[iortcw] annotated tag 1.42d deleted (was 61d5437)
Simon McVittie
smcv at debian.org
Wed Sep 21 19:49:23 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to annotated tag 1.42d
in repository iortcw.
*** WARNING: tag 1.42d was deleted! ***
tag was 61d5437
This change permanently discards the following revisions:
discards bf6027c All: 1.42d release options and finalizing
discards 9116dad MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
discards 96df21c MP: Center limbo view instead of stretching when using fixed aspect
discards c1e0101 Fix some minor markdown issues in README
discards 55fd080 Update README
discards 4e49ab4 All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
discards dd628c4 All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior
discards 9ef70a2 All: Fix error handling in RE_SaveJPGToBuffer()
discards 561f1da MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
discards d02d965 All: Use 2 digit hour:minute display for last server refresh time
discards 9688ed7 All: Rend2: Sync tr_image_*.c files with OpenGL1
discards fd56996 All: Make jpeg loading errors non-fatal
discards 488923d MP: Fix downloading from an update server
discards 7b8e2c1 SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
discards 2e3c5fd SP: Fix loading cutscene autosaves
discards a75866f All: Fix some compiler warnings
discards 703d27b All: Rend2: Some tr_image.c cleanup
discards e72efe2 All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics
discards 86e2453 All: Add list of iortcw command changes for reference
discards 926deb7 All: Add changed cvar docs for reference
discards 0d636da All: Remove unused menu item hacks
discards 7529771 All: Fix scaling for cinematics when using cg_fixedAspect
discards ab6b457 All: Fix the defines for OSX in minizip
discards 0af5a8b All: Only link against internal SDL libs when cross-compiling on Linux
discards c92c008 All: Update internal zlib to 1.2.8 / minizip to 1.1 - Move minizip out of qcommon - Adds large file support
discards a4eb850 All: Rend2: Change default value of r_baseGloss
discards 1e2b250 All: Update lightall_fp.glsl
discards b7cea7d All: Rend2: Use correct sunlight color for sunlight specular
discards 4ccfb49 All: Rend2: Parse radius entries from misc_cubemap entities
discards ecfdf31 All: Rend2: Add r_glossIsRoughness
discards d210625 All: Rend2: Add option in code for alternate overbright method
discards b48acf1 MP: Remove the 'light dedicated' code
discards 19a4aef MP: Add option to build update server
discards afcb933 All: Print the names of any missing pk3 files
discards d397a95 SP: Give a few more seconds for sound fadeout at end of mission
discards 9bedf9a Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI )
discards 7c05199 All: Some clean up
discards 5206fd5 MP: Fix cinematics and some scaling issues
discards cf5d811 SP: Fix warning about German checksums being unsigned
discards f7c1447 All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars
discards 695092a All: Add German checksums / Fix pak checks
discards a9b7f4d All: Rend2: Automatically load textures with a _s suffix as specular
discards 3b22540 All: Access Steam 32-bit registry key from 64-bit Windows correctly
discards 0d4b832 SP: Cvar the aspect incorrect case for binocs back in
discards becaaf5 All: Add aspect corrected binocs
discards 4f6ccf0 All: Add missing 4:3 case / reticle scaling for sniper / FG42
discards 21c4a1f All: Some more placement and visual fixes
discards cd010c9 MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration
discards 0588254 All: Fix ammo memset to zero
discards 79f79da SP: Add aspect corrected UI to cg_fixedAspect
discards e5fad90 All: Use slightly different OpenAL build for OSX
discards 913661e All: Remove unused libSDL2.a / libSDL264.a from repository
discards 04c668d All: Update openal-soft headers and libs to 1.17.0
discards e57586a All: Fix typo in sv_bot
discards 811adce MP: Add client cvar cl_showPing
discards b42b39c All: Fix upper right placement
discards 96d0edd All: Fix building with external opus/opusfile
discards 599b64f All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
