[iortcw] 99/497: MP: Undo last several commits...not changing gameplay aspects in this project
Simon McVittie
smcv at debian.org
Wed Sep 21 19:47:34 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 52d76f7389d8b28a3a98762eba541a301de0d095
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Mon Apr 28 04:38:21 2014 +0000
MP: Undo last several commits...not changing gameplay aspects in this project
---
MP/code/cgame/cg_consolecmds.c | 31 ---
MP/code/cgame/cg_draw.c | 78 +++----
MP/code/cgame/cg_event.c | 10 +-
MP/code/cgame/cg_local.h | 12 +-
MP/code/cgame/cg_main.c | 22 +-
MP/code/cgame/cg_newdraw.c | 32 +--
MP/code/cgame/cg_view.c | 5 +-
MP/code/cgame/cg_weapons.c | 95 ++++-----
MP/code/ui/ui_shared.c | 61 +++---
MP/code/ui/ui_shared.h | 1 -
MP/win/VS13/cgame.vcxproj | 354 --------------------------------
MP/win/VS13/cgame.vcxproj.filters | 146 -------------
MP/win/VS13/game.vcxproj | 419 --------------------------------------
MP/win/VS13/game.vcxproj.filters | 270 ------------------------
MP/win/VS13/game.vcxproj.user | 4 -
MP/win/VS13/ioRtcw.sln | 54 -----
MP/win/VS13/ui.vcxproj | 330 ------------------------------
MP/win/VS13/ui.vcxproj.filters | 78 -------
18 files changed, 116 insertions(+), 1886 deletions(-)
diff --git a/MP/code/cgame/cg_consolecmds.c b/MP/code/cgame/cg_consolecmds.c
index c6b5302..eff46ff 100644
--- a/MP/code/cgame/cg_consolecmds.c
+++ b/MP/code/cgame/cg_consolecmds.c
@@ -524,33 +524,6 @@ static void CG_DumpLocation_f( void ) {
(int) cg.snap->ps.origin[0], (int) cg.snap->ps.origin[1], (int) cg.snap->ps.origin[2] );
}
-/*
-===================
-L0
-
-+vstr
-===================
-*/
-void CG_vstrDown_f(void) {
- if (trap_Argc() == 5) {
- trap_SendConsoleCommand(va("vstr %s;", CG_Argv(1)));
- }
- else { CG_Printf("[cgnotify]^3Usage: ^7+vstr [down_vstr] [up_vstr]\n"); }
-}
-
-/*
-===================
-L0
-
--vstr
-===================
-*/
-void CG_vstrUp_f(void) {
- if (trap_Argc() == 5) {
- trap_SendConsoleCommand(va("vstr %s;", CG_Argv(2)));
- }
- else { CG_Printf("[cgnotify]^3Usage: ^7+vstr [down_vstr] [up_vstr]\n"); }
-}
typedef struct {
char *cmd;
@@ -608,10 +581,6 @@ static consoleCommand_t commands[] = {
// Arnout
{ "dumploc", CG_DumpLocation_f },
-
- // L0
- { "+vstr", CG_vstrDown_f },
- { "-vstr", CG_vstrUp_f },
};
diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index ed40832..c91db76 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -1685,7 +1685,7 @@ static void CG_DrawCrosshair( void ) {
w = h = cg_crosshairSize.value;
// RF, crosshair size represents aim spread
- f = (float)((cg_crosshairPulse.integer == 0) ? 0 : cg.snap->ps.aimSpreadScale / 255.0);
+ f = (float)cg.snap->ps.aimSpreadScale / 255.0;
w *= ( 1 + f * 2.0 );
h *= ( 1 + f * 2.0 );
@@ -2229,8 +2229,8 @@ static void CG_DrawVote( void ) {
s = "Server Host cannot be complained against";
CG_DrawStringExt( 8, 200, CG_TranslateString( s ), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 );
return;
- } // L0 - Complaint popup
- if (cgs.complaintClient == -4 && cg_complaintPopUp.integer) {
+ }
+ if ( cgs.complaintClient == -4 ) {
