[openjk] 28/130: Add pointer to saved game object for game interface

Simon McVittie smcv at debian.org
Fri Oct 28 11:09:14 UTC 2016


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smcv pushed a commit to branch debian/master
in repository openjk.

commit f839070c8853b9d2027f4842cc4948da10fb7e0e
Author: bibendovsky <bibendovsky at hotmail.com>
Date:   Sat Jul 9 18:27:12 2016 +0300

    Add pointer to saved game object for game interface
---
 code/game/g_public.h | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/code/game/g_public.h b/code/game/g_public.h
index 4d667bc..8c178f0 100644
--- a/code/game/g_public.h
+++ b/code/game/g_public.h
@@ -25,6 +25,10 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
 #define __G_PUBLIC_H__
 // g_public.h -- game module information visible to server
 
+
+#include "qcommon/ojk_sg_wrappers_fwd.h"
+
+
 #define	GAME_API_VERSION	8
 
 // entity->svFlags
@@ -186,6 +190,8 @@ typedef struct {
 	int			(*ReadFromSaveGame)(unsigned int chid, void *pvAddress, int iLength, void **ppvAddressPtr );
 	int			(*ReadFromSaveGameOptional)(unsigned int chid, void *pvAddress, int iLength, void **ppvAddressPtr );
 
+    ojk::SavedGame* saved_game;
+
 	// add commands to the console as if they were typed in
 	// for map changing, etc
 	void	(*SendConsoleCommand)( const char *text );

-- 
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