[ioquake3] annotated tag upstream/1.36+u20160616+dfsg1 created (now dce0fb3)
Simon McVittie
smcv at debian.org
Wed Sep 21 19:57:21 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to annotated tag upstream/1.36+u20160616+dfsg1
in repository ioquake3.
at dce0fb3 (tag)
tagging 7f70075275dadc66fad31dcac6e3aab96e914c47 (commit)
replaces upstream/1.36+u20160122+dfsg1
tagged by Simon McVittie
on Mon Jun 27 10:32:11 2016 +0100
- Log -----------------------------------------------------------------
Upstream version 1.36+u20160616+dfsg1
/dev/humancontroller (4):
guard against out-of-bounds jump table targets
Fix Com_RandomBytes weak-random case
Fix return values in nested system calls from QVMs
fix a stupid use of strcpy()
Anthony Pesch (3):
fixed formatting of a few GLSL float constants
don't clear screen during CA_LOADING and CA_PRIMED
restart the renderer after the hunk mark has been set
Author: Xycaleth (1):
OpenGL2: Fix shadow cubemap size
Brenton Bostick (1):
Add mingw prefix for cygwin32 and mingw32
Daniel Heitmann (3):
added systemd unit for easier server-deployment
removed a few defaults to make it completely usable out of the box
removed absolute path to binary, removed sv_pure parameter
Dion Williams (2):
Fix Cvar_Unset not notifying cvar_modifiedFlags
Ensure reads from /dev/urandom are unbuffered
Ensiform (4):
Fix native trap_BotMutateGoalFuzzyLogic
Fix an invalid null deref check in the slider code.
Move Event processor call down below the mouse checks.
Inform how many shader stages the max is in the warning message
James Canete (1):
Merge pull request #57 from MAN-AT-ARMS/specularScale
Jeff Kent (1):
fix buffer overflow in CL_CheckForResend
Jun Woong (1):
Stop LCC from warning about null pointer conversion to function pointer
MAN-AT-ARMS (15):
Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec
OpenGL2: Fix pshadows for MDR models
Fix colored name padding and allow IPv6 address to fit in output of
Release netowrk bindings on shutdown
Fix s_alDopplerSpeed default value
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
Update SDL2 to 2.0.2
Update SDL 1.2.15 to Revision 8040
Update SDL2 to 2.0.3
Add MSVC SDL 1.2.15 Revision 8040 import libs
Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs
Fix compiling on Linux Mint
Fix possible division by zero in S_PaintChannelFrom16_altivec
Change default value for s_alDopplerSpeed
Fix building with curl on Linux PPC and Sparc
Martin Michlmayr (1):
Add support for Aarch64 (ARM64)
Michael Rieder (2):
Fix compile error with ml64 assembler
Have custom intro cinematics for standalone game
Pan7 (24):
sayto cmd with player name completion
-ffast-math for msvc
Add ColorIndexForNumber macro replacing '& 0x07'
qcurl_multi_add_handle error check
Renaming outp to outbufp because outp() is an existing function
Windows header files for q3lcc
q3lcc option -lcppdir and -lrccdir
No unix memmove for msvc
SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
SDL_Init zero check
SDL_FALSE/TRUE for SDL_SetWindowGrab
SDL_SetWindowGammaRamp check
SDL_GetWindowDisplayIndex check
SDL_CreateWindow NULL check
Added SDL_GetError()
Added SDL_GetError()
SDL_GetWindowDisplayIndex() check2
SDL_GL_SetSwapInterval() check
qcurl_multi_remove_handle check
qcurl_multi_strerror not curl_multi_strerror
qcurl_easy_setopt dev warning
qcurl_multi_cleanup check
Add missing qcurl handle cleanup
Fix va_list warning
Roberto Estrada (1):
Switched runtime library to Multithreaded DLL to fix build on VS2012.