s = "You were team-killed by the Server Host";
CG_DrawStringExt( 8, 200, CG_TranslateString( s ), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 );
return;
@@ -2245,16 +2245,12 @@ static void CG_DrawVote( void ) {
Q_strncpyz( str2, "vote no", 32 );
}
- // L0 - Complaint popup wrapper
- if (cg_complaintPopUp.integer)
- {
- s = va(CG_TranslateString("File complaint against %s for team-killing?"), cgs.clientinfo[cgs.complaintClient].name);
- CG_DrawStringExt(8, 200, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80);
+ s = va( CG_TranslateString( "File complaint against %s for team-killing?" ), cgs.clientinfo[cgs.complaintClient].name );
+ CG_DrawStringExt( 8, 200, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 );
- s = va(CG_TranslateString("Press '%s' for YES, or '%s' for No"), str1, str2);
- CG_DrawStringExt(8, 214, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80);
- return;
- }
+ s = va( CG_TranslateString( "Press '%s' for YES, or '%s' for No" ), str1, str2 );
+ CG_DrawStringExt( 8, 214, s, color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 80 );
+ return;
}
if ( !cgs.voteTime ) {
@@ -2644,18 +2640,17 @@ static void CG_DrawWarmup( void ) {
cw = 10;
- // L0 - Pushed all lower for 20 so it's no so stacked..
- w = CG_DrawStrlen(s);
- CG_DrawStringExt(320 - w * cw / 2, 160, s, colorWhite,
- qfalse, qtrue, cw, (int)(cw * 1.5), 0);
-
- w = CG_DrawStrlen(s1);
- CG_DrawStringExt(320 - w * cw / 2, 180, s1, colorWhite,
- qfalse, qtrue, cw, (int)(cw * 1.5), 0);
-
- w = CG_DrawStrlen(s2);
- CG_DrawStringExt(320 - w * cw / 2, 200, s2, colorWhite,
- qfalse, qtrue, cw, (int)(cw * 1.5), 0);
+ w = CG_DrawStrlen( s );
+ CG_DrawStringExt( 320 - w * cw / 2, 140, s, colorWhite,
+ qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 );
+
+ w = CG_DrawStrlen( s1 );
+ CG_DrawStringExt( 320 - w * cw / 2, 160, s1, colorWhite,
+ qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 );
+
+ w = CG_DrawStrlen( s2 );
+ CG_DrawStringExt( 320 - w * cw / 2, 180, s2, colorWhite,
+ qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 );
}
}
@@ -2776,9 +2771,7 @@ static void CG_DrawFlashDamage( void ) {
}
VectorSet( col, 0.2, 0, 0 );
- col[3] = 0.7 * (redFlash / 5.0) * ( (cg_bloodFlash.value > 1.0) ? 1.0 :
- (cg_bloodFlash.value < 0.0) ? 0.0 :
- cg_bloodFlash.value );
+ col[3] = 0.7 * ( redFlash / 5.0 );
CG_FillRect( -10, -10, 650, 490, col );
}
@@ -3098,17 +3091,11 @@ void CG_DrawObjectiveIcons( void ) {
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
-
- if (cgs.gamestate != GS_PLAYING) {
- fade = fabs(sin(cg.time * 0.002)) * cg_hudAlpha.value;
- s = va("^3Warmup");
- }
- else if (msec < 0) {
- fade = fabs(sin(cg.time * 0.002)) * cg_hudAlpha.value;
- s = va("0:00");
- }
- else {
- s = va("%i:%i%i", mins, tens, seconds); // float cast to line up with reinforce time
+ if ( msec < 0 ) {
+ fade = fabs( sin( cg.time * 0.002 ) ) * cg_hudAlpha.value;
+ s = va( "0:00" );
+ } else {
+ s = va( "%i:%i%i", mins, tens, seconds ); // float cast to line up with reinforce time
fade = cg_hudAlpha.value;
}