discards 77188b1 All: Consolidate architechture CFLAGS in Makefile
discards 84cdc1a All: Don't fog the 2D items in OpenGL1
discards 2fc6bf2 All: Fix vm_armv7l object for dedicated in Makefile
discards 0d60fe6 All: Fix whitespace consistency in previous commit
discards 6468628 All: Some more Makefile consolidation and cleanup
discards 0e858d9 SP : Fix typo in Makefile
discards 583fb34 All: Change the defaults for use of curl
discards 7db2a5a All: Enable Freetype support by default
discards 001a7e0 All: Add Ludwig Nussel's ARMv7 VM support
discards 2f57260 SP: Some fixes with old UI code
discards 4ef2918 MP: Don't clear sound buffer on reads/writes
discards bb2014f All: Fix a couple of warnings when compiling for OpenGLES
discards 22ede07 All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
discards 79c9283 SP: Clean up some unused stuff
discards fb87948 SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
discards 8ed65ca SP: Merge knightmare's g_episode cvar loading fix
discards 5ba26b2 All: Fix a couple of item placements
discards 4c2a29a MP: Add fixed aspect HUD / SP: Some cleanup
discards a461a79 All: Fix handling of language.cfg files (if present)
discards be82871 SP: Fix flip-flopped positioning in CG_DrawPickupItem
discards eb95dff SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
discards 2d97b71 SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
discards 8e77d80 SP: Add checksums for Italian version
discards 203f8d2 SP: Update checksum for French version of sp_pak3.pk3
discards 2ce8b61 SP: Add pk3 hash check for Spanish version (ES)
discards c6570fc All: Fix reserved size for swap buffer command being too small on x86_64
discards e478e31 All: Fix crash from reading past end of tr.refdef.drawSurfs
discards 880e67a All: Fix not swapping buffers because out of cmd buffer space
discards 801f4a0 All: Maybe fix old MSYS when there is an empty for loop
discards fe2af09 All: Remove unused define MAC_EVENT_PUMP_MSEC
discards ffe2f58 Rend2: Fix textures being white in Garand scope view
discards 33abf65 SP: Add checksum warning for non-official sp_pak4.pk3
discards 3f09552 All: Bump version number to 1.42d to avoid confusion with Knightmare's build
discards cb1f455 All: Fix check for empty rconpassword in CL_Rcon_f
discards 6a9f774 Merge pull request #6 from a-detiste/master
discards f99a9b2 typos: sucessfully -> successfully
discards 8922e3b All: Fix compiling on Windows without Steam path/appid
discards 8828966 All: Fix crash with curl
discards c97fac9 All: Whitespace consistency
discards 4d684f9 All: Some more Steam path merges
discards e4e9797 All: Don't add fs_steampath unless defined
discards 8f91861 All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
discards 8f465ce All: Use correct array size for facets in cm_patch.c
discards dcfc811 All: Fix typos and whitespace
discards 9b531cd All: Add Steam's install folder to search path
discards db1dacf All: Fix glyph width calculation in Text_Paint_Limit
discards 7e4c60c All: Some curl fixes from timangus
discards 43e76dd All: Ensure reads from /dev/urandom are unbuffered
discards 8dedeea All: Fix Cvar_Unset not notifying cvar_modifiedFlags
discards 9250781 MP: Add customShader support on brushmodels to Rend2
discards 14fbe5c All: Only unlock AL source if needed and print developer message
discards 587dacb All: Fix additional watertype operators
discards b1de9b3 All: Fix (unused) watertype checks in PM_WaterMove
discards 6d910ee MP: Change route cache version back to 12
discards c8d86da All: Unify MP/SP checking route cache CRCs only if little endian
discards 7acf827 MP: Port SP improvements to AAS_ReadRouteCache
discards dfc6377 All: Fix writing route cache on 64 bit and big endian system
discards f5b5c6b All: Merge Pan7's curl warnings
discards 2914532 MP: Remove commented unused var for save game in SV_Map_f
discards 90b7055 SP: Fix server time when loading or quick-loading save game
discards 0b2536d All: qcurl_multi_add_handle error check
discards 9946dd8 All: Merge a couple more SDL PR's from Pan7
discards df0af03 All: Merge a bunch of SDL PR's by Pan7
