[ioquake3] 06/59: OpenGL2: Add new GL function loader.
Simon McVittie
smcv at debian.org
Wed Sep 21 19:56:57 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit f0086e8c2abdd08102a399f0c68eb1dd82d67c9b
Author: SmileTheory <SmileTheory at gmail.com>
Date: Mon Jul 25 06:30:25 2016 -0700
OpenGL2: Add new GL function loader.
---
code/renderercommon/qgl.h | 103 ++++++++++++++++++++---------------
code/renderergl2/tr_extensions.c | 115 ++++++---------------------------------
2 files changed, 77 insertions(+), 141 deletions(-)
diff --git a/code/renderercommon/qgl.h b/code/renderercommon/qgl.h
index 9c514a9..6f27e13 100644
--- a/code/renderercommon/qgl.h
+++ b/code/renderercommon/qgl.h
@@ -377,59 +377,74 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
+// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
+
// OpenGL 1.2, was GL_EXT_draw_range_elements
-extern void (APIENTRY * qglDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#define QGL_1_2_PROCS \
+ GLE(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) \
// OpenGL 1.3, was GL_ARB_texture_compression
-extern void (APIENTRY * qglCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-extern void (APIENTRY * qglCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+#define QGL_1_3_PROCS \
+ GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
+ GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
// OpenGL 1.4, was GL_EXT_multi_draw_arrays
-extern void (APIENTRY * qglMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#define QGL_1_4_PROCS \
+ GLE(void, MultiDrawElements, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) \
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
-extern void (APIENTRY * qglGenQueries) (GLsizei n, GLuint *ids);
-extern void (APIENTRY * qglDeleteQueries) (GLsizei n, const GLuint *ids);
-extern void (APIENTRY * qglBeginQuery) (GLenum target, GLuint id);
-extern void (APIENTRY * qglEndQuery) (GLenum target);
-extern void (APIENTRY * qglGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
-extern void (APIENTRY * qglGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
-extern void (APIENTRY * qglBindBuffer) (GLenum target, GLuint buffer);
-extern void (APIENTRY * qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
-extern void (APIENTRY * qglGenBuffers) (GLsizei n, GLuint *buffers);
-extern void (APIENTRY * qglBufferData) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-extern void (APIENTRY * qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+#define QGL_1_5_PROCS \
+ GLE(void, GenQueries, GLsizei n, GLuint *ids) \
+ GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \
+ GLE(void, BeginQuery, GLenum target, GLuint id) \
+ GLE(void, EndQuery, GLenum target) \
+ GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \
+ GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \
+ GLE(void, BindBuffer, GLenum target, GLuint buffer) \
+ GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \
+ GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \
+ GLE(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) \
+ GLE(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) \
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
-extern void (APIENTRY * qglAttachShader) (GLuint program, GLuint shader);
-extern void (APIENTRY * qglBindAttribLocation) (GLuint program, GLuint index, const GLchar *name);
-extern void (APIENTRY * qglCompileShader) (GLuint shader);
-extern GLuint (APIENTRY * qglCreateProgram) (void);
-extern GLuint (APIENTRY * qglCreateShader) (GLenum type);
-extern void (APIENTRY * qglDeleteProgram) (GLuint program);
-extern void (APIENTRY * qglDeleteShader) (GLuint shader);
-extern void (APIENTRY * qglDetachShader) (GLuint program, GLuint shader);
-extern void (APIENTRY * qglDisableVertexAttribArray) (GLuint index);
-extern void (APIENTRY * qglEnableVertexAttribArray) (GLuint index);
-extern void (APIENTRY * qglGetActiveUniform) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-extern void (APIENTRY * qglGetProgramiv) (GLuint program, GLenum pname, GLint *params);
