[openjk] branch upstream/latest updated (a4b301b -> 8b1d49d)

Simon McVittie smcv at debian.org
Fri Oct 28 11:09:30 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream/latest
in repository openjk.

      from  a4b301b   New upstream version 0~20160911+dfsg1
       new  55526ff   Fix a typo in Siege mode: attemtping -> attempting
       new  6f7dbe3   Merge pull request #868 from smcv/attemtping
       new  dcc1260   Use same mechanism to say "no servers found" as to say how many we found
       new  b2097da   Merge pull request #870 from smcv/no-servers-underflow
       new  8ea096c   botlib: print long int correctly
       new  04a7a2c   Merge pull request #871 from smcv/print-long-int
       new  dfd7413   Suppress compiler warning for unused BufferToHexString
       new  2470310   Merge pull request #873 from smcv/unused-buffer-to-hex
       new  37ba2b6   Declare platform-independent byteswapping functions QINLINE
       new  96db877   Merge pull request #869 from smcv/byteswap-qinline
       new  47403da   MP: Retain localization of no servers with player name found.
       new  ffa7ab7   Shared: Move vector2D functions into q_math to avoid redundancy.
       new  abd4b52   MP: Make the shared common files appear in the visual studio projects for multiplayer client and dedicated server.
       new  4e6a765   Add wrappers for reading saved games
       new  7d1b1e7   Add wrappers for writing saved games
       new  8a647f2   Make forward declaration header
       new  86a2f9c   Remove original code of EnumerateFields
       new  bef68d7   Update function EnumerateFields
       new  0f492b1   Add saved game class for saberInfoRetail_t
       new  bdaa316   Remove dynamic allocation of strList
       new  ea9c36e   Add initial saved game archive class
       new  73b2f7f   Add method add_path
       new  587f856   Implement method open
       new  605bb4b   Implement close method
       new  a25382f   Remove get_max_path_count
       new  4f9f1ce   Revise method open
       new  83c056d   Implement method create
       new  92c27ac   Remove archive mode
       new  95c4ceb   Implement method remove
       new  6e49a95   Implement method rename
       new  5ce400a   Fix cast_io_buffer usage
       new  4c216f2   Remove code files from non-engine projects
       new  ae16dcf   Add RLE compression
       new  1911228   Add return value to read_chunk and write_chunk
       new  0ce58cb   Rename classes and remove sg namespace
       new  b84f29d   Fix header name
       new  3761dff   Implement method open
       new  b53bc1f   Implement write_chunk
       new  4ca3def   Move definitions of import and export methods to code file
       new  7cc517c   Add missing methods
       new  f839070   Add pointer to saved game object for game interface
       new  cc7cc6c   Implement reading and writing of two-dimension arrays
       new  9e6541d   Access fields or throw exceptions in templated members via methods only
       new  c912235   Split saved game class into the interface and the implementation
       new  a467c51   Make ctor & dtor inline Add methods from interface into implementation's namespace
       new  cb022b2   Replace reading wrappers
       new  0d15324   Replace writing wrappers
       new  4d284f2   Support C-array of pointers
       new  16c0d6d   Remove saved game wrappers
       new  6a7359c   Format saved game code
       new  1022a86   Implement handling of class type
       new  54412cd   Remove wrappers and original code leftovers
       new  43bcc08   Add method to control preview mode
       new  a1ef282   Remove wrappers and old save code leftovers
       new  0b8140c   Add method to advance the buffer offset
       new  33ca625   Fix pointer reading/writing
       new  41065ad   Move import/export code into the header files
