[iortcw] 463/497: SP: Give a few more seconds for sound fadeout at end of mission
Simon McVittie
smcv at debian.org
Wed Sep 21 19:49:46 UTC 2016
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit d397a954b9341abf441d3cb27d49e73a2b163787
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Sun Dec 6 13:58:23 2015 -0500
SP: Give a few more seconds for sound fadeout at end of mission
---
SP/code/game/ai_cast_script_actions.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/SP/code/game/ai_cast_script_actions.c b/SP/code/game/ai_cast_script_actions.c
index 32f00ec..f071d61 100644
--- a/SP/code/game/ai_cast_script_actions.c
+++ b/SP/code/game/ai_cast_script_actions.c
@@ -2362,7 +2362,7 @@ qboolean AICast_ScriptAction_ChangeLevel( cast_state_t *cs, char *params ) {
trap_SendServerCommand( -1, va( "snd_fade 0 %d", 1000 + exitTime ) ); //----(SA) added
// load the next map, after a delay
- level.reloadDelayTime = level.time + 1000 + exitTime;
+ level.reloadDelayTime = level.time + 4000 + exitTime;
trap_Cvar_Set( "g_reloading", va( "%d", RELOAD_NEXTMAP_WAITING ) );
if ( endgame ) {
--
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