[iortcw] 496/497: MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
Simon McVittie
smcv at debian.org
Wed Sep 21 19:49:57 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 9116dadb936cf4eb1c0be9d26931138fdc64d994
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Fri Dec 25 17:14:03 2015 -0500
MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
---
MP/code/cgame/cg_draw.c | 28 ++++++++++++++--------------
MP/code/cgame/cg_newdraw.c | 10 +++++-----
MP/code/cgame/cg_weapons.c | 2 +-
3 files changed, 20 insertions(+), 20 deletions(-)
diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index 17fce9c..15c9768 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -865,7 +865,7 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) {
y = 0; // JPW NERVE move team overlay below obits, even with timer on left
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
}
@@ -919,7 +919,7 @@ static void CG_DrawTeamInfo( void ) {
return; // disabled
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement( PLACE_LEFT, PLACE_BOTTOM );
}
@@ -954,7 +954,7 @@ static void CG_DrawTeamInfo( void ) {
hcolor[3] = 0.33f * alphapercent;
trap_R_SetColor( hcolor );
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_DrawPic( CHATLOC_X, CHATLOC_Y - ( cgs.teamChatPos - i ) * TINYCHAR_HEIGHT, cgs.glconfig.vidWidth, TINYCHAR_HEIGHT, cgs.media.teamStatusBar );
} else {
CG_DrawPic( CHATLOC_X, CHATLOC_Y - ( cgs.teamChatPos - i ) * TINYCHAR_HEIGHT, 640, TINYCHAR_HEIGHT, cgs.media.teamStatusBar );
@@ -985,7 +985,7 @@ static void CG_DrawPickupItem( void ) {
float color[4];
const char *s;
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
}
@@ -1039,7 +1039,7 @@ static void CG_DrawNotify( void ) {
char var[MAX_TOKEN_CHARS];
float notifytime = 1.0f;
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
}
@@ -1181,7 +1181,7 @@ static void CG_DrawDisconnect( void ) {
return;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
}
@@ -1213,7 +1213,7 @@ static void CG_DrawLagometer( void ) {
return;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
}
@@ -2332,7 +2332,7 @@ CG_DrawSpectator
=================
*/
static void CG_DrawSpectator( void ) {
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
@@ -2356,7 +2356,7 @@ static void CG_DrawVote( void ) {
float color[4] = { 1, 1, 0, 1 };
int sec;
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
}
@@ -2635,7 +2635,7 @@ static qboolean CG_DrawFollow( void ) {
return qfalse;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
}
@@ -2692,7 +2692,7 @@ static void CG_DrawWarmup( void ) {
return; // (SA) don't bother with this stuff in sp
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
@@ -3250,7 +3250,7 @@ void CG_DrawObjectiveIcons( void ) {
vec4_t hcolor = { 0.2f, 0.2f, 0.2f, 1.f };
int msec, mins, seconds, tens; // JPW NERVE
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
}
@@ -3508,7 +3508,7 @@ void CG_Draw2D2( void ) {
hcolor[3] = cg_hudAlpha.value;
trap_R_SetColor( hcolor );
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
@@ -3599,7 +3599,7 @@ static void CG_DrawCompass( void ) {
return;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
diff --git a/MP/code/cgame/cg_newdraw.c b/MP/code/cgame/cg_newdraw.c
index adf15f5..7148515 100644
--- a/MP/code/cgame/cg_newdraw.c
+++ b/MP/code/cgame/cg_newdraw.c
@@ -288,7 +288,7 @@ static void CG_DrawPlayerWeaponIcon( rectDef_t *rect, qboolean drawHighlighted,
return;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
}
@@ -655,7 +655,7 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, float scale, vec4_t color,
return;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
}
@@ -1103,7 +1103,7 @@ static void CG_DrawPlayerHealth( rectDef_t *rect, float scale, vec4_t color, qha
value = 0;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
}
@@ -2215,7 +2215,7 @@ void CG_DrawWeapHeat( rectDef_t *rect, int align ) {
return;
}
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
}
@@ -2242,7 +2242,7 @@ static void CG_DrawFatigue( rectDef_t *rect, vec4_t color, int align ) {
vec4_t colorBonus = {1, 1, 0, 0.45f}; // yellow (a little more solid for the 'bonus' stamina)
int flags = 0;
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
}
diff --git a/MP/code/cgame/cg_weapons.c b/MP/code/cgame/cg_weapons.c
index 4c0a80a..ca09617 100644
--- a/MP/code/cgame/cg_weapons.c
+++ b/MP/code/cgame/cg_weapons.c
@@ -2925,7 +2925,7 @@ void CG_DrawWeaponSelect( void ) {
}
trap_R_SetColor( color );
- if ( cg_fixedAspect.integer == 2 ) {
+ if ( cg_fixedAspect.integer == 2 && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
}
--
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