[openjk] 46/130: Fix reading/writing gclient_s class and realted classes
Simon McVittie
smcv at debian.org
Fri Oct 28 11:09:16 UTC 2016
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smcv pushed a commit to branch debian/master
in repository openjk.
commit 178d0d5b5eaf31574e277e8fedd8a117cfdc44e8
Author: bibendovsky <bibendovsky at hotmail.com>
Date: Sun Jul 17 22:18:38 2016 +0300
Fix reading/writing gclient_s class and realted classes
---
codeJK2/game/g_shared.h | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/codeJK2/game/g_shared.h b/codeJK2/game/g_shared.h
index 6d90522..a9b0c99 100644
--- a/codeJK2/game/g_shared.h
+++ b/codeJK2/game/g_shared.h
@@ -655,9 +655,11 @@ public:
saved_game->write<>(lastCommand);
saved_game->write<int32_t>(localClient);
saved_game->write<int8_t>(netname);
+ saved_game->skip(2);
saved_game->write<int32_t>(maxHealth);
saved_game->write<int32_t>(enterTime);
saved_game->write<int16_t>(cmd_angles);
+ saved_game->skip(2);
saved_game->write<>(teamState);
}
@@ -668,9 +670,11 @@ public:
saved_game->read<>(lastCommand);
saved_game->read<int32_t>(localClient);
saved_game->read<int8_t>(netname);
+ saved_game->skip(2);
saved_game->read<int32_t>(maxHealth);
saved_game->read<int32_t>(enterTime);
saved_game->read<int16_t>(cmd_angles);
+ saved_game->skip(2);
saved_game->read<>(teamState);
}
}; // jo_clientPersistant_t
@@ -819,6 +823,7 @@ struct gclient_s {
saved_game->write<>(clientInfo);
saved_game->write<int8_t>(forced_forwardmove);
saved_game->write<int8_t>(forced_rightmove);
+ saved_game->skip(2);
saved_game->write<int32_t>(fireDelay);
saved_game->write<int32_t>(playerTeam);
saved_game->write<int32_t>(enemyTeam);
@@ -840,6 +845,7 @@ struct gclient_s {
saved_game->write<int8_t>(dismemberProbArms);
saved_game->write<int8_t>(dismemberProbHands);
saved_game->write<int8_t>(dismemberProbWaist);
+ saved_game->skip(3);
saved_game->write<int32_t>(standheight);
saved_game->write<int32_t>(crouchheight);
saved_game->write<int32_t>(poisonDamage);
@@ -879,6 +885,7 @@ struct gclient_s {
saved_game->read<>(clientInfo);
saved_game->read<int8_t>(forced_forwardmove);
saved_game->read<int8_t>(forced_rightmove);
+ saved_game->skip(2);
saved_game->read<int32_t>(fireDelay);
saved_game->read<int32_t>(playerTeam);
saved_game->read<int32_t>(enemyTeam);
@@ -900,6 +907,7 @@ struct gclient_s {
saved_game->read<int8_t>(dismemberProbArms);
saved_game->read<int8_t>(dismemberProbHands);
saved_game->read<int8_t>(dismemberProbWaist);
+ saved_game->skip(3);
saved_game->read<int32_t>(standheight);
saved_game->read<int32_t>(crouchheight);
saved_game->read<int32_t>(poisonDamage);
--
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