fabsf
-#endif
-
-#else
-float Q_fabs( float f );
-float Q_rsqrt( float f );		// reciprocal square root
-#endif
-
-#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
-
-signed char ClampChar( int i );
-signed short ClampShort( int i );
-
-// this isn't a real cheap function to call!
-int DirToByte( vec3_t dir );
-void ByteToDir( int b, vec3_t dir );
-
-#if	1
-
-#define DotProduct(x,y)			((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
-#define VectorSubtract(a,b,c)	((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
-#define VectorAdd(a,b,c)		((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
-#define VectorCopy(a,b)			((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
-#define	VectorScale(v, s, o)	((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
-#define	VectorMA(v, s, b, o)	((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
-
-#else
-
-#define DotProduct(x,y)			_DotProduct(x,y)
-#define VectorSubtract(a,b,c)	_VectorSubtract(a,b,c)
-#define VectorAdd(a,b,c)		_VectorAdd(a,b,c)
-#define VectorCopy(a,b)			_VectorCopy(a,b)
-#define	VectorScale(v, s, o)	_VectorScale(v,s,o)
-#define	VectorMA(v, s, b, o)	_VectorMA(v,s,b,o)
-
-#endif
-
-#ifdef Q3_VM
-#ifdef VectorCopy
-#undef VectorCopy
-// this is a little hack to get more efficient copies in our interpreter
-typedef struct {
-	float	v[3];
-} vec3struct_t;
-#define VectorCopy(a,b)	(*(vec3struct_t *)b=*(vec3struct_t *)a)
-#endif
-#endif
-
-#define VectorClear(a)			((a)[0]=(a)[1]=(a)[2]=0)
-#define VectorNegate(a,b)		((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
-#define VectorSet(v, x, y, z)	((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
-#define Vector4Copy(a,b)		((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-
-#define	SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
-// just in case you do't want to use the macros
-vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
-void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
-void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
-void _VectorCopy( const vec3_t in, vec3_t out );
-void _VectorScale( const vec3_t in, float scale, vec3_t out );
-void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
-
-unsigned ColorBytes3 (float r, float g, float b);
-unsigned ColorBytes4 (float r, float g, float b, float a);
-
-float NormalizeColor( const vec3_t in, vec3_t out );
-
-float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
-void ClearBounds( vec3_t mins, vec3_t maxs );
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
-
-#if !defined( Q3_VM ) || ( defined( Q3_VM ) && defined( __Q3_VM_MATH ) )
-static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
-	if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
-		return 0;
-	}			
-	return 1;
-}
-
-static ID_INLINE vec_t VectorLength( const vec3_t v ) {
-	return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
-	return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
-	vec3_t	v;
-
-	VectorSubtract (p2, p1, v);
-	return VectorLength( v );
-}
-
-static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
-	vec3_t	v;
-
-	VectorSubtract (p2, p1, v);
-	return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-}
-
-// fast vector normalize routine that does not check to make sure
-// that length != 0, nor does it return length, uses rsqrt approximation
-static ID_INLINE void VectorNormalizeFast( vec3_t v )
-{
-	float ilength;
-
-	ilength = Q_rsqrt( DotProduct( v, v ) );
-
-	v[0] *= ilength;
-	v[1] *= ilength;
-	v[2] *= ilength;
-}
-
-static ID_INLINE void VectorInverse( vec3_t v ){
-	v[0] = -v[0];
-	v[1] = -v[1];
-	v[2] = -v[2];
-}
-
-static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
-	cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
-	cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
-	cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-
-#else
-int VectorCompare( const vec3_t v1, const vec3_t v2 );
-
-vec_t VectorLength( const vec3_t v );
-
-vec_t VectorLengthSquared( const vec3_t v );
-
-vec_t Distance( const vec3_t p1, const vec3_t p2 );
-
-vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
- 
-void VectorNormalizeFast( vec3_t v );
-
-void VectorInverse( vec3_t v );
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
-
-#endif
-
-vec_t VectorNormalize (vec3_t v);		// returns vector length
-vec_t VectorNormalize2( const vec3_t v, vec3_t out );
-void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
-void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
-int Q_log2(int val);
-
-float Q_acos(float c);
-
-int		Q_rand( int *seed );
-float	Q_random( int *seed );
-float	Q_crandom( int *seed );
-
-#define random()	((rand () & 0x7fff) / ((float)0x7fff))
-#define crandom()	(2.0 * (random() - 0.5))
-
-void vectoangles( const vec3_t value1, vec3_t angles);
-void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
-
-void AxisClear( vec3_t axis[3] );
-void AxisCopy( vec3_t in[3], vec3_t out[3] );
-
-void SetPlaneSignbits( struct cplane_s *out );
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
-
-float	AngleMod(float a);
-float	LerpAngle (float from, float to, float frac);
-float	AngleSubtract( float a1, float a2 );
-void	AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
-
-float AngleNormalize360 ( float angle );
-float AngleNormalize180 ( float angle );
-float AngleDelta ( float angle1, float angle2 );
-
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
-void RotateAroundDirection( vec3_t axis[3], float yaw );
-void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
-// perpendicular vector could be replaced by this
-
-//int	PlaneTypeForNormal (vec3_t normal);
-
-void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
-void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
-void PerpendicularVector( vec3_t dst, const vec3_t src );
-int Q_isnan( float x );
-
-
-//=============================================
-
-float Com_Clamp( float min, float max, float value );
-
-char	*COM_SkipPath( char *pathname );
-void	COM_StripExtension( const char *in, char *out );
-void	COM_DefaultExtension( char *path, int maxSize, const char *extension );
-
-void	COM_BeginParseSession( const char *name );
-int		COM_GetCurrentParseLine( void );
-char	*COM_Parse( char **data_p );
-char	*COM_ParseExt( char **data_p, qboolean allowLineBreak );
-int		COM_Compress( char *data_p );
-void	COM_ParseError( char *format, ... );
-void	COM_ParseWarning( char *format, ... );
-//int		COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
-
-#define MAX_TOKENLENGTH		1024
-
-#ifndef TT_STRING
-//token types
-#define TT_STRING					1			// string
-#define TT_LITERAL					2			// literal
-#define TT_NUMBER					3			// number
-#define TT_NAME						4			// name
-#define TT_PUNCTUATION				5			// punctuation
-#endif
-
-typedef struct pc_token_s
-{
-	int type;
-	int subtype;
-	int intvalue;
-	float floatvalue;
-	char string[MAX_TOKENLENGTH];
-} pc_token_t;
-
-// data is an in/out parm, returns a parsed out token
-
-void	COM_MatchToken( char**buf_p, char *match );
-
-void SkipBracedSection (char **program);
-void SkipRestOfLine ( char **data );
-
-void Parse1DMatrix (char **buf_p, int x, float *m);
-void Parse2DMatrix (char **buf_p, int y, int x, float *m);
-void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
-
-void	QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
-
-char *Com_SkipTokens( char *s, int numTokens, char *sep );
-char *Com_SkipCharset( char *s, char *sep );
-
-// mode parm for FS_FOpenFile
-typedef enum {
-	FS_READ,
-	FS_WRITE,
-	FS_APPEND,
-	FS_APPEND_SYNC
-} fsMode_t;
-
-typedef enum {
-	FS_SEEK_CUR,
-	FS_SEEK_END,
-	FS_SEEK_SET
-} fsOrigin_t;
-
-//=============================================
-
-int Q_isprint( int c );
-int Q_islower( int c );
-int Q_isupper( int c );
-int Q_isalpha( int c );
-
-// portable case insensitive compare
-int		Q_stricmp (const char *s1, const char *s2);
-int		Q_strncmp (const char *s1, const char *s2, int n);
-int		Q_stricmpn (const char *s1, const char *s2, int n);
-char	*Q_strlwr( char *s1 );
-char	*Q_strupr( char *s1 );
-char	*Q_strrchr( const char* string, int c );
-
-// buffer size safe library replacements
-void	Q_strncpyz( char *dest, const char *src, int destsize );
-void	Q_strcat( char *dest, int size, const char *src );
-
-// strlen that discounts Quake color sequences
-int Q_PrintStrlen( const char *string );
-// removes color sequences from string
-char *Q_CleanStr( char *string );
-
-//=============================================
-
-// 64-bit integers for global rankings interface
-// implemented as a struct for qvm compatibility
-typedef struct
-{
-	byte	b0;
-	byte	b1;
-	byte	b2;
-	byte	b3;
-	byte	b4;
-	byte	b5;
-	byte	b6;
-	byte	b7;
-} qint64;
-
-//=============================================
-/*
-short	BigShort(short l);
-short	LittleShort(short l);
-int		BigLong (int l);
-int		LittleLong (int l);
-qint64  BigLong64 (qint64 l);
-qint64  LittleLong64 (qint64 l);
-float	BigFloat (const float *l);
-float	LittleFloat (const float *l);
-
-void	Swap_Init (void);
-*/
-char	* QDECL va(char *format, ...);
-
-#define TRUNCATE_LENGTH	64
-void Com_TruncateLongString( char *buffer, const char *s );
-
-//=============================================
-
-//
-// key / value info strings
-//
-char *Info_ValueForKey( const char *s, const char *key );
-void Info_RemoveKey( char *s, const char *key );
-void Info_RemoveKey_big( char *s, const char *key );
-void Info_SetValueForKey( char *s, const char *key, const char *value );
-void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
-qboolean Info_Validate( const char *s );
-void Info_NextPair( const char **s, char *key, char *value );
-
-// this is only here so the functions in q_shared.c and bg_*.c can link
-void	QDECL Com_Error( int level, const char *error, ... );
-void	QDECL Com_Printf( const char *msg, ... );
-
-
-/*
-==========================================================
-
-CVARS (console variables)
-
-Many variables can be used for cheating purposes, so when
-cheats is zero, force all unspecified variables to their
-default values.
-==========================================================
-*/
-
-#define	CVAR_ARCHIVE		1	// set to cause it to be saved to vars.rc
-								// used for system variables, not for player
-								// specific configurations
-#define	CVAR_USERINFO		2	// sent to server on connect or change
-#define	CVAR_SERVERINFO		4	// sent in response to front end requests
-#define	CVAR_SYSTEMINFO		8	// these cvars will be duplicated on all clients
-#define	CVAR_INIT			16	// don't allow change from console at all,
-								// but can be set from the command line
-#define	CVAR_LATCH			32	// will only change when C code next does
-								// a Cvar_Get(), so it can't be changed
-								// without proper initialization.  modified
-								// will be set, even though the value hasn't
-								// changed yet
-#define	CVAR_ROM			64	// display only, cannot be set by user at all
-#define	CVAR_USER_CREATED	128	// created by a set command
-#define	CVAR_TEMP			256	// can be set even when cheats are disabled, but is not archived
-#define CVAR_CHEAT			512	// can not be changed if cheats are disabled
-#define CVAR_NORESTART		1024	// do not clear when a cvar_restart is issued
-
-// nothing outside the Cvar_*() functions should modify these fields!