discards e076101 All: SDL_Init zero check
discards 60c054d All: build: if tput fails, fall back to a reasonable text width
discards 13ea9c3 Merge pull request #2 from smcv/generic-arch
discards 3fc9cf7 All: Fix handling too many teams in UI ( Unused )
discards 47dff9d build: define ARCH_STRING in Makefile on Linux and other GNU platforms
discards 280e54e build: canonicalize all ARM variants to "arm", matching q_platform.h
discards c41188e Makefile: confine $(LIB) to the one platform that needs it, namely irix64
discards dee9cd8 All: Remove logically dead code from CL_GetServerStatus
discards 359912d All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
discards 67d4700 All: Fix alloc size for default skin and single shader skin
discards 5079d19 All: Rend2: Remove logically dead code in R_CheckFBO
discards 3089f83 All: Don't segfault in FS_CreatePath when there are no path seperators
discards 1c88e92 All: Make more vm_x86 macros use braces
discards 6dc89fe All: Fix range checks for numBorders in CM_AddFacetBevels
discards 4009313 All: Backport ignoring values outside lightgrid
discards b73a090 All: Fix ignoring last light grid point on each axis
discards c33031d All: Remove unused fpucw from snapvector.asm
discards 01a49b8 All: Fix Windows file list extension check
discards d6d620c All: Don't fog 3D crosshair sprite
discards e182813 All: Apply greyscaling to fog blocks
discards dfbbf3d All: Fix CG_WaterLevel() checks
discards 648addc All: Add support for Aarch64 architecture and GNU/Hurd platform
discards 6edd6e1 All: Make cinematic times be int like CL_ScaledMilliseconds
discards de486ae All: Remove unused function WRITE_1BYTES from cl_avi.c
discards 9a699f2 All: Remove check for cg_recordSPDemoName.string array address (Unused)
discards 6f1531c All: Check SDL_GetNumDisplayModes return value for errors
discards 3998e13 All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
discards 1ca3e00 All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
discards b510d76 All: Don't use UNIX memmove with MSVC
discards cd26550 All: Add mingw prefix for cygwin32 and mingw32
discards 2116392 All: Fix buffer overflow in CL_CheckForResend
discards c2ce868 All: Sort tr_image_*.c filenames in Makefile
discards 41605e1 All: Don't crash if more than 128 modes are available
discards 3c828a6 All: Add mingw64 (msys2) platform support
discards 61e2139 All: Remove some unneeded / unsupported compiler optimizations
discards 2d74c41 All: Commit new gram.c / gram.y
discards 487f713 All: Horizontal scroll should not cause K_MWHEELDOWN key press
discards a3a0a23 Rend2: Fix player on fire effect
discards 89b226d Rend2: Fog brush models (fixes spikes in crypt1)
discards c06460b All: Fix warning / Clean up tr_font.c
discards 4ebb47c MP: Fix typo in MP pak check
discards b56dfc3 All: Add internal FreeType 2.5.5 source and headers
discards c60f99d All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP
discards baa7425 All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
discards 3b2d788 Rend2: Use signed value in case value goes below 0
discards cec395a SP: Adjust string size for icon
discards 779d00d All: Fix copying the libraries to build dir on OSX
discards 52b3dba MP: Add ability to use system SDL2 and OpenAL libs on OSX
discards b75c9bb SP: Add ability to use system SDL2 and OpenAL libs on OSX
discards b450d80 All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
discards 9d31e0e All: Remove duplicated compiler flags from Mac build scripts
discards 7c44c27 SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
discards c3c9450 All: Add a comment about non-functional bot code
discards c60a5f8 All: Fix return values in nested system calls from QVMs
discards 9fbb7ad All: Rend2: Fix shadow cubemap size
discards e01245c SP: Fix attacker icon being default image if attacker left (Unused)
discards ecd1b54 All: Fix crosshair drawing not clearing color
discards 81a5d2c All: Rend2: Align qgl.h with OpenGL1 version
discards 1b13177 All: Docs update
discards 1c76a90 All: Fix Com_RandomBytes weak-random case
discards ec33181 All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES.