@@ -3637,13 +3624,14 @@ void CG_ShakeCamera( void ) {
// JPW NERVE starts at 1, approaches 0 over time
x = ( cg.cameraShakeTime - cg.time ) / cg.cameraShakeLength;
-
- val = sin(M_PI * 7 * x + cg.cameraShakePhase) * x * 4.0f * cg.cameraShakeScale;
- cg.refdef.vieworg[2] += val;
- val = sin(M_PI * 13 * x + cg.cameraShakePhase) * x * 4.0f * cg.cameraShakeScale;
- cg.refdef.vieworg[1] += val;
- val = cos(M_PI * 17 * x + cg.cameraShakePhase) * x * 4.0f * cg.cameraShakeScale;
- cg.refdef.vieworg[0] += val;
+
+ // up/down
+ val = sin( M_PI * 8 * x + cg.cameraShakePhase ) * x * 18.0f * cg.cameraShakeScale;
+ cg.refdefViewAngles[0] += val;
+
+ // left/right
+ val = sin( M_PI * 15 * x + cg.cameraShakePhase ) * x * 16.0f * cg.cameraShakeScale;
+ cg.refdefViewAngles[1] += val;
AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
}
diff --git a/MP/code/cgame/cg_event.c b/MP/code/cgame/cg_event.c
index 3fedcbd..7560683 100644
--- a/MP/code/cgame/cg_event.c
+++ b/MP/code/cgame/cg_event.c
@@ -1924,13 +1924,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
if ( ( es->weapon != WP_GRENADE_LAUNCHER ) && ( es->weapon != WP_GRENADE_PINEAPPLE ) && ( es->weapon != WP_DYNAMITE ) && ( es->weapon != WP_DYNAMITE2 ) ) {
trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound );
}
- // L0 - noAmmoAutoSwitch (patched)
- if (es->number == cg.snap->ps.clientNum
- && (cg_noAmmoAutoSwitch.integer > 0
- && !CG_WeaponSelectable(cg.weaponSelect)))
- {
- CG_OutOfAmmoChange(event == EV_NOAMMO ? qfalse : qtrue);
- } // ~
+ if ( es->number == cg.snap->ps.clientNum ) {
+ CG_OutOfAmmoChange();
+ }
break;
case EV_CHANGE_WEAPON:
{
diff --git a/MP/code/cgame/cg_local.h b/MP/code/cgame/cg_local.h
index fc1cb87..d4fafef 100644
--- a/MP/code/cgame/cg_local.h
+++ b/MP/code/cgame/cg_local.h
@@ -1770,15 +1770,6 @@ extern vmCvar_t cg_descriptiveText;
extern vmCvar_t cg_autoReload;
extern vmCvar_t cg_antilag;
-// L0
-extern vmCvar_t cg_crosshairPulse;
-extern vmCvar_t cg_bloodDamageBlend;
-extern vmCvar_t cg_drawWeaponIconFlash;
-extern vmCvar_t cg_bloodFlash;
-extern vmCvar_t cg_muzzleFlash;
-extern vmCvar_t cg_complaintPopUp;
-extern vmCvar_t cg_noAmmoAutoSwitch;
-
//
// cg_main.c
//
@@ -1992,7 +1983,6 @@ void CG_NextWeapon_f( void );
void CG_PrevWeapon_f( void );
void CG_Weapon_f( void );
void CG_WeaponBank_f( void );
-qboolean CG_WeaponSelectable(int i);
void CG_FinishWeaponChange( int lastweap, int newweap );
@@ -2033,7 +2023,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
void CG_DrawWeaponSelect( void );
void CG_DrawHoldableSelect( void );
-void CG_OutOfAmmoChange( qboolean allowForceSwitch );
+void CG_OutOfAmmoChange( void );
void CG_HoldableUsedupChange( void ); //----(SA) added
//----(SA) added to header to access from outside cg_weapons.c
diff --git a/MP/code/cgame/cg_main.c b/MP/code/cgame/cg_main.c
index 0457ab0..6084681 100644
--- a/MP/code/cgame/cg_main.c
+++ b/MP/code/cgame/cg_main.c
@@ -279,16 +279,6 @@ vmCvar_t cg_bluelimbotime;
vmCvar_t cg_autoReload;
vmCvar_t cg_antilag;
-// L0
-vmCvar_t cg_crosshairPulse;
-vmCvar_t cg_drawWeaponIconFlash;
-vmCvar_t cg_bloodDamageBlend;