-typedef struct cvar_s {
-	char		*name;
-	char		*string;
-	char		*resetString;		// cvar_restart will reset to this value
-	char		*latchedString;		// for CVAR_LATCH vars
-	int			flags;
-	qboolean	modified;			// set each time the cvar is changed
-	int			modificationCount;	// incremented each time the cvar is changed
-	float		value;				// atof( string )
-	int			integer;			// atoi( string )
-	struct cvar_s *next;
-	struct cvar_s *hashNext;
-} cvar_t;
-
-#define	MAX_CVAR_VALUE_STRING	256
-
-typedef int	cvarHandle_t;
-
-// the modules that run in the virtual machine can't access the cvar_t directly,
-// so they must ask for structured updates
-typedef struct {
-	cvarHandle_t	handle;
-	int			modificationCount;
-	float		value;
-	int			integer;
-	char		string[MAX_CVAR_VALUE_STRING];
-} vmCvar_t;
-
-/*
-==============================================================
-
-COLLISION DETECTION
-
-==============================================================
-*/
-
-#include "surfaceflags.h"			// shared with the q3map utility
-
-// plane types are used to speed some tests
-// 0-2 are axial planes
-#define	PLANE_X			0
-#define	PLANE_Y			1
-#define	PLANE_Z			2
-#define	PLANE_NON_AXIAL	3
-
-
-/*
-=================
-PlaneTypeForNormal
-=================
-*/
-
-#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
-
-// plane_t structure
-// !!! if this is changed, it must be changed in asm code too !!!
-typedef struct cplane_s {
-	vec3_t	normal;
-	float	dist;
-	byte	type;			// for fast side tests: 0,1,2 = axial, 3 = nonaxial
-	byte	signbits;		// signx + (signy<<1) + (signz<<2), used as lookup during collision
-	byte	pad[2];
-} cplane_t;
-
-
-// a trace is returned when a box is swept through the world
-typedef struct {
-	qboolean	allsolid;	// if true, plane is not valid
-	qboolean	startsolid;	// if true, the initial point was in a solid area
-	float		fraction;	// time completed, 1.0 = didn't hit anything
-	vec3_t		endpos;		// final position
-	cplane_t	plane;		// surface normal at impact, transformed to world space
-	int			surfaceFlags;	// surface hit
-	int			contents;	// contents on other side of surface hit
-	int			entityNum;	// entity the contacted sirface is a part of
-} trace_t;
-
-// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
-// or ENTITYNUM_NONE, ENTITYNUM_WORLD
-
-
-// markfragments are returned by CM_MarkFragments()
-typedef struct {
-	int		firstPoint;
-	int		numPoints;
-} markFragment_t;
-
-
-
-typedef struct {
-	vec3_t		origin;
-	vec3_t		axis[3];
-} orientation_t;
-
-//=====================================================================
-
-
-// in order from highest priority to lowest
-// if none of the catchers are active, bound key strings will be executed
-#define KEYCATCH_CONSOLE		0x0001
-#define	KEYCATCH_UI					0x0002
-#define	KEYCATCH_MESSAGE		0x0004
-#define	KEYCATCH_CGAME			0x0008
-
-
-// sound channels
-// channel 0 never willingly overrides
-// other channels will allways override a playing sound on that channel
-typedef enum {
-	CHAN_AUTO,
-	CHAN_LOCAL,		// menu sounds, etc
-	CHAN_WEAPON,
-	CHAN_VOICE,
-	CHAN_ITEM,
-	CHAN_BODY,
-	CHAN_LOCAL_SOUND,	// chat messages, etc
-	CHAN_ANNOUNCER		// announcer voices, etc
-} soundChannel_t;
-
-
-/*
-========================================================================
-
-  ELEMENTS COMMUNICATED ACROSS THE NET
-
-========================================================================
-*/
-
-#define	ANGLE2SHORT(x)	((int)((x)*65536/360) & 65535)
-#define	SHORT2ANGLE(x)	((x)*(360.0/65536))
-
-#define	SNAPFLAG_RATE_DELAYED	1
-#define	SNAPFLAG_NOT_ACTIVE		2	// snapshot used during connection and for zombies
-#define SNAPFLAG_SERVERCOUNT	4	// toggled every map_restart so transitions can be detected
-
-//
-// per-level limits
-//
-#define	MAX_CLIENTS			64		// absolute limit
-#define MAX_LOCATIONS		64
-
-#define	GENTITYNUM_BITS		10		// don't need to send any more
-#define	MAX_GENTITIES		(1<<GENTITYNUM_BITS)
-
-// entitynums are communicated with GENTITY_BITS, so any reserved
-// values that are going to be communcated over the net need to
-// also be in this range
-#define	ENTITYNUM_NONE		(MAX_GENTITIES-1)
-#define	ENTITYNUM_WORLD		(MAX_GENTITIES-2)
-#define	ENTITYNUM_MAX_NORMAL	(MAX_GENTITIES-2)
-
-
-#define	MAX_MODELS			256		// these are sent over the net as 8 bits
-#define	MAX_SOUNDS			256		// so they cannot be blindly increased
-
-
-#define	MAX_CONFIGSTRINGS	1024
-
-// these are the only configstrings that the system reserves, all the
-// other ones are strictly for servergame to clientgame communication
-#define	CS_SERVERINFO		0		// an info string with all the serverinfo cvars
-#define	CS_SYSTEMINFO		1		// an info string for server system to client system configuration (timescale, etc)
-
-#define	RESERVED_CONFIGSTRINGS	2	// game can't modify below this, only the system can
-
-#define	MAX_GAMESTATE_CHARS	16000
-typedef struct {
-	int			stringOffsets[MAX_CONFIGSTRINGS];
-	char		stringData[MAX_GAMESTATE_CHARS];
-	int			dataCount;
-} gameState_t;
-
-//=========================================================
-
-// bit field limits
-#define	MAX_STATS				16
-#define	MAX_PERSISTANT			16
-#define	MAX_POWERUPS			16
-#define	MAX_WEAPONS				16		
-
-#define	MAX_PS_EVENTS			2
-
-#define PS_PMOVEFRAMECOUNTBITS	6
-
-// playerState_t is the information needed by both the client and server
-// to predict player motion and actions
-// nothing outside of pmove should modify these, or some degree of prediction error
-// will occur
-
-// you can't add anything to this without modifying the code in msg.c
-
-// playerState_t is a full superset of entityState_t as it is used by players,
-// so if a playerState_t is transmitted, the entityState_t can be fully derived
-// from it.
-typedef struct playerState_s {
-	int			commandTime;	// cmd->serverTime of last executed command
-	int			pm_type;
-	int			bobCycle;		// for view bobbing and footstep generation
-	int			pm_flags;		// ducked, jump_held, etc
-	int			pm_time;
-
-	vec3_t		origin;
-	vec3_t		velocity;
-	int			weaponTime;
-	int			gravity;
-	int			speed;
-	int			delta_angles[3];	// add to command angles to get view direction
-									// changed by spawns, rotating objects, and teleporters
-
-	int			groundEntityNum;// ENTITYNUM_NONE = in air
-
-	int			legsTimer;		// don't change low priority animations until this runs out
-	int			legsAnim;		// mask off ANIM_TOGGLEBIT
-
-	int			torsoTimer;		// don't change low priority animations until this runs out
-	int			torsoAnim;		// mask off ANIM_TOGGLEBIT
-
-	int			movementDir;	// a number 0 to 7 that represents the reletive angle
-								// of movement to the view angle (axial and diagonals)
-								// when at rest, the value will remain unchanged
-								// used to twist the legs during strafing
-
-	vec3_t		grapplePoint;	// location of grapple to pull towards if PMF_GRAPPLE_PULL
-
-	int			eFlags;			// copied to entityState_t->eFlags
-
-	int			eventSequence;	// pmove generated events
-	int			events[MAX_PS_EVENTS];
-	int			eventParms[MAX_PS_EVENTS];
-
-	int			externalEvent;	// events set on player from another source
-	int			externalEventParm;
-	int			externalEventTime;
-
-	int			clientNum;		// ranges from 0 to MAX_CLIENTS-1
-	int			weapon;			// copied to entityState_t->weapon
-	int			weaponstate;
-
-	vec3_t		viewangles;		// for fixed views
-	int			viewheight;
-
-	// damage feedback
-	int			damageEvent;	// when it changes, latch the other parms
-	int			damageYaw;
-	int			damagePitch;
-	int			damageCount;
-
-	int			stats[MAX_STATS];
-	int			persistant[MAX_PERSISTANT];	// stats that aren't cleared on death
-	int			powerups[MAX_POWERUPS];	// level.time that the powerup runs out
-	int			ammo[MAX_WEAPONS];
-
-	int			generic1;
-	int			loopSound;
-	int			jumppad_ent;	// jumppad entity hit this frame
-
-	// not communicated over the net at all
-	int			ping;			// server to game info for scoreboard
-	int			pmove_framecount;	// FIXME: don't transmit over the network
-	int			jumppad_frame;
-	int			entityEventSequence;
-} playerState_t;
-
-
-//====================================================================
-
-
-//
-// usercmd_t->button bits, many of which are generated by the client system,
-// so they aren't game/cgame only definitions
-//
-#define	BUTTON_ATTACK		1
-#define	BUTTON_TALK			2			// displays talk balloon and disables actions
-#define	BUTTON_USE_HOLDABLE	4
-#define	BUTTON_GESTURE		8
-#define	BUTTON_WALKING		16			// walking can't just be infered from MOVE_RUN
-										// because a key pressed late in the frame will
-										// only generate a small move value for that frame
-										// walking will use different animations and
-										// won't generate footsteps
-#define BUTTON_AFFIRMATIVE	32
-#define	BUTTON_NEGATIVE		64
-
-#define BUTTON_GETFLAG		128
-#define BUTTON_GUARDBASE	256
-#define BUTTON_PATROL		512
-#define BUTTON_FOLLOWME		1024
-
-#define	BUTTON_ANY			2048			// any key whatsoever
-
-#define	MOVE_RUN			120			// if forwardmove or rightmove are >= MOVE_RUN,
-										// then BUTTON_WALKING should be set
-
-// usercmd_t is sent to the server each client frame
-typedef struct usercmd_s {
-	int				serverTime;
-	int				angles[3];
-	int 			buttons;
-	byte			weapon;           // weapon 
-	signed char	forwardmove, rightmove, upmove;
-} usercmd_t;
-
-//===================================================================
-
-// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
-#define	SOLID_BMODEL	0xffffff
-
-typedef enum {
-	TR_STATIONARY,
-	TR_INTERPOLATE,				// non-parametric, but interpolate between snapshots
-	TR_LINEAR,
-	TR_LINEAR_STOP,
-	TR_SINE,					// value = base + sin( time / duration ) * delta
-	TR_GRAVITY
-} trType_t;
-
-typedef struct {
-	trType_t	trType;
-	int		trTime;
-	int		trDuration;			// if non 0, trTime + trDuration = stop time
-	vec3_t	trBase;
-	vec3_t	trDelta;			// velocity, etc
-} trajectory_t;
-
-// entityState_t is the information conveyed from the server
-// in an update message about entities that the client will
-// need to render in some way
-// Different eTypes may use the information in different ways
-// The messages are delta compressed, so it doesn't really matter if
-// the structure size is fairly large
-
-typedef struct entityState_s {
-	int		number;			// entity index
-	int		eType;			// entityType_t
-	int		eFlags;
-
-	trajectory_t	pos;	// for calculating position
