[game-data-packager] 154/293: Describe switching engines and compare the two initially-packaged engines

Simon McVittie smcv at debian.org
Fri Oct 14 00:12:08 UTC 2016


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smcv pushed a commit to branch quake
in repository game-data-packager.

commit 017153c38ecf1a1cd5c3c63d6e8a10bdbb8a78d2
Author: Simon McVittie <smcv at debian.org>
Date:   Sat Jul 9 23:04:39 2011 +0100

    Describe switching engines and compare the two initially-packaged engines
---
 debian/README.Debian | 34 +++++++++++++++++++++++++++++++++-
 1 file changed, 33 insertions(+), 1 deletion(-)

diff --git a/debian/README.Debian b/debian/README.Debian
index d14b9ff..fc7ccd5 100644
--- a/debian/README.Debian
+++ b/debian/README.Debian
@@ -1,9 +1,41 @@
 Quake 1 for Debian
 ==================
 
+Game data
+---------
+
 The Quake engine requires game data to run.  The data is not freely
 redistributable.  You should use the 'game-data-packager' tool to install it.
 'game-data-packager' supports many different versions of Quake.
 
 If you just want to use data you already have unpacked on your disk, you can
-copy the data to /usr/share/games/quake.
+copy the .pak files to /usr/share/games/quake/id1/ (pak0.pak for shareware
+Quake, pak0.pak and pak1.pak for the full game).
+
+Switching engines
+-----------------
+
+There is no canonical upstream developer for the Quake engine, but several
+forks are packaged in Debian. This package can use any compatible engine.
+
+quakespasm (based on GLQuake and FitzQuake) focuses on correctness,
+bug-fixing and 64-bit support, and is relatively faithful to the original
+Quake engine.
+
+darkplaces (based on GLQuake) is a graphically-intensive engine with
+improved visual effects and lighting.
+
+To select a particular Quake engine once, you can use the --engine option:
+
+    quake --engine=/usr/games/darkplaces
+
+To change the preferred engine system-wide, reconfigure the quake-engine
+alternative:
+
+    sudo update-alternatives --config quake-engine
+
+Each Quake engine has its own dot-directory, with its own configuration and
+potentially its own savegame format. If you switch between two engines
+using update-alternatives (or by installing a second and uninstalling the
+first), you will have to configure the new engine separately, and any
+single-player savegames will not be visible to the new engine.

-- 
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