[openjk] 114/130: SP: Don't try to open invalid file names in UI model loader
Simon McVittie
smcv at debian.org
Fri Oct 28 11:09:26 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository openjk.
commit f832cf69ff74c800c1f7f45b20107cbb98bccc2d
Author: Ensiform <ensiform at gmail.com>
Date: Sat Oct 22 14:31:57 2016 -0500
SP: Don't try to open invalid file names in UI model loader
Previously `models/players//PlayerChoice.txt` was attempting to be
loaded. This difference was already in the MP codebase so it appears to
be a slight oversight in the codebases.
---
code/ui/ui_main.cpp | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/code/ui/ui_main.cpp b/code/ui/ui_main.cpp
index 19e3554..2fd0aae 100644
--- a/code/ui/ui_main.cpp
+++ b/code/ui/ui_main.cpp
@@ -2422,7 +2422,15 @@ static void UI_BuildPlayerModel_List( qboolean inGameLoad )
dirlen = strlen(dirptr);
- if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
+ if (dirlen)
+ {
+ if (dirptr[dirlen-1]=='/')
+ dirptr[dirlen-1]='\0';
+ }
+ else
+ {
+ continue;
+ }
if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
continue;
--
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