[ioquake3] 46/59: OpenGL2: Clamp entity lighting to more resemble OpenGL1.
Simon McVittie
smcv at debian.org
Wed Sep 21 19:57:09 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 8417c184b42bd2d97f57b428b56c3c039531853b
Author: SmileTheory <SmileTheory at gmail.com>
Date: Wed Sep 14 04:19:46 2016 -0700
OpenGL2: Clamp entity lighting to more resemble OpenGL1.
---
code/renderergl2/tr_light.c | 38 ++++++++++++++++++++++++++++++++------
1 file changed, 32 insertions(+), 6 deletions(-)
diff --git a/code/renderergl2/tr_light.c b/code/renderergl2/tr_light.c
index a335eb6..1bf1eb7 100644
--- a/code/renderergl2/tr_light.c
+++ b/code/renderergl2/tr_light.c
@@ -385,16 +385,42 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
VectorMA( lightDir, d, dir, lightDir );
}
- // clamp ambient
- if ( !r_hdr->integer )
+ // clamp lights
+ // FIXME: old renderer clamps (ambient + NL * directed) per vertex
+ // check if that's worth implementing
{
- for ( i = 0 ; i < 3 ; i++ ) {
- if ( ent->ambientLight[i] > tr.identityLightByte ) {
- ent->ambientLight[i] = tr.identityLightByte;
- }
+ float r, g, b, max;
+
+ r = ent->ambientLight[0];
+ g = ent->ambientLight[1];
+ b = ent->ambientLight[2];
+
+ max = MAX(MAX(r, g), b);
+
+ if (max > 255.0f)
+ {
+ max = 255.0f / max;
+ ent->ambientLight[0] *= max;
+ ent->ambientLight[1] *= max;
+ ent->ambientLight[2] *= max;
+ }
+
+ r = ent->directedLight[0];
+ g = ent->directedLight[1];
+ b = ent->directedLight[2];
+
+ max = MAX(MAX(r, g), b);
+
+ if (max > 255.0f)
+ {
+ max = 255.0f / max;
+ ent->directedLight[0] *= max;
+ ent->directedLight[1] *= max;
+ ent->directedLight[2] *= max;
}
}
+
if ( r_debugLight->integer ) {
LogLight( ent );
}
--
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