[iortcw] 400/497: All: Some more Steam path merges
Simon McVittie
smcv at debian.org
Wed Sep 21 19:49:22 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 4d684f960b4f232f141f250f928f662aa60d2259
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Fri Sep 25 12:33:32 2015 -0400
All: Some more Steam path merges
---
MP/code/qcommon/files.c | 41 ++++++++++++++++++++++++++++++++++++++---
MP/code/qcommon/q_shared.h | 2 ++
MP/code/qcommon/qcommon.h | 2 +-
MP/code/sys/sys_unix.c | 4 ++--
MP/code/sys/sys_win32.c | 43 ++++++++++++++++++++++++++++++++++---------
SP/code/qcommon/files.c | 40 +++++++++++++++++++++++++++++++++++++---
SP/code/qcommon/q_shared.h | 2 ++
SP/code/qcommon/qcommon.h | 2 +-
SP/code/sys/sys_unix.c | 4 ++--
SP/code/sys/sys_win32.c | 43 ++++++++++++++++++++++++++++++++++---------
10 files changed, 153 insertions(+), 30 deletions(-)
diff --git a/MP/code/qcommon/files.c b/MP/code/qcommon/files.c
index a53944d..cce9ddb 100644
--- a/MP/code/qcommon/files.c
+++ b/MP/code/qcommon/files.c
@@ -252,7 +252,7 @@ static cvar_t *fs_homepath;
static cvar_t *fs_apppath;
#endif
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
static cvar_t *fs_steampath;
#endif
@@ -755,7 +755,7 @@ long FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
fsh[f].handleSync = qfalse;
}
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
// Check fs_steampath too
if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
{
@@ -2739,6 +2739,11 @@ int FS_GetModList( char *listbuf, int bufsize ) {
int dummy;
char **pFiles0 = NULL;
char **pFiles1 = NULL;
+#ifndef STANDALONE
+ char **pFiles2 = NULL;
+ char **pFiles3 = NULL;
+#endif
+
qboolean bDrop = qfalse;
*listbuf = 0;
@@ -2746,9 +2751,18 @@ int FS_GetModList( char *listbuf, int bufsize ) {
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
+#ifndef STANDALONE
+ pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue );
+#endif
// we searched for mods in the three paths
// it is likely that we have duplicate names now, which we will cleanup below
+#ifndef STANDALONE
+ pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+ pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 );
+#else
pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+#endif
+
nPotential = Sys_CountFileList(pFiles);
for ( i = 0 ; i < nPotential ; i++ ) {
@@ -2790,6 +2804,17 @@ int FS_GetModList( char *listbuf, int bufsize ) {
Sys_FreeFileList( pPaks );
}
+#ifndef STANDALONE
+ /* try on steam path */
+ if ( nPaks <= 0 )
+ {
+ path = FS_BuildOSPath( fs_steampath->string, name, "" );
+ nPaks = 0;
+ pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
+ Sys_FreeFileList( pPaks );
+ }
+#endif
+
if (nPaks > 0) {
nLen = strlen(name) + 1;
// nLen is the length of the mod path
@@ -3487,7 +3512,7 @@ static void FS_Startup( const char *gameName ) {
fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
// add search path elements in reverse priority order
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
if (fs_steampath->string[0]) {
FS_AddGameDirectory( fs_steampath->string, gameName, qtrue );
@@ -3513,6 +3538,11 @@ static void FS_Startup( const char *gameName ) {
// check for additional base game so mods can be based upon other mods
if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
+#ifndef STANDALONE
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory(fs_steampath->string, fs_basegame->string, qtrue );
+ }
+#endif
if ( fs_basepath->string[0] ) {
FS_AddGameDirectory( fs_basepath->string, fs_basegame->string, qtrue );
}
@@ -3523,6 +3553,11 @@ static void FS_Startup( const char *gameName ) {
// check for additional game folder for mods
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
+#ifndef STANDALONE
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string, qtrue );
+ }
+#endif
if ( fs_basepath->string[0] ) {
FS_AddGameDirectory( fs_basepath->string, fs_gamedirvar->string, qtrue );
}
diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h
index ad3ebf2..b79983c 100644
--- a/MP/code/qcommon/q_shared.h
+++ b/MP/code/qcommon/q_shared.h
@@ -50,6 +50,7 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_UNIX ".foo"
#define HOMEPATH_NAME_WIN "FooBar"
// #define STEAMPATH_NAME "Foo Bar"
+// #define STEAMPATH_APPID ""
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
@@ -62,6 +63,7 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_UNIX ".iortcw"
#define HOMEPATH_NAME_WIN "RTCW"
#define STEAMPATH_NAME "Return To Castle Wolfenstein"
+ #define STEAMPATH_APPID "9010"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfmp"
#define LEGACY_PROTOCOL
diff --git a/MP/code/qcommon/qcommon.h b/MP/code/qcommon/qcommon.h
index c6dee66..2ba91bb 100644
--- a/MP/code/qcommon/qcommon.h