Ryan C. Gordon (1):
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
Simon McVittie (17):
Add USE_INTERNAL_LIBS, a default for USE_INTERNAL_*
Centralize checks for Freetype, with a user override
Allow libcurl to be in a non-standard location on all platforms
Allow OpenAL to be in a non-standard location on all platforms
Allow system libjpeg to be in a non-standard location
Find system zlib via user override, pkg-config or in standard locations
Look for system Vorbis, Opus and Ogg via pkg-config
Find Speex via user override, pkg-config or default search path
Ensure that mbstowcs does not overflow its buffer
Don't crash if more than 128 modes are available
Use pkg-config for a system libjpeg if available: libjpeg-turbo has it
unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
Makefile: confine $(LIB) to the one platform that needs it, namely irix64
build: canonicalize all ARM variants to "arm", matching q_platform.h
build: define ARCH_STRING in Makefile on Linux and other GNU platforms
build: if tput fails, fall back to a reasonable text width
Imported Upstream version 1.36+u20160616+dfsg1
SmileTheory (86):
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
OpenGL2: Fix bug in ColorToRGBM().
OpenGL2: Oops, set lightmap alpha to 1.
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
OpenGL2: Remove and force r_softOverbright.
OpenGL2: Minor GLSL shader improvements.
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
OpenGL2: Parallax corrected cubemap (cheaper trick)
#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
OpenGL2: Remove sRGB support, replace with gamma cvars.
OpenGL2: Remove misleading documentation for gamma cvars.
OpenGL2: Reimplement MD3 tangent space calculation.
OpenGL2: Really obvious optimization to previous commit.
OpenGL2: Replace R_MipMapsRGB() with faster version.
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB()
OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
OpenGL2: Better BSP surface merging.
Correct too many parameters in q3gl2_sun description in docs.
OpenGL2: VBO cleanup.
OpenGL2: Vertex array object support.
OpenGL2: Reduce redundant GL calls.
OpenGL2: Fix invalid texture parameter.
OpenGL2: Interleave vertex data for static MD3s.
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
Fix a bug in previous commit.
OpenGL2: Bit of multidraw optimization.
OpenGL2: Fix corrupt models.
OpenGL2: Speed up tonemap shader.
OpenGL2: Change normal/tangent vertex encoding.
OpenGL2: Support half floats for texcoords and vertex colors.
Remove accidentally added increment.
OpenGL2: remove lightmap support from generic glsl shader.
OpenGL2: Add support for parallax occlusion mapping.
OpenGL2: Bit more parallax optimization.
OpenGL2: Ensure tess VAO is bound before using it.
OpenGL2: Fix face culling.
OpenGL2: Fix culling again.
OpenGL2: Use signed value in case value goes below 0.
Add Steam's Quake 3 Arena dir to game dirs on Windows.
Search for mods in steam path as well as home and base paths.
Use Windows uninstall path to find Steam Quake 3 install.
Access 32-bit registry key from 64-bit Windows correctly.
OpenGL2: automatically load textures with a _s suffix as specular.
OpenGL2: Remove some rendering options for simplicity.
OpenGL2: Add option in code for alternate overbright method.
OpenGL2: Add r_glossIsRoughness.
OpenGL2: Parse radius entries from misc_cubemap entities.
OpenGL2: Forgot a multiply.
OpenGL2: Use correct sunlight color for sunlight specular.
OpenGL2: Switch to RGTC from LATC for normal maps.
OpenGL2: Some tr_image.c cleanup.
OpenGL2: DDS (compressed textures) support.
OpenGL2: Add null dereference checks to DDS loader.
Make jpeg loading errors non-fatal.
Fix error handling in RE_SaveJPGToBuffer().
OpenGL2: Support picmip for DDS textures.
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
OpenGL2: Add r_cubemapSize.
OpenGL2: Remove specular ambient.
Add msvc12 project files.
OpenGL2: Direct state access, part 1: Texture binds
OpenGL2: Direct state access, part 2: Uniforms.
OpenGL2: Direct state access, part 3: Framebuffers.
OpenGL2: Some FBO related cleanup/fixes.
OpenGL2: Load existing per-map cubemaps.
Fix frame_msec possibly being zero in cl_input.c.
OpenGL2: Merge several cvars into r_pbr.
OpenGL2: Add named cubemaps and per-map env.json parsing.
OpenGL2: Typos.
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
OpenGL2: Shader optimization, and add dither to tonemap.
OpenGL2: Add r_shadowBlur.
OpenGL2: Add r_glossType.
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
OpenGL2: Create FBOs if target image exists, not cvar settings.
OpenGL2: Fixes to depth blur and ssao.
OpenGL2: More ssao/depth blur improvements.
OpenGL2: Fix r_lightmap.
OpenGL2: Fix horribly broken metallic shader.