-	trajectory_t	apos;	// for calculating angles
-
-	int		time;
-	int		time2;
-
-	vec3_t	origin;
-	vec3_t	origin2;
-
-	vec3_t	angles;
-	vec3_t	angles2;
-
-	int		otherEntityNum;	// shotgun sources, etc
-	int		otherEntityNum2;
-
-	int		groundEntityNum;	// -1 = in air
-
-	int		constantLight;	// r + (g<<8) + (b<<16) + (intensity<<24)
-	int		loopSound;		// constantly loop this sound
-
-	int		modelindex;
-	int		modelindex2;
-	int		clientNum;		// 0 to (MAX_CLIENTS - 1), for players and corpses
-	int		frame;
-
-	int		solid;			// for client side prediction, trap_linkentity sets this properly
-
-	int		event;			// impulse events -- muzzle flashes, footsteps, etc
-	int		eventParm;
-
-	// for players
-	int		powerups;		// bit flags
-	int		weapon;			// determines weapon and flash model, etc
-	int		legsAnim;		// mask off ANIM_TOGGLEBIT
-	int		torsoAnim;		// mask off ANIM_TOGGLEBIT
-
-	int		generic1;
-} entityState_t;
-
-typedef enum {
-	CA_UNINITIALIZED,
-	CA_DISCONNECTED, 	// not talking to a server
-	CA_AUTHORIZING,		// not used any more, was checking cd key 
-	CA_CONNECTING,		// sending request packets to the server
-	CA_CHALLENGING,		// sending challenge packets to the server
-	CA_CONNECTED,		// netchan_t established, getting gamestate
-	CA_LOADING,			// only during cgame initialization, never during main loop
-	CA_PRIMED,			// got gamestate, waiting for first frame
-	CA_ACTIVE,			// game views should be displayed
-	CA_CINEMATIC		// playing a cinematic or a static pic, not connected to a server
-} connstate_t;
-
-// font support 
-
-#define GLYPH_START 0
-#define GLYPH_END 255
-#define GLYPH_CHARSTART 32
-#define GLYPH_CHAREND 127
-#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
-typedef struct {
-  int height;       // number of scan lines
-  int top;          // top of glyph in buffer
-  int bottom;       // bottom of glyph in buffer
-  int pitch;        // width for copying
-  int xSkip;        // x adjustment
-  int imageWidth;   // width of actual image
-  int imageHeight;  // height of actual image
-  float s;          // x offset in image where glyph starts
-  float t;          // y offset in image where glyph starts
-  float s2;
-  float t2;
-  qhandle_t glyph;  // handle to the shader with the glyph
-  char shaderName[32];
-} glyphInfo_t;
-
-typedef struct {
-  glyphInfo_t glyphs [GLYPHS_PER_FONT];
-  float glyphScale;
-  char name[MAX_QPATH];
-} fontInfo_t;
-
-#define Square(x) ((x)*(x))
-
-// real time
-//=============================================
-
-
-typedef struct qtime_s {
-	int tm_sec;     /* seconds after the minute - [0,59] */
-	int tm_min;     /* minutes after the hour - [0,59] */
-	int tm_hour;    /* hours since midnight - [0,23] */
-	int tm_mday;    /* day of the month - [1,31] */
-	int tm_mon;     /* months since January - [0,11] */
-	int tm_year;    /* years since 1900 */
-	int tm_wday;    /* days since Sunday - [0,6] */
-	int tm_yday;    /* days since January 1 - [0,365] */
-	int tm_isdst;   /* daylight savings time flag */
-} qtime_t;
-
-
-// server browser sources
-// TTimo: AS_MPLAYER is no longer used
-#define AS_LOCAL			0
-#define AS_MPLAYER		1
-#define AS_GLOBAL			2
-#define AS_FAVORITES	3
-
-
-// cinematic states
-typedef enum {
-	FMV_IDLE,
-	FMV_PLAY,		// play
-	FMV_EOF,		// all other conditions, i.e. stop/EOF/abort
-	FMV_ID_BLT,
-	FMV_ID_IDLE,
-	FMV_LOOPED,
-	FMV_ID_WAIT
-} e_status;
-
-typedef enum _flag_status {
-	FLAG_ATBASE = 0,
-	FLAG_TAKEN,			// CTF
-	FLAG_TAKEN_RED,		// One Flag CTF
-	FLAG_TAKEN_BLUE,	// One Flag CTF
-	FLAG_DROPPED
-} flagStatus_t;
-
-
-
-#define	MAX_GLOBAL_SERVERS				4096
-#define	MAX_OTHER_SERVERS					128
-#define MAX_PINGREQUESTS					32
-#define MAX_SERVERSTATUSREQUESTS	16
-
-#define SAY_ALL		0
-#define SAY_TEAM	1
-#define SAY_TELL	2
-
-#define CDKEY_LEN 16
-#define CDCHKSUM_LEN 2
-
-
-#endif	// __Q_SHARED_H
diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h
deleted file mode 100644
index 6e622b6..0000000
--- a/code/qcommon/qcommon.h
+++ /dev/null
@@ -1,1099 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-===========================================================================
-*/
-// qcommon.h -- definitions common between client and server, but not game.or ref modules
-#ifndef _QCOMMON_H_
-#define _QCOMMON_H_
-
-#include "../qcommon/cm_public.h"
-
-//Ignore __attribute__ on non-gcc platforms
-#ifndef __GNUC__
-#ifndef __attribute__
-#define __attribute__(x)
-#endif
-#endif
-
-//#define	PRE_RELEASE_DEMO
-
-//============================================================================
-
-//
-// msg.c
-//
-typedef struct {
-	qboolean	allowoverflow;	// if false, do a Com_Error
-	qboolean	overflowed;		// set to true if the buffer size failed (with allowoverflow set)
-	qboolean	oob;			// set to true if the buffer size failed (with allowoverflow set)
-	byte	*data;
-	int		maxsize;
-	int		cursize;
-	int		readcount;
-	int		bit;				// for bitwise reads and writes
-} msg_t;
-
-void MSG_Init (msg_t *buf, byte *data, int length);
-void MSG_InitOOB( msg_t *buf, byte *data, int length );
-void MSG_Clear (msg_t *buf);
-void MSG_WriteData (msg_t *buf, const void *data, int length);
-void MSG_Bitstream( msg_t *buf );
-
-// TTimo
-// copy a msg_t in case we need to store it as is for a bit
-// (as I needed this to keep an msg_t from a static var for later use)
-// sets data buffer as MSG_Init does prior to do the copy
-void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src);
-
-struct usercmd_s;
-struct entityState_s;
-struct playerState_s;
-
-void MSG_WriteBits( msg_t *msg, int value, int bits );
-
-void MSG_WriteChar (msg_t *sb, int c);
-void MSG_WriteByte (msg_t *sb, int c);
-void MSG_WriteShort (msg_t *sb, int c);
-void MSG_WriteLong (msg_t *sb, int c);
-void MSG_WriteFloat (msg_t *sb, float f);
-void MSG_WriteString (msg_t *sb, const char *s);
-void MSG_WriteBigString (msg_t *sb, const char *s);
-void MSG_WriteAngle16 (msg_t *sb, float f);
-
-void	MSG_BeginReading (msg_t *sb);
-void	MSG_BeginReadingOOB(msg_t *sb);
-
-int		MSG_ReadBits( msg_t *msg, int bits );
-
-int		MSG_ReadChar (msg_t *sb);
-int		MSG_ReadByte (msg_t *sb);
-int		MSG_ReadShort (msg_t *sb);
-int		MSG_ReadLong (msg_t *sb);
-float	MSG_ReadFloat (msg_t *sb);
-char	*MSG_ReadString (msg_t *sb);
-char	*MSG_ReadBigString (msg_t *sb);
-char	*MSG_ReadStringLine (msg_t *sb);
-float	MSG_ReadAngle16 (msg_t *sb);
-void	MSG_ReadData (msg_t *sb, void *buffer, int size);
-
-
-void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
-void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
-
-void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
-void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
-
-void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to
-						   , qboolean force );
-void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, 
-						 int number );
-
-void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
-void MSG_ReadDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
-
-
-void MSG_ReportChangeVectors_f( void );
-
-//============================================================================
-
-/*
-==============================================================
-
-NET
-
-==============================================================
-*/
-
-#define	PACKET_BACKUP	32	// number of old messages that must be kept on client and
-							// server for delta comrpession and ping estimation
-#define	PACKET_MASK		(PACKET_BACKUP-1)
-
-#define	MAX_PACKET_USERCMDS		32		// max number of usercmd_t in a packet
-
-#define	PORT_ANY			-1
-
-#define	MAX_RELIABLE_COMMANDS	64			// max string commands buffered for restransmit
-
-typedef enum {
-	NA_BOT,
-	NA_BAD,					// an address lookup failed
-	NA_LOOPBACK,
-	NA_BROADCAST,
-	NA_IP,
-	NA_IPX,
-	NA_BROADCAST_IPX
-} netadrtype_t;
-
-typedef enum {
-	NS_CLIENT,
-	NS_SERVER
-} netsrc_t;
-
-typedef struct {
-	netadrtype_t	type;
-
-	byte	ip[4];
-	byte	ipx[10];
-
-	unsigned short	port;
-} netadr_t;
-
-void		NET_Init( void );
-void		NET_Shutdown( void );
-void		NET_Restart( void );
-void		NET_Config( qboolean enableNetworking );
-
-void		NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to);
-void		QDECL NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...);
-void		QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len );
-
-qboolean	NET_CompareAdr (netadr_t a, netadr_t b);
-qboolean	NET_CompareBaseAdr (netadr_t a, netadr_t b);
-qboolean	NET_IsLocalAddress (netadr_t adr);
-const char	*NET_AdrToString (netadr_t a);
-qboolean	NET_StringToAdr ( const char *s, netadr_t *a);
-qboolean	NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message);
-void		NET_Sleep(int msec);
-
-
-#define	MAX_MSGLEN				16384		// max length of a message, which may
-											// be fragmented into multiple packets
-
-#define MAX_DOWNLOAD_WINDOW			8		// max of eight download frames
-#define MAX_DOWNLOAD_BLKSIZE		2048	// 2048 byte block chunks
- 
-
-/*
-Netchan handles packet fragmentation and out of order / duplicate suppression
-*/
-
-typedef struct {
-	netsrc_t	sock;
-
-	int			dropped;			// between last packet and previous
-
-	netadr_t	remoteAddress;
-	int			qport;				// qport value to write when transmitting
-
-	// sequencing variables
-	int			incomingSequence;
-	int			outgoingSequence;
-
-	// incoming fragment assembly buffer
-	int			fragmentSequence;
-	int			fragmentLength;	
-	byte		fragmentBuffer[MAX_MSGLEN];
-
-	// outgoing fragment buffer
-	// we need to space out the sending of large fragmented messages
-	qboolean	unsentFragments;
-	int			unsentFragmentStart;
-	int			unsentLength;
-	byte		unsentBuffer[MAX_MSGLEN];
-} netchan_t;
-
-void Netchan_Init( int qport );
-void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
-
-void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
-void Netchan_TransmitNextFragment( netchan_t *chan );
-
-qboolean Netchan_Process( netchan_t *chan, msg_t *msg );
-
-
-/*
-==============================================================
-
-PROTOCOL
-
-==============================================================
-*/
-
-#define	PROTOCOL_VERSION	68
-// 1.31 - 67
-
-// maintain a list of compatible protocols for demo playing
-// NOTE: that stuff only works with two digits protocols
-extern int demo_protocols[];
-
-#define	UPDATE_SERVER_NAME	"update.quake3arena.com"
-// override on command line, config files etc.