+++ b/MP/code/qcommon/qcommon.h
@@ -1230,7 +1230,7 @@ char *Sys_Cwd( void );
char *Sys_DefaultBasePath( void );
char *Sys_DefaultInstallPath( void );
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
char *Sys_SteamPath(void);
#endif
diff --git a/MP/code/sys/sys_unix.c b/MP/code/sys/sys_unix.c
index 35bafd2..8558749 100644
--- a/MP/code/sys/sys_unix.c
+++ b/MP/code/sys/sys_unix.c
@@ -44,7 +44,7 @@ qboolean stdinIsATTY;
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
// Used to store the Steam RTCW installation path
static char steamPath[ MAX_OSPATH ] = { 0 };
#endif
@@ -83,7 +83,7 @@ char *Sys_DefaultHomePath(void)
return homePath;
}
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
/*
================
Sys_SteamPath
diff --git a/MP/code/sys/sys_win32.c b/MP/code/sys/sys_win32.c
index 9150993..1ae7b10 100644
--- a/MP/code/sys/sys_win32.c
+++ b/MP/code/sys/sys_win32.c
@@ -42,7 +42,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
// Used to store the Steam RTCW installation path
static char steamPath[ MAX_OSPATH ] = { 0 };
#endif
@@ -132,7 +132,7 @@ char *Sys_DefaultHomePath( void )
return homePath;
}
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
/*
================
Sys_SteamPath
@@ -140,25 +140,50 @@ Sys_SteamPath
*/
char *Sys_SteamPath( void )
{
+#if defined(STEAMPATH_NAME) || defined(STEAMPATH_APPID)
HKEY steamRegKey;
+ DWORD pathLen = MAX_OSPATH;
+ qboolean finishPath = qfalse;
+#endif
+
+#ifdef STEAMPATH_APPID
+ if (!steamPath[0] && !RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Wow6432Node\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App " STEAMPATH_APPID, 0, KEY_QUERY_VALUE, &steamRegKey))
+ {
+ pathLen = MAX_OSPATH;
+ if (RegQueryValueEx(steamRegKey, "InstallLocation", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ steamPath[0] = '\0';
+ }
- if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+ if (!steamPath[0] && !RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App " STEAMPATH_APPID, 0, KEY_QUERY_VALUE, &steamRegKey))
{
- DWORD pathLen = MAX_OSPATH;
+ pathLen = MAX_OSPATH;
+ if (RegQueryValueEx(steamRegKey, "InstallLocation", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ steamPath[0] = '\0';
+ }
+#endif
+#ifdef STEAMPATH_NAME
+ if (!steamPath[0] && !RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+ {
+ pathLen = MAX_OSPATH;
if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
steamPath[0] = '\0';
if (steamPath[0])
- {
- if (pathLen == MAX_OSPATH)
- pathLen--;
+ finishPath = qtrue;
+ }
+#endif
+
+ if (steamPath[0])
+ {
+ if (pathLen == MAX_OSPATH)
+ pathLen--;
- steamPath[pathLen] = '\0';
+ steamPath[pathLen] = '\0';
+ if (finishPath)
Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
- }
}
return steamPath;
diff --git a/SP/code/qcommon/files.c b/SP/code/qcommon/files.c
index 65639e6..48bdae1 100644
--- a/SP/code/qcommon/files.c
+++ b/SP/code/qcommon/files.c
@@ -255,7 +255,7 @@ static cvar_t *fs_homepath;
static cvar_t *fs_apppath;
#endif
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
static cvar_t *fs_steampath;
#endif
@@ -862,7 +862,7 @@ long FS_SV_FOpenFileRead(const char *filename, fileHandle_t *fp)
fsh[f].handleSync = qfalse;
}
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
// Check fs_steampath too
if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
{
@@ -2744,6 +2744,10 @@ int FS_GetModList( char *listbuf, int bufsize ) {
int dummy;
char **pFiles0 = NULL;
char **pFiles1 = NULL;
+#ifndef STANDALONE
+ char **pFiles2 = NULL;
+ char **pFiles3 = NULL;
+#endif
qboolean bDrop = qfalse;
*listbuf = 0;
@@ -2751,9 +2755,18 @@ int FS_GetModList( char *listbuf, int bufsize ) {
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
+#ifndef STANDALONE
+ pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue );
+#endif
// we searched for mods in the three paths
// it is likely that we have duplicate names now, which we will cleanup below
+#ifndef STANDALONE
+ pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+ pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 );
+#else
pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+#endif
+
nPotential = Sys_CountFileList(pFiles);
for ( i = 0 ; i < nPotential ; i++ ) {
@@ -2795,6 +2808,17 @@ int FS_GetModList( char *listbuf, int bufsize ) {
Sys_FreeFileList( pPaks );
}
+#ifndef STANDALONE
+ /* try on steam path */
+ if ( nPaks <= 0 )
+ {
+ path = FS_BuildOSPath( fs_steampath->string, name, "" );
+ nPaks = 0;
+ pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
+ Sys_FreeFileList( pPaks );
+ }
+#endif
+
if (nPaks > 0) {
nLen = strlen(name) + 1;
// nLen is the length of the mod path
@@ -3491,7 +3515,7 @@ static void FS_Startup( const char *gameName )
fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
// add search path elements in reverse priority order
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
if (fs_steampath->string[0]) {
FS_AddGameDirectory( fs_steampath->string, gameName );
@@ -3517,6 +3541,11 @@ static void FS_Startup( const char *gameName )
// check for additional base game so mods can be based upon other mods
if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
+#ifndef STANDALONE
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory(fs_steampath->string, fs_basegame->string );
+ }
+#endif
if ( fs_basepath->string[0] ) {
FS_AddGameDirectory( fs_basepath->string, fs_basegame->string );
}
@@ -3527,6 +3556,11 @@ static void FS_Startup( const char *gameName )
// check for additional game folder for mods
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
+#ifndef STANDALONE
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string );
+ }
+#endif
if ( fs_basepath->string[0] ) {
FS_AddGameDirectory( fs_basepath->string, fs_gamedirvar->string );
}
diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h
index b7d2026..0e74c7c 100644
--- a/SP/code/qcommon/q_shared.h
+++ b/SP/code/qcommon/q_shared.h
@@ -48,6 +48,7 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_UNIX ".foo"
#define HOMEPATH_NAME_WIN "FooBar"
// #define STEAMPATH_NAME "Foo Bar"
+// #define STEAMPATH_APPID ""
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
@@ -59,6 +60,7 @@ If you have questions concerning this license or the applicable additional terms
#define HOMEPATH_NAME_UNIX ".iortcw"
#define HOMEPATH_NAME_WIN "RTCW"
#define STEAMPATH_NAME "Return To Castle Wolfenstein"
+ #define STEAMPATH_APPID "9010"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfsp"
#define LEGACY_PROTOCOL
diff --git a/SP/code/qcommon/qcommon.h b/SP/code/qcommon/qcommon.h
index 508a420..a3f7fae 100644
--- a/SP/code/qcommon/qcommon.h
+++ b/SP/code/qcommon/qcommon.h
@@ -1146,7 +1146,7 @@ char *Sys_Cwd( void );
char *Sys_DefaultBasePath( void );
char *Sys_DefaultInstallPath( void );
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
char *Sys_SteamPath(void);
#endif
diff --git a/SP/code/sys/sys_unix.c b/SP/code/sys/sys_unix.c
index 72aa1f6..888f005 100644
--- a/SP/code/sys/sys_unix.c
+++ b/SP/code/sys/sys_unix.c
@@ -44,7 +44,7 @@ qboolean stdinIsATTY;
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
// Used to store the Steam RTCW installation path
static char steamPath[ MAX_OSPATH ] = { 0 };
#endif
@@ -83,7 +83,7 @@ char *Sys_DefaultHomePath(void)
return homePath;
}
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
/*
================
Sys_SteamPath
diff --git a/SP/code/sys/sys_win32.c b/SP/code/sys/sys_win32.c
index 8d8b192..a303247 100644
--- a/SP/code/sys/sys_win32.c
+++ b/SP/code/sys/sys_win32.c
@@ -42,7 +42,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
// Used to store the Steam RTCW installation path
static char steamPath[ MAX_OSPATH ] = { 0 };
#endif
@@ -132,7 +132,7 @@ char *Sys_DefaultHomePath( void )
return homePath;
}
-#ifdef STEAMPATH_NAME
+#ifndef STANDALONE
/*
================
Sys_SteamPath
@@ -140,25 +140,50 @@ Sys_SteamPath
*/
char *Sys_SteamPath( void )
{
+#if defined(STEAMPATH_NAME) || defined(STEAMPATH_APPID)
HKEY steamRegKey;
+ DWORD pathLen = MAX_OSPATH;
+ qboolean finishPath = qfalse;
+#endif
+
+#ifdef STEAMPATH_APPID
+ if (!steamPath[0] && !RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Wow6432Node\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App " STEAMPATH_APPID, 0, KEY_QUERY_VALUE, &steamRegKey))
+ {
+ pathLen = MAX_OSPATH;
+ if (RegQueryValueEx(steamRegKey, "InstallLocation", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ steamPath[0] = '\0';
+ }
- if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+ if (!steamPath[0] && !RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App " STEAMPATH_APPID, 0, KEY_QUERY_VALUE, &steamRegKey))
{
- DWORD pathLen = MAX_OSPATH;
+ pathLen = MAX_OSPATH;
+ if (RegQueryValueEx(steamRegKey, "InstallLocation", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ steamPath[0] = '\0';
+ }
+#endif
+#ifdef STEAMPATH_NAME
+ if (!steamPath[0] && !RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+ {
+ pathLen = MAX_OSPATH;
if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
steamPath[0] = '\0';
if (steamPath[0])
- {
- if (pathLen == MAX_OSPATH)
- pathLen--;
+ finishPath = qtrue;
+ }
+#endif
+
+ if (steamPath[0])
+ {
+ if (pathLen == MAX_OSPATH)
+ pathLen--;
- steamPath[pathLen] = '\0';
+ steamPath[pathLen] = '\0';
+ if (finishPath)
Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
- }
}
return steamPath;
--
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