discards 7c443a7 All: Rend2: Fix culling again
discards 19473f9 Create README.md
discards ece10a2 All: Fix the GIT versioning
discards 3839717 All: Remove USE_SVN define from Makefiles
discards d10e1db All: Forgot to actually add .gitignore file to previous commit
discards b64354f All: Remove old ESDIR from Makefiles
discards c43c0d6 Remove old ESDIR define from SP Makefile
discards 343ba8e Add .gitignore and GIT versioning
discards 1583923 All: Don't run vid_restart during window resize
discards 91859f7 SP: Fix AICast_ScriptAction_FireAtTarget
discards ddcb6e1 MP: Restore setting bsptrace->ent in server's BotImport_Trace
discards f2ed666 All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
discards 0f070fd All: Rend2: Remove unused function prototype from tr_fbo.c
discards 747497f All: Fix AAS_Reachability_Grapple's sky surface check
discards 9b463a5 SP: A little more argument cleanup in cg_servercmds.c
discards 520a830 SP: Add new functions to g_funcs.h and g_func_decs.h
discards 27c2437 SP: Fix fade in on cameras
discards bc69747 SP: Fix camera loading for all platforms and compilers
discards 3a90cd3 All: Fix compiler warnings about use of abs
discards 2a9a529 All: Fix some optimization warnings when building with clang
discards 12d030f All: Revert some of the OpenGL ES changes
discards 8696b26 MP: Remove duplicate tr_bloom.c file
discards 222d849 MP: Remove old README for VideoCore stuff
discards 99758a4 MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
discards 3ca55c3 All: Fix saving window position on exit
discards 5aa8b1b SP: Fix unused variable warning from last commit
discards 89db06e SP: Fix Raspberry Pi build to work with SDL2
discards 48db99a All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
discards 107baf3 SP: Make sp_pak4 checksum unsigned (currently unchecked)
discards 37af115 SP: Handle the pak checks for the French version without a seperate build
discards c1907ea SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
discards ade5c82 SP: Fix off by one error message in SP pak checks
discards d0c849b All: Some random cleanup and merges in sys
discards 4b57254 All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
discards 105f33e All: Inform how many shader stages the max is in the warning message
discards 0034951 All: Add arrow key support for win32 console
discards 8f6fef4 All: Move Event processor call down below the mouse checks
discards 775097d All: Fix crash in MSVC x64 qsnapvectorsse
discards 6bb9ffd All: Fix off-by-one range checks in ui_main
discards a3b64a4 All: Fix handling too many characters or aliases in ui (unused)
discards 4a9d5ae All: Make Window_Paint check if w is NULL before dereference
discards f5e1d0a All: Remove logically dead code from UI_GetServerStatusInfo
discards dc9c179 All: Fix parsing bots in arena info with trailing spaces (unused)
discards 2128a8f All: Fix possible string buffer overflows in cgame and ui
discards 5f92af2 All: Set float rounding mode on non-Windows platforms
discards 5dec733 All: Various LCC fixes
discards d1735b2 All: Ensure that mbstowcs does not overflow its buffer
discards df4aba5 All: Stop LCC from warning about null pointer conversion to function pointer
discards dc4cb2c All: Fix cg.intermissionStarted only being enabled at first intermission
discards 349454d All: Fix case where interval overflows
discards 717cc6e All: Include stdint.h instead of inttypes.h in libmumblelink.c
discards ac84448 All: Fix compile error with ml64 assembler
discards 9b75bcc All: Fix reading 4 byte UTF-8 text input
discards 678fc22 SP: Change ofs from int to size_t in g_save
discards 2af875c All: Fix teamleader name field being too short
discards 5752a54 All: Fix negative glyph index in text functions
discards 7f2f6b6 All: Fix saving/loading glyph 255 in RegisterFont
discards da010ca All: Rend2: Fix face culling
discards c528501 All: Rend2: Some culling fixes
discards 4286106 All: Change version to 1.42c
discards f76e211 All: Tag 1.42b release / Bump version in trunk
discards c21d5d2 All: Rend2: Ensure tess VAO is bound before using it
discards 5b08d18 All: Rend2: Fix wall marks
discards 79f989a All: Fix stencil shadows not drawing if has 500 or more vertexes
discards 840c7d4 All: Don't set fog image border color