-#ifndef MASTER_SERVER_NAME
-#define MASTER_SERVER_NAME	"master.quake3arena.com"
-#endif
-#ifndef AUTHORIZE_SERVER_NAME
-//  we set the authorize server to localhost. it will challenge twice
-// and let the clients in anyway.
-// #define	AUTHORIZE_SERVER_NAME	"authorize.quake3arena.com"
-#define	AUTHORIZE_SERVER_NAME	"localhost"
-#endif
-
-#define	PORT_MASTER			27950
-#define	PORT_UPDATE			27951
-#ifndef PORT_AUTHORIZE
-#define	PORT_AUTHORIZE		27952
-#endif
-#define	PORT_SERVER			27960
-#define	NUM_SERVER_PORTS	4		// broadcast scan this many ports after
-									// PORT_SERVER so a single machine can
-									// run multiple servers
-
-
-// the svc_strings[] array in cl_parse.c should mirror this
-//
-// server to client
-//
-enum svc_ops_e {
-	svc_bad,
-	svc_nop,
-	svc_gamestate,
-	svc_configstring,			// [short] [string] only in gamestate messages
-	svc_baseline,				// only in gamestate messages
-	svc_serverCommand,			// [string] to be executed by client game module
-	svc_download,				// [short] size [size bytes]
-	svc_snapshot,
-	svc_EOF
-};
-
-
-//
-// client to server
-//
-enum clc_ops_e {
-	clc_bad,
-	clc_nop, 		
-	clc_move,				// [[usercmd_t]
-	clc_moveNoDelta,		// [[usercmd_t]
-	clc_clientCommand,		// [string] message
-	clc_EOF
-};
-
-/*
-==============================================================
-
-VIRTUAL MACHINE
-
-==============================================================
-*/
-
-typedef struct vm_s vm_t;
-
-typedef enum {
-	VMI_NATIVE,
-	VMI_BYTECODE,
-	VMI_COMPILED
-} vmInterpret_t;
-
-typedef enum {
-	TRAP_MEMSET = 100,
-	TRAP_MEMCPY,
-	TRAP_STRNCPY,
-	TRAP_SIN,
-	TRAP_COS,
-	TRAP_ATAN2,
-	TRAP_SQRT,
-	TRAP_MATRIXMULTIPLY,
-	TRAP_ANGLEVECTORS,
-	TRAP_PERPENDICULARVECTOR,
-	TRAP_FLOOR,
-	TRAP_CEIL,
-
-	TRAP_TESTPRINTINT,
-	TRAP_TESTPRINTFLOAT
-} sharedTraps_t;
-
-void	VM_Init( void );
-vm_t	*VM_Create( const char *module, long (*systemCalls)(long *), 
-				   vmInterpret_t interpret );
-// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
-
-void	VM_Free( vm_t *vm );
-void	VM_Clear(void);
-vm_t	*VM_Restart( vm_t *vm );
-
-long		QDECL VM_Call( vm_t *vm, long callNum, ... );
-
-void	VM_Debug( int level );
-
-void	*VM_ArgPtr( long intValue );
-void	*VM_ExplicitArgPtr( vm_t *vm, long intValue );
-
-#define	VMA(x) VM_ArgPtr(args[x])
-static ID_INLINE float _vmf(long x)
-{
-	union {
-		long l;
-		float f;
-	} t;
-	t.l = x;
-	return t.f;
-}
-#define	VMF(x)	_vmf(args[x])
-
-
-/*
-==============================================================
-
-CMD
-
-Command text buffering and command execution
-
-==============================================================
-*/
-
-/*
-
-Any number of commands can be added in a frame, from several different sources.
-Most commands come from either keybindings or console line input, but entire text
-files can be execed.
-
-*/
-
-void Cbuf_Init (void);
-// allocates an initial text buffer that will grow as needed
-
-void Cbuf_AddText( const char *text );
-// Adds command text at the end of the buffer, does NOT add a final \n
-
-void Cbuf_ExecuteText( int exec_when, const char *text );
-// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
-
-void Cbuf_Execute (void);
-// Pulls off \n terminated lines of text from the command buffer and sends
-// them through Cmd_ExecuteString.  Stops when the buffer is empty.
-// Normally called once per frame, but may be explicitly invoked.
-// Do not call inside a command function, or current args will be destroyed.
-
-//===========================================================================
-
-/*
-
-Command execution takes a null terminated string, breaks it into tokens,
-then searches for a command or variable that matches the first token.
-
-*/
-
-typedef void (*xcommand_t) (void);
-
-void	Cmd_Init (void);
-
-void	Cmd_AddCommand( const char *cmd_name, xcommand_t function );
-// called by the init functions of other parts of the program to
-// register commands and functions to call for them.
-// The cmd_name is referenced later, so it should not be in temp memory
-// if function is NULL, the command will be forwarded to the server
-// as a clc_clientCommand instead of executed locally
-
-void	Cmd_RemoveCommand( const char *cmd_name );
-
-void	Cmd_CommandCompletion( void(*callback)(const char *s) );
-// callback with each valid string
-
-int		Cmd_Argc (void);
-char	*Cmd_Argv (int arg);
-void	Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
-char	*Cmd_Args (void);
-char	*Cmd_ArgsFrom( int arg );
-void	Cmd_ArgsBuffer( char *buffer, int bufferLength );
-char	*Cmd_Cmd (void);
-// The functions that execute commands get their parameters with these
-// functions. Cmd_Argv () will return an empty string, not a NULL
-// if arg > argc, so string operations are allways safe.
-
-void	Cmd_TokenizeString( const char *text );
-void	Cmd_TokenizeStringIgnoreQuotes( const char *text_in );
-// Takes a null terminated string.  Does not need to be /n terminated.
-// breaks the string up into arg tokens.
-
-void	Cmd_ExecuteString( const char *text );
-// Parses a single line of text into arguments and tries to execute it
-// as if it was typed at the console
-
-
-/*
-==============================================================
-
-CVAR
-
-==============================================================
-*/
-
-/*
-
-cvar_t variables are used to hold scalar or string variables that can be changed
-or displayed at the console or prog code as well as accessed directly
-in C code.
-
-The user can access cvars from the console in three ways:
-r_draworder			prints the current value
-r_draworder 0		sets the current value to 0
-set r_draworder 0	as above, but creates the cvar if not present
-
-Cvars are restricted from having the same names as commands to keep this
-interface from being ambiguous.
-
-The are also occasionally used to communicated information between different
-modules of the program.
-
-*/
-
-cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
-// creates the variable if it doesn't exist, or returns the existing one
-// if it exists, the value will not be changed, but flags will be ORed in
-// that allows variables to be unarchived without needing bitflags
-// if value is "", the value will not override a previously set value.
-
-void	Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
-// basically a slightly modified Cvar_Get for the interpreted modules
-
-void	Cvar_Update( vmCvar_t *vmCvar );
-// updates an interpreted modules' version of a cvar
-
-void 	Cvar_Set( const char *var_name, const char *value );
-// will create the variable with no flags if it doesn't exist
-
-void Cvar_SetLatched( const char *var_name, const char *value);
-// don't set the cvar immediately
-
-void	Cvar_SetValue( const char *var_name, float value );
-// expands value to a string and calls Cvar_Set
-
-float	Cvar_VariableValue( const char *var_name );
-int		Cvar_VariableIntegerValue( const char *var_name );
-// returns 0 if not defined or non numeric
-
-char	*Cvar_VariableString( const char *var_name );
-void	Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
-// returns an empty string if not defined
-
-void	Cvar_CommandCompletion( void(*callback)(const char *s) );
-// callback with each valid string
-
-void 	Cvar_Reset( const char *var_name );
-
-void	Cvar_SetCheatState( void );
-// reset all testing vars to a safe value
-
-qboolean Cvar_Command( void );
-// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
-// command.  Returns true if the command was a variable reference that
-// was handled. (print or change)
-
-void 	Cvar_WriteVariables( fileHandle_t f );
-// writes lines containing "set variable value" for all variables
-// with the archive flag set to true.
-
-void	Cvar_Init( void );
-
-char	*Cvar_InfoString( int bit );
-char	*Cvar_InfoString_Big( int bit );
-// returns an info string containing all the cvars that have the given bit set
-// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
-void	Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
-
-void	Cvar_Restart_f( void );
-
-extern	int			cvar_modifiedFlags;
-// whenever a cvar is modifed, its flags will be OR'd into this, so
-// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
-// etc, variables have been modified since the last check.  The bit
-// can then be cleared to allow another change detection.
-
-/*
-==============================================================
-
-FILESYSTEM
-
-No stdio calls should be used by any part of the game, because
-we need to deal with all sorts of directory and seperator char
-issues.
