[ioquake3] 14/59: OpenGL2: Let unlit materials use parallax maps.
Simon McVittie
smcv at debian.org
Wed Sep 21 19:56:59 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 29ac1171544bdbb5c61956f672753e7059c62a35
Author: SmileTheory <SmileTheory at gmail.com>
Date: Fri Jul 29 01:53:50 2016 -0700
OpenGL2: Let unlit materials use parallax maps.
---
code/renderergl2/tr_glsl.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c
index 50770da..d2bfbda 100644
--- a/code/renderergl2/tr_glsl.c
+++ b/code/renderergl2/tr_glsl.c
@@ -1004,9 +1004,6 @@ void GLSL_InitGPUShaders(void)
if ((i & LIGHTDEF_USE_PARALLAXMAP) && !r_parallaxMapping->integer)
continue;
- if (!lightType && (i & LIGHTDEF_USE_PARALLAXMAP))
- continue;
-
if (!lightType && (i & LIGHTDEF_USE_SHADOWMAP))
continue;
--
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