       new  ef5c8b4   Make distinct name for clientPersistant_t to avoid strange behavior in Visual Studio
       new  178d0d5   Fix reading/writing gclient_s class and realted classes
       new  ebd58e7   Rename saved game affected classes
       new  62edd3c   Rename saved game affected classes
       new  bb3a1ca   Fix 'holes' inside saved game affected classes due alignment
       new  27bc43f   Check for chunk read error in EvaluateFields
       new  35a9781   Fix ICARUS data saving
       new  f3862ce   Add try_read method Revise SG_GetSaveGameComment and SG_ReadSavegame
       new  e286d0e   Rename saved game affected classes back
       new  501db34   JA: Restore loading of retail saved game
       new  3dcf239   Clean up saved game code leftovers
       new  61205f2   JO: Fix reading/writing saved game chunk
       new  a5185e2   JO: Disable JA structure fields
       new  a2a364d   JO: Undefine _G2_GORE
       new  fef5407   JO: Disable some JA-only stuff
       new  b48f21e   JO: Disable GHOUL2 gore and ragdoll
       new  4142bd9   JO: Fix loading/saving of GHOUL2 and timers
       new  08897b1   JO: Fix write_chunk
       new  149fcb9   Split ISavedGame into two classes
       new  fecff2e   Revise saved game classes
       new  b44e5cc   SG: Use new classes
       new  3179f77   SG: Rename classes and files
       new  4116908   SG: Replace spaces with tabs
       new  2cdbf41   SG: Add checks for file handle
       new  4f47e3d   Fix variable name
       new  dee86c3   JO: Restore CS_PLAYERS value
       new  87b551f   JO: Fix saved game and regular screenshots
       new  3f439ad   Revise sv_savegame
       new  a11a6f3   Update game api version
       new  dd26951   Remove unused header
       new  1d4db1c   Merge with latest master
       new  f806aef   Remove define
       new  5ba4198   SG: Reduce usage of keyword 'auto' to minimum
       new  9251b66   SG: Replace spaces with tabs
       new  30125a5   SG: Revise read_chunk and write_chunk
       new  aa4a48e   SG: Reduce further usage of 'auto' keyword
       new  0a70a10   SG: Fix variable name
       new  7c12aae   SG: Uncomment ragdoll
       new  d500e09   SG: Remove renderer header in CMake script
       new  f60b8e9   SG: Increase renderer API version
       new  d490600   SG: Uncomment ragdoll code
       new  1cb254e   Merge in the latest master
       new  66683dd   Fix merge
       new  8f2c8d9   SG: Move cplane_t's archive methods into separate header
       new  0e3c1e6   SG: Move source code into SP common dir
       new  b40ab00   Merge pull request #848 from bibendovsky/fix_load_save_32_64
       new  91bcc28   SG: Fix compiling errors and warnings
       new  0a268e7   SG: Fix compiling warnings
       new  bb0b2f0   Merge pull request #878 from bibendovsky/fix/saved_game_compiling_errors
       new  7d52f7d   Refine the appveyor config a bit
       new  f9f8dfa   Don't specify CMAKE_BUILD_TYPE in a matrix
       new  c0f6ba6   Delete use of CMAKE_BUILD_TYPE from appveyor.yml
       new  f4ddf75   SP: Cleanup g_svcmds.cpp a bit
       new  d31b847   SP: Added WIP difficulty command
       new  c80a08b   SP: Fix crash when game API version doesn't match
       new  f832cf6   SP: Don't try to open invalid file names in UI model loader
       new  3df7774   JK2: Merge in improved g_svcmds.cpp specialized for JK2
       new  c9f44bd   Remove constexpr usage
       new  0794f8d   Merge pull request #879 from xycaleth/remove-constexpr
       new  7616548   Shared: Fixed clang compile using invalid warning flag declarator
       new  4eb26a8   SP: Stop using bsearch and use Q_LinearSearch in client side
       new  b376600   SP: Add tab completion for new commands
       new  c97a368   JK2: Fix rendering of weapon icons
       new  93bffc4   Shared: Implement menu hacks to workaround buggy menus