OpenGL2: Improve cubemap outside error.
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
OpenGL2: Speed up surface merging.
OpenGL2: Set cubemap mip selection to match output from ggxcc.
Svante Signell (1):
Add support for the GNU/Hurd architecture
Tequila (1):
Bunch of comment fixes
Thilo Schulz (4):
Add temporary backup text files to .gitignore
Erroneously removed that line in .gitignore
Only play logo/intro if their filenames have been defined in q_shared.h
Missed this Cvar_Get() on com_introPlayed
Tim Angus (89):
Use SDL 2 instead of SDL 1.2
Make the mousewheel work
Allow hardware gamma, in theory
Convert SDL text input to UTF-32
Fix wacky patch for r_ignorehwgamma
Improve console key situation
Update bundled SDL headers/libs
The in_mouse stuff makes no sense in SDL2
Merge branch 'master' into sdl2
Merge branch 'master' into sdl2
SDL2 libs for OSX, thanks to MAN-AT-ARMS
Update prebuilt SDL2 libs for Windows
More updates to SDL2 libs from MAN-AT-ARMS
Update SDL2 headers... oops
Fix initial window position being top left
Various fixes from Fuma
Merge branch 'master' into sdl2
Merge pull request #16 from cmf028/sdl2
Merge branch 'master' into sdl2
Merge branch 'master' into sdl2
Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg
Merge pull request #55 from MAN-AT-ARMS/status_command
Merge pull request #44 from xhairball/features/add-vorbis-1.3.4
Merge pull request #56 from MAN-AT-ARMS/net_stop
Merge pull request #63 from kungfooman/visualstudio
Merge pull request #69 from RobertoEstrada/master
Fix assorted warnings
Merge branch 'master' into sdl2
Fix OSX build
Add SDL libraries to the builds
Bullshit change to test jenkins configuration
Fix some warnings
There have been 0 days since the last compiler warning
Add cppcheck stage to jenkins script
Link instead of copy
Show environment variables from jenkins
Use scan-build when invoking clang
Only run scan-build on one of the clang builds
Fix a few warnings
Fix cgame warnings
Fix ui warnings
Fix game warnings
Fix client warnings
Suppress warning of (deliberate) null pointer deference
Fix renderergl1 warnings
Fix renderergl2 warnings
Fix more warnings
Actually, that's not suppressing, that's changing behaviour
Coverity travis integration experiment
Fix .travis.yml indentation
Add USE_RENDERER_DLOPEN note to README
Fix screwed up whitespace in README
Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
Use correct type for thinktime
Add facility to describe cvars
Fix warning
Unfix warning
Fix case where interval overflows (thanks jackeri)
clang gets upset by some of these compiler options (and they're probably pretty pointless in 2015 anyway)
Fix cppcheck warning
Commit newly generated gram.c
use osxcross compilers
Merge pull request #110 from zsoltm/mingw64
Merge pull request #105 from smcv/sdl-modes
Check SDL_GetNumDisplayModes return value for errors
Merge pull request #128 from tbm/master
Merge pull request #129 from smcv/generic-platform
Merge pull request #131 from smcv/tput
Merge pull request #132 from Pan7/SDL_Init
Merge pull request #133 from Pan7/SDL_bool
Merge pull request #134 from Pan7/GammaCheck
Merge pull request #135 from Pan7/SDL_Index
Merge pull request #136 from Pan7/SDL_NULL
Merge pull request #92 from Pan7/curl_error
Merge pull request #137 from Pan7/SDL_display
Merge pull request #138 from Pan7/SDL_Swap
Merge pull request #140 from Pan7/qcurl_remove
Merge pull request #142 from Pan7/qcurl_warn
Merge pull request #143 from Pan7/qcurl_cleanup
Return the result from qcurl_easy_setopt_warn
Merge pull request #144 from Pan7/qurl_handle2
Merge pull request #145 from Pan7/va_list
Merge pull request #153 from dionrhys/read-urandom-unbuffered
Merge pull request #152 from dionrhys/cvar-unset-notify
Fix wonky va_list usage
Fix the wonky fix to the wonky va_list usage
Effectively revert c2e146c1
Now with less infinite recursion
Fix check for empty rconpassword in CL_Rcon_f
Tobias Kuehnhammer (2):
Fix compiling game VM with OBSTACLEDEBUG defined
Fix (unused) watertype checks in PM_WaterMove
Victor Roemer (1):
Fix Makefile for OSX
Xycaleth (1):
Add arrow key support for win32 console
Zachary J. Slater (17):
Merge pull request #80 from dictvm/master
Moved the systemd to /misc/linux
s/.txt/.md/
server_compile.sh & start_server.sh for Linux ioq3 sysadmins
more helpful error message
Githalytics seems to have stopped being a thing.