-vmCvar_t cg_bloodFlash;
-vmCvar_t cg_muzzleFlash;
-vmCvar_t cg_complaintPopUp;
-vmCvar_t cg_noAmmoAutoSwitch;
-// ~L0
-
typedef struct {
vmCvar_t *vmCvar;
char *cvarName;
@@ -488,17 +478,7 @@ cvarTable_t cvarTable[] = {
{ &cg_autoReload, "cg_autoReload", "1", CVAR_ARCHIVE },
- { &cg_antilag, "g_antilag", "0", 0 },
-
- // L0
- { &cg_crosshairPulse, "cg_crosshairPulse", "1", CVAR_ARCHIVE },
- { &cg_drawWeaponIconFlash, "cg_drawWeaponIconFlash", "0", CVAR_ARCHIVE },
- { &cg_bloodDamageBlend, "cg_bloodDamageBlend", "1.0", CVAR_ARCHIVE },
- { &cg_bloodFlash, "cg_bloodFlash", "1.0", CVAR_ARCHIVE },
- { &cg_muzzleFlash, "cg_muzzleFlash", "1", CVAR_ARCHIVE },
- { &cg_complaintPopUp, "cg_complaintPopUp", "1", CVAR_ARCHIVE },
- { &cg_noAmmoAutoSwitch, "cg_noAmmoAutoSwitch", "1", CVAR_ARCHIVE }
- // ~L0
+ { &cg_antilag, "g_antilag", "0", 0 }
};
static int cvarTableSize = ARRAY_LEN( cvarTable );
diff --git a/MP/code/cgame/cg_newdraw.c b/MP/code/cgame/cg_newdraw.c
index 35ff752..5e40249 100644
--- a/MP/code/cgame/cg_newdraw.c
+++ b/MP/code/cgame/cg_newdraw.c
@@ -296,34 +296,14 @@ static void CG_DrawPlayerWeaponIcon( rectDef_t *rect, qboolean drawHighlighted,
return;
}
- if (cg_drawWeaponIconFlash.integer) {
- if (cg.snap->ps.weaponstate == WEAPON_RELOADING) {
- VectorCopy(colorYellow, hcolor);
- icon = cg_weapons[realweap].weaponIcon[1];
- }
- else if (cg.snap->ps.weaponstate == WEAPON_FIRING) {
- VectorCopy(colorRed, hcolor);
- icon = cg_weapons[realweap].weaponIcon[1];
- }
- else if (cg.snap->ps.weaponstate == WEAPON_READY) {
- VectorCopy(colorYellow, hcolor);
- icon = cg_weapons[realweap].weaponIcon[0];
- }
- else {
- VectorCopy(colorWhite, hcolor);
- icon = cg_weapons[realweap].weaponIcon[1];
- }
- hcolor[3] = 4.0f;
- } // Just wrap default ..
- else {
- if (drawHighlighted) {
- icon = cg_weapons[realweap].weaponIcon[1];
- }
- else {
- icon = cg_weapons[realweap].weaponIcon[0];
- }
+ if ( drawHighlighted ) {
+ icon = cg_weapons[ realweap ].weaponIcon[1];
+ } else {
+ icon = cg_weapons[ realweap ].weaponIcon[0];
}
+
+
// pulsing grenade icon to help the player 'count' in their head
if ( cg.predictedPlayerState.grenadeTimeLeft ) { // grenades and dynamite set this
diff --git a/MP/code/cgame/cg_view.c b/MP/code/cgame/cg_view.c
index f57f514..d0ce6f0 100644
--- a/MP/code/cgame/cg_view.c
+++ b/MP/code/cgame/cg_view.c
@@ -1024,9 +1024,8 @@ static void CG_DamageBlendBlob( void ) {
ent.shaderRGBA[0] = 255;
ent.shaderRGBA[1] = 255;
ent.shaderRGBA[2] = 255;
- ent.shaderRGBA[3] = 255 * ( (cg_bloodDamageBlend.value > 1.0f) ? 1.0f :
- (cg_bloodDamageBlend.value < 0.0f) ? 0.0f : cg_bloodDamageBlend.value);
- trap_R_AddRefEntityToScene(&ent);
+ ent.shaderRGBA[3] = 255;
+ trap_R_AddRefEntityToScene( &ent );
redFlash += ent.radius;
}
diff --git a/MP/code/cgame/cg_weapons.c b/MP/code/cgame/cg_weapons.c
index b286bed..e28b076 100644
--- a/MP/code/cgame/cg_weapons.c
+++ b/MP/code/cgame/cg_weapons.c
@@ -2657,11 +2657,6 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
flash.hModel = 0;
}
- // L0 - Disable muzzleFlash if they have it off..
