[iortcw] 423/497: All: Fix a couple of item placements
Simon McVittie
smcv at debian.org
Wed Sep 21 19:49:30 UTC 2016
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 5ba26b280f3ae9596201a68dd0c006f675fc613c
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Mon Nov 9 16:42:56 2015 -0500
All: Fix a couple of item placements
---
MP/code/cgame/cg_draw.c | 16 ++++++++--------
SP/code/cgame/cg_draw.c | 4 +++-
2 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index c5d1d4f..c58f731 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -872,10 +872,8 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) {
y = 0; // JPW NERVE move team overlay below obits, even with timer on left
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
if ( cgs.gametype >= GT_TEAM ) {
@@ -1225,8 +1223,10 @@ static void CG_DrawLagometer( void ) {
return;
}
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ } else if ( cg_fixedAspect.integer == 1 ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
//
@@ -3210,7 +3210,7 @@ void CG_DrawObjectiveIcons( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
} else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
// JPW NERVE added round timer
@@ -3458,11 +3458,11 @@ void CG_Draw2D2( void ) {
trap_R_SetColor( hcolor );
if ( cg_fixedAspect.integer ) {
- trap_R_DrawStretchPic( 0, 480, 640, -70, 0, 0, 1, 1, cgs.media.hud1Shader );
- } else {
- CG_DrawPic( 0, 480, 640, -70, cgs.media.hud1Shader );
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
+ CG_DrawPic( 0, 480, 640, -70, cgs.media.hud1Shader );
+
if ( !( cg.snap->ps.eFlags & EF_MG42_ACTIVE ) ) {
switch ( cg.snap->ps.weapon ) {
case WP_COLT:
diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index 6921ab5..3d3046f 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -1839,8 +1839,10 @@ static void CG_DrawLagometer( void ) {
return;
}
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ } else if ( cg_fixedAspect.integer == 1 ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
//
--
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