[iortcw] 200/497: Rend2: Fix some shader stages remaining visible through fog volumes
Simon McVittie
smcv at debian.org
Wed Sep 21 19:48:05 UTC 2016
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 56a4620ed7a7b511e2943118d7040641809465ce
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Fri Aug 29 18:07:54 2014 +0000
Rend2: Fix some shader stages remaining visible through fog volumes
---
MP/code/rend2/glsl/generic_vp.glsl | 2 +-
SP/code/rend2/glsl/generic_vp.glsl | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/MP/code/rend2/glsl/generic_vp.glsl b/MP/code/rend2/glsl/generic_vp.glsl
index 0e5b38b..8543ffd 100644
--- a/MP/code/rend2/glsl/generic_vp.glsl
+++ b/MP/code/rend2/glsl/generic_vp.glsl
@@ -193,7 +193,7 @@ float CalcFog(vec3 position)
float t = dot(vec4(position, 1.0), u_FogDepth);
float eyeOutside = float(u_FogEyeT < 0.0);
- float fogged = float(t < eyeOutside);
+ float fogged = float(t >= eyeOutside);
t += 1e-6;
t *= fogged / (t - u_FogEyeT * eyeOutside);
diff --git a/SP/code/rend2/glsl/generic_vp.glsl b/SP/code/rend2/glsl/generic_vp.glsl
index 0e5b38b..8543ffd 100644
--- a/SP/code/rend2/glsl/generic_vp.glsl
+++ b/SP/code/rend2/glsl/generic_vp.glsl
@@ -193,7 +193,7 @@ float CalcFog(vec3 position)
float t = dot(vec4(position, 1.0), u_FogDepth);
float eyeOutside = float(u_FogEyeT < 0.0);
- float fogged = float(t < eyeOutside);
+ float fogged = float(t >= eyeOutside);
t += 1e-6;
t *= fogged / (t - u_FogEyeT * eyeOutside);
--
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