[game-data-packager] 01/01: typos

Alexandre Detiste detiste-guest at moszumanska.debian.org
Mon Oct 31 03:11:15 UTC 2016


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detiste-guest pushed a commit to branch master
in repository game-data-packager.

commit 77c3ecb9329fe2a3d20251786e4ebcfc47d9cde7
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date:   Mon Oct 31 04:11:07 2016 +0100

    typos
---
 debian/TODO      | 2 +-
 debian/changelog | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/debian/TODO b/debian/TODO
index 705360b..7565ec2 100644
--- a/debian/TODO
+++ b/debian/TODO
@@ -5,7 +5,7 @@ See also: https://wiki.debian.org/Games/GameDataPackager/Development
 ---
 
 WON'T FIX (... unless someone want to spend a lot of time
-to see wether these could still work on a modern system):
+to see whether these could still work on a modern system):
 
 These are old native ports like the ones
 sold by Loki Software around year 2000.
diff --git a/debian/changelog b/debian/changelog
index cae4502..e097695 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -68,7 +68,7 @@ quake (17) unstable; urgency=medium
 
   [ Alexandre Detiste ]
   * Add support for "Enemy Territory: Quake Wars" using the
-    propietary binaries (there is no open-source engine)
+    proprietary binaries (there is no open-source engine)
     and following the same patterns as used for Quake 4.
 
   [ Simon McVittie ]

-- 
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