[game-data-packager] 106/293: Merge the launcher scripts with my example one from ioquake3
Simon McVittie
smcv at debian.org
Fri Oct 14 00:12:02 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch quake
in repository game-data-packager.
commit eb0c6e8fa95b8a0249c11773b0b20e710603bb3e
Author: Simon McVittie <smcv at debian.org>
Date: Thu Oct 14 23:28:46 2010 +0100
Merge the launcher scripts with my example one from ioquake3
---
Makefile | 18 ++++++++++++++
debian/quake3-server.install | 2 +-
debian/quake3.install | 2 +-
debian/scripts/quake3 | 47 -------------------------------------
debian/scripts/quake3-server | 47 -------------------------------------
quake3.in | 56 ++++++++++++++++++++++++++++++++++++++++++++
6 files changed, 76 insertions(+), 96 deletions(-)
diff --git a/Makefile b/Makefile
index 00b4848..f57d691 100644
--- a/Makefile
+++ b/Makefile
@@ -1,10 +1,28 @@
ALL = \
+ build/quake3 \
+ build/quake3-server \
build/quake3.png \
build/quake3.xpm \
build/quake332.xpm
all: $(ALL)
+build/quake3: quake3.in Makefile
+ sed \
+ -e 's!@IOQ3BINARY@!ioquake3!' \
+ -e 's!@IOQ3SELF@!quake3!' \
+ -e 's!@IOQ3ROLE@!client!' \
+ < $< > $@
+ chmod +x $@
+
+build/quake3-server: quake3.in Makefile
+ sed \
+ -e 's!@IOQ3BINARY@!ioq3ded!' \
+ -e 's!@IOQ3SELF@!quake3!' \
+ -e 's!@IOQ3ROLE@!server!' \
+ < $< > $@
+ chmod +x $@
+
build/quake3.png: quake3-tango.xcf
install -d build
xcf2png -o $@ $<
diff --git a/debian/quake3-server.install b/debian/quake3-server.install
index 1b5c500..9b4b15e 100644
--- a/debian/quake3-server.install
+++ b/debian/quake3-server.install
@@ -1 +1 @@
-debian/scripts/quake3-server usr/games
+build/quake3-server usr/games
diff --git a/debian/quake3.install b/debian/quake3.install
index f23759f..cb18ad3 100644
--- a/debian/quake3.install
+++ b/debian/quake3.install
@@ -2,4 +2,4 @@ debian/quake3.desktop usr/share/applications
build/quake3.png usr/share/pixmaps
build/quake3.xpm usr/share/pixmaps
build/quake332.xpm usr/share/pixmaps
-debian/scripts/quake3 usr/games
+build/quake3 usr/games
diff --git a/debian/scripts/quake3 b/debian/scripts/quake3
deleted file mode 100644
index 0991a3b..0000000
--- a/debian/scripts/quake3
+++ /dev/null
@@ -1,47 +0,0 @@
-#!/bin/sh
-# Adapted from Tremulous and Nexuiz launch scripts
-BINARY=/usr/lib/ioquake3/ioquake3
-BASE_PATH=/usr/share/games/quake3
-CVARS="+set fs_basepath ${BASE_PATH}"
-QUIET=0
-EXCUSE="\
-Quake III client wrapper\n\
-This script is Debian specific, it is *NOT* part of the source distribution!\n\
-Usage: quake3 [OPTION]...\n\
-\n\
- -h, --help\t\tDisplay this help\n\
- -q, --quiet\t\tDisable console output\n\
- +<internal command>\tPass commands to the engine\n"
-
-# ioQuake3 binaries don't understand "regular" command line parameters.
-# Let's catch them here, to avoid accidentally launching the binary.
-
-while [ "$1" != "" ]; do {
- if [ ${1:0:1} = "+" ]; then
- break;
- fi
- case "$1" in
- -h|--help)
- echo ${EXCUSE}
- exit 0
- ;;
- -q|--quiet)
- QUIET=1
- ;;
- esac
- shift
-}; done
-
-# baseq3 creates botlib.log in cwd rather than ~/.q3a/baseq3
-# this is a dirty hack to work around this issue
-[ -d $HOME/.q3a/baseq3 ] || mkdir -p $HOME/.q3a/baseq3; cd $HOME/.q3a/baseq3
-
-# Ready to rumble!