-extern void (APIENTRY * qglGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-extern void (APIENTRY * qglGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
-extern void (APIENTRY * qglGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-extern void (APIENTRY * qglGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-extern GLint (APIENTRY * qglGetUniformLocation) (GLuint program, const GLchar *name);
-extern void (APIENTRY * qglLinkProgram) (GLuint program);
-extern void (APIENTRY * qglShaderSource) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-extern void (APIENTRY * qglUseProgram) (GLuint program);
-extern void (APIENTRY * qglUniform1f) (GLint location, GLfloat v0);
-extern void (APIENTRY * qglUniform2f) (GLint location, GLfloat v0, GLfloat v1);
-extern void (APIENTRY * qglUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-extern void (APIENTRY * qglUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-extern void (APIENTRY * qglUniform1i) (GLint location, GLint v0);
-extern void (APIENTRY * qglUniform1fv) (GLint location, GLsizei count, const GLfloat *value);
-extern void (APIENTRY * qglUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void (APIENTRY * qglValidateProgram) (GLuint program);
-extern void (APIENTRY * qglVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+#define QGL_2_0_PROCS \
+ GLE(void, AttachShader, GLuint program, GLuint shader) \
+ GLE(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) \
+ GLE(void, CompileShader, GLuint shader) \
+ GLE(GLuint, CreateProgram, void) \
+ GLE(GLuint, CreateShader, GLenum type) \
+ GLE(void, DeleteProgram, GLuint program) \
+ GLE(void, DeleteShader, GLuint shader) \
+ GLE(void, DetachShader, GLuint program, GLuint shader) \
+ GLE(void, DisableVertexAttribArray, GLuint index) \
+ GLE(void, EnableVertexAttribArray, GLuint index) \
+ GLE(void, GetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) \
+ GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
+ GLE(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
+ GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
+ GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
+ GLE(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) \
+ GLE(GLint, GetUniformLocation, GLuint program, const GLchar *name) \
+ GLE(void, LinkProgram, GLuint program) \
+ GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) \
+ GLE(void, UseProgram, GLuint program) \
+ GLE(void, Uniform1f, GLint location, GLfloat v0) \
+ GLE(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) \
+ GLE(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
+ GLE(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
+ GLE(void, Uniform1i, GLint location, GLint v0) \
+ GLE(void, Uniform1fv, GLint location, GLsizei count, const GLfloat *value) \
+ GLE(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
+ GLE(void, ValidateProgram, GLuint program) \
+ GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) \
+
+#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
+QGL_1_2_PROCS
+QGL_1_3_PROCS
+QGL_1_4_PROCS
+QGL_1_5_PROCS
+QGL_2_0_PROCS
+#undef GLE
// GL_NVX_gpu_memory_info
#ifndef GL_NVX_gpu_memory_info
diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c
index d57ed6e..e150079 100644
--- a/code/renderergl2/tr_extensions.c
+++ b/code/renderergl2/tr_extensions.c
@@ -30,59 +30,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
#include "tr_dsa.h"
-// OpenGL 1.2, was GL_EXT_draw_range_elements
-void (APIENTRY * qglDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-// OpenGL 1.3, was GL_ARB_texture_compression
-void (APIENTRY * qglCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-void (APIENTRY * qglCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-
-// OpenGL 1.4, was GL_EXT_multi_draw_arrays
-void (APIENTRY * qglMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-
-// OpenGL 1.5, previously GL_ARB_vertex_buffer_object