-==============================================================
-*/
-
-// referenced flags
-// these are in loop specific order so don't change the order
-#define FS_GENERAL_REF	0x01
-#define FS_UI_REF		0x02
-#define FS_CGAME_REF	0x04
-#define FS_QAGAME_REF	0x08
-// number of id paks that will never be autodownloaded from baseq3
-#define NUM_ID_PAKS		9
-
-#define	MAX_FILE_HANDLES	64
-
-#define BASEGAME "baseq3"
-
-qboolean FS_Initialized( void );
-
-void	FS_InitFilesystem ( void );
-void	FS_Shutdown( qboolean closemfp );
-
-qboolean	FS_ConditionalRestart( int checksumFeed );
-void	FS_Restart( int checksumFeed );
-// shutdown and restart the filesystem so changes to fs_gamedir can take effect
-
-char	**FS_ListFiles( const char *directory, const char *extension, int *numfiles );
-// directory should not have either a leading or trailing /
-// if extension is "/", only subdirectories will be returned
-// the returned files will not include any directories or /
-
-void	FS_FreeFileList( char **list );
-
-qboolean FS_FileExists( const char *file );
-
-char   *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
-
-int		FS_LoadStack( void );
-
-int		FS_GetFileList(  const char *path, const char *extension, char *listbuf, int bufsize );
-int		FS_GetModList(  char *listbuf, int bufsize );
-
-fileHandle_t	FS_FOpenFileWrite( const char *qpath );
-// will properly create any needed paths and deal with seperater character issues
-
-int		FS_filelength( fileHandle_t f );
-fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
-int		FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
-void	FS_SV_Rename( const char *from, const char *to );
-int		FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
-// if uniqueFILE is true, then a new FILE will be fopened even if the file
-// is found in an already open pak file.  If uniqueFILE is false, you must call
-// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
-// It is generally safe to always set uniqueFILE to true, because the majority of
-// file IO goes through FS_ReadFile, which Does The Right Thing already.
-
-int		FS_FileIsInPAK(const char *filename, int *pChecksum );
-// returns 1 if a file is in the PAK file, otherwise -1
-
-int		FS_Write( const void *buffer, int len, fileHandle_t f );
-
-int		FS_Read2( void *buffer, int len, fileHandle_t f );
-int		FS_Read( void *buffer, int len, fileHandle_t f );
-// properly handles partial reads and reads from other dlls
-
-void	FS_FCloseFile( fileHandle_t f );
-// note: you can't just fclose from another DLL, due to MS libc issues
-
-int		FS_ReadFile( const char *qpath, void **buffer );
-// returns the length of the file
-// a null buffer will just return the file length without loading
-// as a quick check for existance. -1 length == not present
-// A 0 byte will always be appended at the end, so string ops are safe.
-// the buffer should be considered read-only, because it may be cached
-// for other uses.
-
-void	FS_ForceFlush( fileHandle_t f );
-// forces flush on files we're writing to.
-
-void	FS_FreeFile( void *buffer );
-// frees the memory returned by FS_ReadFile
-
-void	FS_WriteFile( const char *qpath, const void *buffer, int size );
-// writes a complete file, creating any subdirectories needed
-
-int		FS_filelength( fileHandle_t f );
-// doesn't work for files that are opened from a pack file
-
-int		FS_FTell( fileHandle_t f );
-// where are we?
-
-void	FS_Flush( fileHandle_t f );
-
-void 	QDECL FS_Printf( fileHandle_t f, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
-// like fprintf
-
-int		FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
-// opens a file for reading, writing, or appending depending on the value of mode
-
-int		FS_Seek( fileHandle_t f, long offset, int origin );
-// seek on a file (doesn't work for zip files!!!!!!!!)
-
-qboolean FS_FilenameCompare( const char *s1, const char *s2 );
-
-const char *FS_GamePureChecksum( void );
-// Returns the checksum of the pk3 from which the server loaded the qagame.qvm
-
-const char *FS_LoadedPakNames( void );
-const char *FS_LoadedPakChecksums( void );
-const char *FS_LoadedPakPureChecksums( void );
-// Returns a space separated string containing the checksums of all loaded pk3 files.
-// Servers with sv_pure set will get this string and pass it to clients.
-
-const char *FS_ReferencedPakNames( void );
-const char *FS_ReferencedPakChecksums( void );
-const char *FS_ReferencedPakPureChecksums( void );
-// Returns a space separated string containing the checksums of all loaded 
-// AND referenced pk3 files. Servers with sv_pure set will get this string 
-// back from clients for pure validation 
-
-void FS_ClearPakReferences( int flags );
-// clears referenced booleans on loaded pk3s
-
-void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames );
-void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames );
-// If the string is empty, all data sources will be allowed.
-// If not empty, only pk3 files that match one of the space
-// separated checksums will be checked for files, with the
-// sole exception of .cfg files.
-
-qboolean FS_idPak( char *pak, char *base );
-qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );
-
-void FS_Rename( const char *from, const char *to );
-
-void FS_Remove( const char *osPath );
-void FS_HomeRemove( const char *homePath );
-
-void	FS_FilenameCompletion( const char *dir, const char *ext,
-		qboolean stripExt, void(*callback)(const char *s) );
-/*
-==============================================================
-
-Edit fields and command line history/completion
-
-==============================================================
-*/
-
-#define	MAX_EDIT_LINE	256
-typedef struct {
-	int		cursor;
-	int		scroll;
-	int		widthInChars;
-	char	buffer[MAX_EDIT_LINE];
-} field_t;
-
-void Field_Clear( field_t *edit );
-void Field_AutoComplete( field_t *edit );
-
-/*
-==============================================================
-
-MISC
-
-==============================================================
-*/
-
-// TTimo
-// vsnprintf is ISO/IEC 9899:1999
-// abstracting this to make it portable
-#ifdef WIN32
-#define Q_vsnprintf _vsnprintf
-#else
-// TODO: do we need Mac define?
-#define Q_vsnprintf vsnprintf
-#endif
-
-// centralizing the declarations for cl_cdkey
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
-extern char cl_cdkey[34];
-
-// returnbed by Sys_GetProcessorId
-#define CPUID_GENERIC			0			// any unrecognized processor
-
-#define CPUID_AXP				0x10
-
-#define CPUID_INTEL_UNSUPPORTED	0x20			// Intel 386/486
-#define CPUID_INTEL_PENTIUM		0x21			// Intel Pentium or PPro
-#define CPUID_INTEL_MMX			0x22			// Intel Pentium/MMX or P2/MMX
-#define CPUID_INTEL_KATMAI		0x23			// Intel Katmai
-
-#define CPUID_AMD_3DNOW			0x30			// AMD K6 3DNOW!
-
-// TTimo
-// centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated)
-#define	MAXPRINTMSG	4096
-
-char		*CopyString( const char *in );
-void		Info_Print( const char *s );
-
-void		Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
-void		Com_EndRedirect( void );
-void 		QDECL Com_Printf( const char *fmt, ... );
-void 		QDECL Com_DPrintf( const char *fmt, ... );
-void 		QDECL Com_Error( int code, const char *fmt, ... );
-void 		Com_Quit_f( void );
-int			Com_EventLoop( void );
-int			Com_Milliseconds( void );	// will be journaled properly
-unsigned	Com_BlockChecksum( const void *buffer, int length );
-int			Com_HashKey(char *string, int maxlen);
-int			Com_Filter(char *filter, char *name, int casesensitive);
-int			Com_FilterPath(char *filter, char *name, int casesensitive);
-int			Com_RealTime(qtime_t *qtime);
-qboolean	Com_SafeMode( void );
-
-void		Com_StartupVariable( const char *match );
-// checks for and removes command line "+set var arg" constructs
-// if match is NULL, all set commands will be executed, otherwise
-// only a set with the exact name.  Only used during startup.
-
-
-extern	cvar_t	*com_developer;
-extern	cvar_t	*com_dedicated;
-extern	cvar_t	*com_speeds;
-extern	cvar_t	*com_timescale;
-extern	cvar_t	*com_sv_running;
-extern	cvar_t	*com_cl_running;
-extern	cvar_t	*com_viewlog;			// 0 = hidden, 1 = visible, 2 = minimized
-extern	cvar_t	*com_version;
-extern	cvar_t	*com_blood;
-extern	cvar_t	*com_buildScript;		// for building release pak files
-extern	cvar_t	*com_journal;
-extern	cvar_t	*com_cameraMode;
-extern	cvar_t	*com_altivec;
-
-// both client and server must agree to pause
-extern	cvar_t	*cl_paused;
-extern	cvar_t	*sv_paused;
-
-// com_speeds times
-extern	int		time_game;
-extern	int		time_frontend;
-extern	int		time_backend;		// renderer backend time
-
-extern	int		com_frameTime;
-extern	int		com_frameMsec;
-
-extern	qboolean	com_errorEntered;
-
-extern	fileHandle_t	com_journalFile;
-extern	fileHandle_t	com_journalDataFile;
-
-typedef enum {
-	TAG_FREE,
-	TAG_GENERAL,
-	TAG_BOTLIB,
-	TAG_RENDERER,
-	TAG_SMALL,
-	TAG_STATIC
-} memtag_t;
-
-/*
-
---- low memory ----
-server vm
-server clipmap
----mark---
-renderer initialization (shaders, etc)
-UI vm
-cgame vm
-renderer map
-renderer models
-
----free---
-
-temp file loading
---- high memory ---
-
-*/
-
-#if defined(_DEBUG) && !defined(BSPC)
-	#define ZONE_DEBUG
-#endif
-
-#ifdef ZONE_DEBUG
-#define Z_TagMalloc(size, tag)			Z_TagMallocDebug(size, tag, #size, __FILE__, __LINE__)
-#define Z_Malloc(size)					Z_MallocDebug(size, #size, __FILE__, __LINE__)
-#define S_Malloc(size)					S_MallocDebug(size, #size, __FILE__, __LINE__)
-void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line );	// NOT 0 filled memory
-void *Z_MallocDebug( int size, char *label, char *file, int line );			// returns 0 filled memory
-void *S_MallocDebug( int size, char *label, char *file, int line );			// returns 0 filled memory
-#else
-void *Z_TagMalloc( int size, int tag );	// NOT 0 filled memory
-void *Z_Malloc( int size );			// returns 0 filled memory
-void *S_Malloc( int size );			// NOT 0 filled memory only for small allocations
-#endif
-void Z_Free( void *ptr );
-void Z_FreeTags( int tag );
-int Z_AvailableMemory( void );
-void Z_LogHeap( void );
-
-void Hunk_Clear( void );
-void Hunk_ClearToMark( void );
-void Hunk_SetMark( void );
-qboolean Hunk_CheckMark( void );
-void Hunk_ClearTempMemory( void );
-void *Hunk_AllocateTempMemory( int size );
-void Hunk_FreeTempMemory( void *buf );
-int	Hunk_MemoryRemaining( void );
-void Hunk_Log( void);
-void Hunk_Trash( void );
-
-void Com_TouchMemory( void );
-
-// commandLine should not include the executable name (argv[0])
-void Com_Init( char *commandLine );
-void Com_Frame( void );
-void Com_Shutdown( void );
-
-
-/*
-==============================================================
-
-CLIENT / SERVER SYSTEMS
-
-==============================================================
-*/
-
-//
-// client interface
-//
-void CL_InitKeyCommands( void );
-// the keyboard binding interface must be setup before execing
-// config files, but the rest of client startup will happen later
-
-void CL_Init( void );
-void CL_Disconnect( qboolean showMainMenu );
-void CL_Shutdown( void );
-void CL_Frame( int msec );
-qboolean CL_GameCommand( void );
-void CL_KeyEvent (int key, qboolean down, unsigned time);
-
-void CL_CharEvent( int key );
-// char events are for field typing, not game control
-
-void CL_MouseEvent( int dx, int dy, int time );
-
-void CL_JoystickEvent( int axis, int value, int time );
-
-void CL_PacketEvent( netadr_t from, msg_t *msg );
-
-void CL_ConsolePrint( char *text );
-
-void CL_MapLoading( void );
-// do a screen update before starting to load a map
-// when the server is going to load a new map, the entire hunk
-// will be cleared, so the client must shutdown cgame, ui, and
-// the renderer
-
-void	CL_ForwardCommandToServer( const char *string );
-// adds the current command line as a clc_clientCommand to the client message.
