[iortcw] 07/497: MP: Fix cgame key binds staying bound while in console
Simon McVittie
smcv at debian.org
Wed Sep 21 19:46:52 UTC 2016
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 310fed37af3c344cb8eab9b10edc5cb7bd807fe0
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Wed Jan 15 04:57:46 2014 +0000
MP: Fix cgame key binds staying bound while in console
---
MP/code/client/cl_keys.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/MP/code/client/cl_keys.c b/MP/code/client/cl_keys.c
index abc823e..d46807a 100644
--- a/MP/code/client/cl_keys.c
+++ b/MP/code/client/cl_keys.c
@@ -2288,7 +2288,7 @@ void CL_KeyDownEvent( int key, unsigned time )
}
// NERVE - SMF - if we just want to pass it along to game
- if ( cl_bypassMouseInput && cl_bypassMouseInput->integer ) { //DAJ BUG in dedicated cl_missionStats don't exist
+ if ( cl_bypassMouseInput && cl_bypassMouseInput->integer && !( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) { //DAJ BUG in dedicated cl_missionStats don't exist
if ( ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) {
if ( cl_bypassMouseInput->integer == 1 ) {
bypassMenu = qtrue;
--
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