discards 4b0ad2c All: Remove unfinished OpenGL display list code
discards f4997de All: Correct a few OpenGL variable types
discards 3eddd70 All: Set fog mode using GLES too (and fix a typo)
discards f943abf All: Rend2: Bit more parallax optimization
discards d3b70df All: Rend2: Add support for parallax occlusion mapping
discards 6b79c3b All: Rend2: Remove lightmap support from generic glsl shader
discards 8ff484b All: Clear window buffer when it's created
discards 62de750 All: Rend2: Support half floats for texcoords and vertex colors
discards 7508d9b All: Always use GL_Cull to change cull state
discards 18c3b98 All: Fix pid file ignoring user set fs_homepath
discards 9706832 All: Rend2: Change normal/tangent vertex encoding
discards a1c7583 All: Rend2: Speed up tonemap shader
discards b38bf35 All: Rend2: Fix corrupt models
discards 788c536 All: Rend2: Bit of multidraw optimization
discards 0ffa776 All: Rend2: Fix missing surfaces with r_mergeMultidraws 2
discards e4e517b All: Rend2: Interleave vertex data for static MD3s
discards 4e059f7 All: Rend2: Fix invalid texture parameter
discards 3ef5eb4 All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls
discards f993d35 All: Rend2: Better BSP surface merging
discards 3c0330a All: Fix copying of OpenAL lib into build directory on Win64
discards 0bd7974 SP: Revert the CFLAGS changes in Makefile
discards 880c8b0 All: Revert the CFLAGS changes in Makefile
discards f7b8d15 All: Fix crash when glConfig.extensions_string is too large
discards b1ae5f6 All: Revert r705
discards 4135c22 All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled
discards acd0b9b All: Add function for clearing global shader instead of duplicating the code
discards 8018fab All: Use correct type for thinktime
discards d15e455 All: Don't print the 'entered the game' messages to console
discards 203bdd8 MP: Fix team swapping in stopwatch mode
discards d70b249 All: Don't add duplicate resolutions to r_availableModes
discards 9045651 All: Realign q_shared.h and q_splineshared.h
discards a189741 SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning
discards dd868e8 MP: Fix the searchlights on mp_dam (splines)
discards d9f6cd5 All: A little whitespace cleanup
discards 8af8e9b All: Fix 'Context Menu' and 'Windows' key bindings
discards 3fc4828 SP: Use correct function return type for FS_ReadFile in splines.cpp
discards 62179db Don't build QVMs by default
discards 9fd3eef All: Add some missing QVM defines
discards e1dd82b SP: Fix building / loading QVMs (Still not fully working)
discards 3db59f0 All: Miscellaneous shader fixes
discards 34b16bc MP: Fix typo in bg_animation
discards b1b283f SP: Fix a bunch of stuff flagged by clang analyzer
discards 66d60e2 MP: Restore final parse for movespeed in bg_animation (Unused)
discards 70036ac All: Fix some line endings
discards 794b137 SP: Restore cl_cgame (Committed in error)
discards 54bcfe3 MP: Fix a bunch of stuff flagged by clang analyzer
discards d49d4be All: Fix some clang warnings
discards 059a5cd All: Fix a few more warnings
discards 1b98e3d All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac
discards 417640a Rend2: Add support for wolf fog to shaders that use adjustColorsForFog
discards 56a4620 Rend2: Fix some shader stages remaining visible through fog volumes
discards 7660e94 All: Use ColorIndexForNumber in Con_DrawSolidConsole
discards 0ea335e All: Port COM_ParseExt fixes to CommaParse
discards a0bfd10 All: scroll/caps/num lock keys send KEYUP event when key is released
discards b11e62b All: Add ColorIndexForNumber macro replacing '& 0x07'
discards b2d5e3d All: Don't scale cinematic time by timescale twice
discards 985df00 All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c
discards ec14d7f All: Fix incorrect rgbGen const reading uninitialized memory
discards 0d4de9d All: Fix incorrect strncat usage in CL_ServerInfoPacket
discards 1f3ecf1 All: Remove unused functions from null_main.c and null_input.c
discards 722a963 All: Fix libvorbis warning from last commit
discards 09a8efb All: Fox some libvorbis warnings
discards 020d33d All: Get clipboard data from SDL
discards 1e3fca2 All: Fix binding KP_NUMLOCK
discards 5be611a All: Update libogg to 1.3.2
discards 9fd43cf All: Update opusfile to 0.6