       new  8b1d49d   New upstream version 0~20161025+dfsg1

The 122 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 CMakeLists.txt                                |    3 +-
 appveyor.yml                                  |   21 +-
 code/CMakeLists.txt                           |   12 +-
 code/cgame/FxPrimitives.cpp                   |    2 +-
 code/cgame/FxScheduler.cpp                    |   29 +-
 code/cgame/FxScheduler.h                      |   25 +
 code/cgame/FxSystem.h                         |   20 -
 code/cgame/FxUtil.cpp                         |    2 +-
 code/cgame/cg_consolecmds.cpp                 |    4 +-
 code/cgame/cg_effects.cpp                     |    8 +-
 code/cgame/cg_main.cpp                        |   31 +-
 code/cgame/cg_players.cpp                     |   14 +-
 code/cgame/cg_servercmds.cpp                  |    4 +-
 code/client/cl_input.cpp                      |    7 +
 code/client/cl_main.cpp                       |    4 +-
 code/game/CMakeLists.txt                      |    6 +-
 code/game/G_Timer.cpp                         |   49 +-
 code/game/NPC_spawn.cpp                       |    2 +-
 code/game/Q3_Interface.cpp                    |  121 ++-
 code/game/Q3_Interface.h                      |    4 +-
 code/game/ai.h                                |   75 +-
 code/game/b_public.h                          |  303 ++++++-
 code/game/bg_public.h                         |   52 +-
 code/game/g_local.h                           |  116 ++-
 code/game/g_main.cpp                          |   41 +-
 code/game/g_objectives.cpp                    |   15 +-
 code/game/g_public.h                          |   16 +-
 code/game/g_roff.cpp                          |   42 +-
 code/game/g_savegame.cpp                      |  514 ++++++-----
 code/game/g_shared.h                          |  881 +++++++++++++++++-
 code/game/g_svcmds.cpp                        |  634 ++++++-------
 code/game/g_vehicles.h                        |  155 ++++
 code/game/g_weapon.cpp                        |    2 +-
 code/game/ghoul2_shared.h                     |  303 ++++++-
 code/icarus/IcarusImplementation.cpp          |   65 +-
 code/icarus/IcarusInterface.h                 |    3 +-
 code/qcommon/cm_load.cpp                      |   24 +-
 code/qcommon/md4.cpp                          |    4 +-
 code/qcommon/msg.cpp                          |   11 +-
 code/qcommon/ojk_i_saved_game.h               |  106 +++
 code/qcommon/ojk_saved_game.cpp               |  972 ++++++++++++++++++++
 code/qcommon/ojk_saved_game.h                 |  193 ++++
 code/qcommon/ojk_saved_game_class_archivers.h |   51 ++
 code/qcommon/ojk_saved_game_helper.h          |  843 +++++++++++++++++
 code/qcommon/ojk_saved_game_helper_fwd.h      |  321 +++++++
 code/qcommon/ojk_scope_guard.h                |   58 ++
 code/qcommon/q_shared.cpp                     |   23 +-
 code/qcommon/q_shared.h                       |  914 ++++++++++++++++++-
 code/qcommon/qcommon.h                        |   12 +-
 code/rd-common/mdx_format.h                   |   15 +
 code/rd-common/tr_common.h                    |    2 +-
 code/rd-common/tr_image_jpg.cpp               |   16 +-
 code/rd-common/tr_public.h                    |    6 +-
 code/rd-vanilla/CMakeLists.txt                |    6 +-
 code/rd-vanilla/G2_API.cpp                    |    5 +-
 code/rd-vanilla/G2_bones.cpp                  |    1 -
 code/rd-vanilla/G2_misc.cpp                   |  226 +++--
 code/rd-vanilla/tr_ghoul2.cpp                 |   32 +-
 code/rd-vanilla/tr_surface.cpp                |   32 +-
 code/server/sv_game.cpp                       |   22 +-
 code/server/sv_savegame.cpp                   | 1207 ++++++++++---------------
 code/server/sv_snapshot.cpp                   |    6 +
 code/ui/ui_main.cpp                           |   57 +-