Moving large chunks of README to wiki step 1
Point to the moved information
Removing more large chunks of outdated text
Better language, less tense
A mac dedicated server script
Fixed the os x path and now both scripts will take arguments
Don't quote me.
Merge pull request #103 from openmoh/ioq3-intro
Merge pull request #73 from Pan7/sayto
Merge pull request #42 from zturtleman/opus_voip_2
Merge pull request #190 from wtfbbqhax/OSX_64bit_builds
Zack Middleton (224):
Fix building sdl2 branch on travis-ci
Fix SDL2 losing event subsystem
Fix warning that SDL_GetKeyboardState return value is used non-const
Ignore -psn* arguments on Mac OS X
Use bundle icon on Mac OS X instead of internal 32x32 window icon
Check #ifdef MACOS_X not #if MACOS_X
Merge branch 'master' into sdl2
Merge branch 'master' into sdl2
Readd backspace char event for UI VM text fields
Add cvar_modified command
Check for buffer overflow for rail/lightning surfaces
Merge pull request #34 from robo9k/issue/libjpeg-turbo
Try default OpenAL driver if user set one fails to load
Merge pull request #33 from inolen/widescreen_clear_fix
Merge pull request #35 from inolen/no_renderer_restart
Merge branch 'features/upgrade-opusfile-0.5' of https://github.com/xhairball/ioq3 into opus_update
Merge branch 'features/upgrade-opus-1.1' of https://github.com/xhairball/ioq3 into opus_update
Merge pull request #41 from xhairball/fixes/check-cc-when-cross-compiling-mingw32
Merge branch 'master' into sdl2
Clear referenced paks when disconnecting
Fix sending pk3 download error messages to clients
Merge pull request #45 from xhairball/features/upgrade-curl-7.35.0
Rebuilt Windows libcurl-7.35.0 static libraries
Remove references to alDopplerVelocity
Don't wash out HDR vertex lite surfaces in OpenGL2
Merge branch 'master' into sdl2
Fix error handling in R_ParseSpawnVars
Don't say cubemap is outside lightgrid 6 times
Fix R_GetEntityToken ending prematurely
Fix typo in animMap and videoMap warnings
Parse q3map_sunExt in OpenGL1 too
Don't mix sfx with NULL soundData
DMA 44100Hz needs more memory for sound buffers
Merge pull request #60 from smokin-guns/master
Don't crash when fail to create SDL window
Fix multisampling on X11
Fix ctrl-c etc codes for edit fields
Revert "DMA 44100Hz needs more memory for sound buffers"
Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
Remove unused extern qboolean charSet
Remove -falign-loops and -falign-jumps from Makefile
Merge branch 'master' (early part) into sdl2
Skip merging sdl1.2 commit into sdl2
Merge branch 'master' into sdl2
Merge pull request #65 from MAN-AT-ARMS/sdl2_203
Fix cg.skulltrails out of bounds access in Team Arena Harvester mode
Make R_LerpTag return qfalse if MDR tag does not exist
Don't install libvorbis-dev on Travis
Merge branch 'features/add-x86_64-travis-ci-support' of github.com:xhairball/ioq3
Fix always switching back to mgun in Q3 controls menu
Fix Gauntlet barrel axis in UI
Disable key repeat if key catcher is 0
Try to fix Travis CI MinGW builds
Fix potential out of bounds access caused by CM_GridPlane
Don't use memset with non-zero value to fill ints
Fix potential buffer overflow in PS_ReadPrimitive
Fix unchecked buffer size issues in l_script.c and l_precomp.c
Fix max bans range check in SV_AddBanToList
Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Fix potential buffer overflow caused by long tcMod args
Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlane
Fix potential OOB in Windows Dedicated TTY CON_Show
Merge branch 'master' (early part 1) into sdl2
Skip merging a SDL 1.2 commit into sdl2
Merge branch 'master' (early part 2) into sdl2
Skip merging a SDL 1.2 commit into sdl2
Merge branch 'master' into sdl2
OpenGL2 don't try to dlight surfaces that had all dlights culled
Fix SkipRestOfLine going past end of string
Remove unused array joy_pressed
Remove unused cvar in_joystickDebug
Fix overstrike/insert logic being reversed in q3_ui
Don't draw client console buffer past top of screen
Restore drawing a cut off client console line in 1920x1080
Fix fast-math optimize flag for MinGW x86_64 build