discards f0effe8 All: Some OSX related "fixes"
discards a4a2c81 All: Fix assorted warnings
discards 8bc1928 All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound
discards 368add9 All: Only print allocated AL source count on init
discards 0396838 All: Fix S_ClearSoundBuffer
discards 75fd680 MP: Fix compiler warning from last commit
discards 92ef021 MP: Fix team swapping in stopwatch gametype when there is no warmup
discards 9b26b0d SP: Add cvar to adjust talk animations in OpenAL
discards 66cfcf9 MP: Don't cut off voice chats in OpenAL
discards f93996b All: Bump maximum number of AL sources
discards ac4dcdf SP: Implement talk anims when using OpenAL
discards dd7ea13 All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
discards ae43922 All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB
discards d17523d All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults
discards a24de78 All: Guard against out-of-bounds jump table targets
discards 930877a All: Fix MDS LOD using frontend data in backend code
discards fb65f98 All: Restore statically linked libraries for MingW build
discards 96e1f94 All: Don't use -mwindows with Clang on Windows
discards 3ee5004 All: Rend2: Don't load external GLSL files by default
discards ea0c9c6 All: Align the master server defines closer to ioq3
discards f149cf0 All: Rend2: Replace R_MipMapsRGB() with faster version
discards 7543688 All: Fix building with curl on Linux PPC
discards 38113db All: Fix compiling on Linux Mint
discards a08c923 All: Make external library linking nicer
discards 411d7dc All: Fix fast-math optimize flag for MinGW build (Found by DevHC)
discards 68f77ad MP: Fix g_doWarmup (Backport from Coop)
discards 6f45362 SP: Remove extracthuns binary (Added in error)
discards edf95db Don't draw client console buffer past top of screen / Restore drawing a cut off client console line
discards fc58d3b MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces
discards ecfe9f1 SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games)
discards 3bab8a5 All: Remove unused cvar in_joystickDebug
discards f46a3b1 All: Remove unused array joy_pressed
discards 1599fff All: Fix / clean up console output of scripting events
discards 7c35d4d All: Revert r631
discards 3a7426e All: Attempt 2 to fix versioning on a top-level checkout
discards 6d9a4e8 All: Attempt to fix versioning on a top-level checkout
discards 2deb294 All: Attempt to fix svn versioning on newer subversion clients
discards 112b013 All: Fix USE_SVN define in Makefile (for version string)
discards 81e16e8 All: Make r_fullscreen a latched cvar like vanilla
discards e85f760 All: Fix SkipRestOfLine going past end of string
discards d08731d All: Fix building with curl on SPARC
discards ffb768c SP: Fix crash when using pmove_fixed 1
discards 1f7ffb6 All: Fix link to Cygwin setup in build instructions
discards d05f240 All: Rend2: Don't try to dlight surfaces that had all dlights culled
discards 1629e08 All: Revert commit r405...Pretty much unusable
discards 39eacb6 All: Uncrustify cl_avi.c
discards b55e35e Reimplement cl_avidemo command (screenshot method) for backward compatibility
discards 210982f Add doc with building instructions
discards b17617a Clean up some old / incorrect docs
discards 766aaf4 MP: Remove legacy TODO for using CM_ClearMap, it is used
discards e76dcf6 SP: Fix demo playback crashing if starts on last map loaded by server
discards 1a44a9a All: Use OpenAL-Soft by default on OSX instead of Apple's implementation
discards 84eed89 SP: fix comment in cg_players
discards b3b2f2b SP: Remove embarrassingly bad sounding spirit_loop sound duplication
discards 25a7fd8 All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT
discards 2536fd2 All: Remove trailing text after last GL extension in UI
discards ba4083b SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c
discards f1e81bb All: Fix an invalid null deref check in the slider code
discards a0b5f69 All: Rend2: Reimplement MD3 tangent space calculation
discards f6da407 All: Fix potential OOB in Windows Dedicated TTY CON_Show
discards 23d4545 All: Fix OOB access in CM_EdgePlaneNum
discards 52ab0e7 All: Fix potential buffer overflow caused by long tcMod args
discards ffa7d94 All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too