- if (!cg_muzzleFlash.integer) {
- flash.hModel = 0;
- }
-
// weaps with barrel smoke
if ( ps || cg.renderingThirdPerson || !isPlayer ) {
if ( weaponNum == WP_STEN || weaponNum == WP_VENOM ) {
@@ -3110,7 +3105,7 @@ static qboolean CG_WeaponHasAmmo( int i ) {
CG_WeaponSelectable
===============
*/
-qboolean CG_WeaponSelectable( int i ) {
+static qboolean CG_WeaponSelectable( int i ) {
// allow the player to unselect all weapons
// if(i == WP_NONE)
@@ -4156,7 +4151,7 @@ CG_OutOfAmmoChange
The current weapon has just run out of ammo
===================
*/
-void CG_OutOfAmmoChange( qboolean allowForceSwitch ) {
+void CG_OutOfAmmoChange( void ) {
int i;
int bank = 0, cycle = 0;
int equiv = WP_NONE;
@@ -4175,51 +4170,47 @@ void CG_OutOfAmmoChange( qboolean allowForceSwitch ) {
}
// jpw
- // L0 - wrapped for noAmmoAutoSwitch
- if ( allowForceSwitch )
- {
- // JPW NERVE -- early out if we just fired Panzerfaust, go to pistola, then grenades
- if (cg.weaponSelect == WP_PANZERFAUST) {
- for (i = 0; i < MAX_WEAPS_IN_BANK_MP; i++)
- if (CG_WeaponSelectable(weapBanksMultiPlayer[2][i])) { // find a pistol
- cg.weaponSelect = weapBanksMultiPlayer[2][i];
- CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect);
- return;
- }
- for (i = 0; i < MAX_WEAPS_IN_BANK_MP; i++)
- if (CG_WeaponSelectable(weapBanksMultiPlayer[4][i])) { // find a grenade
- cg.weaponSelect = weapBanksMultiPlayer[4][i];
- CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect);
- return;
- }
- }
- // jpw
-
- // never switch weapon if auto-reload is disabled
- if (!cg.pmext.bAutoReload && IS_AUTORELOAD_WEAPON(cg.weaponSelect)) {
- return;
- }
-
- // if you're using an alt mode weapon, try switching back to the parent
- // otherwise, switch to the equivalent if you've got it
- if (cg.weaponSelect >= WP_BEGINSECONDARY && cg.weaponSelect <= WP_LASTSECONDARY) {
- cg.weaponSelect = equiv = getAltWeapon(cg.weaponSelect); // base any further changes on the parent
- if (CG_WeaponSelectable(equiv)) { // the parent was selectable, drop back to that
- CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect); //----(SA)
- return;
- }
- }
-
-
- // now try the opposite team's equivalent weap
- equiv = getEquivWeapon(cg.weaponSelect);
-
- if (equiv != cg.weaponSelect && CG_WeaponSelectable(equiv)) {
- cg.weaponSelect = equiv;
- CG_FinishWeaponChange(cg.predictedPlayerState.weapon, cg.weaponSelect); //----(SA)
- return;
- }
- } // ~L0 - Wrapper ends here..