 code/ui/ui_shared.cpp                         |  230 ++++-
 code/ui/ui_shared.h                           |    8 +-
 codeJK2/cgame/FxPrimitives.cpp                |    2 +-
 codeJK2/cgame/FxSystem.h                      |   20 -
 codeJK2/cgame/FxUtil.cpp                      |    2 +-
 codeJK2/cgame/cg_consolecmds.cpp              |    4 +-
 codeJK2/cgame/cg_effects.cpp                  |    8 +-
 codeJK2/cgame/cg_main.cpp                     |   27 +-
 codeJK2/cgame/cg_players.cpp                  |   12 +-
 codeJK2/cgame/cg_servercmds.cpp               |    4 +-
 codeJK2/cgame/cg_weapons.cpp                  |   14 +-
 codeJK2/game/CMakeLists.txt                   |    6 +-
 codeJK2/game/G_Timer.cpp                      |   50 +-
 codeJK2/game/NPC_spawn.cpp                    |    2 +-
 codeJK2/game/Q3_Interface.cpp                 |    3 +-
 codeJK2/game/Q3_Registers.cpp                 |  112 ++-
 codeJK2/game/ai.h                             |   74 +-
 codeJK2/game/anims.h                          |   26 +-
 codeJK2/game/b_public.h                       |  269 +++++-
 codeJK2/game/bg_public.h                      |   48 +-
 codeJK2/game/g_ICARUS.cpp                     |    4 +-
 codeJK2/game/g_local.h                        |   84 +-
 codeJK2/game/g_main.cpp                       |   36 +-
 codeJK2/game/g_objectives.cpp                 |   15 +-
 codeJK2/game/g_public.h                       |    9 +-
 codeJK2/game/g_roff.cpp                       |   40 +-
 codeJK2/game/g_savegame.cpp                   |  216 +++--
 codeJK2/game/g_shared.h                       |  868 +++++++++++++++++-
 codeJK2/game/g_svcmds.cpp                     |  451 +++++----
 codeJK2/game/ghoul2_shared.h                  |    8 +-
 codeJK2/icarus/Instance.cpp                   |  107 ++-
 codeJK2/icarus/Sequence.cpp                   |  146 ++-
 codeJK2/icarus/Sequencer.cpp                  |   88 +-
 codeJK2/icarus/TaskManager.cpp                |  225 ++++-
 codeJK2/icarus/interface.h                    |    3 +-
 codemp/CMakeLists.txt                         |    2 +
 codemp/botlib/l_precomp.cpp                   |    4 +-
 codemp/cgame/cg_effects.c                     |   14 +-
 codemp/client/FxPrimitives.cpp                |    2 +-
 codemp/client/FxScheduler.cpp                 |    2 +-
 codemp/client/FxSystem.cpp                    |    2 +-
 codemp/client/FxSystem.h                      |   32 +-
 codemp/client/FxUtil.cpp                      |    2 +-
 codemp/game/ai_main.c                         |    2 +-
 codemp/icarus/GameInterface.cpp               |    2 +-
 codemp/icarus/Q3_Interface.cpp                |    2 +-
 codemp/icarus/interface.h                     |    2 +-
 codemp/qcommon/md4.cpp                        |    4 +-
 codemp/qcommon/qcommon.h                      |    2 +-
 codemp/server/sv_challenge.cpp                |    2 +
 codemp/ui/ui_main.c                           |   11 +-
 codemp/ui/ui_shared.c                         |  135 ++-
 codemp/ui/ui_shared.h                         |    8 +-
 shared/qcommon/q_math.c                       |   48 +
 shared/qcommon/q_math.h                       |   26 +
 shared/qcommon/q_platform.h                   |    6 +-
 shared/sys/sys_win32.cpp                      |    2 +-
 120 files changed, 9884 insertions(+), 2399 deletions(-)
 create mode 100644 code/qcommon/ojk_i_saved_game.h
 create mode 100644 code/qcommon/ojk_saved_game.cpp
 create mode 100644 code/qcommon/ojk_saved_game.h
 create mode 100644 code/qcommon/ojk_saved_game_class_archivers.h
 create mode 100644 code/qcommon/ojk_saved_game_helper.h
 create mode 100644 code/qcommon/ojk_saved_game_helper_fwd.h
 create mode 100644 code/qcommon/ojk_scope_guard.h

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



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