discards 25213db All: Fix max bans range check in SV_AddBanToList
discards 1ba3705 All: Fix unchecked buffer size issues in l_script.c and l_precomp.c
discards 40ec4c5 Fix potential buffer overflow in PS_ReadPrimitive
discards 68b8dce Rend2: Don't use memset with non-zero value to fill ints
discards c8f6eb2 All: Disable key repeat if key catcher is 0
discards 6a72eea All: Fix download loop when loading 'media-only' mods from pure servers
discards f5b8acf SP: Use same autogenerated key name as MP
discards b825d02 All: Rend2: Use the same size for sun/moon as OpenGL1 renderer
discards a4d2d85 All: Make R_LerpTag for MDR use startIndex and return tag index
discards ccbad51 All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found
discards ea00cf3 All: Make R_LerpTag return qfalse if MDR tag does not exist
discards 1d9a07f SP: Revert change to g_mover in r408 (Fix freezing spirits on end map)
discards c0667b4 All: Remove redundant failure mesage when unable to load OpenAL driver
discards 1d83b1c All: Fix OpenAL fallback driver for Win64
discards 04dc041 MP: Fix falling back to unpure QVM
discards 731068e MP: Remove unused variable mpsppakfilestring
discards 16a7af1 MP: Don't load unzipped dlls from homepath
discards 5f7dc41 MP: if vm_xxx 0 don't load cgame qvm on pure servers
discards c415632 MP: Explicitly allow linux i386 and other native libs to be used on pure server
discards e85f576 MP: Print what pk3 dll is being loaded from
discards 733a206 MP: Look for QVM first when vm_xxx is set to 2
discards 2a905ca MP: Fix pure argument for FS_FindVM
discards 52d76f7 MP: Undo last several commits...not changing gameplay aspects in this project
discards aa0e810 Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to.
discards 408efe1 Added +vstr command so players can customize various commands without resolving to scripts.
discards 4dab8b2 - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP..
discards 37d5b2f Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy..
discards 7ecb1b5 Client enhancement, feature added: - cg_noAmmoAutoSwitch
discards 76900c3 Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp
discards 4f6eb7b Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed..
discards b74667a Deleted g_vehicles.h as it's unused..
discards 5027afa All: Fix CL_GetTag QVM tagname buffer length
discards 662cba0 Fix Game VM's trap_GetTag crashing when CGame is a QVM
discards 128c70e Add 1.42a folder to tags
discards e37e5c1 Add tag for 1.42a release / Bump trunk version to 1.42b
discards 03f067f All: Rend2: Update rend2-readme.txt
discards 97eae63 All: Change default value of r_overBrightBits to 0
discards c53c848 All: Rend2: Remove sRGB support, replace with gamma cvars
discards 0953275 All: Use correct path seperator for Windows
discards 633e351 All: Rework last commit to support Cygwin64
discards 34ac3a3 All: Fix building QVM's when cross-compiling with Cygwin
discards 8065534 All: Remove -falign-loops and -falign-jumps from Makefiles
discards b842ae7 All: Remove unused extern qboolean charSet
discards c94bdd3 SP: Remove shader fix for incorrectly lit flags (Fixed in r526)
discards 536b582 All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing
discards f916cd1 All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
discards 64fb386 All: Partially revert r540 (Causes crash with higher com_soundMegs settings)
discards 34b03de All: Fix ctrl+key codes for edit fields
discards 00d2b86 All: Rend2: Parallax corrected cubemap (cheaper trick)
discards fb34311 All: update SDL to version 2.0.3
discards 410ccfa All: Fix warning from last commit
discards abd29c4 All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails
discards 35bb7d2 All: Don't crash when fail to create SDL window
discards 158f112 All: Bunch of comment fixes
discards 31200f5 MP: Fix multi_flagpoleAnimsInline size
discards fd64248 MP: Fix control point flag model animations in CGame QVM
discards 0af5af6 All: Change default value of s_alDopplerSpeed
discards 26f1a72 All: Rend2: Set cap on ambient and direct light
discards 85e4037 All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers
discards 7c90b7d All: Parse q3map_sunExt in OpenGL1 renderer
discards 5ec86cb All: Some various renderer cleanups (See notes)
