[iortcw] 165/497: All: Align the master server defines closer to ioq3
Simon McVittie
smcv at debian.org
Wed Sep 21 19:47:55 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit ea0c9c6b5c487a33423cfe701bb45ebbb2e045a4
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Wed Jul 23 20:13:15 2014 +0000
All: Align the master server defines closer to ioq3
---
MP/code/client/cl_main.c | 3 +++
MP/code/qcommon/q_shared.h | 13 +++++++++----
MP/code/server/sv_main.c | 19 +++++--------------
SP/code/client/cl_main.c | 3 +++
SP/code/qcommon/q_shared.h | 15 ++++++++++-----
SP/code/server/sv_main.c | 19 +++++--------------
6 files changed, 35 insertions(+), 37 deletions(-)
diff --git a/MP/code/client/cl_main.c b/MP/code/client/cl_main.c
index a414cb0..2150940 100644
--- a/MP/code/client/cl_main.c
+++ b/MP/code/client/cl_main.c
@@ -4847,6 +4847,9 @@ void CL_GlobalServers_f( void ) {
com_gamename->string, Cmd_Argv(2));
}
}
+ else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
+ Com_sprintf(command, sizeof(command), "getservers %s",
+ Cmd_Argv(2));
else
Com_sprintf(command, sizeof(command), "getservers %s %s",
com_gamename->string, Cmd_Argv(2));
diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h
index 6260848..ce39bd4 100644
--- a/MP/code/qcommon/q_shared.h
+++ b/MP/code/qcommon/q_shared.h
@@ -54,8 +54,6 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
-// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
- #define HEARTBEAT_FOR_MASTER "DarkPlaces"
#else
#define PRODUCT_NAME "iortcw"
#define OLD_PRODUCT_NAME "Wolf"
@@ -67,10 +65,17 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfmp"
#define LEGACY_PROTOCOL
- #define HEARTBEAT_GAME "Wolfenstein-1"
- #define HEARTBEAT_DEAD "WolfFlatline-1"
#endif
+// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
+#define HEARTBEAT_FOR_MASTER "DarkPlaces"
+#define FLATLINE_FOR_MASTER "WolfFlatline-1"
+
+// When com_gamename is LEGACY_MASTER_GAMENAME, use wolfenstein master protocol.
+// You shouldn't change this unless you know what you're doing
+#define LEGACY_MASTER_GAMENAME "wolfmp"
+#define LEGACY_HEARTBEAT_FOR_MASTER "Wolfenstein-1"
+
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "1.42b"
#endif
diff --git a/MP/code/server/sv_main.c b/MP/code/server/sv_main.c
index 071c4fd..373ba46 100644
--- a/MP/code/server/sv_main.c
+++ b/MP/code/server/sv_main.c
@@ -261,6 +261,9 @@ void SV_MasterHeartbeat(const char *message)
if ( svs.time < svs.nextHeartbeatTime )
return;
+ if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
+ message = LEGACY_HEARTBEAT_FOR_MASTER;
+
svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
// send to group masters
@@ -431,19 +434,11 @@ Informs all masters that this server is going down
void SV_MasterShutdown( void ) {
// send a heartbeat right now
svs.nextHeartbeatTime = -9999;
-#ifdef STANDALONE
- SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
-#else
- SV_MasterHeartbeat(HEARTBEAT_DEAD);
-#endif
+ SV_MasterHeartbeat(FLATLINE_FOR_MASTER);
// send it again to minimize chance of drops
svs.nextHeartbeatTime = -9999;
-#ifdef STANDALONE
- SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
-#else
- SV_MasterHeartbeat(HEARTBEAT_DEAD);
-#endif
+ SV_MasterHeartbeat(FLATLINE_FOR_MASTER);
// when the master tries to poll the server, it won't respond, so
// it will be removed from the list
@@ -1434,11 +1429,7 @@ void SV_Frame( int msec ) {
SV_SendClientMessages();
// send a heartbeat to the master if needed
-#ifdef STANDALONE
SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
-#else
- SV_MasterHeartbeat(HEARTBEAT_GAME);
-#endif
}
/*
diff --git a/SP/code/client/cl_main.c b/SP/code/client/cl_main.c
index 48cfc51..164aff7 100644
--- a/SP/code/client/cl_main.c
+++ b/SP/code/client/cl_main.c
@@ -4425,6 +4425,9 @@ void CL_GlobalServers_f( void ) {
com_gamename->string, Cmd_Argv(2));
}
}
+ else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
+ Com_sprintf(command, sizeof(command), "getservers %s",
+ Cmd_Argv(2));
else
Com_sprintf(command, sizeof(command), "getservers %s %s",
com_gamename->string, Cmd_Argv(2));
diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h
index 1bdcdf2..0e80891 100644
--- a/SP/code/qcommon/q_shared.h
+++ b/SP/code/qcommon/q_shared.h
@@ -50,8 +50,6 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
-// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
- #define HEARTBEAT_FOR_MASTER "DarkPlaces"
#else
#define PRODUCT_NAME "iortcw"
#define BASEGAME "main"
@@ -60,12 +58,19 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_UNIX ".iortcw"
#define HOMEPATH_NAME_WIN "RTCW"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
- #define GAMENAME_FOR_MASTER "wolfmp"
+ #define GAMENAME_FOR_MASTER "wolfsp"
#define LEGACY_PROTOCOL
- #define HEARTBEAT_GAME "Wolfenstein-1"
- #define HEARTBEAT_DEAD "WolfFlatline-1"
#endif
+// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
+#define HEARTBEAT_FOR_MASTER "DarkPlaces"
+#define FLATLINE_FOR_MASTER "WolfFlatline-1"
+
+// When com_gamename is LEGACY_MASTER_GAMENAME, use wolfenstein master protocol.
+// You shouldn't change this unless you know what you're doing
+#define LEGACY_MASTER_GAMENAME "wolfsp"
+#define LEGACY_HEARTBEAT_FOR_MASTER "Wolfenstein-1"
+
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "1.42b"
#endif
diff --git a/SP/code/server/sv_main.c b/SP/code/server/sv_main.c
index a035afe..5cd3cea 100644
--- a/SP/code/server/sv_main.c
+++ b/SP/code/server/sv_main.c
@@ -268,6 +268,9 @@ void SV_MasterHeartbeat(const char *message)
if ( svs.time < svs.nextHeartbeatTime )
return;
+ if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
+ message = LEGACY_HEARTBEAT_FOR_MASTER;
+
svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
// send to group masters
@@ -350,19 +353,11 @@ Informs all masters that this server is going down
void SV_MasterShutdown( void ) {
// send a heartbeat right now
svs.nextHeartbeatTime = -9999;
-#ifdef STANDALONE
- SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
-#else
- SV_MasterHeartbeat(HEARTBEAT_DEAD);
-#endif
+ SV_MasterHeartbeat(FLATLINE_FOR_MASTER);
// send it again to minimize chance of drops
svs.nextHeartbeatTime = -9999;
-#ifdef STANDALONE
- SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
-#else
- SV_MasterHeartbeat(HEARTBEAT_DEAD);
-#endif
+ SV_MasterHeartbeat(FLATLINE_FOR_MASTER);
// when the master tries to poll the server, it won't respond, so
// it will be removed from the list
@@ -1182,11 +1177,7 @@ void SV_Frame( int msec ) {
SV_SendClientMessages();
// send a heartbeat to the master if needed
-#ifdef STANDALONE
SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
-#else
- SV_MasterHeartbeat(HEARTBEAT_GAME);
-#endif
}
/*
--
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