+// JPW NERVE -- early out if we just fired Panzerfaust, go to pistola, then grenades
+ if ( cg.weaponSelect == WP_PANZERFAUST ) {
+ for ( i = 0; i < MAX_WEAPS_IN_BANK_MP; i++ )
+ if ( CG_WeaponSelectable( weapBanksMultiPlayer[2][i] ) ) { // find a pistol
+ cg.weaponSelect = weapBanksMultiPlayer[2][i];
+ CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect );
+ return;
+ }
+ for ( i = 0; i < MAX_WEAPS_IN_BANK_MP; i++ )
+ if ( CG_WeaponSelectable( weapBanksMultiPlayer[4][i] ) ) { // find a grenade
+ cg.weaponSelect = weapBanksMultiPlayer[4][i];
+ CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect );
+ return;
+ }
+ }
+// jpw
+
+ // never switch weapon if auto-reload is disabled
+ if ( !cg.pmext.bAutoReload && IS_AUTORELOAD_WEAPON( cg.weaponSelect ) ) {
+ return;
+ }
+
+ // if you're using an alt mode weapon, try switching back to the parent
+ // otherwise, switch to the equivalent if you've got it
+ if ( cg.weaponSelect >= WP_BEGINSECONDARY && cg.weaponSelect <= WP_LASTSECONDARY ) {
+ cg.weaponSelect = equiv = getAltWeapon( cg.weaponSelect ); // base any further changes on the parent
+ if ( CG_WeaponSelectable( equiv ) ) { // the parent was selectable, drop back to that
+ CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect ); //----(SA)
+ return;
+ }
+ }
+
+
+ // now try the opposite team's equivalent weap
+ equiv = getEquivWeapon( cg.weaponSelect );
+
+ if ( equiv != cg.weaponSelect && CG_WeaponSelectable( equiv ) ) {
+ cg.weaponSelect = equiv;
+ CG_FinishWeaponChange( cg.predictedPlayerState.weapon, cg.weaponSelect ); //----(SA)
+ return;
+ }
//
// more complicated selection
diff --git a/MP/code/ui/ui_shared.c b/MP/code/ui/ui_shared.c
index e0c0479..5beca18 100644
--- a/MP/code/ui/ui_shared.c
+++ b/MP/code/ui/ui_shared.c
@@ -2033,7 +2033,7 @@ qboolean Item_ListBox_HandleKey( itemDef_t *item, int key, qboolean down, qboole
}
} else {
viewmax = ( item->window.rect.h / listPtr->elementHeight );
- if ( key == K_UPARROW || key == K_KP_UPARROW || key == K_MWHEELUP ) {
+ if ( key == K_UPARROW || key == K_KP_UPARROW ) {
if ( !listPtr->notselectable ) {
listPtr->cursorPos--;
if ( listPtr->cursorPos < 0 ) {
@@ -2055,7 +2055,7 @@ qboolean Item_ListBox_HandleKey( itemDef_t *item, int key, qboolean down, qboole
}
return qtrue;
}
- if ( key == K_DOWNARROW || key == K_KP_DOWNARROW || key == K_MWHEELDOWN ) {
+ if ( key == K_DOWNARROW || key == K_KP_DOWNARROW ) {
if ( !listPtr->notselectable ) {
listPtr->cursorPos++;
if ( listPtr->cursorPos < listPtr->startPos ) {
@@ -2080,8 +2080,6 @@ qboolean Item_ListBox_HandleKey( itemDef_t *item, int key, qboolean down, qboole
}
// mouse hit
if ( key == K_MOUSE1 || key == K_MOUSE2 ) {
- Item_ListBox_MouseEnter(item, DC->cursorx, DC->cursory);
-
if ( item->window.flags & WINDOW_LB_LEFTARROW ) {
listPtr->startPos--;
if ( listPtr->startPos < 0 ) {
@@ -2618,7 +2616,8 @@ qboolean Item_Slider_HandleKey( itemDef_t *item, int key, qboolean down ) {
}
}
}
- }
+ }
+ DC->Print( "slider handle key exit\n" );
return qfalse;
}
@@ -2951,22 +2950,13 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ) {
Item_RunScript( &it, menu->onESC );
}
break;
+
+ case K_TAB:
case K_KP_DOWNARROW:
case K_DOWNARROW:
Menu_SetNextCursorItem( menu );
break;
- case K_KP_ENTER:
- case K_ENTER:
- case K_TAB:
- if (trap_Key_IsDown(K_SHIFT)) {
- Menu_SetPrevCursorItem(menu);
- }
- else {
- Menu_SetNextCursorItem(menu);
- }
- break;
-
case K_MOUSE1:
case K_MOUSE2:
if ( item ) {
@@ -2996,19 +2986,6 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ) {
}
break;
- case K_MOUSE3:
- if (item) {
- if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) {
- item->cursorPos = 0;
- g_editingField = qtrue;
- g_editItem = item;
- }
- else {
- Item_Action(item);
- }
- }
- break;
-
case K_JOY1:
case K_JOY2:
case K_JOY3:
@@ -3029,7 +3006,20 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ) {
case K_AUX14:
case K_AUX15:
case K_AUX16:
- break;
+ break;
+ case K_KP_ENTER:
+ case K_ENTER:
