[ioquake3] 30/59: [game/ai_main.c] Use floating-point fabs() for floating-point values

Simon McVittie smcv at debian.org
Wed Sep 21 19:57:06 UTC 2016


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 3c8da8ca0768fb46265f59982e8c484f4dba3b1d
Author: Thomas Köppe <tkoeppe at google.com>
Date:   Tue Aug 23 19:30:02 2016 +0100

    [game/ai_main.c] Use floating-point fabs() for floating-point values
---
 code/game/ai_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/code/game/ai_main.c b/code/game/ai_main.c
index 2dacd87..c695831 100644
--- a/code/game/ai_main.c
+++ b/code/game/ai_main.c
@@ -781,7 +781,7 @@ void BotChangeViewAngles(bot_state_t *bs, float thinktime) {
 		//
 		if (bot_challenge.integer) {
 			//smooth slowdown view model
-			diff = abs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]));
+			diff = fabs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]));
 			anglespeed = diff * factor;
 			if (anglespeed > maxchange) anglespeed = maxchange;
 			bs->viewangles[i] = BotChangeViewAngle(bs->viewangles[i],
@@ -878,7 +878,7 @@ void BotInputToUserCommand(bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3]
 	//set the view independent movement
 	f = DotProduct(forward, bi->dir);
 	r = DotProduct(right, bi->dir);
-	u = abs(forward[2]) * bi->dir[2];
+	u = fabs(forward[2]) * bi->dir[2];
 	m = fabs(f);
 
 	if (fabs(r) > m) {

-- 
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