-// things like godmode, noclip, etc, are commands directed to the server,
-// so when they are typed in at the console, they will need to be forwarded.
-
-void CL_CDDialog( void );
-// bring up the "need a cd to play" dialog
-
-void CL_ShutdownAll( void );
-// shutdown all the client stuff
-
-void CL_FlushMemory( void );
-// dump all memory on an error
-
-void CL_StartHunkUsers( void );
-// start all the client stuff using the hunk
-
-void Key_WriteBindings( fileHandle_t f );
-// for writing the config files
-
-void S_ClearSoundBuffer( void );
-// call before filesystem access
-
-void SCR_DebugGraph (float value, int color);	// FIXME: move logging to common?
-
-//
-// server interface
-//
-void SV_Init( void );
-void SV_Shutdown( char *finalmsg );
-void SV_Frame( int msec );
-void SV_PacketEvent( netadr_t from, msg_t *msg );
-qboolean SV_GameCommand( void );
-
-
-//
-// UI interface
-//
-qboolean UI_GameCommand( void );
-qboolean UI_usesUniqueCDKey(void);
-
-/*
-==============================================================
-
-NON-PORTABLE SYSTEM SERVICES
-
-==============================================================
-*/
-
-typedef enum {
-	AXIS_SIDE,
-	AXIS_FORWARD,
-	AXIS_UP,
-	AXIS_ROLL,
-	AXIS_YAW,
-	AXIS_PITCH,
-	MAX_JOYSTICK_AXIS
-} joystickAxis_t;
-
-typedef enum {
-  // bk001129 - make sure SE_NONE is zero
-	SE_NONE = 0,	// evTime is still valid
-	SE_KEY,		// evValue is a key code, evValue2 is the down flag
-	SE_CHAR,	// evValue is an ascii char
-	SE_MOUSE,	// evValue and evValue2 are reletive signed x / y moves
-	SE_JOYSTICK_AXIS,	// evValue is an axis number and evValue2 is the current state (-127 to 127)
-	SE_CONSOLE,	// evPtr is a char*
-	SE_PACKET	// evPtr is a netadr_t followed by data bytes to evPtrLength
-} sysEventType_t;
-
-typedef struct {
-	int				evTime;
-	sysEventType_t	evType;
-	int				evValue, evValue2;
-	int				evPtrLength;	// bytes of data pointed to by evPtr, for journaling
-	void			*evPtr;			// this must be manually freed if not NULL
-} sysEvent_t;
-
-sysEvent_t	Sys_GetEvent( void );
-
-void	Sys_Init (void);
-
-// general development dll loading for virtual machine testing
-// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
-void	* QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
-				  long (QDECL *systemcalls)(long, ...) );
-void	Sys_UnloadDll( void *dllHandle );
-
-void	Sys_UnloadGame( void );
-void	*Sys_GetGameAPI( void *parms );
-
-void	Sys_UnloadCGame( void );
-void	*Sys_GetCGameAPI( void );
-
-void	Sys_UnloadUI( void );
-void	*Sys_GetUIAPI( void );
-
-//bot libraries
-void	Sys_UnloadBotLib( void );
-void	*Sys_GetBotLibAPI( void *parms );
-
-char	*Sys_GetCurrentUser( void );
-
-void	QDECL Sys_Error( const char *error, ...);
-void	Sys_Quit (void);
-char	*Sys_GetClipboardData( void );	// note that this isn't journaled...
-
-void	Sys_Print( const char *msg );
-
-// Sys_Milliseconds should only be used for profiling purposes,
-// any game related timing information should come from event timestamps
-int		Sys_Milliseconds (void);
-
-void	Sys_SnapVector( float *v );
-
-// the system console is shown when a dedicated server is running
-void	Sys_DisplaySystemConsole( qboolean show );
-
-int		Sys_GetProcessorId( void );
-
-void	Sys_BeginStreamedFile( fileHandle_t f, int readahead );
-void	Sys_EndStreamedFile( fileHandle_t f );
-int		Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f );
-void	Sys_StreamSeek( fileHandle_t f, int offset, int origin );
-
-void	Sys_ShowConsole( int level, qboolean quitOnClose );
-void	Sys_SetErrorText( const char *text );
-
-void	Sys_SendPacket( int length, const void *data, netadr_t to );
-
-qboolean	Sys_StringToAdr( const char *s, netadr_t *a );
-//Does NOT parse port numbers, only base addresses.
-
-qboolean	Sys_IsLANAddress (netadr_t adr);
-void		Sys_ShowIP(void);
-
-qboolean	Sys_CheckCD( void );
-
-void	Sys_Mkdir( const char *path );
-char	*Sys_Cwd( void );
-void	Sys_SetDefaultCDPath(const char *path);
-char	*Sys_DefaultCDPath(void);
-void	Sys_SetDefaultInstallPath(const char *path);
-char	*Sys_DefaultInstallPath(void);
-void  Sys_SetDefaultHomePath(const char *path);
-char	*Sys_DefaultHomePath(void);
-
-char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
-void	Sys_FreeFileList( char **list );
-
-void	Sys_BeginProfiling( void );
-void	Sys_EndProfiling( void );
-
-qboolean Sys_LowPhysicalMemory( void );
-unsigned int Sys_ProcessorCount( void );
-
-int Sys_MonkeyShouldBeSpanked( void );
-
-qboolean Sys_DetectAltivec( void );
-
-/* This is based on the Adaptive Huffman algorithm described in Sayood's Data
- * Compression book.  The ranks are not actually stored, but implicitly defined
- * by the location of a node within a doubly-linked list */
-
-#define NYT HMAX					/* NYT = Not Yet Transmitted */
-#define INTERNAL_NODE (HMAX+1)
-
-typedef struct nodetype {
-	struct	nodetype *left, *right, *parent; /* tree structure */ 
-	struct	nodetype *next, *prev; /* doubly-linked list */
-	struct	nodetype **head; /* highest ranked node in block */
-	int		weight;
-	int		symbol;
-} node_t;
-
-#define HMAX 256 /* Maximum symbol */
-
-typedef struct {
-	int			blocNode;
-	int			blocPtrs;
-
-	node_t*		tree;
-	node_t*		lhead;
-	node_t*		ltail;
-	node_t*		loc[HMAX+1];
-	node_t**	freelist;
-
-	node_t		nodeList[768];
-	node_t*		nodePtrs[768];
-} huff_t;
-
-typedef struct {
-	huff_t		compressor;
-	huff_t		decompressor;
-} huffman_t;
-
-void	Huff_Compress(msg_t *buf, int offset);
-void	Huff_Decompress(msg_t *buf, int offset);
-void	Huff_Init(huffman_t *huff);
-void	Huff_addRef(huff_t* huff, byte ch);
-int		Huff_Receive (node_t *node, int *ch, byte *fin);
-void	Huff_transmit (huff_t *huff, int ch, byte *fout);
-void	Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset);
-void	Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset);
-void	Huff_putBit( int bit, byte *fout, int *offset);
-int		Huff_getBit( byte *fout, int *offset);
-
-extern huffman_t clientHuffTables;
-
-#define	SV_ENCODE_START		4
-#define SV_DECODE_START		12
-#define	CL_ENCODE_START		12
-#define CL_DECODE_START		4
-
-#endif // _QCOMMON_H_
diff --git a/code/server/sv_init.c b/code/server/sv_init.c
deleted file mode 100644
index f3a1e03..0000000
--- a/code/server/sv_init.c
+++ /dev/null
@@ -1,701 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-===========================================================================
-*/
-
-#include "server.h"
-
-/*
-===============
-SV_SetConfigstring
-
-===============
-*/
-void SV_SetConfigstring (int index, const char *val) {
-	int		len, i;
-	int		maxChunkSize = MAX_STRING_CHARS - 24;
-	client_t	*client;
-
-	if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
-		Com_Error (ERR_DROP, "SV_SetConfigstring: bad index %i\n", index);
-	}
-
-	if ( !val ) {
-		val = "";
-	}
-
-	// don't bother broadcasting an update if no change
-	if ( !strcmp( val, sv.configstrings[ index ] ) ) {
-		return;
-	}
-
-	// change the string in sv
-	Z_Free( sv.configstrings[index] );
-	sv.configstrings[index] = CopyString( val );
-
-	// send it to all the clients if we aren't
-	// spawning a new server
-	if ( sv.state == SS_GAME || sv.restarting ) {
-
-		// send the data to all relevent clients
-		for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
-			if ( client->state < CS_PRIMED ) {
-				continue;
-			}
-			// do not always send server info to all clients
-			if ( index == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {
-				continue;
-			}
-
-			len = strlen( val );
-			if( len >= maxChunkSize ) {
-				int		sent = 0;
-				int		remaining = len;
-				char	*cmd;
-				char	buf[MAX_STRING_CHARS];
-
-				while (remaining > 0 ) {
-					if ( sent == 0 ) {
-						cmd = "bcs0";
-					}
-					else if( remaining < maxChunkSize ) {
-						cmd = "bcs2";
-					}
-					else {
-						cmd = "bcs1";
-					}
-					Q_strncpyz( buf, &val[sent], maxChunkSize );
-
-					SV_SendServerCommand( client, "%s %i \"%s\"\n", cmd, index, buf );
-
-					sent += (maxChunkSize - 1);
-					remaining -= (maxChunkSize - 1);
-				}
-			} else {
-				// standard cs, just send it
-				SV_SendServerCommand( client, "cs %i \"%s\"\n", index, val );
-			}
-		}
-	}
-}
-
-
-
-/*
-===============
-SV_GetConfigstring
-
-===============
-*/
-void SV_GetConfigstring( int index, char *buffer, int bufferSize ) {
-	if ( bufferSize < 1 ) {
-		Com_Error( ERR_DROP, "SV_GetConfigstring: bufferSize == %i", bufferSize );
-	}
-	if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
-		Com_Error (ERR_DROP, "SV_GetConfigstring: bad index %i\n", index);
-	}
-	if ( !sv.configstrings[index] ) {
-		buffer[0] = 0;
-		return;
-	}
-
-	Q_strncpyz( buffer, sv.configstrings[index], bufferSize );
-}
-
-
-/*
-===============
-SV_SetUserinfo
-
-===============
-*/
-void SV_SetUserinfo( int index, const char *val ) {
-	if ( index < 0 || index >= sv_maxclients->integer ) {
-		Com_Error (ERR_DROP, "SV_SetUserinfo: bad index %i\n", index);
-	}
-
-	if ( !val ) {
-		val = "";
-	}
-
-	Q_strncpyz( svs.clients[index].userinfo, val, sizeof( svs.clients[ index ].userinfo ) );
-	Q_strncpyz( svs.clients[index].name, Info_ValueForKey( val, "name" ), sizeof(svs.clients[index].name) );
-}
-
-
-
-/*
-===============
-SV_GetUserinfo
-
-===============
-*/
-void SV_GetUserinfo( int index, char *buffer, int bufferSize ) {
-	if ( bufferSize < 1 ) {
-		Com_Error( ERR_DROP, "SV_GetUserinfo: bufferSize == %i", bufferSize );
-	}
-	if ( index < 0 || index >= sv_maxclients->integer ) {
-		Com_Error (ERR_DROP, "SV_GetUserinfo: bad index %i\n", index);
-	}
-	Q_strncpyz( buffer, svs.clients[ index ].userinfo, bufferSize );
-}
-
-
-/*
-================
-SV_CreateBaseline
-
-Entity baselines are used to compress non-delta messages
-to the clients -- only the fields that differ from the
-baseline will be transmitted
-================
-*/
-void SV_CreateBaseline( void ) {
-	sharedEntity_t *svent;
-	int				entnum;	
-
-	for ( entnum = 1; entnum < sv.num_entities ; entnum++ ) {
-		svent = SV_GentityNum(entnum);
-		if (!svent->r.linked) {
-			continue;
-		}
-		svent->s.number = entnum;
-
-		//
-		// take current state as baseline
-		//
-		sv.svEntities[entnum].baseline = svent->s;
-	}
-}
-
-
-/*
-===============
-SV_BoundMaxClients
-
-===============
-*/
-void SV_BoundMaxClients( int minimum ) {
-	// get the current maxclients value
-	Cvar_Get( "sv_maxclients", "8", 0 );
-
-	sv_maxclients->modified = qfalse;
-
-	if ( sv_maxclients->integer < minimum ) {
-		Cvar_Set( "sv_maxclients", va("%i", minimum) );
-	} else if ( sv_maxclients->integer > MAX_CLIENTS ) {
-		Cvar_Set( "sv_maxclients", va("%i", MAX_CLIENTS) );
-	}
-}
-
-
-/*
-===============
-SV_Startup
-
-Called when a host starts a map when it wasn't running
-one before.  Successive map or map_restart commands will
-NOT cause this to be called, unless the game is exited to
-the menu system first.
