[game-data-packager] 75/293: fs_game no longer explictly set

Simon McVittie smcv at debian.org
Fri Oct 14 00:11:58 UTC 2016


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smcv pushed a commit to branch quake
in repository game-data-packager.

commit faddc7e6da0de6c9aad9a7adeb5f57817672735e
Author: Jack Coulter <jscinoz at gmail.com>
Date:   Sun Jun 29 11:48:26 2008 +0000

    fs_game no longer explictly set
---
 debian/scripts/quake3        | 5 ++---
 debian/scripts/quake3-server | 5 ++---
 2 files changed, 4 insertions(+), 6 deletions(-)

diff --git a/debian/scripts/quake3 b/debian/scripts/quake3
index a941e79..7409e96 100644
--- a/debian/scripts/quake3
+++ b/debian/scripts/quake3
@@ -2,7 +2,6 @@
 # Adapted from Tremulous and Nexuiz launch scripts
 BINARY=/usr/lib/games/quake3/ioquake3
 BASE_PATH=/usr/share/games/quake3
-GAME=baseq3
 QUIET=0
 EXCUSE="\
 Quake 3 client wrapper\n\
@@ -39,9 +38,9 @@ while [ "$1" != "" ]; do {
 # Ready to rumble!
 
 if [ ${QUIET} -eq 1 ]; then
-	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set fs_game ${GAME} +set ttycon 0 +set vm_ui 2 $* >/dev/null 2>&1
+	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set ttycon 0 +set vm_ui 2 $* >/dev/null 2>&1
 else # We don't include ioquake3 qvm and so, so we have to set vm_ui 2
-	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set fs_game ${GAME} +set vm_ui 2 $*
+	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set vm_ui 2 $*
 fi
 
 exit $?
diff --git a/debian/scripts/quake3-server b/debian/scripts/quake3-server
index a7bbf96..0a85777 100644
--- a/debian/scripts/quake3-server
+++ b/debian/scripts/quake3-server
@@ -2,7 +2,6 @@
 # Adapted from Tremulous and Nexuiz launch scripts
 BINARY=/usr/lib/games/quake3/ioq3ded
 BASE_PATH=/usr/share/games/quake3
-GAME=baseq3
 QUIET=0
 EXCUSE="\
 Quake 3 server wrapper\n\
@@ -39,9 +38,9 @@ while [ "$1" != "" ]; do {
 # Ready to rumble!
 
 if [ ${QUIET} -eq 1 ]; then
-	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set fs_game ${GAME} +set ttycon 0 $* >/dev/null 2>&1
+	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set ttycon 0 $* >/dev/null 2>&1
 else
-	exec ${BINARY} +set fs_basepath ${BASE_PATH} +set fs_game ${GAME} $*
+	exec ${BINARY} +set fs_basepath ${BASE_PATH} $*
 fi
 
 exit $?

-- 
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