-void (APIENTRY * qglGenQueries) (GLsizei n, GLuint *ids);
-void (APIENTRY * qglDeleteQueries) (GLsizei n, const GLuint *ids);
-void (APIENTRY * qglBeginQuery) (GLenum target, GLuint id);
-void (APIENTRY * qglEndQuery) (GLenum target);
-void (APIENTRY * qglGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
-void (APIENTRY * qglGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
-void (APIENTRY * qglBindBuffer) (GLenum target, GLuint buffer);
-void (APIENTRY * qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
-void (APIENTRY * qglGenBuffers) (GLsizei n, GLuint *buffers);
-void (APIENTRY * qglBufferData) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-void (APIENTRY * qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-
-// OpenGL 2.0, previously GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
-void (APIENTRY * qglAttachShader) (GLuint program, GLuint shader);
-void (APIENTRY * qglBindAttribLocation) (GLuint program, GLuint index, const GLchar *name);
-void (APIENTRY * qglCompileShader) (GLuint shader);
-GLuint(APIENTRY * qglCreateProgram) (void);
-GLuint(APIENTRY * qglCreateShader) (GLenum type);
-void (APIENTRY * qglDeleteProgram) (GLuint program);
-void (APIENTRY * qglDeleteShader) (GLuint shader);
-void (APIENTRY * qglDetachShader) (GLuint program, GLuint shader);
-void (APIENTRY * qglDisableVertexAttribArray) (GLuint index);
-void (APIENTRY * qglEnableVertexAttribArray) (GLuint index);
-void (APIENTRY * qglGetActiveUniform) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-void (APIENTRY * qglGetProgramiv) (GLuint program, GLenum pname, GLint *params);
-void (APIENTRY * qglGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-void (APIENTRY * qglGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
-void (APIENTRY * qglGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-void (APIENTRY * qglGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLint(APIENTRY * qglGetUniformLocation) (GLuint program, const GLchar *name);
-void (APIENTRY * qglLinkProgram) (GLuint program);
-void (APIENTRY * qglShaderSource) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-void (APIENTRY * qglUseProgram) (GLuint program);
-void (APIENTRY * qglUniform1f) (GLint location, GLfloat v0);
-void (APIENTRY * qglUniform2f) (GLint location, GLfloat v0, GLfloat v1);
-void (APIENTRY * qglUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void (APIENTRY * qglUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void (APIENTRY * qglUniform1i) (GLint location, GLint v0);
-void (APIENTRY * qglUniform1fv) (GLint location, GLsizei count, const GLfloat *value);
-void (APIENTRY * qglUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void (APIENTRY * qglValidateProgram) (GLuint program);
-void (APIENTRY * qglVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+#define GLE(ret, name, ...) name##proc * qgl##name;
+QGL_1_2_PROCS;
+QGL_1_3_PROCS;
+QGL_1_4_PROCS;
+QGL_1_5_PROCS;
+QGL_2_0_PROCS;
+#undef GLE
// GL_EXT_framebuffer_object
GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
@@ -193,64 +147,31 @@ void GLimp_InitExtraExtensions()
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
+ // GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
+
+#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
+
// OpenGL 1.2, was GL_EXT_draw_range_elements
- qglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)SDL_GL_GetProcAddress("glDrawRangeElements");
+ QGL_1_2_PROCS;
glRefConfig.drawRangeElements = r_ext_draw_range_elements->integer ? qtrue : qfalse;
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()");
// OpenGL 1.3, was GL_ARB_texture_compression
- qglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) SDL_GL_GetProcAddress("glCompressedTexImage2D");
- qglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) SDL_GL_GetProcAddress("qglCompressedTexSubImage2D");
+ QGL_1_3_PROCS;
// OpenGL 1.4, was GL_EXT_multi_draw_arrays
- qglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)SDL_GL_GetProcAddress("glMultiDrawElements");
