[openjk] 73/130: Update game api version
Simon McVittie
smcv at debian.org
Fri Oct 28 11:09:20 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository openjk.
commit a11a6f3384391a0baa3792626fc197994b8188f6
Author: bibendovsky <bibendovsky at hotmail.com>
Date: Sat Aug 13 18:03:00 2016 +0300
Update game api version
---
code/game/g_public.h | 2 +-
codeJK2/game/g_public.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/code/game/g_public.h b/code/game/g_public.h
index 3c71295..914468b 100644
--- a/code/game/g_public.h
+++ b/code/game/g_public.h
@@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "qcommon/ojk_i_saved_game.h"
-#define GAME_API_VERSION 8
+#define GAME_API_VERSION 10
// entity->svFlags
// the server does not know how to interpret most of the values
diff --git a/codeJK2/game/g_public.h b/codeJK2/game/g_public.h
index 7627f9b..b4384b6 100644
--- a/codeJK2/game/g_public.h
+++ b/codeJK2/game/g_public.h
@@ -25,7 +25,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#define __G_PUBLIC_H__
// g_public.h -- game module information visible to server
-#define GAME_API_VERSION 8 // Bumped up to 8, since we support JA's engine now --eez
+#define GAME_API_VERSION 10 // Bumped up to 8, since we support JA's engine now --eez
// entity->svFlags
// the server does not know how to interpret most of the values
--
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