discards 7ad9fe9 All: Rend2: Don't wash out HDR vertex light surfaces
discards 5683b60 All: Update SDL libraries and headers to 2.0.2
discards 3a8b3df All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage
discards 8d3ee48 All: Rend2: Remove 'Cheat' label from r_forcesun in README
discards 1afa4c3 All: Rend2: Update the README
discards 52047c1 All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars
discards 588b86f All: Rend2: Minor GLSL shader improvements
discards b5a3663 All: Fix native trap_BotMutateGoalFuzzyLogic
discards 0cb77f0 SP: Don't check AI for connection status (Fix phone jack icon issue)
discards 9d961a6 All: Remove references to alDopplerVelocity
discards 438b979 All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command
discards 724d1f7 All: Rend2: Remove and force r_softOverbright
discards bffea3e All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
discards b8d03f5 All: Update curl to 7.35.0
discards 109689a All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps
discards f4afead MP: Fix a warning when compiling with clang
discards 97d0d96 All: Add support for clang 3.4
discards 3a6b770 All: Fix sending pk3 download error messages to clients
discards 6654b64 All: Clear referenced paks when disconnecting
discards bf54555 All: Add vorbis 1.3.4 support (Still disabled by default)
discards 6793031 All: When cross compiling on mingw32, make sure it finds a CC
discards 640d13f MP: Add gender specific obituaries for self kills
discards 6f53efb All: Don't clear screen during CA_LOADING and CA_PRIMED
discards eb3d821 All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set
discards 3503e5c All: Don't restart the renderer in SV_SpawnServer
discards 9a70228 MP: Add ability for server to load a map-specific config on map load
discards 2770901 MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client
discards 35fd158 All: Revert r507
discards 7a3f820 All: Re-allow setting OpenAL input device / Fix fallback driver code
discards 79967c1 All: Fix check for jpeg_mem_ to work with libjpeg-turbo
discards 4fd0b1c All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows
discards 7101f80 All: Update opusfile to 0.5
discards 03cb290 All: Check for buffer overflow for rail/lightning surfaces
discards ca79516 All: Don't play all 'local' sounds at full volume
discards ee12f94 MP: Use upper-case for Punkbuster cl_guid like vanilla client
discards 450a83b MP: Only calculate cl_guid on startup when using Punkbuster MD5
discards 5ab5797 MP: Remove the console print of CD key / clean up some stuff uncrustify shifted
discards 1aa3306 MP: Add the Punkbuster implementation of MD5
discards 79137ec MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion
discards 1e2cc90 All: Remove check for Windows versions in make copyfiles
discards 8b787af MP: Missed one line in last commit
discards 1dfad37 All: Fix indentation issue in Makefiles
discards e9549aa All: Fix stuttering in non-local looping sounds
discards 47a1152 MP: Add stub for FS_Delete (not used in MP)
discards 594d44e All: Change to full volume for AddRealLoopingSound (not used) in AL
discards 1147f7a All: Make the AL version of AddLoopingSound closer to Base version
discards 2f46cb4 All: Update the win64 SDL libs to use the new dll name (SDL264.dll)
discards 830a2cb All: Rename the included 32bit SDL2 dll
discards de879bf All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
discards b65ae5d All: Update the readme's
discards 2254bc6 All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
discards 1811d3f MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found
discards 5eeab8d All: Rend2: Fix non-HDR map surface over brighting
discards 310fed3 MP: Fix cgame key binds staying bound while in console
discards 0b49c4d All: Fix SCR_UpdateScreen crash from VOIP
discards 9fed949 All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers
discards 62fadc4 MP: Only touch legacy dll for pure check
discards 81d3a4d All: Bump default com_hunkmegs to 256
discards 85a8f78 SP: Update the mac build scripts with new naming convention
discards 7af580f All: Move SDL 2.0.1 branch to trunk
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git
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