+ QGL_1_4_PROCS;
glRefConfig.drawRangeElements = r_ext_multi_draw_arrays->integer ? qtrue : qfalse;
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glMultiDrawElements()");
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
- qglGenQueries = (PFNGLGENQUERIESPROC) SDL_GL_GetProcAddress("glGenQueries");
- qglDeleteQueries = (PFNGLDELETEQUERIESPROC) SDL_GL_GetProcAddress("glDeleteQueries");
- qglBeginQuery = (PFNGLBEGINQUERYPROC) SDL_GL_GetProcAddress("glBeginQuery");
- qglEndQuery = (PFNGLENDQUERYPROC) SDL_GL_GetProcAddress("glEndQuery");
- qglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) SDL_GL_GetProcAddress("glGetQueryObjectiv");
- qglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) SDL_GL_GetProcAddress("glGetQueryObjectuiv");
- qglBindBuffer = (PFNGLBINDBUFFERPROC) SDL_GL_GetProcAddress("glBindBuffer");
- qglDeleteBuffers = (PFNGLDELETEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteBuffers");
- qglGenBuffers = (PFNGLGENBUFFERSPROC) SDL_GL_GetProcAddress("glGenBuffers");
- qglBufferData = (PFNGLBUFFERDATAPROC) SDL_GL_GetProcAddress("glBufferData");
- qglBufferSubData = (PFNGLBUFFERSUBDATAPROC) SDL_GL_GetProcAddress("glBufferSubData");
+ QGL_1_5_PROCS;
glRefConfig.occlusionQuery = qtrue;
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
- qglAttachShader = (PFNGLATTACHSHADERPROC) SDL_GL_GetProcAddress("glAttachShader");
- qglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) SDL_GL_GetProcAddress("glBindAttribLocation");
- qglCompileShader = (PFNGLCOMPILESHADERPROC) SDL_GL_GetProcAddress("glCompileShader");
- qglCreateProgram = (PFNGLCREATEPROGRAMPROC) SDL_GL_GetProcAddress("glCreateProgram");
- qglCreateShader = (PFNGLCREATESHADERPROC) SDL_GL_GetProcAddress("glCreateShader");
- qglDeleteProgram = (PFNGLDELETEPROGRAMPROC) SDL_GL_GetProcAddress("glDeleteProgram");
- qglDeleteShader = (PFNGLDELETESHADERPROC) SDL_GL_GetProcAddress("glDeleteShader");
- qglDetachShader = (PFNGLDETACHSHADERPROC) SDL_GL_GetProcAddress("glDetachShader");
- qglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArray");
- qglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArray");
- qglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) SDL_GL_GetProcAddress("glGetActiveUniform");
- qglGetProgramiv = (PFNGLGETPROGRAMIVPROC) SDL_GL_GetProcAddress("glGetProgramiv");
- qglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) SDL_GL_GetProcAddress("glGetProgramInfoLog");
- qglGetShaderiv = (PFNGLGETSHADERIVPROC) SDL_GL_GetProcAddress("glGetShaderiv");
- qglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) SDL_GL_GetProcAddress("glGetShaderInfoLog");
- qglGetShaderSource = (PFNGLGETSHADERSOURCEPROC) SDL_GL_GetProcAddress("glGetShaderSource");
- qglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) SDL_GL_GetProcAddress("glGetUniformLocation");
- qglLinkProgram = (PFNGLLINKPROGRAMPROC) SDL_GL_GetProcAddress("glLinkProgram");
- qglShaderSource = (PFNGLSHADERSOURCEPROC) SDL_GL_GetProcAddress("glShaderSource");
- qglUseProgram = (PFNGLUSEPROGRAMPROC) SDL_GL_GetProcAddress("glUseProgram");
- qglUniform1f = (PFNGLUNIFORM1FPROC) SDL_GL_GetProcAddress("glUniform1f");
- qglUniform2f = (PFNGLUNIFORM2FPROC) SDL_GL_GetProcAddress("glUniform2f");
- qglUniform3f = (PFNGLUNIFORM3FPROC) SDL_GL_GetProcAddress("glUniform3f");
- qglUniform4f = (PFNGLUNIFORM4FPROC) SDL_GL_GetProcAddress("glUniform4f");
- qglUniform1i = (PFNGLUNIFORM1IPROC) SDL_GL_GetProcAddress("glUniform1i");
- qglUniform1fv = (PFNGLUNIFORM1FVPROC) SDL_GL_GetProcAddress("glUniform1fv");
- qglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) SDL_GL_GetProcAddress("glUniformMatrix4fv");
- qglValidateProgram = (PFNGLVALIDATEPROGRAMPROC) SDL_GL_GetProcAddress("glValidateProgram");
- qglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) SDL_GL_GetProcAddress("glVertexAttribPointer");
+ QGL_2_0_PROCS;
+
+#undef GLE
if (1)
{
--
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