-===============
-*/
-void SV_Startup( void ) {
-	if ( svs.initialized ) {
-		Com_Error( ERR_FATAL, "SV_Startup: svs.initialized" );
-	}
-	SV_BoundMaxClients( 1 );
-
-	svs.clients = Z_Malloc (sizeof(client_t) * sv_maxclients->integer );
-	if ( com_dedicated->integer ) {
-		svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64;
-	} else {
-		// we don't need nearly as many when playing locally
-		svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64;
-	}
-	svs.initialized = qtrue;
-
-	Cvar_Set( "sv_running", "1" );
-}
-
-
-/*
-==================
-SV_ChangeMaxClients
-==================
-*/
-void SV_ChangeMaxClients( void ) {
-	int		oldMaxClients;
-	int		i;
-	client_t	*oldClients;
-	int		count;
-
-	// get the highest client number in use
-	count = 0;
-	for ( i = 0 ; i < sv_maxclients->integer ; i++ ) {
-		if ( svs.clients[i].state >= CS_CONNECTED ) {
-			if (i > count)
-				count = i;
-		}
-	}
-	count++;
-
-	oldMaxClients = sv_maxclients->integer;
-	// never go below the highest client number in use
-	SV_BoundMaxClients( count );
-	// if still the same
-	if ( sv_maxclients->integer == oldMaxClients ) {
-		return;
-	}
-
-	oldClients = Hunk_AllocateTempMemory( count * sizeof(client_t) );
-	// copy the clients to hunk memory
-	for ( i = 0 ; i < count ; i++ ) {
-		if ( svs.clients[i].state >= CS_CONNECTED ) {
-			oldClients[i] = svs.clients[i];
-		}
-		else {
-			Com_Memset(&oldClients[i], 0, sizeof(client_t));
-		}
-	}
-
-	// free old clients arrays
-	Z_Free( svs.clients );
-
-	// allocate new clients
-	svs.clients = Z_Malloc ( sv_maxclients->integer * sizeof(client_t) );
-	Com_Memset( svs.clients, 0, sv_maxclients->integer * sizeof(client_t) );
-
-	// copy the clients over
-	for ( i = 0 ; i < count ; i++ ) {
-		if ( oldClients[i].state >= CS_CONNECTED ) {
-			svs.clients[i] = oldClients[i];
-		}
-	}
-
-	// free the old clients on the hunk
-	Hunk_FreeTempMemory( oldClients );
-	
-	// allocate new snapshot entities
-	if ( com_dedicated->integer ) {
-		svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64;
-	} else {
-		// we don't need nearly as many when playing locally
-		svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64;
-	}
-}
-
-/*
-================
-SV_ClearServer
-================
-*/
-void SV_ClearServer(void) {
-	int i;
-
-	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
-		if ( sv.configstrings[i] ) {
-			Z_Free( sv.configstrings[i] );
-		}
-	}
-	Com_Memset (&sv, 0, sizeof(sv));
-}
-
-/*
-================
-SV_TouchCGame
-
-  touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
-================
-*/
-void SV_TouchCGame(void) {
-	fileHandle_t	f;
-	char filename[MAX_QPATH];
-
-	Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", "cgame" );
-	FS_FOpenFileRead( filename, &f, qfalse );
-	if ( f ) {
-		FS_FCloseFile( f );
-	}
-}
-
-/*
-================
-SV_SpawnServer
-
-Change the server to a new map, taking all connected
-clients along with it.
-This is NOT called for map_restart
-================
-*/
-void SV_SpawnServer( char *server, qboolean killBots ) {
-	int			i;
-	int			checksum;
-	qboolean	isBot;
-	char		systemInfo[16384];
-	const char	*p;
-
-	// shut down the existing game if it is running
-	SV_ShutdownGameProgs();
-
-	Com_Printf ("------ Server Initialization ------\n");
-	Com_Printf ("Server: %s\n",server);
-
-	// if not running a dedicated server CL_MapLoading will connect the client to the server
-	// also print some status stuff
-	CL_MapLoading();
-
-	// make sure all the client stuff is unloaded
-	CL_ShutdownAll();
-
-	// clear the whole hunk because we're (re)loading the server
-	Hunk_Clear();
-
-	// clear collision map data
-	CM_ClearMap();
-
-	// init client structures and svs.numSnapshotEntities 
-	if ( !Cvar_VariableValue("sv_running") ) {
-		SV_Startup();
-	} else {
-		// check for maxclients change
-		if ( sv_maxclients->modified ) {
-			SV_ChangeMaxClients();
-		}
-	}
-
-	// clear pak references
-	FS_ClearPakReferences(0);
-
-	// allocate the snapshot entities on the hunk
-	svs.snapshotEntities = Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );
-	svs.nextSnapshotEntities = 0;
-
-	// toggle the server bit so clients can detect that a
-	// server has changed
-	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
-
-	// set nextmap to the same map, but it may be overriden
-	// by the game startup or another console command
-	Cvar_Set( "nextmap", "map_restart 0");
-//	Cvar_Set( "nextmap", va("map %s", server) );
-
-	for (i=0 ; i<sv_maxclients->integer ; i++) {
-		// save when the server started for each client already connected
-		if (svs.clients[i].state >= CS_CONNECTED) {
-			svs.clients[i].oldServerTime = sv.time;
-		}
-	}
-
-	// wipe the entire per-level structure
-	SV_ClearServer();
-	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
-		sv.configstrings[i] = CopyString("");
-	}
-
-	// make sure we are not paused
-	Cvar_Set("cl_paused", "0");
-
-	// get a new checksum feed and restart the file system
-	srand(Com_Milliseconds());
-	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();
-	FS_Restart( sv.checksumFeed );
-
-	CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum );
-
-	// set serverinfo visible name
-	Cvar_Set( "mapname", server );
-
-	Cvar_Set( "sv_mapChecksum", va("%i",checksum) );
-
-	// serverid should be different each time
-	sv.serverId = com_frameTime;
-	sv.restartedServerId = sv.serverId; // I suppose the init here is just to be safe
-	sv.checksumFeedServerId = sv.serverId;
-	Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );
-
-	// clear physics interaction links
-	SV_ClearWorld ();
-	
-	// media configstring setting should be done during
-	// the loading stage, so connected clients don't have
-	// to load during actual gameplay
-	sv.state = SS_LOADING;
-
-	// load and spawn all other entities
-	SV_InitGameProgs();
-
-	// don't allow a map_restart if game is modified
-	sv_gametype->modified = qfalse;
-
-	// run a few frames to allow everything to settle
-	for (i = 0;i < 3; i++)
-	{
-		VM_Call (gvm, GAME_RUN_FRAME, sv.time);
-		SV_BotFrame (sv.time);
-		sv.time += 100;
-		svs.time += 100;
-	}
-
-	// create a baseline for more efficient communications
-	SV_CreateBaseline ();
-
-	for (i=0 ; i<sv_maxclients->integer ; i++) {
-		// send the new gamestate to all connected clients
-		if (svs.clients[i].state >= CS_CONNECTED) {
-			char	*denied;
-
-			if ( svs.clients[i].netchan.remoteAddress.type == NA_BOT ) {
-				if ( killBots ) {
-					SV_DropClient( &svs.clients[i], "" );
-					continue;
-				}
-				isBot = qtrue;
-			}
-			else {
-				isBot = qfalse;
-			}
-
-			// connect the client again
-			denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) );	// firstTime = qfalse
-			if ( denied ) {
-				// this generally shouldn't happen, because the client
-				// was connected before the level change
-				SV_DropClient( &svs.clients[i], denied );
-			} else {
-				if( !isBot ) {
-					// when we get the next packet from a connected client,
-					// the new gamestate will be sent
-					svs.clients[i].state = CS_CONNECTED;
-				}
-				else {
-					client_t		*client;
-					sharedEntity_t	*ent;
-
-					client = &svs.clients[i];
-					client->state = CS_ACTIVE;
-					ent = SV_GentityNum( i );
-					ent->s.number = i;
-					client->gentity = ent;
-
-					client->deltaMessage = -1;
-					client->nextSnapshotTime = svs.time;	// generate a snapshot immediately
-
-					VM_Call( gvm, GAME_CLIENT_BEGIN, i );
-				}
-			}
-		}
-	}	
-
-	// run another frame to allow things to look at all the players
-	VM_Call (gvm, GAME_RUN_FRAME, sv.time);
-	SV_BotFrame (sv.time);
-	sv.time += 100;
-	svs.time += 100;
-
-	if ( sv_pure->integer ) {
-		// the server sends these to the clients so they will only
-		// load pk3s also loaded at the server
-		p = FS_LoadedPakChecksums();
-		Cvar_Set( "sv_paks", p );
-		if (strlen(p) == 0) {
-			Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" );
-		}
-		p = FS_LoadedPakNames();
-		Cvar_Set( "sv_pakNames", p );
-
-		// if a dedicated pure server we need to touch the cgame because it could be in a
-		// seperate pk3 file and the client will need to load the latest cgame.qvm
-		if ( com_dedicated->integer ) {
-			SV_TouchCGame();
-		}
-	}
-	else {
-		Cvar_Set( "sv_paks", "" );
-		Cvar_Set( "sv_pakNames", "" );
-	}
-	// the server sends these to the clients so they can figure
-	// out which pk3s should be auto-downloaded
-	p = FS_ReferencedPakChecksums();
-	Cvar_Set( "sv_referencedPaks", p );
-	p = FS_ReferencedPakNames();
-	Cvar_Set( "sv_referencedPakNames", p );
-
-	// save systeminfo and serverinfo strings
-	Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) );
-	cvar_modifiedFlags &= ~CVAR_SYSTEMINFO;
-	SV_SetConfigstring( CS_SYSTEMINFO, systemInfo );
-
-	SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) );
-	cvar_modifiedFlags &= ~CVAR_SERVERINFO;
-