Merge branch 'pkg-config' of github.com:smcv/ioq3 into master
Fix up vorbis handling in Makefile
Allow overriding external opus libs/cflags in Makefile
Allow user override of cURL, OpenAL, and SDL libs/cflags
Don't load external GLSL files by default
Fix binding KP_NUMLOCK
Get clipboard data from SDL
Remove unused functions from null_main.c and null_input.c
Fix incorrect strncat usage in CL_ServerInfoPacket
Fix incorrect rgbGen const reading uninitialized memory
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
Don't scale cinematic time by timescale twice
SDL 2 scroll/caps/num lock keys send KEYUP event when key is released
Port COM_ParseExt fixes to CommaParse
Use ColorIndexForNumber in Con_DrawSolidConsole
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Merge pull request #85 from MAN-AT-ARMS/curl_fixes
Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
Merge pull request #29 from inolen/shader_tidying
Fix binding 'context menu' key using SDL2
Fix Windows key bind name on non-Mac using SDL2
Don't add duplicate resolutions to r_availableModes
Add function for clearing global shader instead of duplicating the code
Remove r_softOverbright from opengl2-readme.txt
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Add missing EV_USE_ITEM15 cases
Fix pid file ignoring user set fs_homepath
Always use GL_Cull to change cull state
Clear window buffer when it's created
Correct a few OpenGL variable types
Remove unfinished OpenGL display list code
Don't set fog image border color
Fix stencil shadows not drawing if has 500 or more vertexes
Fix saving/loading glyph 255 in RegisterFont
Fix negative glyph index in Team Arena text functions
Fix bot's teamleader name field being too short
Fix weapon barrel angle on Gauntlet and BFG items in Team Arena
Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
Fix reading 4 byte UTF-8 text input
Don't use dead view angles after stop following a dead player
When player stops following a player, keep view angles
Fix cg.intermissionStarted only being enabled at first intermission
Merge pull request #94 from wombat23/asmfix
Include stdint.h instead of inttypes.h in libmumblelink.c
Make travis do all the builds again
Merge pull request #104 from smcv/mbstowcs
Merge pull request #97 from Pan7/outp
Merge pull request #98 from Pan7/lcc
Use MSVC mode marcos for creat in q3cpp on Windows
Merge pull request #100 from Pan7/q3lcc
Merge pull request #22 from zturtleman/cvar_modified
Set float rounding mode on non-Windows platforms
Fix off-by-one range checks in Team Arena UI
Fix possible string buffer overflows in Team Arena UI
Fix handling too many characters or aliases in Team Arena UI
Fix (unused) "orders" menu script logic
Make Window_Paint check if w is NULL before dereference
Remove logically dead code from UI_GetServerStatusInfo
Fix parsing bots in arena info with trailing spaces
Fix possible levelPicNames buffer overflow in q3_ui
Make barrel/flash model name buffer safe
Fix crash in MSVC x64 qsnapvectorsse, bug #5905
Fix compiling lcc using mingw under cygwin
Fix incorrect strncpy in S_AL_StartBackgroundTrack
OpenGL2: Remove unused function prototype from tr_fbo.c
Fix AAS_Reachability_Grapple's sky surface check
Set bsp_trace_t::surface.flags to surfaceFlags in server and game
Don't run vid_restart when "resized" to current size
Clean up CG_DrawProxWarning design
Fix crosshair drawing not clearing color
Fix attacker icon being default image if attacker left
Add a comment about non-functional bot code
OpenGL2: Fix shadow cubemap segfault
Fix MDR surface indexes overflow check
Merge pull request #116 from smcv/system-minizip
Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK
Save bot accompany distance across map change or restart
Horizontal scroll should not cause K_MWHEELDOWN key press
Remove erroneous new line from error message
Move image load function prototypes to tr_common.h
Sort tr_image_*.c filenames in Makefile
Merge pull request #118 from jkent/master
Merge pull request #89 from bostick/master
Merge pull request #108 from Pan7/memmove
Merge pull request #109 from Pan7/SIGABRT
Merge pull request #125 from jkent/master