-
-if [ ${QUIET} -eq 1 ]; then
- exec ${BINARY} ${CVARS} +set ttycon 0 $* >/dev/null 2>&1
-else
- exec ${BINARY} ${CVARS} $*
-fi
-
-exit $?
diff --git a/debian/scripts/quake3-server b/debian/scripts/quake3-server
deleted file mode 100644
index 4eb1405..0000000
--- a/debian/scripts/quake3-server
+++ /dev/null
@@ -1,47 +0,0 @@
-#!/bin/sh
-# Adapted from Tremulous and Nexuiz launch scripts
-BINARY=/usr/lib/ioquake3/ioq3ded
-BASE_PATH=/usr/share/games/quake3
-CVARS="+set fs_basepath ${BASE_PATH}"
-QUIET=0
-EXCUSE="\
-Quake III server wrapper\n\
-This script is Debian specific, it is *NOT* part of the source distribution!\n\
-Usage: quake3-server [OPTION]...\n\
-\n\
- -h, --help\t\tDisplay this help\n\
- -q, --quiet\t\tDisable console output\n\
- +<internal command>\tPass commands to the engine\n"
-
-# ioQuake3 binaries don't understand "regular" command line parameters.
-# Let's catch them here, to avoid accidentally launching the binary.
-
-while [ "$1" != "" ]; do {
- if [ ${1:0:1} = "+" ]; then
- break;
- fi
- case "$1" in
- -h|--help)
- echo ${EXCUSE}
- exit 0
- ;;
- -q|--quiet)
- QUIET=1
- ;;
- esac
- shift
-}; done
-
-# baseq3 creates botlib.log in cwd rather than ~/.q3a/baseq3
-# this is a dirty hack to work around this issue
-[ -d $HOME/.q3a/baseq3 ] || mkdir -p $HOME/.q3a/baseq3; cd $HOME/.q3a/baseq3
-
-# Ready to rumble!
-
-if [ ${QUIET} -eq 1 ]; then
- exec ${BINARY} ${CVARS} +set ttycon 0 $* >/dev/null 2>&1
-else
- exec ${BINARY} ${CVARS} $*
-fi
-
-exit $?
diff --git a/quake3.in b/quake3.in
new file mode 100644
index 0000000..ceee2c2
--- /dev/null
+++ b/quake3.in
@@ -0,0 +1,56 @@
+#!/bin/sh
+
+# quake3 or quake3-server or whatever
+IOQ3SELF=@IOQ3SELF@
+# "server" or "client"
+IOQ3ROLE=@IOQ3ROLE@
+# ioquake3 or ioq3ded
+IOQ3BINARY=@IOQ3BINARY@
+# q3a or openarena
+IOQ3DOTDIR=q3a
+
+ENGINE="/usr/lib/ioquake3/${IOQ3BINARY}"
+
+DEBUGGER="$QUAKE3_DEBUGGER"
+
+if test -n "$QUAKE3_BACKTRACE"; then
+ DEBUGGER="gdb -return-child-result -batch -ex run -ex 'thread apply all bt full' -ex kill -ex quit --args"
+fi
+
+# the defaults mostly apply
+CVARS="+set com_standalone 0"
+CVARS="$CVARS +set fs_basepath /usr/share/games/quake3"
+
+QUIET=0
+
+EXCUSE="\
+Quake III Arena ${IOQ3ROLE} wrapper for Debian\n\
+\n\
+Usage: ${IOQ3SELF} [OPTION]...\n\
+\n\
+ -h, --help\t\tDisplay this help\n\
+ -q, --quiet\t\tDisable console output\n\
+ +<internal command>\tPass commands to the engine\n"
+
+while [ "$1" != "" ]; do
+ case "$1" in
+ -h|--help)
+ echo ${EXCUSE}
+ exit 0
+ ;;
+ -q|--quiet)
+ CVARS="$CVARS +set ttycon 0"
+ QUIET=1
+ ;;
+ *)
+ break
+ ;;
+ esac
+ shift
+done
+
+if test "z$QUIET" = z1; then
+ exec >/dev/null 2>&1;
+fi
+
+exec ${ENGINE} ${CVARS} "$@"
--
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