-	// any media configstring setting now should issue a warning
-	// and any configstring changes should be reliably transmitted
-	// to all clients
-	sv.state = SS_GAME;
-
-	// send a heartbeat now so the master will get up to date info
-	SV_Heartbeat_f();
-
-	Hunk_SetMark();
-
-	Com_Printf ("-----------------------------------\n");
-}
-
-/*
-===============
-SV_Init
-
-Only called at main exe startup, not for each game
-===============
-*/
-void SV_BotInitBotLib(void);
-
-void SV_Init (void) {
-	SV_AddOperatorCommands ();
-
-	// serverinfo vars
-	Cvar_Get ("dmflags", "0", CVAR_SERVERINFO);
-	Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO);
-	Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
-	sv_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
-	Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO);
-	Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_ROM);
-	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
-	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
-	sv_hostname = Cvar_Get ("sv_hostname", "GNU/Debian server", CVAR_SERVERINFO | CVAR_ARCHIVE );
-	sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);
-
-	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
-	sv_minPing = Cvar_Get ("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
-	sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
-	sv_floodProtect = Cvar_Get ("sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );
-
-	// systeminfo
-	Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
-	sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
-	sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
-	Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
-	Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
-	Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
-	Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
-
-	// server vars
-	sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
-	sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
-	sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP );
-	sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
-	sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
-	Cvar_Get ("nextmap", "", CVAR_TEMP );
-
-	sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
-	sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, 0 );
-	sv_master[1] = Cvar_Get ("sv_master2", "", CVAR_ARCHIVE );
-	sv_master[2] = Cvar_Get ("sv_master3", "", CVAR_ARCHIVE );
-	sv_master[3] = Cvar_Get ("sv_master4", "", CVAR_ARCHIVE );
-	sv_master[4] = Cvar_Get ("sv_master5", "", CVAR_ARCHIVE );
-	sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
-	sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
-	sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
-	sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
-	sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
-	sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
-	sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );
-
-	// initialize bot cvars so they are listed and can be set before loading the botlib
-	SV_BotInitCvars();
-
-	// init the botlib here because we need the pre-compiler in the UI
-	SV_BotInitBotLib();
-}
-
-
-/*
-==================
-SV_FinalMessage
-
-Used by SV_Shutdown to send a final message to all
-connected clients before the server goes down.  The messages are sent immediately,
-not just stuck on the outgoing message list, because the server is going
-to totally exit after returning from this function.
-==================
-*/
-void SV_FinalMessage( char *message ) {
-	int			i, j;
-	client_t	*cl;
-	
-	// send it twice, ignoring rate
-	for ( j = 0 ; j < 2 ; j++ ) {
-		for (i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++) {
-			if (cl->state >= CS_CONNECTED) {
-				// don't send a disconnect to a local client
-				if ( cl->netchan.remoteAddress.type != NA_LOOPBACK ) {
-					SV_SendServerCommand( cl, "print \"%s\"", message );
-					SV_SendServerCommand( cl, "disconnect" );
-				}
-				// force a snapshot to be sent
-				cl->nextSnapshotTime = -1;
-				SV_SendClientSnapshot( cl );
-			}
-		}
-	}
-}
-
-
-/*
-================
-SV_Shutdown
-
-Called when each game quits,
-before Sys_Quit or Sys_Error
-================
-*/
-void SV_Shutdown( char *finalmsg ) {
-	if ( !com_sv_running || !com_sv_running->integer ) {
-		return;
-	}
-
-	Com_Printf( "----- Server Shutdown -----\n" );
-
-	if ( svs.clients && !com_errorEntered ) {
-		SV_FinalMessage( finalmsg );
-	}
-
-	SV_RemoveOperatorCommands();
-	SV_MasterShutdown();
-	SV_ShutdownGameProgs();
-
-	// free current level
-	SV_ClearServer();
-
-	// free server static data
-	if ( svs.clients ) {
-		Z_Free( svs.clients );
-	}
-	Com_Memset( &svs, 0, sizeof( svs ) );
-
-	Cvar_Set( "sv_running", "0" );
-	Cvar_Set("ui_singlePlayerActive", "0");
-
-	Com_Printf( "---------------------------\n" );
-
-	// disconnect any local clients
-	CL_Disconnect( qfalse );
-}
-
diff --git a/debian/changelog b/debian/changelog
index cb38f57..d4b802a 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,11 @@
+ioquake3 (1.33+svn544-1) unstable; urgency=low
+
+  * Updated to SVN release 544
+  * Use quilt to include GNU/Debian specific patches
+  * fix Debiab typo in debian/changelog
+
+ -- Marc Leeman <marc.leeman at gmail.com>  Thu, 16 Feb 2006 13:15:43 +0100
+
 ioquake3 (1.33+svn530-1) unstable; urgency=low
 
   * Split package to binary packages: quake3, quake3-server and quake3-common.
@@ -17,7 +25,7 @@ quake3 (1.33+svn530-1) unstable; urgency=low
   * Added preinst menu message
   * Synced to SVN release 530 and changed naming: svn releases instead of
     timestamps.
-  * This package is maintained by the Debiab Games Group, added Moritz
+  * This package is maintained by the Debian Games Group, added Moritz
     as to Uploaders
   * Initial upload into the archive (Closes:#337937)
 
diff --git a/debian/patches/authorize-localhost.diff b/debian/patches/authorize-localhost.diff
new file mode 100644
index 0000000..86826d1
--- /dev/null
+++ b/debian/patches/authorize-localhost.diff
@@ -0,0 +1,15 @@
+diff -rup ioquake3-1.33+svn544.orig/code/qcommon/qcommon.h ioquake3-1.33+svn544/code/qcommon/qcommon.h
+--- ioquake3-1.33+svn544.orig/code/qcommon/qcommon.h	2006-02-16 12:34:38.574323552 +0100
++++ ioquake3-1.33+svn544/code/qcommon/qcommon.h	2006-02-16 12:33:48.193910895 +0100
+@@ -239,7 +239,10 @@ extern int demo_protocols[];
+ #define MASTER_SERVER_NAME	"master.quake3arena.com"
+ #endif
+ #ifndef AUTHORIZE_SERVER_NAME
+-#define	AUTHORIZE_SERVER_NAME	"authorize.quake3arena.com"
++//  we set the authorize server to localhost. it will challenge twice
++// and let the clients in anyway.
++// #define	AUTHORIZE_SERVER_NAME	"authorize.quake3arena.com"
++#define	AUTHORIZE_SERVER_NAME	"localhost"
+ #endif
+ 
+ #define	PORT_MASTER			27950
diff --git a/debian/patches/ioquake3-debian.diff b/debian/patches/ioquake3-debian.diff
new file mode 100644
index 0000000..d90a469
--- /dev/null
+++ b/debian/patches/ioquake3-debian.diff
@@ -0,0 +1,24 @@
+diff -rup ioquake3-1.33+svn544.orig/code/qcommon/q_shared.h ioquake3-1.33+svn544/code/qcommon/q_shared.h
+--- ioquake3-1.33+svn544.orig/code/qcommon/q_shared.h	2006-02-16 12:34:38.502322964 +0100
++++ ioquake3-1.33+svn544/code/qcommon/q_shared.h	2006-02-16 12:33:48.189910862 +0100
+@@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth 
+ // q_shared.h -- included first by ALL program modules.
+ // A user mod should never modify this file
+ 
+-#define	Q3_VERSION		"ioQ3 1.33"
++#define	Q3_VERSION		"GNU/Debian ioQ3 1.33"
+ // 1.32 released 7-10-2002
+ 
+ #define MAX_TEAMNAME 32
+diff -rup ioquake3-1.33+svn544.orig/code/server/sv_init.c ioquake3-1.33+svn544/code/server/sv_init.c
+--- ioquake3-1.33+svn544.orig/code/server/sv_init.c	2006-02-16 12:34:33.806284648 +0100
++++ ioquake3-1.33+svn544/code/server/sv_init.c	2006-02-16 12:33:48.193910895 +0100
+@@ -579,7 +579,7 @@ void SV_Init (void) {
+ 	Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_ROM);
+ 	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
+ 	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
+-	sv_hostname = Cvar_Get ("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE );
++	sv_hostname = Cvar_Get ("sv_hostname", "GNU/Debian server", CVAR_SERVERINFO | CVAR_ARCHIVE );
+ 	sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);
+ 
+ 	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
diff --git a/debian/patches/series b/debian/patches/series
new file mode 100644
index 0000000..bba13c0
--- /dev/null
+++ b/debian/patches/series
@@ -0,0 +1,2 @@
+authorize-localhost.diff
+ioquake3-debian.diff
diff --git a/debian/quiltrc b/debian/quiltrc
new file mode 100644
index 0000000..4088801
--- /dev/null
+++ b/debian/quiltrc
@@ -0,0 +1 @@
+QUILT_PATCHES=debian/patches

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/game-data-packager.git



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