Fix variable declaration for C89 compilers
Remove check for cg_recordSPDemoName.string array address
Remove unused function WRITE_1BYTES from cl_avi.c
Make cinematic times be int like CL_ScaledMilliseconds
Fix abs() being used for long int in l_precomp.c
Fix abs() being used for float in cl_input.c
Merge pull request #4 from smcv/hurd
Fix CG_WaterLevel() checks for waterlevel 2 and 3
Fix CGame CG_WaterLevel() comparisons
Apply greyscaling to fog blocks
Don't fog 3D crosshair sprite
Fix Windows file list extension check
Fix server_compile.sh to exit after completed
Remove unused fpucw from snapvector.asm
Fix OpenGL2 ignoring last light grid point on each axis
Backport ignoring values outside lightgrid to OpenGL1
Fix range checks for numBorders in CM_AddFacetBevels
Make more vm_x86 macros use braces so they work with if blah run macro
Don't segfault in FS_CreatePath when there are no path seperators
Remove logically dead code in R_CheckFBO
Fix alloc size for default skin and single shader skin
Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Remove logically dead code from CL_GetServerStatus
Fix handling too many teams in Team Arena UI
Fix 'Invalid architecture' message in make-macosx-app.sh
Remove MSVC user configuation files
Ignore MSVC non-project files
Update msvc10 renderer filenames (copied from msvc11)
Fix msvc11 x86_64 runtime
Fix mscv11 libcurl include path
Copy msvc11 build changes to msvc10
Make msvc10/11 x86_64 copy SDL264.dll
Update headers in VS (10 and 11) projects
Remove unused define CG_FONT_THRESHOLD
Fix glyph width calculation in Text_Paint_Limit
Make add bots menu use standard menu drawing
Use correct array size for facets in cm_patch.c
Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
Align indent of defines at top of q_shared.h to 4 space tabs
Make steam path optional at compile time for standalone games
Fix compiling on Windows without Steam path/appid
Remove unused define MAC_EVENT_PUMP_MSEC
Maybe fix old MSYS when there is an empty for loop
Add support for uncompressed image upload flag to OpenGL1
Fix not swapping buffers because out of cmd buffer space
Fix crash from reading past end of tr.refdef.drawSurfs
Fix reserved size for swap buffer command being too small on x86_64
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
Use Opus for VoIP
Fix some opus_decode issues
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
Remove incorrect documentation from q3a.service
Cross-compiling using mingw should only pick one gcc executable
Fix warnings that names passed to Name_PlayerNameCompletion is not const
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
Explicitly set cull type for skybox
Improve keyboard/joystick input in Team Arena UI
Fix iamamonkey printing 'levels' instead of 'awards'
Include SDL2 dll from repository in NSIS installer
OpenGL2: Remove loading (unused) glDrawBuffersARB
OpenGL2: Remove duplicate textureFloat = qfalse
Prevent CL_RunCinematic from reading cinTable[-1]
Remove note that r_allowResize requires SDL backend
ZsoltM (1):
added mingw64 (msys2) platform support
cmf028 (3):
Don't set the window title twice
Set com_minimized to 0 when the window is restored
Send key up events for the mouse wheel
hairball (9):
Upgrade opus 1.0.2 -> 1.1
Upgrade opusfile 0.2 to 0.5
Upgrade libogg 1.3.0 to 1.3.1
When cross compiling on mingw32, make sure it finds a CC
Add vorbis 1.3.4 build support
Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29)
Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIS
Add support for x86_64 cross compiling in Travis CI
Don't use -mwindows with Clang on Windows
kungfooman (1):
Add misc/msvc12/ to support Microsoft Visual Studio 2012 Express Edition
robo9k (1):
Fix check for jpeg_mem_ to work with libjpeg-turbo
shearer12345 (3):
Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet"
Update msvc10/11 for SDL2
add post-build event for msvc10/11 to copy SDL2.dll to build folder
user (1):
Merge branch 'master' into features/upgrade-curl-7.35.0
vloup (1):
Fix Team Arena tauntGauntlet command
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