[game-data-packager] 07/10: quake3.in: correct logic for letting the demo run without the full game

Simon McVittie smcv at debian.org
Fri Oct 14 00:12:59 UTC 2016


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smcv pushed a commit to branch quake
in repository game-data-packager.

commit 0bd12257740d33757413aa3c4d63357cd79c8df9
Author: Simon McVittie <smcv at debian.org>
Date:   Wed Oct 12 09:56:59 2016 +0100

    quake3.in: correct logic for letting the demo run without the full game
---
 runtime/quake3.in | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/runtime/quake3.in b/runtime/quake3.in
index 668bcb5..09e73d3 100644
--- a/runtime/quake3.in
+++ b/runtime/quake3.in
@@ -78,7 +78,7 @@ fi
 if [ -n "$DEMO" ]; then
   CVARS="$CVARS +set com_homepath .q3ademo +set com_basegame demoq3"
   CVARS="$CVARS +set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0"
-  require="0"
+  paks="0"
   basegame=demoq3
 fi
 

-- 
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