+ case K_MOUSE3:
+ if ( item ) {
+ if ( item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD ) {
+ item->cursorPos = 0;
+ g_editingField = qtrue;
+ g_editItem = item;
+ } else {
+ Item_Action( item );
+ }
+ }
+ break;
}
}
@@ -3766,10 +3756,10 @@ void Item_Slider_Paint( itemDef_t *item ) {
x = item->window.rect.x;
}
DC->setColor( newColor );
- DC->drawHandlePic(x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar);
-
- x = Item_Slider_ThumbPosition(item);
- DC->drawHandlePic(x - (SLIDER_THUMB_WIDTH / 2), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb);
+ DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar );
+
+ x = Item_Slider_ThumbPosition( item );
+ DC->drawHandlePic( x - ( SLIDER_THUMB_WIDTH / 2 ), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb );
}
void Item_Bind_Paint( itemDef_t *item ) {
@@ -4432,6 +4422,9 @@ void Item_Paint( itemDef_t *item ) {
case ITEM_TYPE_LISTBOX:
Item_ListBox_Paint( item );
break;
+// case ITEM_TYPE_IMAGE:
+// Item_Image_Paint(item);
+// break;
case ITEM_TYPE_MENUMODEL:
Item_Model_Paint( item );
break;
diff --git a/MP/code/ui/ui_shared.h b/MP/code/ui/ui_shared.h
index a1ebb93..5b4ac43 100644
--- a/MP/code/ui/ui_shared.h
+++ b/MP/code/ui/ui_shared.h
@@ -456,7 +456,6 @@ void Menu_PaintAll( void );
menuDef_t *Menus_ActivateByName( const char *p, qboolean modalStack );
void Menu_Reset( void );
qboolean Menus_AnyFullScreenVisible( void );
-qboolean trap_Key_IsDown(int keynum);
void Menus_Activate( menuDef_t *menu );
displayContextDef_t *Display_GetContext( void );
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index cb45edf..0000000
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\ No newline at end of file
diff --git a/MP/win/VS13/cgame.vcxproj.filters b/MP/win/VS13/cgame.vcxproj.filters
deleted file mode 100644
index 32eb417..0000000
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- <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
- <ImportLibrary>$(IntDir)lib\$(TargetName).lib</ImportLibrary>
- <BaseAddress>0x40000000</BaseAddress>
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- </ModuleDefinitionFile>
- <ProfileGuidedDatabase>$(IntDir)profile\$(TargetName).pgd</ProfileGuidedDatabase>
- <ProgramDatabaseFile>$(IntDir)pdb\$(TargetName).pdb</ProgramDatabaseFile>
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- </Xdcmake>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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- <FunctionLevelLinking>false</FunctionLevelLinking>
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- <SuppressStartupBanner>true</SuppressStartupBanner>
- <WarningLevel>Level3</WarningLevel>
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- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AssemblerListingLocation>$(IntDir)asm\</AssemblerListingLocation>
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- <ObjectFileName>$(IntDir)objects\</ObjectFileName>
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- <PostBuildEvent>
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- <Midl>
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- <Culture>0x0409</Culture>
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- <LinkDLL>true</LinkDLL>
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- </Midl>
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- <OutputFile>$(IntDir)browse\$(TargetName).bsc</OutputFile>
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- </Bscmake>
- <Link>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <LinkDLL>true</LinkDLL>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Console</SubSystem>
- <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
- <ImportLibrary>$(IntDir)lib\$(TargetName).lib</ImportLibrary>
- <BaseAddress>0x40000000</BaseAddress>
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- <ProfileGuidedDatabase>$(IntDir)profile\$(TargetName).pgd</ProfileGuidedDatabase>
- <ProgramDatabaseFile>$(IntDir)pdb\$(TargetName).pdb</ProgramDatabaseFile>
- </Link>
- <Xdcmake>
- <OutputFile>$(IntDir)docs\$(TargetName).xml</OutputFile>
- </Xdcmake>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\code\game\bg_lib.c" />
- <ClCompile Include="..\..\code\game\bg_misc.c" />
- <ClCompile Include="..\..\code\qcommon\q_math.c" />
- <ClCompile Include="..\..\code\qcommon\q_shared.c" />
- <ClCompile Include="..\..\code\ui\ui_atoms.c" />
- <ClCompile Include="..\..\code\ui\ui_gameinfo.c" />
- <ClCompile Include="..\..\code\ui\ui_main.c" />
- <ClCompile Include="..\..\code\ui\ui_players.c" />
- <ClCompile Include="..\..\code\ui\ui_shared.c" />
- <ClCompile Include="..\..\code\ui\ui_syscalls.c" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\code\cgame\cg_public.h" />
- <ClInclude Include="..\..\code\client\keycodes.h" />
- <ClInclude Include="..\..\code\qcommon\q_shared.h" />
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- <ClInclude Include="..\..\code\renderer\tr_types.h" />
- <ClInclude Include="..\..\code\ui\ui_local.h" />
- <ClInclude Include="..\..\code\ui\ui_public.h" />
- <ClInclude Include="..\..\code\ui\ui_shared.h" />
- <ClInclude Include="..\..\main\ui_mp\menudef.h" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
\ No newline at end of file
diff --git a/MP/win/VS13/ui.vcxproj.filters b/MP/win/VS13/ui.vcxproj.filters
deleted file mode 100644
index 3c7f422..0000000
--- a/MP/win/VS13/ui.vcxproj.filters
+++ /dev/null
@@ -1,78 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Source Files">
- <UniqueIdentifier>{dbf15f39-d77c-4b24-b2b5-256585afc295}</UniqueIdentifier>
- <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
- </Filter>
- <Filter Include="Header Files">
- <UniqueIdentifier>{81417c5a-5db6-4d90-8f12-70f816b4931a}</UniqueIdentifier>
- <Extensions>h;hpp;hxx;hm;inl</Extensions>
- </Filter>
- <Filter Include="Resource Files">
- <UniqueIdentifier>{0e753c72-4b2d-4063-ad50-60f9fdc3286b}</UniqueIdentifier>
- <Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
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- </ItemGroup>
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- <ClCompile Include="..\..\code\ui\ui_gameinfo.c">
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- <ClCompile Include="..\..\code\ui\ui_main.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\code\ui\ui_players.c">
- <Filter>Source Files</Filter>
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- <ClCompile Include="..\..\code\ui\ui_syscalls.c">
- <Filter>Source Files</Filter>
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- <ClCompile Include="..\..\code\qcommon\q_math.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\code\qcommon\q_shared.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\code\game\bg_lib.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\code\game\bg_misc.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\code\ui\ui_shared.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\main\ui_mp\menudef.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\code\ui\ui_public.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\code\ui\ui_shared.h">
- <Filter>Header Files</Filter>
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- <ClInclude Include="..\..\code\ui\ui_local.h">
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- <ClInclude Include="..\..\code\qcommon\q_shared.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\code\qcommon\surfaceflags.h">
- <Filter>Header Files</Filter>
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- <ClInclude Include="..\..\code\renderer\tr_types.h">
- <Filter>Header Files</Filter>
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- <ClInclude Include="..\..\code\cgame\cg_public.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\code\client\keycodes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
-</Project>
\ No newline at end of file
--
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